Wartales cover
Wartales screenshot
Genre: Role-playing (RPG), Strategy, Tactical, Adventure, Indie

Wartales

Release Notes for 25/05/2023

Wartales v1.0.25872

Fixed Bugs


  • Fixed an issue where the game would stutter in the worldmap when too many units would be displayed on screen at one time.
  • Fixed a crash that would happen after getting attacked during rest.

Optimization


  • Added further optimization that should shorten loading times.

Release Notes for 24/05/2023

Wartales v.1.0.25844

Performance



Since the 1.0 release, we have been hard at work on optimizing the game, especially the stutters that would occur during gameplay. Today’s update should drastically reduce them, mainly those happening during finishers or mini-games.
Rest assured that we will be furthering these optimizations in the coming updates to provide a smooth and stutter-free experience to everyone.


Battle


  • Fixed an issue where the game would softlock when using the Instinctive Throw skill while unarmed.
  • Fixed an issue where the game would softlock when killing a unit after successfully bribing an enemy unit.
  • Fixed an issue where the game would softlock when using the Challenging Shout skill and an attack in rapid succession.
  • Marksmen in Nairolf Arena will now punch when engaged.
  • Fixed an issue where the weapon Looter’s dagger would only apply burning instead of a random status.
  • Fixed an issue where the skill Overwhelming presence would apply the Confused status during the attack preview.
  • Fixed an issue where a Confused Bear wouldn't die.
  • Fixed an issue where Corene could not be captured when in Dying state.
  • Fixed a crash during a Rouste match in Ludern that would happen when the opponent team scored.
  • When hiding the turn order, allies are now displayed properly on the timeline.


CO-OP


  • Fangs will be used properly when trading with the trackers across the world.
  • Fixed a crash when starting Drombach’s final battle.
  • Fixed a bug where multiple sound effects were missing client side.
  • Fixed a bug where outlines were missing client side.
  • Skull icons above bandit lairs now update properly client side.
  • Mud and flames are now visible client side during battles.
  • Equipping torches during battles in tombs updates the light radius client side.
  • Aim radius now resets properly after the client uses the Aim skill.
  • The Nimble fingers challenge now progresses when the client picks locks.
  • Chat will now scroll properly when a new message is sent.
  • Inventory and Path screens will now close when starting a battle.
  • Perks given by food consumed during a rest will now be applied to all players.


World


  • Fixed a crash when reentering the Church cellar in the cursed village in Drombach.
  • Fixed a rare crash when inspecting the rocks in the Forgotten Cave in Drombach.
  • Fixed an issue where the Jailor in Drombach would leave after the completion of the region’s storyline.
  • Fixed an issue where additional Rouste fields wouldn’t unlock on Early Access saves.
  • Fixed an issue where players could get intercepted by guards during fast travel if they were wanted beforehand.


Quests


  • Fixed an issue where the purifiers in Tiltren would ask for the player to deliver Torus to them regardless of if the player already did so, forcing a fight.
  • Fixed an issue where Corene would lose her clothes after her capture.
  • Fixed an issue where Polar Animals wouldn’t be able to sniff the hat in Gosenberg City.
  • Fixed an issue where Guards would be naked after the attack on Hovendorp’s Manor.
  • Fixed an issue where Drombach’s Hunt wouldn’t complete when siding with Alazar.


Other


  • Fixed an issue where Seed biscuits would give a 1500% influence increase instead of 15%.
  • Fixed an issue that allowed for coal and wood to be generated infinitely.
  • Fixed an issue that prevented Skills to be mastered if no weapons were equipped.
  • Fixed an issue that allowed traits and titles to be applied on multiple units with the uses of the trading post.
  • Additional minor bug fixes.


Localisation


  • All 3 Fortifying oils have been renamed to distinct names (Fortifying oil, Shielding oil and Strengthening oil).
  • Miscellaneous Localisation fixes.

Wartales 1.0 is out now!

Attention mercenaries!

The 1.0 Release update has finally arrived, but before we get into the fun stuff we just wanted to take a moment to thank you, our wonderful community, for your support throughout the Early Access period.

From our AMAs to Q&As together, hearing your thoughts and feedback, as well as seeing our vision and plans for the game evolve thanks to your involvement, we’ve thoroughly enjoyed our journey with you and are incredibly proud to be able to share this moment with you all.

We really can't thank you enough!

