Wartales cover
Wartales screenshot
Genre: Role-playing (RPG), Strategy, Tactical, Adventure, Indie

Wartales

Major Update #2 | The Great Gosenberg

We are very proud to present the second major content update for Wartales: The Great Gosenberg!
With this update, the gates to the Kingdom of Gosenberg have opened, giving you the opportunity to discover its capital, as well as new content for you to unlock, explore, complete and collect...






The City of Gosenberg, located in the verdant province of Grinmeer, is a beacon of hope, culture and art. It is said that any man, woman or child that sets their eyes upon the capital are left overwhelmed by its splendour.

Unfortunately, it seems entirely possible that your mercenaries may find themselves too busy to enjoy its many pleasures…

A despicable crime has taken place in the heart of the Upper City: the murder of Broker Wylla Ald Hoevendorp, (an ex) member of the Brokers’ Council, rulers of the Kingdom of Gosenberg.
Any and all mercenary companies located within the province are “invited” to aid in the investigation, where they will have to interrogate the townsfolk, convince witnesses to share their tales, and take part in local customs in order to blend in and unmask the culprit.



The capital city, Gosenberg, is the first of its kind in Wartales.



This ambitious and grandiose new region adds a huge amount of new content for you to complete, explore and challenge yourself with, including:

A brand new storyline:
  • Lead an investigation and unmask trader Wylla Ald Hoevendorp’s murderer.
  • Question the townsfolk and accuse whoever you deem suspicious thanks to two new dialogue options.
  • Bring the accused to justice by providing evidence at their trial which takes place in the Brokers' Palace.




  • Rouste

    • Try your hand at the most violent and enthralling sport in Wartales.
    • Throw yourself into the fray (and the mud) with six of your best companions.
    • Take on the local team for a chance to win a prize provided by the generous: Broker Bernna.
    • Features a brand new “combat” system based on the current one, as well as new features, skills and equipment.

  • 2 new arenas with their respective champions
  • A new champion
  • Explore a new region and its points of interest, including but not limited to

    • The Brokers’ Palace
    • The Embassy
    • The Brothel
    • A few Manor houses

  • Explore a new Tomb of the Ancients including a new kind of puzzle
  • New Location in Arthes County







  • The unit level cap has been increased to 11 and enemy level cap to 12
  • Unlock level 10 skills, allowing for new possibilities during combat, including changing weapons (same weapon type only, ex: dagger for dagger) during combat!
  • Profession level cap has been increased to 4, includes a new bonus
  • The 2 Arenas unlock 2 class specialisations
  • Reworked the Compendium Forge page: you can now unlock craftable weapons and armour in groups of 3 at the cost of 1 knowledge point
  • Added Forge Tier III as well as a new resource: Rimesteel
  • 6 new traits have been added
  • New camp animations have been added

    • Watch Stool
    • Lectern
    • Chest




  • Added left-handed weapons (a whopping 14 of them!) including the Recoil Bomblet and Pungent Powder
  • 8 belt/backpack items
  • 12 cooking recipes
  • 2 oils
  • Weekly Bounty gear is now upgradable!
  • Reworked battle pony armour: light/medium/heavy has been replaced by Tier 1/2/3, added a 3D model for the armour
  • More fish to… fish!
  • And much more for you to discover!



  • Bandit Lairs balancing: now each skull corresponds to a wave of enemy reinforcements
  • Fire Damage over Time reworked : You will no longer be able to get rid of fire so easily.
  • Enemy ponies will now wear armour in battle, changes depending on their level.
  • Readjusted the components necessary for certain crafts
  • “Volunteer” trait changed 50% -> 10%
  • “Pretending” trait changed 10% -> 20%
  • “Stupid” trait changed 10% -> 5%
  • “Worker” trait changed 5% -> 20%
  • Increasing job levels will take longer
  • Increasing companion levels will be faster
  • Iron and wood loot in POIs has been adjusted
  • Meat dryer balancing

    • 2 carcasses > 4 dried meat
    • 2 fishes > 10 dried fish
    • 2 meat > 10 dried meat
    • 2 rats > 4 dried meat



