We released Wasteland 2 on Steam in 2014, but the game's story is much longer than that, with Brian Fargo working to make a sequel to 1988's Wasteland for over 20 years before then. In 2012, our fans showed their support on Kickstarter and pledged to help us bring back old-school PC role-playing games, making the game the product of deep community involvement right from the start. Whether you backed us on Kickstarter, bought the game on Steam Early Access, or at launch, or even during a sale later on, Wasteland 2 would not be possible without your help and the power of the community.
Now, the same team that brought you Wasteland 2 invites you to lend your support once again for The Bard's Tale IV. A true-follow up to the original trilogy by Interplay and Brian Fargo, The Bard's Tale IV will revitalize the dungeon crawling and CRPG genres with gorgeous visuals, Gaelic music, and fast-paced dynamic phase-based combat... not to mention all the twisting, mind-bending dungeons you can handle.
The game won't be possible without the backing of our amazing and generous community. On the 30th anniversary of Tales of the Unknown: The Bard's Tale, help us return back to Skara Brae and bring back the dungeon crawl! So if you enjoyed Wasteland 2 and want to continue to see us make these classic-style games that just wouldn't exist under a traditional publishing model, please lend your aid and back The Bard's Tale IV on Kickstarter today.
Thank you,
inXile Entertainment
Kickstarter Update #62: Two Weeks to Bard’s Tale IV; Quirking It Up
Greetings Exiles,
In this new Kickstarter update, we take a look at the upcoming Quirks feature in the Wasteland 2 Game of the Year Edition, along with a glimpse at our updated character creation process and some of our new user interface.
Game of the Year Edition Coming Free to All Owners
Greetings, Exiles,
A big announcement for all of you who have supported us from the start, but before we jump into that we wanted to let you know we are in the final stretches of preparing our Kickstarter for our next big game, The Bard’s Tale IV. If you loved Wasteland 2, nothing speaks more to that than continuing to support our independence in making these types of games, and we’d love to have you back! You can sign up to get an alert when we launch the Bard’s Tale campaign over on our official website. And now on to our big news…
You may have caught word of our plans to release Wasteland 2 Game of the Year Edition on PC platforms, as well as Xbox One and PlayStation 4 - and if you haven't, you can check out some tidbits on the PlayStation blog, or watch the Xbox One or PS4 trailer. But while that's all well and good, we've been asked by many of our backers and fans over the last months: what about those that made Wasteland 2 a reality in the first place, or previously purchased the game?
We’re very happy to announce that the Game of the Year Edition will be coming as a FREE UPDATE to all owners of Wasteland 2 on Windows, Mac or Linux. Whether an original backer, a late backer or someone who purchased the game later on, we will be providing Wasteland 2 Game of the Year Edition as an upgrade to your PC version of the game, available to you when it launches in late summer of this year!
Wasteland 2 Game of the Year Edition will include a huge set of improvements on the original game. The game will be making the jump to Unity 5, the latest version of the Unity game engine, and benefits from updated environment textures, completely redone character models, and Physically Based Rendering for more impressive lighting. We’ve added a ton of new voice-over to enrich the game's cast of characters, including your trusted companions. And you can also look forward to updates to the character system, combat, and game balancing as well.
For the full update and brand-new GOTY Edition screenshots, check out our Kickstarter page: https://www.kickstarter.com/projects/inxile/wasteland-2/posts/1223310
Wasteland 2 Patch 6 (65562) Released!
Greetings, Rangers! Wasteland 2's newest patch is now live. What's to tell? We've introduced Steam Achievements for Mac OS X and Linux players, for one!
Additionally, we've corrected a couple of critical quest bugs, plus an absolutely massive number of smaller issues with in-game object details, cleaned up behavior when the player does unexpected stuff (like poking new air-holes in an NPC's head with an SMG right after accepting their quest to track down that family heirloom), and have updated the game's text in both English and other languages. This one is in the running for being our biggest Wasteland 2 patch so far - and certainly of the new year.
Highlights
Added Steam Achievements for Mac OS X and Linux! Now, your friends, family, and vague acquaintances can all enjoy unlocking Achievements regardless of their choice in computer operating system.
Fixed a bug in identifying the Broken Man during the Hollywood/Griffith questline that could in some cases render the peace outcome unattainable.
Updated Prison HQ. A large rolling gate now blocks the Prison HQ to prevent quest sequence breaks. The gate is opened by Danforth at the appropriate time during the story, or when the player fixes the broken robot to destroy the turrets and gate.