Now let’s jump into what’s new…



Release Trailer





New Region: Alazar





Behold, warriors of Wartales, a new region awaits your arrival! The land of Drombach lies to the south of the Kingdom of Alazar, a perilous county shrouded in icy mountains and fierce windswept plateaus. A place of knowledge and discovery, it is where the cure for the Plague was once developed.

But now, a new plague ravages the land, and even the wisest of scholars are unable to halt its spread. The mighty All-Seeing Eye, the god of light, strikes at will, pulverising beasts, buildings, and inhabitants without mercy. Even the powerful Inquisition dispatched by the Edoran Church is powerless in the face of this inexplicable wrath.

Storyline


The Wrath of the Eye has fallen on Drombach, annihilating everything in its path. Dispatched by the Church of Edoran, the Inquisition is entrusted with finding out what has unleashed the divine wrath.



Voice-over



The whole game has been fully voiced in English!

Content



  • New confessions have been added to the pool.
  • You can now bury your fallen companions :’(
  • Numerous new achievements have been added!


Units and Combat


  • New arena
  • New elite
  • Explore a new Tomb of the Ancients and defeat a special enemy!
  • Snow wolves and bears are joining the fight alongside snow crawlers!






Companions and Camp Life


  • The unit level cap has been increased to 12, and the enemy level cap to 14.
  • Unlock the new level 12 skills known as Braveries: only one use per character and per round! If you don’t want to take this talent point, you can choose any other talent you have not chosen, creating new possibilities of building!
  • Don’t worry about your animals; they will also be able to choose new talents.
  • You can gain charcoal from the campfire when resting by burning wood!
  • Hemp has been added as a brand-new component: craft ropes or new recipes! You can find it in various locations throughout the world.




Arenas


  • The old arenas are getting a makeover with new requirements, new bonuses, and a rebalancing of the feature itself.
  • In addition to the new arena in Drombach, battle in the brand-new arenas in Arthes and Ludern.
  • Discover the last 3 specializations for your spearmen, archers, and swordsmen!


Difficult Mode


If you want to challenge your team, try the new difficult mode in arenas. But beware… disappoint the crowd, and you won’t last long!

Tombs of the Ancients


In addition to the one in Drombach, explore the new Tomb of Ancients in Vertruse.

Rouste


  • Take part in the Rouste tournament!
  • The rules of Rouste have changed: you will now play with two balls at all times, for twice the fun and... chaos.
  • After completing the first Rouste match in Grinmeer, you will be invited to participate in the tournament with some trials to do. Each region has its field, its team, and its way of cheating the rules.


Difficult Mode


If after winning against each team, you are still not satisfied, you can try your luck with the difficult mode!



Professions



  • We have rebalanced the way you gain experience in professions. It will now take less time to reach the last level: the more dangerous or costly your profession-related action is, the more experience points it generates.
  • Some of the trade bonuses have also been revisited.
  • Overall, new recipes have been added for each profession.




Woodcutter


Previously, you had to have an axeman to cut wood at relevant locations. Now it is a new profession that any companion can do. Of course, this profession comes with its own attributes, profession level bonuses and backpack accessories.

Alchemist


We are happy with the overall idea of Alchemy: fighting filthy rats in caves to gather as many filthy reagents as possible to make filthy oils to improve your weapons and strategy.

However, we felt that the initial access to the profession was a bit too complex, and the use of the oils was sometimes too random.
  • We have added new oils that are easier to make at the start of the game.
  • Oil recipes can no longer be bought with brains but with krowns: on the other hand, brains will become useful for crafting certain items.
  • The majority of oils have been rebalanced: the effects are less random, and crafting an oil is now a long-term investment.
  • The order in which the recipes are learned has also been revisited.
  • New recipes have been added.


Blacksmith


  • A new tier of weapons has been added.
  • A new tier of armors has been added.
  • New recipes have been added.


Scholar


Codices in the Tombs of the Ancients have been slightly redesigned. When obtaining a Codex, you must first decipher its Runes by playing a brand-new activity. Once you have obtained the Runes, gathered in Tombs, you will get a complete text that will serve as a clue. Collect all the clues from a group of Codices to find the location of a secret Vault. Inside, you will find a treasure (or more!)...

Lots of new secrets have been hidden throughout the world!

