Wartales cover
Wartales screenshot
Genre: Role-playing (RPG), Strategy, Tactical, Adventure, Indie

Wartales

Patch Notes v.1.0.39173

Base Game


With the release of The Skelmar Invasion, we rebalanced the stats of your units and those of opposing units to smooth out the progression to level 15. This has had an impact on the calculation of transport capacity, which has turned out to be greater than initially anticipated. To remedy this, and thanks to your feedback, we have slightly increased the amount of transport capacity conferred by the constitution, which should correct any problems.

General


  • Fixed Crossbowman class -> may now carry 2 weapons
  • Fixed Meadowsweet skill tree -> you may now upgrade its skills properly
  • Fixed food reduction bonus that wasn’t properly applied

CoOp


  • Fixed items disappearing after clicking on them

Skill


  • Berserk status can now be triggered on bear


The Skelmar Invasion


General


  • Fixed tutorials
  • Added an outline on the Siege banners
  • Fixed issue with NPCs that didn't have their proper clothing
  • Fixed ruin's codex
  • Fixed ruin battle between Skelmars and Creepers
  • Fixed some UI issues

Battle


  • Fixed camera issue during execution

Skill


  • Fixed “Bullseye” passif


Pirates of Belerion


General


  • Fixed belerion’s guard recruitment, they can’t be recruited in prison anymore.
  • Fixed Ihrian Helm considered as “Common”. It’s now “Rare”.

Battle


  • Fixed Belerion boss battle

Wartales: The Skelmar Invasion - Out Now!

https://store.steampowered.com/app/3335020/Wartales_The_Skelmar_Invasion/

Gameplay Trailer





The Skelmar Invasion



Roam a war-torn land


With this DLC, Wartales returns to its roots with an entirely new region to explore.

Ormance is under the control of the Skelmars, violent invaders from the Marches of the World. The new region is divided into sub-regions, called baronies, that have fallen into the hands of the Skelmars. Faced with such brutality, the Legion alone is no longer strong enough to hold back the barbarians… So who you gonna call? Mercenaries!

As you reclaim territory from the Skelmars, you’ll have the chance to repair buildings which have been destroyed by the invaders. This will allow you to gather resources to boost the war effort, request support from local factions with unique combat skills, and take back each stronghold one by one until Ormance is finally liberated!



To free the baronies, you’ll need to wrest these strongholds back from the Skelmars’ grasp. And since we’re all about being kind and gentle in Wartales, what better way to siege a fort than to ask nicely with battering rams and catapult fire?

Sieges introduce the first-ever version of multi-stage epic battles in Wartales. Begin at the fort’s outer defenses, take down archer towers and breach the gate to infiltrate the inner courtyard. Once inside, the fort’s defenders will try to stop your advance as you push toward assassinating the enemy leader and raising your banner. Hold your position for several rounds, reclaim the stronghold, and liberate the barony from the Skelmars’ control!



You won’t be alone in this assault; Ormance’s forces will support you with new command skills you can use during battles in the region. On top of that, you’ll be managing the war effort your way by rebuilding destroyed structures, unlocking unique bonuses and resources to aid in your reconquest.

Content


  • An entire new barbarian faction with 7 new units
  • 9 new tailor-made armor sets
  • 9 new safety first helmets
  • 13 new weapons: stick ‘em with the pointy end
  • 5 new well-worn battlemaps
  • 2 new champions: none of them are Tottenham
  • 1 new arena: are you not entertained??
  • 1 new muddy rouste field
  • 1 new spooky ruin
  • 2 new fancy-chic layers
  • 3 new belt accessories for your companions… or cadavers
  • 3 new backpack accessories made by mum :)
  • 1 new stylish animal accessory
  • 1 new mysterious camp tool (devs won’t tell us what it is)
  • 3 new mouth-watering cooking recipes
  • 3 new essential oil recipes
  • 4 new shiny trinkets
  • 4 new hr-approved recruitments traits
  • 4 new VERY well hidden traits
  • 18 new achievable achievements


Free update



New Class


The highly anticipated Crossbow class has been added, along with new crossbow units added to factions already present in the game. You can read the overview in this article.

Level cap increase


You can now level up each character in your party to level 15. This brings several changes:
  • The experience points required to level up have been recalculated and reduced starting from level 8.
  • Character stats have been slightly lowered at level 13, so proceed with caution, as this could impact your party’s overall carrying capacity.


At level 15, you’ll unlock a new specialization for each class in the game, with abilities at levels 3, 5, and 8. These specializations revolve around the concepts of Initiative and Patience, featuring additional effects that trigger depending on whether the target has already acted or not. Experiment with new builds for your party!