Wasteland 2 wins PCWorld Game of the Year and more
As the year comes to a close, we look back to an amazing period for PC games and RPGs in particular. Given so many great titles came out this year, we were absolutely thrilled and humbled to hear that PCWorld has selected Wasteland 2 as their Game of the Year. It is gratifying to see the strong response from fans matched by the press, and it's thrilling to close out this year being recognized among the best of what the gaming world had to offer!
Once again, our thanks go out to our backers and fans, without you this never would have been possible. And the book is not quite closed yet, we have high hopes for the future and plan to continue supporting Wasteland 2 beyond this year and into 2015. And with Torment: Tides of Numenera, computer RPG fans have much, much more to look forward to from us as well!
Wasteland 2 Patch 5 Release Notes (61997)
Aaannd here we go! Patch 5 for Wasteland 2 is out, featuring a bevy of fixes, changes and improvements for your gaming enjoyment!
Highlights
Added Castilian Spanish community localization to the game. It can be selected by picking "español castellano" from the Gameplay Options menu. Existing Spanish language players will have their language defaulted to the now-renamed "español americano" option.
Large localized text clean up for all languages
Optimized the way random encounter data is stored to reduce loading time and file size.
Added more sound effects throughout the game.
Clean-up of smaller bug fixes throughout the game.
Full change list can be found here: http://wastelandrpg.tumblr.com/post/105289968981/wasteland-2-patch-5-release-notes-61997
Wasteland 2 Patch 4 (60792) Release Notes
Patch 4 for Wasteland 2 is here! This update is primarily a bug-fix pass that we put out to resolve some critical issues that arose sooner rather than later. Despite being a "hotfix", we have 300+ fixes in this update... dive in to the full notes below!
Highlights
This patch is primarily a bug-fixing update to correct a number of critical issues below:
Fixed Canyon of Titan endless combat bug with the raiders in the "junk fort" near Outpost One.
Fixed Canyon of Titan endless combat bug with Diamondback Militia.
Fixed Temple of Titan unending cutscene bug when arrested by Father Enola.
Fixed wrong NPCs turning hostile in Griffith Park by killing gate guard after undertaking Ascension McDade's quest.
Additional improvements to Colorblind Mode based on user feedback.
Patch 3 for Wasteland 2 is here, bringing our biggest change and improvement list yet! Most notably, we've got Steam Achievements, colorblind mode, and you can now carry your Ranger squad over into a second adventure after finishing the game the first time!
Highlights
Added Steam Achievements! Collect them all, if you dare. These are currently only in for Windows. Steam Achievements should be backwards compatible for many (but not all) save files, so players will receive achievements automatically by loading up their save files.
Added and improved epilogue text to fix bugs and add more details that were previously missing.
Added colorblind mode! Activate it in the Display Options menu. This mode changes certain HUD element colors, primarily in combat, to be easier to discern for people with colorblindness.
Added a new brightness/saturation calibration screen to get the game looking as good as it should on a display near you.
Characters are now automatically exported at the end of the game. Veteran characters will now be noted as such in character creation.
Further improvements to Text Size setting so it now affects much more text across the interface. This will help out players who are visually impaired, or who play on high-DPI displays, or TVs.
Added an option to show/hide selection circles on the party, for those who would prefer them off.
Continued cleanup of bugs and issues, especially in California.
For the full list of changes, check out the nitty-gritty here: http://wastelandrpg.tumblr.com/post/101857060631/wasteland-2-patch-3-59820-release-notes
Wasteland 2 Patch 2 (58154) Release Notes
Patch 2 is here! This update brings over 4300 words' worth of changes and improvements, but we expect most of you will want the most important bits, so here they are!
Highlights
- Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems.
- Fixed enemy “unlimited AP” movement bug that allowed them to sometimes move much farther than intended.
- Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit.
- Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn't affect encounters, only travel speed).
- Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join.
- Custom portraits will now work correctly when Windows account username contains non-English characters.
- Added support for "Very Large" text.
- Added 50 messages to load screens containing gameplay hints and tips.
- Loading now continues when the game is tabbed out, and pauses after finishing.
- Further UI fixes and improvements, such as new and correctly used icons.
- Many localization updates and bug fixes across all languages.
For full release notes, please see: http://wastelandrpg.tumblr.com/post/99930440396/wasteland-2-patch-2-58154-release-notes