Graphics





  • The overall look of the game has been greatly improved as well as optimized.
  • Backpacks are now evolving with your gear: the better your gear is, the more beautiful the backpacks will be!
  • New options for customization have been added: new faces, new beards…
  • When you start the game, the characters’ customization has been revamped to make it clearer.
  • In addition to the brand-new Alazar biome, new battle and camp maps have been added: rest and fight in the Edoranian fields and the Vertrusian vineyards.
  • Visual effects have received some love.
  • Wolf models have been updated.




Balancing



The amount of Experience points required to level-up the highest levels has been reduced.

Items


  • Some items' rarity have changed.
  • New items have been added.
  • You should now loot more leather and fangs from animals.
  • Civilians now have correct Attributes.
  • Mint has been removed from the game and hemp has been added.


Difficulty Balancing


We believe that the Novice and Advanced difficulties are as they are intended to be. However, we believe that it is still possible to increase the difficulty of Expert mode. Therefore, some adjustments have been made concerning this difficulty.

One of the features requested was the ability to ignore which enemy is going to play during an enemy's turn. You can now hide or show enemies' turn order in the options menu. This means that you will know that the enemy is going to play, but you will not know which exact unit is playing.

We believe it is a first step in making the game more challenging for people who want more of a challenge. Keep in mind we do not want to alter the game experience for the new players but we also want to give more challenges to our veteran players. We want to give some love to the hardest difficulties and we think this feature is a good addition.

Units


You will encounter less mosquitoes in Harag.
Forsaken villages have been balanced in accordance with each difficulty.

Skill & Weapon balancing



Skill


Piercing Throw Damage [45%] -> [55%]
Fortifying Strike Damage [60-80%] -> [80-100%]

Weapon


Dagan's Hammer Damage [45%] -> [35%]
  • The weapon was dealing too much damage while its range was too large, thus making it an imbalanced weapon when hitting 3 enemies or more. We believe that tweaking the damage a bit means that it remains totally viable and an excellent choice while not being totally overpowered.


Bug Fixes



  • Ponies’ equipment is removed before getting eaten by the party
  • Porridge’s recipe can now be bought in the shabby camp
  • Candied fruit can now be bought in the tavern in Marheim
  • Eel broth is now called Eel Soup
  • Salt Scoop now “Produces salt during each Rest if assigned to the Cooking Pot.”
  • Fixed an issue in co-op where the UI would not appear after scoring a point in Rouste
  • Fixed some items that were missing bonuses, they now have bonuses
  • Fixed a bug preventing old saves from facing units from new factions.
  • Other minor bugs have been fixed


Once again, thank you for joining us on this journey. We can’t overstate how excited we are for our players to finally discover (or rediscover) the full experience as we’ve envisioned it since development began over 3 years ago

Please let us know your thoughts and feedback on this update and stay tuned for more news about what the future holds for Wartales...

Do not hesitate to leave us a review if you enjoyed playing during the early access.

- Shiro Games


Community Update #6 Out now!

Attention mercenaries!

Community Update #6 is here! You might be a little confused about this surprise update, but fear not, as it brings some much needed balancing to the game, alongside some other smaller changes.

As usual, the changes are based on community feedback/sentiments, read on to find out more...



Choose your destiny



We have redesigned the interface at the beginning of the game!
We wanted to rework it and make it more aesthetically pleasing. Additionally, we have revamped the layout so that the choices at the beginning of the game are clearer and more obvious.
For example, few players knew that it was possible to play without scaling. In fact, the exploration mode now has its own interface. Between adaptive exploration (scaling) and zoned exploration (similar to more classic RPGs), the choice is yours!

  • The destiny choices have been rebalanced.
  • Each setting option now has more information




Revamped Difficulty



Wartales is a demanding game. From the very first minute, your mercenary troop is dropped into a wild and violent world where wolves and bandits are out to get you.

Your feedback tends to show that the difficulty decreases over time. Indeed, mercenaries gain power quickly by accumulating powerful skills and ways to generate Valour points, thus allowing for new possibilities to defeat your enemies. In doing so, the fragile assassin who had to be cleverly placed could, after certain levels, wander through the enemy ranks and annihilate everything.

We are convinced that the notion of challenge is part of the Wartales DNA.
Therefore this patch seeks to:
  1. Make the easy mode less punishing and the hard mode more challenging
  2. Not alter the beginning of the game/new game experience
  3. Reinvigorate the late game with some added challenge




In order to achieve this, we’ve made a lot of changes.