New Customization Options


Inspired by the Viking-like Skelmars, you’ll gain access to:
  • New facial tattoos
  • New hairstyles
  • New beard styles


https://store.steampowered.com/bundle/47182/Wartales_The_Skelmar_Edition/

Crossbowman: Class Overview

Greetings Mercenaries,

Your eyes do not deceive you: crossbows are coming to Wartales, for free!
As a bit of context for newcomers, crossbows have probably been the most requested (or at least way up there) feature since early access. We know a lot of you have waited a long time to see them added to the game, and we thank you for your patience!
We are happy with the current design and wanted to share a little introduction to the class ahead of their addition in a free update on December 10th, the same day as The Skelmar Invasion release.





Unlike traditional crossbow mechanics, which often alternate between firing and reloading every other turn, this class uses a unique "Loaded" and "Empty" system. When the crossbow is "Loaded" it can fire. After firing, it becomes "Empty" and needs to reload before it can fire again.

The dexterity-based class starts with a basic “Shoot” attack that can be replaced with a new attack at level three. For example, the Multi-Shot attack deals damage to the target and attacks one additional time for each “Reload” this unit has performed in the same turn.



A “Reload” can be triggered multiple times in the same turn thanks to passive skills that are unlocked as your Crossbowman levels up or that are tied to the crossbow itself, this is unlike any other weapon in Wartales as they all have attack skills tied to them.

At level five, these passive skills build upon the "Reload" mechanic by introducing effects or bonuses triggered by reloading, how often the unit reloads, or whether the unit is in a "Loaded" state at the end of its turn. At level eight, the skills introduce new ways to trigger reloading such as applying status effects, landing critical hits, or using different abilities. The right skills can lead to deadly combos.



Don’t be fooled into thinking that the Crossbowman must maintain its distance with enemies like its ranged cousin the archer. The class can equip medium (and light) armour, and if paired with the right passives and weapon, can get up close and personal to devastating effect.

The Crossbowman is a versatile and dynamic addition to the mercenary roster that can shift the momentum of an engagement.

Once again mercenaries, we thank you for your feedback and can’t wait to see what interesting builds and combinations you’ll be able to create with the new class!

Don’t forget to join our Wartales community on Discord, Reddit, as well as follow us on BlueSky, Twitter and Facebook to stay up to date with the latest news.



- Shiro Games

Vote for Wartales in the Steam Awards!

Greetings Mercenaries,

The 2024 Steam Awards are here, and we’d love your vote for Wartales in the ‘Labor of Love’ category!

Since launching in April 2023, Wartales has grown so much thanks to your incredible support. We've built on our early access success, expanded the world with DLC, and added new features through four major free updates. From helmets, to one (soon to be two) new classes, your feedback has truly shaped the game.

And we’re not stopping there! We’re committed to bringing even more adventures, features, and content to keep the world of Wartales alive and thriving.

Stay safe,

- Shiro Games

A Huge Thank You to 1 Million Mercenaries!

Greetings Mercenaries,

Three years ago, thousands of companions set out across the world of Wartales, chasing glory and fortune. Today, we’re thrilled to announce that our troop has grown to over one million mercenaries! A heartfelt thank you to every single one of you who has joined us on this incredible journey so far.

To celebrate this milestone, we’re taking part in the Steam Autumn sales! Veteran Mercenaries can snag our previous DLC at discounted rates, while new recruits can dive into the adventure with the Mercenary Edition bundle, which includes the base game and all its DLC to date at 40% off.

https://store.steampowered.com/bundle/43565/Wartales_The_Mercenaries_Edition/

But the journey doesn’t end here. Our next chapter, The Skelmar Invasion, is on the horizon! Stay tuned as we continue the reveal campaign next week, bringing you exciting details about the expansion’s new features like epic siege battles, an evolving world map, powerful new skills, and so much more! You can read Tuesday's Skelmar faction overview blog here in case you missed it.

https://store.steampowered.com/app/3335020/Wartales_The_Skelmar_Invasion/

The Skelmars: Faction Overview

Greetings Mercenaries,

In this blog we dive into a brand new faction, the fearsome Skelmars, a warrior society whose unrelenting invasion has turned the once-defended lands of Ormance into a battlefield. From their roots in the harsh Marches of the World to their brutal and methodical warfare, the Skelmar have reshaped the region’s landscape and rewritten the rules of survival in Edoran.