  • “legendary presence” quest has been fixed
  • “Tomb raiders” quest has been fixed
  • “The ogress” (Weekly Bounty weapon) has been fixed
  • Skills affected by range bonuses have been fixed
  • “Ravagers” ingame achievement has been fixed
  • “Eclectic Intellectuals” ingame achievement has been fixed
  • Arthes scenario, alongside Vernalis should provide the intended reward.
  • “Enhanced Vitality” has been fixed
  • Steam achievements related to Tomb of the Ancients should be fixed
  • Fixed a few bugs linked to “confessions”
  • Allied posture (Attack/Defense/Flee) no longer locks troop positioning
  • Allied units are taken into account for the captain’s skill (Valour Point gain)
  • “Contusion” status should now impact health & carrying capacity as intended
  • “Knife Throw” will no longer be triggered when a ranger tries to capture an enemy
  • Other bugs fixed



  • We have drastically increased performance when on the worldmap




  • Some translations are missing for the Rouste, Pony armour and a few skills from the Arena of Berna


Thank you all for your patience following the delay of this update, it was great to see our players so understanding of the reasoning behind this and we hope that we've been able to exceed your expectations with Gosenberg after the extra time the delay afforded us.

Next up, the long awaited co-op update, following which we'll have another Community Update, alongside a new iteration of the roadmap, so keep an eye out...

Thanks for your feedback, understanding and most importantly, your support!

- Shiro Games




https://store.steampowered.com/app/1527950/Wartales

Wartales Roadmap Update and Gosenberg Update News

Attention mercenaries,

We are committed to providing polished, fully realised, high quality content with all of our updates, and unfortunately at this time, Gosenberg does not meet the standard that we strive to achieve, so we have taken the difficult decision to delay its release from the initially stated timeframe shared in our last roadmap.

While not ideal, this is expected to be a very small delay, resulting from some unforeseen issues that came to light during the final stages of QA testing. As soon as these issues have been resolved and we are satisfied with the state of the update (which we plan to be in October) the Gosenberg update will be released to you all as planned.

Furthermore, with the announced co-op mode being heavily dependent on a lot of systems and features introduced with the Gosenberg update, it will also see a small delay, likely shifting towards the later months of the year.

We apologise for the inconvenience here and understand that this may cause some frustrations, but with our content we need to make sure not only that our expectations are met, but most importantly, yours are exceeded.

For now, we have updated our roadmap to reflect the change in plans, which you can see below:



Thank you all for your understanding.

- Shiro Games

Gamescom Announcements

Hello everybody!

We're extremely happy to finally share with you all of the incredible stuff we’ve been preparing for Gamescom over the last few months!

We hope that you will be as excited about this news as we have been throughout development, and we can't wait to share even more details about what’s to come down the line.

Let's start!







Wartales | The Great Gosenberg | Next Free Major Update



We're incredibly excited and proud to present the second free major update for Wartales, The Great Gosenberg, which will bring hours of new content and gameplay!





Gosenberg, our beautiful capital, is a marvellous place, filled with beautiful architecture, the smartest and richest minds in all of the land and host to the most gifted of artists and performers.

This historic city operates today as a central merchants hub, providing opportunities not only to the rich and powerful, but anyone who is savvy enough to dabble in the trades. Beneath the surface however, it seems there is a much more sinister side to this seemingly idyllic city, one that has spent years waiting to be uncovered...

Gosenberg is yours to explore in Wartales this September!





https://store.steampowered.com/app/1527950/Wartales/






Northgard | The Clan of the Eagle



Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will easily venture outside to gather resources...

We're proud to present to you the ninth additional clan of Northgard, the Clan of the Eagle!




Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desert areas. They are led by Grif, the only survivor of an extinct clan...

More details will be shared very soon!




Northgard | New Campaign Chapter



As a long-awaited novelty, we are extremely happy to say that the next chapter of the Northgard campaign is coming...

More details will be released very soon! But at this time we can only share with you some concepts of it. Tell us what you think about them and feel free to speculate in the comments about what we might be seeing in this highly anticipated expansion!






https://store.steampowered.com/app/466560/Northgard/








Dune: Spice Wars | House Corrino



As we have already shared with you, the Imperial House Corrino, rulers of the Known Universe for the last ten millennia are finally coming to Arrakis...

The factions on Arrakis have become unruly, and as such, the Padishah Emperor Shaddam IV is left with no choice but to make a rare trip to the desert planet, alongside his feared Sardaukar in order to remind them of his dominion. While he holds a lot of power, he must also be careful to preserve certain essential relationships, most crucially with the Spacing Guild.