First off, you can now change difficulty (survival and/or combat) during a save! You may have to be more careful in battle and perhaps rethink your team composition. From now on, your sense of tactics and strategy will have an even more decisive impact. If the battle seems too difficult, don't hesitate to retreat and reduce the difficulty until you find your feet.



For all modes, we wanted to keep the enemy stats curve unchanged: there's nothing more unpleasant than facing invincible monsters.

New units and passive skills have been given to your enemies, seasoned soldiers join their ranks, as well as an improved deployment system and the timeline aims to offer more interesting combat starts.
The number of animals in a fight has been reduced to avoid waiting several turns for everyone to play: meaning there are fewer but more powerful animals.
Overall, we have reduced the difference in the number of units between your units and the enemy units. If too many units were to be generated, they would be dispersed in the form of reinforcements.
We believe these changes are in line with what you want and what we want to do: exploit the finesse of the combat system mechanics as a whole to solve situations and have an unforgettable turn-based experience!

  • Willpower has also been rebalanced so that galvanisation can occur earlier in long fights.
  • The majority of the content (Elites, Arenas, Tombs, …) has been rebalanced to be in line with our new system!
  • The differences between the difficulties have been accentuated
  • The Path challenges have also been rebalanced
  • Stats given by Legendary items were too high: they have been rebalanced
  • Inquisition and Trackers are now eligible to trigger an Assassination contract
  • Gosenberg should now have Inquisition contracts
  • The Elites’ skills pattern now evolves according to your number of units in scaled mode




Economy


A lot of feedback echoed the following issue: players felt they were spending too much of their time paying their troop’s wages without any real benefit.

We still firmly believe that the core idea of balance and paying your troops is part of the game's identity and we want to keep this feature, however, we also want players to enjoy doing it and not see it as a hindrance or nuisance.

  • We realized that the rhythm did not allow the player to organize themselves properly. The payment rhythm has therefore been rethought: instead of having to pay your troop every 72 hours, you must now pay it every 3 Rests. In addition to allowing more time to organise your troop, it becomes easier to plan an expedition and to know when your troop will expect to get their wages.
  • Paying your troop on time gives a new bonus to Happiness and to experience gained in combat!
  • The cost of wages has been slightly reduced.
  • You now begin the game with more resources.
  • You can earn more Krowns from Contracts.
  • Contracts’ difficulties have been rebalanced.
  • Some items’ prices have been rebalanced.
  • The influence cost for certain actions have been rebalanced. Plus, the rewards have also been increased.
  • The starting resources have been rebalanced to offer a slightly easier start.
  • Earning profession experience has been rebalanced for all professions so it is now faster to level up.


Note that these changes are adapted to your difficulty settings.

Units





As mentioned above, enemy units have undergone some changes.

  • The leaders' abilities have been revised to be managed throughout a fight: they now only stop when the leader dies and their impact will adapt accordingly.
  • Seasoned soldiers have been introduced: veteran enemy units in the ranks that are more resistant and more dangerous (a must-have!)
  • Each enemy faction also welcomes a new unit into its ranks.
  • Each enemy faction has a new common passive skill that will intensify the fighting!
  • Enemies’ shield will have new skills after they reach a certain level and some enemies will be equipped with throwing weapons.
  • Some animals will also have a common passive skill and a brand new skill!


We didn't want to release an update where we just increased the difficulty. So new units have been created and new items have been added to them, which means that we are also expanding your build options. New shields, new weapons, new armor: new ways to set up your team! Therefore:

  1. New units have been added for each faction:
    • Outlaws New unit -> Criminal
    • Deserters New unit -> Looter
    • Guards New unit -> Defender
    • Legion New unit -> Hothead
    • Companions New unit -> Peacekeeper
    • Inquisition New unit -> Messenger
    • Trackers New unit -> Pursuer

  2. A brand new faction, Alazar soldiers, has been added: new units, new skills, new items to loot…
  3. Former weekly bounties with special weapons are now offered in the various regions!




