Wasteland 2 cover
Wasteland 2 screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie

Wasteland 2

Are You Ready For The End of Times?

We are 9 hours out from Wasteland 2’s Release! After 25 years the Desert Rangers are returning to save the last remnants of humanity. Get ready to embark on an all-new adventure into the desolate wastes of Arizona and California!

If you own Wasteland 2 in Early Access, your copy will turn into a final release copy automatically. If you have it installed this will be applied to your current installation as a patch.

Wasteland 2 will launch with two editions:

Classic Edition ($39.99/€39.99/£29.99)

Digital Deluxe Edition ($59.99/€54.99/£44.99)

Stay tuned!
- Wasteland 2 Development Team

Wasteland 2 manual released

Check out the digital version of the Wasteland 2 Manual! This 100-page Ranger Field Manual will come printed with physical copies of the game, but we're making it available to everyone to read and enjoy right now. 10 more days to release!

You will find the manual under the "Manual" link in the Wasteland 2 page on your Steam Library, or on Google Drive at https://docs.google.com/file/d/0B3LlgONcNnMUUnVzRGxiUUJYb2M/edit

New Combat Trailer

Be sure to check out the new combat trailer narrated by our own General Vargas:

https://www.youtube.com/watch?v=9-hPDdLMuN0

General Vargas talks us through Wasteland 2’s combat system and all that goes into it. Creating your character and party with the attribute and skill decisions that go into it. Fighting some high-level enemies the wrong way with the wrong party or the right way with the right party. Using environment to your advantage and even using your skills to gain extra allies on your side.

Wasteland 2 will be available for purchase through digital retailers for $40/€40/£35.

Wasteland 2 Release Date: Sept 19!

Wasteland 2 Beta Update #51166 Notes

Wasteland 2 Beta Update #51166 has just gone live. As usual it breaks all saves. You can read the full 22 pages of patch notes here

Highlights:
Now featuring: local area map
Full dropset pass (from enemies/crates/vendors/rewards/NPCs)
Lots of new optimizations to memory and load times
Large balance pass to weapons with better feedback on weapons stats
Large balance pass to enemies
Huge amount of UI improvements (both functionality and visually)
Tons of new audio (all levels have new ambient audio, new sounds for weapons, player events)

Kickstarter Update: 100% of Early Access revenue going back into development

The latest Wasteland 2 Kickstarter update contains a lot on our current progress and plans, covering topics like the local area map, loot drops, jamming changes and frequency increase of alarm disarm and demolitions.

But aside from that, it speaks a bit to how Early Access has gone for us, and how we handle the revenue. Here is that section of the update:

Wasteland 2 is 2x bigger than Kickstarter budget allowed!

Wasteland 2 is a hell of a project. One that is larger and more nuanced than we had imagined even when completed our Kickstarter campaign and knew what our budget was. We've had the good fortune of having a nicely selling back catalog, which allowed us to put a good chunk of our own money into making this the best experience possible. That along with some help from Early Access on Steam provided additional revenue along with a great influx of feedback.

We made this promise a while back and it still holds true. Every penny coming in from sales is still going back into making Wasteland 2. By this stage, it means we have doubled Wasteland 2's initial budget.

There was discussion when we put the game up on Early Access whether it was a good idea or not. I can promise that the game we are close to releasing would not have been the same without it. While Wasteland 2 would have been released months ago without Early Access, it would not have the polish, detail, and scope that we are bringing to you in very near future. The past few years have been one large learning and refining process for all of us, and in hindsight, we can measurably say this had a huge positive impact on the game. Nothing beats the feedback from tons of you playing the game and the resources and time to act on that feedback.

At this stage in production we are thinking about practical tasks such as getting a gold master version so we can start printing discs. We're currently aiming to have that done in late July, but that doesn't mean we wrap up the project. Some people will stay on (as others move fully to Torment) and continue working on the game until its release to provide a day one patch, and we fully plan on significant post-release support.

The most obvious of that will be the mod-kit and of course post-release patches. We do not have any expansions currently planned but that doesn’t mean there won’t be any in the future. We will keep an eye on feedback just like we have during the beta period and be open to taking another look at features that are highly requested. Basically, while we are nearing the release date and thus nearing "the end" in that sense, we are looking forward to working on this game for quite some time yet!

Stackpole/Long Novella & hotfix released

The Earth Transformed - Ghost Book I is now available. If you have the digital deluxe version installed the novella will be added in .epub, .mobi, .pdf, and .azw3 formats under your install folder, at Program Files (x86)\Steam\SteamApps\common\Wasteland 2\Books.

We also updated the beta with a hotfix to the latest release that addresses the issue of locations not popping up on the world map.

Release Date Announcement and Wasteland 2 Early Beta Update #42098 Notes

We sent out a Kickstarter update with the release date: the end of August of this year!

Read more details on what will be happening in the next few months in the update.

Additionally, Wasteland 2 Early Beta build #42098 just went live. As usual, it is likely to break all your saves.

Full patch notes on tumblr

High Profile Fixes:

Damonta and Missile Silo 7 have been released.
More CNPC behaviors implemented
Weapon jamming implemented
Weapon mods & Stripping weapons with weaponsmithing implemented
Game Difficulties added
New HUD iteration
New conversation UI iteration
Added combat HUD
Animal Whisperer now allows non-hostile animals to follow as pets

Wasteland 2 Early Beta Update #39080 Notes

Wasteland 2 Early Beta build #39080 just went live on Steam. As usual, it will break all saves.

Please note for this release that:
Linux build has not been tested on a wide variety of platforms
The minimap has been taken out but we are planning to evaluate area map functionality down the line

Full patch notes are on the tumblr

High Profile Fixes:

The Titans have been released! A new area is available.
The vendor screen has been completely redesigned!
Tutorials have been added
New Mark Morgan tracks
Large balance pass on weapons and dropsets across the world
Large armor penetration pass on weapons and armor class pass on enemies
Many optimizations and compatibility fixes
Tons of new ambient tracks and in-world sounds added to all AZ levels
Ag Center/Highpool/Prison now unlocked from start
Ag Center and Highpool can both fall now
Reduced loading times across all scenes
HOTFIX: fixed infinite loading issue in certain areas

Wasteland 2 Early Beta Update #34119 Notes

We put out a hotfix today to fix a handful of the known issues with the latest beta build.

Notes for build #34119:

Balance tweaks
Fixed CNPC lost control locking out combat
Exploding pod fragments now stack to 10
Switch PaGa SMG to fire 9mm rounds from .45
Added 1000 scrap to Gorkinivivh
Custom portraits should properly save
Saving and loading at the end of a radio conversation should no longer cause the conversation to not have dialog options
Pigs and Pitbull should properly spawn
When changing graphic settings a confirmation window with a 10 second timeout appears.
HOTFIX: Fixed infinite loading in Agricultural Center