The Skelmar’s invasion of Edoran is driven by ambition and pragmatism. For years, Ormance withstood scattered raids from isolated Skelmar tribes, its fortifications standing as a testament to the resilience of its people. But the arrival of High Jarl Sven changed everything. Uniting the Skelmars under a single banner, Sven declared his people chosen by the gods to claim wealth and fertile lands. Leading his warriors to the shores of Edoran, he turned their fragmented raids into a relentless campaign, and is unlikely to settle for just Ormance.

[table noborder=1]
[tr]
[td][/td]
[/tr]
[tr]
[td]A Skelmar in heavy armour, ready for battle[/td]
[/tr]


This warrior society hails from the Marches of the World, a harsh and desolate far to the West. Known for their brutality and unrelenting ferocity, they have terrorized Edoran with countless raids over the years. Their homeland is a barren tundra, fostering a culture where strength, survival, and combat are revered. Rival tribes frequently vie for power, yet they have united under the command of High Jarl Sven to wage an unprecedented invasion against Edoran. The Skelmars despise weakness, making them a formidable and relentless foe.

[table noborder=1]
[tr]
[td][/td]
[/tr]
[tr]
[td]The Skelmars eat Sabretooth meat; it's stringy and doesn't taste great... but why would anyone eat such a pretty kitty :([/td]
[/tr]


The viking-like horde brings a diverse array of units to the battlefield, each designed to exert control and inflict devastation. Agile patrols scout occupied territories, maintaining their grip on the land, while heavily guarded convoys transport captives and spoils of war. Specialized units such as berserkers lead ferocious charges covered by crossbowmen who provide lethal support from afar. Their forces are as versatile as they are deadly thus ensuring their dominance in any encounter.

[table noborder=1]
[tr]
[td][/td]
[/tr]
[tr]
[td]Skelmar axe, sword, crossbow, two-handed hammer and dagger[/td]
[/tr]


The Skelmar’s weaponry and armor are built for practicality and efficiency. Axes, spears, and crossbows are staples of their arsenal, forged with exceptional craftsmanship. Their armor, often composed of hardened leather and iron, balances protection with mobility, prioritizing function over decoration. This utilitarian approach reflects their culture, where survival and combat readiness take precedence over aesthetics, making their warriors as resilient as they are intimidating.

Don’t forget to join our Wartales community on Discord, Reddit, as well as follow us on BlueSky, Twitter and Facebook to stay up to date with the latest news.



- Shiro Games

The Skelmar Invasion: Reveal and Release Date

Greetings Mercenaries,

We are delighted to reveal that our second major expansion for Wartales, The Skelmar Invasion, is set to release on December 10th.



Ormance, an Edoran county, is a war-torn land designed to immerse you in a struggle for liberation, as you navigate a landscape occupied by the fearsome Skelmars. With its fortified villages, imposing strongholds, and treacherous countryside, Ormance offers a grand stage for you to shape the fate of Edoran itself!

[table noborder=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][/td]
[td][/td]
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We will showcase some of the new content and features, like the Skelmar faction, the Liberation mechanics and its siege battles! The new crossbowman class is also coming for free and for all Wartales players.
Stay tuned for our upcoming Steam blog posts for more details during the run up to the release day.

https://store.steampowered.com/app/3335020/Wartales_The_Skelmar_Invasion/

Don’t forget to join our Wartales community on Discord, Reddit, as well as follow us on BlueSky, Twitter and Facebook to stay up to date with the latest news.

- Shiro Games

Closed Beta Sign-Up Has Ended

Hello everyone,

Thank you for taking the time to answer our survey, which has proven to be quite insightful for the whole team here at Shiro Games. The survey is now closed.

We have been pleasantly surprised by the overwhelming interest from the community and are currently planning the next steps ahead of the beta.

To keep things manageable for all of us, we won’t be able to welcome everyone this time around. Our goal is to welcome around a hundred players to gather feedback on the upcoming DLC and to track-down remaining bugs with the help of our QA team.

Those of you that will be selected to take part in the beta will receive an email sometime next week confirming your participation along with instructions detailing the final steps. We can’t wait to kick off this beta and hope you will enjoy a sneak peek of the upcoming DLC!

We would like to thank everyone else that has applied to join the beta. This larger format is a first for us and we hope to organise more of them in the future. In the meantime, the DLC reveal will take place some time this month, and we cannot wait to show you what we have been working on.

Stay tuned!

Closed Beta Sign-Up

We will soon be launching a closed beta to help us test an upcoming DLC and we'd like you to get involved!