Balancing



Weapons


  • Arena Great Falchion Damage [80%-100%] -> [60%-80%]
  • Mehyt's Kopis Damage [80%-100%] -> [70%-90%]
  • Arena Bow Damage [80%] -> [70%]
  • Narses' Bow Damage [60%-100%] -> [50%-90%]
  • Arena Dagger Damage [60%-80%] -> [40%-60%]
  • Arena Spear Damage [40%] -> [30%]
  • Horoun's Partisan Damage [80%-100%] -> [70%-90%]
  • Arena Axe Damage [50%-70%] -> [40%-60%]
  • Arena Spiked Mace Damage [30%-50%] -> [20%-40%]
  • Erkeshet's Mace Damage [60%-80%] -> [50%-60%]
  • Arena Heater Shield Damage [40%-50%] -> [30%-40%]
  • Paladin's Roundel Damage [40%-50%] -> [30%-40%]
  • Throwing Hatchet Damage [40%-60%] -> [25%-50%]
  • Ghost Throwing Hatchet Damage [45%-65%] -> [30%-55%]
  • Rimesteel Throwing Hatchet Damage [50%-70%] -> [35%-60%]
  • Throwing Knife Damage [20%-60%] -> [25%-50%]
  • Ghost Throwing Knife Damage [25%-65%] -> [30%-55%]
  • Rimesteel Throwing Knife Damage [30%-70%] -> [35%-60%]
  • Throwing Sickle Damage [20%-60%] -> [20%-50%]
  • Ghost Throwing Sickle Damage [25%-65%] -> [25%-55%]
  • Rimesteel Throwing Sickle Damage [30%-70%] -> [30%-60%]
  • Ringleader's Dagger Damage [70%] -> [60%]
  • Rancher's Pitchfork Damage [50%-80%] -> [30%-50%]
  • Shiv Damage [80%-100%] -> [30%-50%]
  • Brotherhood Two-handed Axe Damage [70%-90%] -> [80%-110%]
  • Herald of the Eye Damage [70%-110%] -> [35%-50%]
  • Lucilla Damage [150%] -> [135%]
  • Viper Damage [60%] -> [50%]
  • The Indomitable One Damage [50%] -> [40%]
  • Devotion Damage [80%-100%] -> [70%-90%]
  • Liberator Damage [120%] -> [80%]
  • Prosperity Damage [80%] -> [70%]
  • Glory Damage [80%-100%] -> [70%-90%]
  • Victorious Damage [80%] -> [65%-75%]
  • Dagan's Hammer Damage [60%] -> [40%]
  • Behedite's Kris Damage [60%-80%] -> [55%-75%]


Skills


  • Bite Damage [80%-100%] -> [65%-85%]
  • Ferocious Bite Damage [80%-100%] -> [65%-100%]
  • Nibbling Damage [80%-100%] -> [50%-70%]
  • Deep Bite Damage [80%-100%] -> [65%-85%]
  • Wrath Damage [50%-80%] -> [45%-65%]
  • Destabilising Strike Damage [90%-110%] -> [70%-90%]
  • Laceration Damage [75%] -> [65%]
  • Recoil Shot Damage [70%-110%] -> [60%-100%]
  • Petrifying Sickle Throw Damage [20%-60%] -> [20%-50%]
  • Poisoned Knife Throw Damage [20%-60%] -> [20%-50%]
  • Poisoned Impact Damage [70%] -> [55%]
  • Weakening Blow Damage [80%-100%] -> [70%-90%]
  • Relentless Charge Damage [65%] -> [55%]
  • Cutting Maelstrom Damage [35%] -> [30%]
  • Rampage Damage [30%-45%] -> [30%-40%]
  • Piercing Throw Damage [50%] -> [40%]
  • Instinctive Throw Damage [25%] -> [20%]
  • Frenzy Damage [35%-45%] -> [30%-40%]


Thank you all for your feedback and suggestions, we can't wait to hear your thoughts and feedback on this update.

Next up... 1.0 release on April 12th!

- Shiro Games


Wartales 1.0 Release Date



Attention Mercenaries!

We’re thrilled to announce that Wartales will release on the 12th of April 2023, marking the end of the Early Access period.

To celebrate this announcement we decided to make a brand new trailer, enjoy!



To mark the occasion, here are a few words from Game Director Quentin:

“The community's contribution to building the game's identity has been crucial and as we come to the end of Early Access, we are convinced that the shared passion that drives our team and our amazing community are at the heart of the game's success.

For all your help, effort and feedback, thank you very much.

Of course, the end of Early Access is just the beginning of a new adventure in which we still have many tales to tell, many secrets to uncover and many throats to slit. So, friends, sharpen your blades and polish your shields because the high mountains of Alazar are coming in April and its inhabitants are rather... inhospitable.”


- Shiro Games

Community Update #5 Out Now!