Playing as House Corrino, players will experience a very different kind of economy to balance. Tip the scales of spice in your favor by receiving spice taxes or bribes from other factions while paying the Spacing Guild’s fees to maintain interstellar travel at affordable rates and hold the empire together.

House Corrino will join the battle in the next major update, releasing soon.

Stay tuned for news...






https://store.steampowered.com/app/1605220/Dune_Spice_Wars/




And that's it for our Gamescom announcements and news!

We hope you enjoyed discover them, and are as excited as we are during their development!

More details will be share with you very soon, so stay tuned...

Shiro Games Team.

《战争传说》有中文版了


Hi Everyone!

Wartales now features Simplified Chinese localisation and is 20% off for a limited time!

Big thank you to all of our players who helped us test the translation during the beta!

Enjoy the game,

Shiro Games

Community Update #4 Out Now!



Attention mercenaries!

We’re very proud to release to you all the fourth community update for Wartales! This update is built primarily around some of the most popular community requests we've been receiving, addresses and implements a number of issues and suggestions we've seen over the last few months and massively changes multiple aspects of the game!

In addition, following a very successful beta period, the much requested Chinese localisation is now live!

So... let's take a look at what's new!


各位玩家,欢迎来玩。


Chinese language has been implemented and is now available in game .

SYSTEM UPDATE - Fleeing merchants!


When you attack a merchant caravan, the merchant units and their ponies will try to flee the fight while their mercenaries will fight you. Catch them before they run away with their cargo!

SYSTEM UPDATE - Suspicion


After much feedback, we wanted to allow more freedom and risk-taking with the suspicion system.
In this sense, the suspicion is now divided into 5 wanted levels of 100 points each. You become wanted when you pass the first level and each level will make your life more difficult by sending more powerful and better prepared patrols with waves of reinforcements.
Unlike now, you will also be able to steal while being wanted unless you have reached the final search level which makes you public enemy n°1. At this stage, we don't give a damn about your skin...
To round off this update, we've also reviewed the various bonuses and penalties for suspicion.
If you're feeling like a thief, then brace your horses and get ready to run!

SYSTEM UPDATE - Choose your companies specialities


Following your feedback, we have decided to limit the randomness in the leveling of your units. In this sense, we have implemented a new knowledge that allows you to spend Influence to allocate your units' Attribute points as you wish and keep total control over your companions' evolution.

SYSTEM UPDATE - Partially-controlled ally!


Your extensive feedback on the subject has helped us to improve the ally system. So now, for each ally that fights alongside you, you can now select a stance that gives you more control: Flee, Defense or Attack. Meaning no more incidents of your allies randomly marching themselves to their doom…

NEW Ruin!


Recent excavations have uncovered a new ruin at Tiltrën.

ECONOMY BALANCING



  • Fangs selling price has been updated (is now 0 gold, as originally thought)
  • Component selling price has been decreased
  • Captain/Lieutenant wages have been increased
  • Trade : You can now make bigger profits if you sell trade goods far from where you bought them but you can no longer make profits with trade goods in the same region where they are produced
  • Refugee caravans can no longer buy or sell items
  • You can now cross the path of “golden caravans” carrying all the items that are sellable by a caravan!

KNOWLEDGE



  • “Path runners” will now provides 20% speed bonus on road (was 10% before)
  • “Artful dodgers” will now provides -10% suspicion reduction speed
  • “Career plan” (cf attribute point rework)

PRISONER SPECIALIZATION



  • Prisoners can now learn their original faction passive ability lvl 6
  • Since they have less power than your mercenaries, their wages are divided by 2
  • You can now assign attribute points to prisoners when leveling up
  • You now have access to a “Trust log” for your prisoners. You will now be able to know what affects them!

UNITS


Wartales Roadmap Update [21/06/2022]

Following up on the release of our 3rd community update last month, we have now finalised our plans for the next couple of updates and have updated our roadmap accordingly!

So check out the newly updated roadmap which details the plans for the next community update, major summer content update and more below...

(As always, anything featured in previous roadmaps that are not featured on the update are still in development and planned to come to the game)



The Chinese Translation Beta has begun!



Attention Mercenaries!

As promised, the long awaited Chinese translation is now accessible on the "Chinese-Translation" beta branch!

You can access the beta update by changing the game build using the following steps :

1. Right click on Wartales in your Steam Library.
2. Select Properties, then the Beta Tab.
3. Select Chinese-Translation in the drop down.
4. Download the update and launch the game.