How can I sign up for the closed beta?
You can sign up for the closed beta by filling out the registration form, which will allow us to select participants and notify you if you are chosen.

When will the beta start?
The closed beta will start in mid-November.

How long will the closed beta last?
The beta will last for a couple of weeks.

What does a beta tester do?
A beta tester provides feedback and reports bugs from the current beta build, enabling our team of developers to make necessary adjustments and fix reported issues effectively.

How can I give feedback and report bugs?
Dedicated channels on Discord will be made available for closed beta participants. These channels will become visible once you have been granted access to the closed beta.

Community Update 4 Out Now!

Hello Mercenaries!

It is now time for the fourth Wartales Community Update.
On top of adding a new Champion and a new place of interest, we worked hard to bring you the option of joining and leaving a coop game.

We also spent quite some time rebalancing the classes as well as certain skills to ensure a more diverse array of options when starting a fight.
We will keep close attention to your feedback on those changes, so feel free to let us know what you think in the comments or on our Social Media channels.

Now let’s have a closer look at this update in details below:



New champion and place of interest


Arthes has been expanded to the south. A new place of interest, a secret passage and a champion have been added in the new area.

It seems a monster has moved into the mountains in the south of the County. The farmers are offering a reward to anyone who can slay it.

Drop-in/Drop-out Coop


You can now join a singleplayer game and convert it into multiplayer. You also have the option to start in multiplayer and continue in singleplayer, switching seamlessly between the two modes to suit your preferences.

To Join a Singleplayer Game in Multiplayer Mode
  1. Navigate to the Multiplayer menu and select "Load Singleplayer Game."
  2. In the lobby, add player slots and invite friends to join.
  3. Once everything is set up, launch the game. It will automatically convert your save into a multiplayer session on the next save.

To Continue a Multiplayer Game as Singleplayer
  1. Load your multiplayer game to open the lobby.
  2. Remove other players from the save.
  3. Launch the game to continue in singleplayer.

Balancing


We've balanced numerous skills to make less popular options more appealing, while maintaining the core mechanics to preserve your established strategies. Certain elements, particularly the Pugilist, were slightly reduced in efficiency, with adjustments limited to minor tweaks in values.

General


  • Opportunity attack - Base damage reduced from 100% to 75% of strongest attribute.
  • (status) Fever - Now can stack up to a maximum of 10 times.
  • (status) Rage - Now can stack up to a maximum of 10 times.
  • (status) Rivalry - Damage reduction decreased from +50% to +30%. Now also increase Damage by +30%
  • (strategy skill) Support - Supported damage reduction increased from +10% to +20%
  • (strategy skill) Flanking - Surrounded damage increase increased from +10% to +20%

Swordsman


  • (base weapon skill) Slice - Damage increased from 80%-100% to 90%-100%
  • (base weapon skill) Cleave - Damage increased from 90% to 95%
  • (specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
  • (specialized skill) Encouragement - Area of effect size increased from 10 to 12 meters
  • (specialized skill) Counter-Attack - The first time this unit engages during the turn, also gains Fury
  • (specialized skill) Last Stand - This unit gains Brutality while it has less than 50%(100% improved) armor instead of 0.
  • (specialized skill) Hand to Hand Combat - Now Apply Weakening to Champions

Brute


  • (specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
  • (specialized skill) Thunderous Blow - Damage improved from 20-40% to 40-60% and now engages the unit with its target.
  • (specialized skill) Headbash - Now deal increased damage when improved
  • (specialized skill) Opportunism - Area of effect increased from 6 to 8 meters
  • (specialized skill) Temperance - Attacks suffered required to gain Deflection reduced from 2 to 1
  • (Bravery skill) Deafening Roar - Now deals 30% damage to enemies and area of effect size increased from 4 to 6 meters

Warrior


  • (specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
  • (specialized skill) Ovation - Now the unit using the skill also receives Riposte and neither this unit or its allies in the Area of Effect need to be engaged.
  • (specialized skill) Overbearing Strike - Damage increased from 40%-60% to 50%-70%
  • (specialized skill) Madness - Bonus damage triggered on enemies with less than 50% (75% when improved) Health instead of 35%.
  • (specialized skill) Fanaticism - Now the unit also loses 10% of their Maximum HP at the end of their turn even if the skill is improved.
  • (specialized skill) Battle Cry - Area of effect increased from 6 to 12 meters and the improved version now also grants +2 Rage to this unit and all its allies in the area.
  • (specialized skill) Challenging Shout - Area of effect increased from 3 to 4 meters. Applies Weakening instead of Fragility to enemies who were disengaged that way.
  • (specialized skill) Alacrity - Chance to dodge ranged and area of effect attacks decreased from 35% to 25%. The unit now has a 25% chance to dodge melee attacks too.