Attention mercenaries!

The fifth Community Update is here! As usual, the update is based primarily on some of the most prevelant and popular community requests we've been receiving over the last few months, massively changing multiple aspects of the game.

You can watch our Community Update spotlight video to find out what some of the major changes are if you don't have the time to read through the full patchnotes!







Until now, Paths were used as a narrative and gameplay backdrop. This system progressed passively on its own, without interacting with the player and lacked the incentives to invest time in it.
Originally, we wanted Paths to cater to the player's wishes and ideals by unlocking new features and themed bonuses based on their gameplay. Unfortunately, we do not believe that its previous form met this objective; the feature as a whole wasn’t prominent enough and its impact was negligible.
Changes had to be made and we are happy to introduce you to the revamped Paths system.

The 4 Paths are now based on a single system



    <*> Power and Glory
    <*> Trade and Craftsmanship
    <*> Crime and Chaos
    <*> Mysteries and Wisdom


Challenges


  • The progression of the 4 Paths is now fully based on challenges: there are 4 Tiers representing, more or less advanced, challenges that can be completed several times. The challenges, unlocked as you progress through the Path, can be completed, even if they haven’t been revealed yet (in which case they will be revealed upon completion).
  • Each challenge grants a certain amount of Path XP. The more challenging, the more XP you’ll earn!
  • Do not worry, players who have already completed previous Path challenges will automatically receive Path XP when this update launches.


Path Levels


  • After earning a certain amount of Path XP, you reach the next Path level and gain 1 Path Point, which are to be spent on Path Bonuses.
  • Path Bonuses are unique to each Path.
  • Some Path levels also unlock special bonuses such as new Resolutions (more on this later on), Skill Upgrades, Black Market and more.
  • There are 8 bonuses per Path and more will come in the future!






The world of Wartales grows with each new update, and we received a lot of player feedback on the (extensive) time needed to return to regions previously visited. To counter this, we have implemented a themed Fast Travel system included in the troop management mechanics: the Travel Posts.

Construction



Reaching level 4 of Trade and Craftsmanship unlocks Travel Posts. The construction cost, in Krowns, depends on the location: Stromkapp, Cortia, Marheim, Garussa Clan and Gosenberg City.



Features



Fast Travel between 2 Travel Posts


  • Fast travel costs a certain amount of Food, equal to the amount that would be consumed during a regular trip.
  • You will also have to pay a tax for each Trading good(s) you have in your Inventory.




Trading Post Chest


  • We have added unlimited storage in Wartales! You can now store as many items as you want in your Travel post chest.
  • You can retrieve items stored in another Trading Post in exchange for krowns.


Retire


  • You can now retire (leave) Companions in a Travel Post and you no longer need to feed or pay them
  • You can repatriate your Companions from one Trading Post to another in exchange for krowns.






Banner



What would a troop of mercenaries be without its banner waving in the wind?

Customisation


  • You can customise your troop’s banner: choose your colours, your shape, your icon!
  • You can also assign a lieutenant to the banner and they will proudly carry it on the world map
  • More options will come in the future!


Resolutions


Since the beginning of Wartales, you have accumulated Influence, bargained in taverns and convinced people (sometimes by force :) ) to do what you want. Now, you will be able to take Resolutions for your troop by spending some Influence, giving strong, temporary, bonuses.
  • Once you get the Banner, you will have 4 starting Resolutions and more will be unlocked.
  • Several Resolutions can be enabled at the same time but the cost will increase.
  • Resolutions last until the next Rest, so think about when you use them, as they will make an incredible difference.






We wanted you to feel at home in your camp. While we are satisfied with the little housing flavor it adds to your journey, we wanted to push it further by adding a brand new upgrading system. By spending resources, you can increase or add new effects to your gear.