This beta will run for at least 2 weeks, during which we hope you will provide us feedback on the quality of the translations, share any issues you encounter and provide any information that could be useful in ensuring this translation releases in the best possible state.

Please provide your feedback HERE, your feedback does not need to be in English.

Thank you for your involvement and enjoy the game!

- Shiro Games

Co-op is coming to Wartales!



Attention mercenaries,

Today we announced at the PC Gaming show that co-op is on it's way to Wartales very soon! Find out more below...

In our next update, you will be able to form an alliance of two to four mercenaries with your friends and storm the region as an unstoppable unit hungry for blood, glory, and wealth.



In co-op you will share food, gold and camp with your friends, but if you're the kind of mercenarie who appreciated the help but needs their space, you can split up to cover more grounds, increase your loot and build your resources before regrouping!



Before every fight, work as a team to conduct the ideal strategy to overcome your opponents and even the odds for any complicated encounters you may stumble across.

The “Coop” update will be available this summer, check out our PC Gaming show segment where we talk a little about this update below [01:17]:





Community Update #3 Out Now!


[Quote]
Hello mercenaries!

We’re very excited and proud to present the third community update for Wartales! This update focuses on some of the more popular community requests, bringing character relationships, customisation, balancing passes, economic improvements and more to Wartales!

In addition, the much requested Chinese localisation is nearly complete. And we plan to run a beta with our Chinese players in June with a view to release fully shortly afterwards. We'll share more news with you all about this soon.

Finally, for our non-English speaking players, please note that due to some issues with localisation, some text may not be translated correctly/at all. We are aware of this issue and will have it fixed when the final translations are provided to us early next week.

With all that out of the way, let's take a look at what's new!


Changelist:



NEW SYSTEM Confessions!


In Wartales, many things happen every day. The loss of a companion, a particularly poorly negotiated battle or, on the contrary, the heroic fight led by your captain can leave a mark on your companions' minds.

To represent this, we have devised a system in which your companions react, according to their own personality, to these events in the form of a speech punctuated by decisions to be made.

Will you make your companion drink after the death of his boar friend? Or will he help himself to the common fund to compensate for his grief? The choices you will make will deeply affect your companion for the rest of their life, leading them to strengthen up or, on the contrary, to leave the troop.

NEW SYSTEM Relations!


In addition to the confession system, we have developed a system of relationships between your companions. Wartales is first and foremost a story about a group of mercenaries who live from day to day and who fight, grow rich or die together.

To represent this, your companions can form friendships or enmities with others. The consequences are numerous: they generate Happiness together, fight better side by side and can even fall in love. On the other hand, they may hate each other, in which case it would not be a good idea to have them sleep together, unless you risk finding one of your protégés with his throat slit during the night.

Different actions have a chance to increase or decrease the relationships.

REWORK Prisoners


Do not let them escape! Prisoners now have a chance to escape. To represent this, they have an 'escape ability' stat. To prevent a prisoner from escaping, you can place companions close to them during a Rest. Obviously, some companions will be more effective than others in this exercise.
Recruit your prisoners! Prisoners who spend time with you and are treated well may one day ask to join your troop. Yes, it is possible to reconstitute a real Inquisition troop!

A new piece of camp equipment is introduced: the whip. Assign a foreman to whip your companions and make them work more efficiently. Indeed, a whipped companion produces twice as fast when assigned to a production camp equipment! Be careful not to overuse it or it may succumb to the blows.
A new piece of camp equipment has been introduced: the pillory. Tie your prisoners to the pillory to prevent them from escaping!

Prisoners that escape your troop can be found in the world. Their fate is yours to decide…
If you deliver a prisoner in prison, he can now escape and seek revenge…

Tombs of the Ancients



  • If you do not want to solve a puzzle, you will now get some help: in exchange for Krowns or Influence, somebody might be able to solve it for you.

Starting options



  • You can now select starting traits for your companions.
  • You can now select the color of your pony’s dress.
  • The willpower of your starting companions should now be 10.

Game over


Some Game over mechanics were frustrating, especially for Ironman mode players. We decided to tune them:

  • When you have no more torches, you are now expelled from the ruin with armor to repair and injuries instead of getting a game over.
  • Important allies can now start Dying.
  • If an important ally starts Dying, you can now instantly retreat.