Spearman


  • (specialized skill) Rallying Cry - Fury is now also applied to the unit using the skill, and the area of effect has been increased from 6 to 12 meters.
  • (status) Condemn - Now increase the damage the affected unit takes by 30%. When the affected unit dies, all allies gain galvanisation

Ranger


  • (specialized skill) Poison Vial - Area of effect increased from 3 to 4 meters and range increased from 6 to 8 meters.
  • (specialized skill) Poisoned Weapon - When improved, the number of Poison applications when attacking from behind increased from 2 to 3.
  • (specialized skill) Deadly Contract - Reworked: Now applies Fragility to the nearest enemy at the start of the fight. The debuff is transferred to the nearest enemy when they die (improved: 2 enemies get the Fragility debuff).
  • (specialized skill) Explosive Gas - Now the base version of the skill leaves a zone of poison afterward. When improved, the area of effect is increased from 3 to 4 meters and the range from 6 to 8 meters.
  • (specialized skill) Low Blow - Area of effect increased from 2 to 4 meters (6 when improved).
  • (Bravery skill) Decisive Manoeuvre - The unit using this skill now doesn’t need to be the first unit to be activated this round.

Archer


  • Archers lvl 2 - Valorous Audacity has been replaced by Valorous Chain
  • (specialized skill) Recoil Shot - Reworked: This skill is now a line area of effect (7meters), dealing 65% damage to all enemies hit and pushes them back 2 meters (3 when improved). Applies Slowdown to the first unit hit for 1 round (2 when improved).
  • (specialized skill) Aimed Shot - Damage increased from 70% to 90%. Range increased from 8 to 10 meters.
  • (specialized skill) Taming Arrow - Also applies 2 rage to the targeted animal. While improved, also grant Riposte.
  • (specialized skill) Easy Prey - Bonus Damage increased from +15% to +30%
  • (Bravery skill) Suppressive Fire - Damage increased from 30% to 40% and now only targets enemies.

Pugilist


  • (base weapon skill) Double Punch - Damage decreased for each hit from 35% to 30%
  • (specialized skill) Skullbreaker - Damage of each hit reduced from 40%-50% to 30-40%
  • (specialized skill) Arterial Precision - Damage of each hit reduced from 40%-50% to 30-40%
  • (specialized skill) Quick Attacks - Damage of each hit reduced from 40%-50% to 30-40%
  • Stance Knowledge - Bonus damage reduced from 2% of MaxHP to 1% of MaxHP against bosses.
  • (specialized skill) Changeover! - In attack stance, now executes an attack of opportunity to the enemy its ally was engaged with instead of gaining Riposte.
  • (weapon skill) Opportunistic Burst - In defense stance, there is now a maximum amount of 5 bonus attacks the unit can execute.
  • (weapon skill) Brutal Bravado - In attack stance, there is now a maximum amount of 5 bonus attacks the unit can execute.
  • (weapon skill) Hysterical Pummelling - In attack stance, there is now a maximum amount of 6 bonus attacks the unit can execute.
  • (specialized skill) Adaptation - Each time the unit changes their stance, their first attack grants 1 Rage (2 when improved).
  • Wrestler class - Now has a dexterity gain of 5-33 instead of 4-23, to align it with other medium-armor specializations.

Bug Fixes


Base Game


  • Fixed Grinmeer main quest (Final trial can now be completed)
  • Fixed “Workers Union” quest
  • Fixed Well-Earned rest Fishery NPC, you may now talk with him
  • Fixed “Nyctalope” trait that was working in fog. It’s now only working in darkness as intended
  • Fixed NPC and animals that didn’t flee in some battles

Pirates of Belerion


  • Fixed crash on ship battles after “Attack!” skill was used by foes
  • Fixed a crash in Belerion final battle

The Pits


  • Fixed several crashes in Pits battles
    • Vertruse pit
    • Ludern pit
  • Fixed a crash after talking to Tiltren’s pit referee

Once again, we would like to thank all of you for your continued support in Wartales and we hope to have effectively addressed some of the most requested changes in this update. Now, feel free to let us know what you would like to see next!

We also wanted to let you know that the team has been working on the next content update and that we cannot wait to tell you more about it. We have taken good note of your recent feedback and are fairly confident that you should appreciate what is coming to Wartales.

Stay tuned on our social channels!

Shiro Games