Workshop


Level 2
  • Unlocks common and uncommon item dismantling: 1 raw material + 1 random ingredient

Level 3
  • Unlocks rare and legendary item dismantling: 2 raw materials + 1 random ingredient


Cooking Pot


Level 1
  • Assigned Companion: -2 Food

Level 2
  • Assigned Companion: -4 Food
  • Recipes granting bonuses have a 15% chance to be “delicious” (better stats)

Level 3
  • Assigned Companion: -6 Food
  • Recipes that grant bonuses have a 30% chance to be “delicious” (better stats)


Campfire


Level 1
  • Companions assigned grants +1 Happiness (4 max)
  • Happiness Thresholds:

  1. -5 Happiness: the Companion leaves the troop
  2. 15 Happiness: +15% XP gains in battle
  3. 7 Happiness: Maximum Valour Points increased by 1
  4. 15+ Happiness: +5 Influence for each extra Happiness point

Level 2
  • The first Companion assigned grants +2 Happiness, the next ones grant +1
  • Happiness-related Bonuses:

  1. -7 Happiness: the Companion leaves the troop (instead of -5)
  2. 15 Happiness: +20% XP gains in battle (instead of +15%)

Level 3
  • The first Companion assigned grants +3 Happiness, the next ones grant +1
  • Best Happiness Stats:

  1. -10 Happiness: the Companion leaves the troop (instead of -7)
  2. 7 Happiness: Maximum Valour Points increased by 2 (instead of +1)
  3. 15+ Happiness: +6 Influence for each extra Happiness point (instead of +5)


Tent


Level 1
  • Assigned Companion: +1 Valour (4 max)
  • Maximum Valour Points increased by 1 (instead of 2)

Level 2
  • Assigned Companion: +1 Valour (4 max)
  • The first Companion assigned grants +2 Valour Points (instead of +1), the next ones grant +1
  • Maximum Valour Points increased by 2

Level 3
  • Assigned Companion: +1 Valour (4 max)
  • The first Companion assigned grants +2 Valour Points (instead of +1), the next ones grant +1
  • After a Rest with at least one assigned Companion: you earn +1 Valour at the start of a fight until the next Rest
  • Maximum Valour Points increased by 3


Meat Drying Rack


Level 2
  • Fish now also produce oil

Level 3
  • Animal carcasses also produce animal fat


Tanning Rack


Level 1
  • Produces leather from animal carcasses

Level 2
  • Can produce white leather from “new” ghost animal carcasses (new Ghost Pack loot)

Level 3
  • +1 leather or white leather


Lectern


Level 1
  • Can be used to restore Antiquities
  • Grants Knowledge

Level 2
  • -1 research day for medium and large Antiquities
  • +10% Knowledge during each Rest

Level 3
  • -2 research days for large Antiquities
  • +20% Knowledge during each Rest


Training Dummy


Level 1
  • Assigned Companion: XP gain
  • +5% XP in battle

Level 2
  • You can assign up to 2 Companions who will train together and earn more XP
  • +6% XP in battle

Level 3
  • The cost to buy a second Aptitude Point through the “Career Plan” is divided by 2
  • +7% XP in battle


Impaling Stake


Level 1
  • Assigned Companion: Influence doubled
  • 2 Influence per day

Level 2
  • Assigned Companion: Influence doubled
  • 3 Influence per day

Level 3
  • Assigned Companion: Influence doubled
  • 4 Influence per day


Stocks


Level 1
  • Capacity = 1

Level 2
  • Capacity = 2

Level 3
  • Capacity = 4


Strategy Table


Level 2
  • Unlocks level II strategies

Level 3
  • Unlocks level III strategies


Pony Hitching Post


Level 1
  • +20 Carrying Capacity for each assigned pony
  • Can assign 2 ponies

Level 2
  • Can assign +1 pony (max 3)
  • Work ponies gain +5 Carrying Capacity
  • Battle ponies gain +10% XP

Level 3
  • Can assign +1 pony (max 4)
  • Work ponies gain +10 Carrying Capacity
  • Battle ponies gain +20% XP




Stretcher


Level 1
  • Assigned Companion: 1 injury healed during Rest

Level 2
  • Assigned Companion: 1 injury healed during Rest
  • Can assign 2 Companions

Level 3
  • Assigned Companion: 1 injury healed during Rest
  • Can assign 2 Companions
  • A healthy Companion assigned to the stretcher gets the “Drugged Up” status.
  • Drugged Up: Ignores their first injury until the next Rest




  • Ponies have lost part of their Carrying Capacity (-5). The new camping gear “Pony Hitching Post” can be used to restore their Carrying Capacity.


Once again, we'd like to take a moment to thank you all for your feedback and suggestions, almost 4.000 of you took part in the player satisfaction survey!
Please do let us know your thoughts and feedback on this update, you can do so by joining our discord, reddit and following us on twitter.

We're closing in on the final stretch of Early Access mercenaries... so don't forget to check out the updated roadmap.

- Shiro Games


Wartales Roadmap Update! [24/01/2023]

Attention mercenaries!