Traits



  • Some traits are now hidden. Your companions may come into the world with hidden personality traits or talents that can be revealed when the conditions are met.
  • A lot of new traits have been added.

Camp



  • You can now feed and pay your companions even if you don’t have enough krowns or food to do it. Your loss of Happiness will be adjusted to match the amount.

Camping gear



  • Some camp equipment has become production camp equipment : workshop, brew barrel, meat dryer, skin drying rack and beehive.
  • You now must assign a companion to them to make them work.
  • Whipped companions work twice as fast on these.
  • You can now assign a Thief to the chest to launder any stolen items.
  • Watch stool now also reduces the prisoners' chances to escape when a companion is assigned to it.
  • Lectern now generates knowledge points when a scholar is assigned to it.
  • You can now play the lute minigame in taverns.

Economy



  • We also did an economic balancing pass with several goals in mind: to make the start of the game smoother and to make the game more challenging with higher levels while making the management of very large groups more economically challenging.
  • The purchase price of items depends on their level: at low levels, they are proportionally cheaper while at high levels, they are proportionally more expensive
  • The selling price of items has been globally reduced.
  • Krowns gained in missions are always proportional to the size of the troop and increase less and less as the troop grows.
  • The influence cost of mission bonus negotiations increases proportionally to the gain in krowns
  • The cost of recruiting now increases with troop size, rather than linearly.
  • The cost in krowns for prisoners is increased.
  • Wages increase more and more with the level of the companion and no longer linearly.

Items



  • Like the crafted items, each item now has a prerequisite level to be equipped
  • You can now upgrade the level of your legendary weapons in exchange of Krowns in a Companion Training Grounds.

World



  • Directional signs are now placed in the regions to indicate the direction of the different villages
  • Enemies aggro range now scales with the power of your troop. The more you have, the less they want to fight you.
  • Rat invasions now respawn in Harag.

New options



  • You now have a huge list of options for the game. For example, you can now choose new keybinds for your skill bar or disable the weather visual effects.
  • An icon indicating the weather status of the day has been added next to the calendar
  • Credits have been added.

Graphics



  • Faces and hairstyles have been updated!

Skills



  • Functional duo has been reworked : Now deals 40-60% of Strength to a target and applies Riposte to the engaged ally.
  • Attack order has been reworked : Now deals 30-50% of Dexterity to a target and if this backstabs, the engaged ally launches an opportunity attack.

Bugfixes



  • Fixed attacks during Rest happening too often.
  • Fixed a crash when an unit has too many skills
  • Bionn should now always be a woman.
  • Animals should no longer disengage in combat for no reason.
  • General gameplay, AI and optimisation based fixes


[Quote]As always, Thank you all for your feedback and suggestions, we're looking forward to hearing your thoughts and feedback so we can start planning out our next community update!

But before that, we'll have our second major content update and the highly anticipated co-op update, which we'll have more news to share with you on very soon. Stay tuned...

Shiro Games

Dune: Spice Wars is available now in Early Access!






Attention mercenaries!

We are proud to announce that Dune: Spice Wars has entered into Early Access and is available to buy now on Steam!

(Note that this game is developed by a separate development team within Shiro, so will have no impact on the ongoing or long term development of Wartales)

After over 2 years of work, Dune: Spice Wars has finally launched into Early Access and we are unbelievably excited to have the opportunity to share our game with you all and work alongside you to develop and improve it over the coming months.

Note that this game is developed by a separate development team within Shiro, so will have no impact on the ongoing or long term development of Wartales.








For the initial stages of the Early Access period we are going to focus on working alongside you all to identify which areas of the game need improvement, expansion or iteration and from this we plan to outline a developmental roadmap that will detail exactly what's is to come and when you can expect it. We'll keep you updated on this front!

While Spice Wars launches with more than enough content to sink hundreds of hours into, we have so much more in the pipeline and we can't wait to share it with you all.





All feedback and bug reports are absolutely invaluable at this time and will be paramount in our efforts to ensure that Dune: Spice Wars not only meets, but exceeds the lofty expectations of the community that has grown around this legendary franchise and will continue to grow alongside our game.

As such, please submit any bug reports to our dedicated bug reporting platform HERE

And provide your feedback either on the Steam Forums or via our Discord which can be found HERE.





https://store.steampowered.com/app/1605220/Dune_Spice_Wars/