The tavern is an establishment managed by your troop. It allows you to earn krowns, discover new cooking and brewing recipes, obtain some unique and powerful dishes on a daily basis, help your companions gain job experience, and increase the number of bounties you can accept simultaneously. It also provides exclusive rewards.
The tavern can be accessed at any time from your camp, regardless of the troop’s location.
Its progression and benefits are calculated after each rest.
The tavern will grow alongside your troop, through daily improvements and fine-tuning.
The content & features are best enjoyed as an addition to your routine.
This DLC is designed to be played both with your current playthrough as well as a new one. Although a long-term commitment will be rewarded, it is also possible to visit the tavern less frequently, or to focus solely on it if you’re already in late game.
Housing
Just like in the camp, you can arrange tools & furniture on the tavern’s floor, as well as hang decorations on the walls.
As your tavern gets more clients and manages to keep them satisfied, you will earn prestige. And having sufficient prestige will allow you to unlock new tools for your tavern and the ability to upgrade them.
You’ll even have the opportunity to move to a bigger tavern. Twice. Going from a humble shed in Tiltren to a huge establishment in Gosenberg.
Each of these taverns can be customized, with several types of walls and floor that can be adapted separately. You can also change the color of your tavern’s draperies.
Finally, some special events will allow you to unlock exclusive equipment, furniture & decorations.
Staffing
You can either transfer companions from your troop to the tavern or recruit civilians. These two options can be combined or used exclusively depending on your preference.
The tavern relies on a variety of workers:
The Tavern Keeper is the obvious one. You can’t welcome any patrons if you don’t have a Tavern Keeper.
Cooks are assigned to the stove to produce food. Some recipes can be sent to the troop daily
Brewers are assigned to barrels in the cellar to produce and age alcohol.
Bards increase comfort, sales odds and prestige by performing in your tavern.
Bouncers maintain security. You’ll need more of them as the number of clients increases.
Thieves can blend in amongst clients and help generate profits, but they’ll decrease your security in the process.
For Cooks, Brewers, Bards and Thieves, performance and salary are determined by the worker’s level. But don’t worry about preparing your companions before assigning them: working in the tavern grants experience.
In your tavern, each unit has base traits depending on their stats, and acquired traits that will add up as they keep working.
Customers & Factions
14 different factions can visit your tavern if you know how to entice them. Each one has its own requirements, which must be met before they set foot in your establishment.
They also have preferences: food, drinks, music and decoration determine the proportion of each faction in your tavern.
If you manage to attract 100 clients from a faction, they’ll reward you with a special tool that can be used in your tavern.
But attracting clients is not enough: they must buy something if you don’t want to go bankrupt. This is why matching your menu with your clients’ preferences will be key to making a profit.
Depending on your decoration and staffing choices, your customer base can also vary between working-class and upscale. A working-class customer base can accept a less strict security, while an upscale customer base can accept higher prices.
Rivals & Infiltration
All the taverns in the continent have a prestige score which determines their place in the Tavern’s ranking.
As you get higher in this ranking, you will be rewarded with stars from the Taverners’ Guild. Each star is accompanied by an exclusive gift.
You can send your workers to infiltrate rival taverns. Depending on their role, their missions will vary:
Cooks and Brewers steal your rivals’ secret recipes. Once a recipe has been stolen, an infiltrated Cook or Brewer will simply attract more clients.
Bards bring more prestige to your tavern.
Bouncers cause fights that decrease your rivals’ prestige.
Thieves steal money from your rivals’ clients.
Cooking
Depending on the tavern’s level, an increasing number of scullions can work together on the stove, and each of them can cook several dishes. You can manually set the price of everything on your menu.
Depending on their job level and traits, each cook can be assigned a number of different recipes, and the quantity they’re able to produce will increase.
But they’ll only prepare the food if there’s someone to buy it! Sales odds depend on many factors, including your clients’ preferences, satisfaction, and the item’s pricing.
No need to worry about providing each ingredient separately. You’ll be able to get everything from the Supplier. But their prices may vary: each week, there will be discounts and shortages on a selection of resources.
Specialities
These exclusive recipes can only be unlocked and prepared in the tavern. They are a tavern’s trademark.
When a speciality is on your menu, 1 serving will be sent from the tavern to the troop daily, granting powerful combat bonuses.
Seasonings
Seasonings can now be found in combat or looted.
You can bring these resources to your tavern to increase profits.
Brewing
As you upgrade your tavern, you’ll be able to fit more and more barrels of increasing size into your cellar.
When a brewer is assigned to a barrel, they start filling it with alcohol, producing a certain quantity of it during each rest depending on their level and traits. A large variety of recipes can be unlocked as you progress through the new content. They have different values and brewing time, and appeal to different types of clients.
A barrel can also be stored in the stock and monitored by a brewer so that its content ages and becomes more valuable. This is a long-term, costly process, but it can become extremely lucrative.
Once again, all prices can be set manually, but being too greedy could hurt your bottom line!
Content
New features & systems
11 new cooking recipes
5 cooking specialities
11 new brewing recipes
35+ new tavern-specific tools
2 new tavern-specific pets
50+ new tavern-specific traits
1 new bard song
1 new light helmet with an associated skill
1 new troop title
20 new achievements
Free Update
Brewer profession
Brewing alcohol is now a regular job! This means your brewer can level up, become more effective, get attribute boosts and grant bonuses to the troop.
It is now possible for a brewer to age alcohol and enhance its effects, without consuming additional resources.
The brewing barrel can now be upgraded, twice.