It's January and as tradition dictates, the team wishes you a (belated) very happy and prosperous new year, full of bounty hunting, looting, exploring and other “fun” mercenary activities.

Following the addition of Co-op, we are excited to share our plans for the beginning of 2023 and up until release in the form of an updated roadmap!

With Community Update #5 just around the corner, we wanted to say a big thank you to you, our community, for all the feedback, thoughts and ideas that you’ve shared throughout Early Access. We hope that this update will be welcomed with open arms!

As always, let us know what you think of what's to come!



- Shiro Games

Wartales Roadmap Update! [24/01/2022]

Attention mercenaries!

It's January and as tradition dictates, the team wishes you a (belated) very happy and prosperous new year, full of bounty hunting, looting, exploring and other “fun” mercenary activities.

Following the addition of co-op, we are excited to share our plans for the beginning of 2023 and up until release in the form of an updated roadmap!

With Community Update #5 just around the corner, we wanted to say a big thank you to you, our community, for all the feedback, thoughts and ideas that you’ve shared throughout Early Access. We hope that this update will be welcomed with open arms!

As always, let us know what you think of what's to come!



- Shiro Games

Major Update #3 | Co-op

Attention mercenaries!

The highly anticipated and much requested Wartales co-op update is available now!

Traverse the vast open world of Wartales with up to 4 players, lay out your tactics and devise a strategy before you face off with some of the many hostile inhabitants of this harsh world and defeat them side by side.

Work together to explore and unravel the mysteries of these strange, unwelcoming lands, while sharing your money, loot and resources before ending the day with a delicious meal sat around a roaring campfire alongside your loyal companions.

Read on to find out more about the Co-op Update…






Choose your characters, classes, roles in your troop, and most importantly, decide who should take care of the pony.

Customize the way your characters look to ensure that your in game counterparts are the most accurate representations of morally questionable, mercenary versions of you.






Wartales is a hostile world, so your troop will be sticking together throughout your adventure.

Each player is free to lead the whole troop without constraints, just make sure you discuss your plans with your teammates, as a well informed team is a happy and alive team.

As a team, you must decide together with who or what to interact with. Communication is key, and never more so than when deciding on decisions or actions that might impact the rest of your group…

If you wish to engage in some side jobs or activities, your companions will be there to offer some words of encouragement (or disparagement, in which case, find better friends)




Your camp is one of the few places where you’re free to let your hair down and relax in between being attacked by bandits and dodging plague ridden bloodthirsty locals, so of course, everyone is free to do whatever they wish with their spare time here.

Assign your companions to carry out different tasks or professions, but make sure you run this by your teammates as only one of you can use any of the available equipment at any one time…
And obviously, nothing gets a mercenary ready for a new day of doing mercenary stuff than rest, relaxation, a well fed troop and good night's sleep the night before. So put your feet up, fill your bellies and regale eachother with some funny stories of murder and kidnapping before turning in for a good night's sleep before your next adventure.




You work together, so you share the rewards. Therefore all of your money you accrue from your missions is split between your team.

So, if you want to keep morale high and avoid any mutinies or unfortunate sleep stabbings, it’s highly recommended you consult your teammates before spending or using any of your hard earned spoils.

You do have your own inventory to manage though, so if hypothetically, you found something precious or valuable and didn’t feel like sharing that day, well, what your teammates don’t know won’t hurt them, right…?






It goes without saying, but when potential death is staring you in the face, you’re going to need to be as in tune and communicative with your teammates as possible.

So plan accordingly, strategise, decide who strikes who, and when.



You have full control over your characters, so make sure your decisions are made with the best interests of your teammates in mind, as stepping on each other's toes could very well result in some mortal errors…


Also, a big thank you to everyone who took part in the Co-op Open Beta, your feedback was instrumental in helping us improve and refine the co-op experience and of course in making sure that the update was able to meet the expectations of our players upon release!

Enjoy the update and don’t hesitate to let us know if you experience any issues following its release.

Shiro Games

Co-op Open Beta now available!

Over the coming weeks we will be testing our new co-op game mode, which will involve close cooperation between ourselves and our wonderful community to improve the current balance of the Wartales co-op systems and we'd like you all to get involved.





Join the official Discord server to gain access - https://discord.gg/ezMam6Mjvq

All information on the open beta can be found in the open-beta channel, in the News and Announcements category.