Adjustments to the camp
The new Reserve feature allows you to manage companions when they’re too numerous for your camp.
Companions no longer occupy a slot outside the tent when they’re inside.
Other
The models and descriptions for the Inquisition’s weapons have been replaced.
Don’t forget to let us know what you think of the new content by joining our awesome (and passionate) Wartales community on our Discord server, Reddit page as well as Twitter.
- Shiro Games
Wartales: The Tavern Opens - Gameplay live stream!
Attention mercenaries!
We're hosting a gameplay live stream of our upcoming DLC The Tavern Opens! after the release this Thursday (18/04/24) at 17h00 CEST on our Twitch channel.
If you want to get notified when we go live don't forget to follow our channel!
We are excited to share with you that our second DLC The Tavern Opens! will be released on April 18th.
You will be able to manage and expand your own tavern in this management and simulation expansion for Wartales. Secure wealth and prestige for your troop during your adventures. Purchase your initial establishment, select the finest decor for your tavern, hire employees, and craft the optimal menu to satisfy your daily customers.
Stay tuned for more information on the upcoming content, in the meantime you can add The Tavern Opens! to your wishlist now.
Don’t forget to let us know what you think of the upcoming content by joining our awesome (and passionate) Wartales community on our Discord server, Reddit page as well as Twitter.
- Shiro Games
Wartales Roadmap Update! [21/03/2024]
Attention mercenaries!
We are excited to share our plans for Q2 2024 in the form of an updated roadmap.
The Tavern Opens! our second DLC, will be released next month. The current roadmap provides a general overview of the theme; we will reveal more information about the depth of its content in the coming weeks. In June, Community Update 3 will address some community feedback and requests as well as balancing and bug fixes. The Pugilist class will be available in a new starting backstory, new battle maps & traps are on the way to freshen up your combat experience and a new toggle will be added giving you the option to hide your companions’ backpacks if you wish to do so!
We’re aware that you’ve waited a while for some information about what’s to come this year, thank you for your patience and let us know what you think!
- Shiro Games
Patch Notes for 13/03/2024
wartales v1.0.32970
Base Game
Bug Fixes
Battle
Fixed issues with some skills
Fixed crash in Smot’s Arena
World
Fixed ambient and combat music after using Bard song in taverns or tombs
Fixed issue when leaving caves
Fixed several issues with ropes and pitons
Fixed interactive barrel in Mermant's Fishery
Fixed crash after animal units were sent to prison
Quest
Fixed Abbot Theocene staying in troop after his quest (only for affected saves), we're currently working on a permenant fix
Rouste
Fixed several issues with Rouste
Tomb
Fixed issue where it was possible to be stuck after running out of torches
Belerion
Battle
Duels aren’t mandatory anymore:
Duels are triggered with a contextual skill named “Start a Duel”
The skill can be used by a unit in closed combat with a Captain without shield
A captain can be killed without using the Duel feature
Ship battle map improvement:
Less ropes on boats
Ropes don’t respawn after being used in combat
Ropes aren't used as often by AI
Units spawn closer to each other
Bug Fixes
Battle
Fixed COOP issue in Duel
Fixed Belerion Spear staying in the inventory after the Sea Serpent battle
World
Fixed crash while docking
Fixed issue with Sea Lord that could attack players right after Sea Serpent battle
Patch Notes for 25/01/2024
Wartales 1.0.32279
Base Game
Battle
Fixed a crash that occured during the beast fight in Harag at the end of the first round.
The inventory cannot be opened between arena rounds.
World
Fixed an issue where the pendulum could be used while the game was paused.
Fixed an issue where players could get stuck when saving during minigames in tombs of the ancients.
Fixed an issue where players could still give food to the praino village after quest completion.
Fixed an issue where bears couldn’t be used to follow scent trails.
Patch Notes for 24/01/2024
Wartale v1.0.32238
Base Game
Battle
Fixed an issue where enemies wouldn’t end their turn.
Fixed an issue where mud would disappear after reloading the save.
Fixed an issue where guard’s defenders were equipped with the wrong shields.
Fix an issue during Arena fights where crowd requirements would trigger on riposte and DoT damages.
The Skill "Harmed and Dangerous" now works as intended.
The upgraded Skill "Ovation" now works as intended.
Battles that can be escaped can also be won if there are no enemies left.
Battles involving merchants attacked by bandits, in which you come to the merchants' rescue, now scale to the region's level in Region Locked mode.
Capture can now be done regardless of armour value as long as the target’s health is below 50%.
World
Fixed an issue where the Old Wilburt would change face after talking to him.
Fixed an issue where players could get stuck on destroyed bridges.
Items with a sell price greater than their discount price can't be discounted anymore.
Fixed the quest “There’s strength in numbers” rewards.
UI
Guard stats are now displayed in the unit window.
Fixed an issue where tooltip windows would stay displayed during battle when playing with controllers.
Fixed an issue where the troop would forget their relations with a jailed unit.
Co-Op
Trading routes can not be bought multiple times at once anymore.
Fixed an issue where you couldn’t transfer units between 3 or more players if a controller was being used.
Pirates of Belerion
Fixed a crash that occured when animals would come to reinforce the enemy troop during sea battles.
Sea Lords won’t attack the player right after the final setting fight.
Fixed issues when pushing units into targeting zones.
Skill "Small Spikes" now works as intended when used while engaged.
The skill "Natural Born Hunter" doesn't work when resting at sea anymore.
Fixed an issue where the smuggler’s debris road wasn't always visible due to the camera angle.