This may be the end of the line for minor patches for beta 2.5, depending on if there are any game breaking issues discovered.
We are still waiting on a patch upstream to fix some of the hardware conflicts we are having in the game (corrupted rendering and/or losing GL context). Unfortunately it doesn't look like it is progressing very quickly, so we'll have to move on. That being said, we'll update the development branch (which will be beta 2.5.6 or 2.6) as soon as it becomes available.
Apologies on this situation. Feel free to refund or use our browser solution if your hardware is not supported at this time and do not wish to wait.
A special thank you to all that reported bugs and issues this time around for beta 2.5. Many bugs would have been undiscovered without your help!
New
Improvements
Bug Fixes
Balance
Modding
Technical
Beta 2.5.4 Released
This week has been all about bug fixing. We have a large batch of issues that we have corrected in this release, but still have a few more to go, as well as some improvements we'd like to see get in before we start on beta 2.6. So, a beta 2.5.5 is indeed planned for next weekend likely. Please keep reporting any issues you run into!
We are also aware of a couple issues related to hardware from some players that we cannot fix quite yet. We are waiting for an update upstream (Electron) to potentially patch out these issues. Apologies if you are one of the few that are experiencing these issues.
Enjoy!
Improvements
Bug Fixes
Balance
Modding
Mods
Developer Tools
Technical
Beta 2.5.3 Released
January 7th, 2018 update: We have hotfixed an issue where some players were getting black screens upon game launch.
This weekend we have another patch full of balance tweaks, improvements, and bug fixes. We still have more minor patches in us; possibly a beta 2.5.4 and 2.5.5 based on our list of issues still remaining.
One of the bigger changes has to due with multiplayer, where we have added in a fallback to support a larger variety of networking scenarios. Our previous solution (using WebRTC) found some players not able to join games due to unknown networking issues. Multiplayer will now fallback to WebSockets when a connection can't be made with WebRTC. Hats off to Spacetech for his work on this, and Maune/blokzeil1/Woutersparre/jopi from Discord for helping us test the changes!
We also have a large batch of balance and improvements; smoothing out the new player experience. On a technical level, we also added some more compatibility options for players having trouble with WebGL 2 (GL context issues), and UI scaling. You can now find two new properties within the launch_options.json:
webGlVersion: 2,
zoomFactor: 1,
Players can now set the webGlVersion to 1 to force WebGL 1 to be loaded. zoomFactor can be changed to integer or decimal, such as 0.75, 1.25, 2, etc. to force UI scaling in-game (since interface scale in options is enable to effect in-game currently).
We got a pretty beefy "minor" patch ready for everybody tonight. In the last few days, we have been focusing on getting through our bug list and improving some of the shortcomings found in the beta 2.5 release; adding polish here and there, especially regarding mods. You'll also find a couple quality of life changes that have been requested quite a bit through the months.
As always, please report any other issues you may have found!
Here's an updated listing of the top bug finders since we started keeping count:
Improvements
New
Bug Fixes
Balance
Modding
Mods
Argus
Technical
Beta 2.5.1 Released
Today is a special day. Today is the day beta 2.5.1 is released. What, is there something else going on today?
Joking aside, we have a small patch ready for everybody to hopefully fix up most of the multiplayer desyncing issues. We've also fixed up some weight bugs, improved fire interaction, and corrected a few other issues. Keep reporting any new issues you find!
We still have a fairly large todo for the 2.5.x series, so this is nowhere close to the end of what we want to do before work begins on beta 2.6. We'll continue releasing these small patches as we go.
Happy "spending time with family but wishing you were playing video games" day!
Improvements
Bug Fixes
Balance
Modding
Mods
Reincarnate
Wayward Beta 2.5 "Kinship" Released
The time has finally come! After months of work, we're ready to release our biggest update to date. The stars and planets have aligned and sprung forth 250 changes for our 2.5.0 beta release. Illuminati confirmed. We hope this update finds you well during the holiday season.
As most of you know, the concept and biggest addition backing beta 2.5 is the new multiplayer mode, hence the "Kinship" subtitle. Although, that might be overreaching due to the inclusion of PVP and, you know, that griefing friend you probably have.
As with most large major updates, expect a few hitches here and there at first. We'll be adhering to our normal post-major rapid release cycle to address any beta 2.5 issues to make sure everything is ironed out and stable. Thank you to all that helped out to test this release; we couldn't have made it here without you!
https://www.youtube.com/watch?v=nRo6N7t_0TQ
Check out the Multiplayer Information page if you want to know more about how multiplayer works (both technically and in-game): http://www.waywardgame.com/multiplayer
I know many Wayward players (especially the dedicated ones) already know about this, but I thought I'd make it a bit more clear with an official announcement.
Multiplayer is OFFICIALLY coming to Wayward!
What started off as an impossibility in the eyes of many (including me) has realized itself through many months of testing and iteration. Much thanks goes to Gary "Spacetech" Wilber, our lead programmer for making this happen!
Our planned feature set for multiplayer include both options of permadeath and casual (respawning) as well as a toggle for PVP. The multiplayer works in a simulated real-time mode (as opposed to turn-based in single-player).
Players will be able to join Wayward multiplayer games through their friend's Steam profile, their Steam friends list, or through an in-game menu. There's also several new multiplayer chat commands available, like a handy "/kick" command for players that like to start fires under your feet. But who needs that when you can fight fire with fire!
It's important to note that what gets released in beta 2.5 is subject to change and improve. The multiplayer will grow in scope and depth just like the single-player experience. Multiplayer is an optional feature, but a feature many, many people have requested. It is single-handedly the most requested feature to date. And one that was not easy to implement, especially since the game was never built with it in mind.
But also to those that don't care about multiplayer, beta 2.5 won't focus solely on multiplayer. Improving the core game is still a top priority. You can expect to see other exciting top-requested things such as new lore elements, a brand new ore type, a main menu UI overhaul, and much more! We'll post a community discussion on wishlist topics for beta 2.5 coming up to get a more up to date priority list from everybody. If you are interested in the changes thus far in the beta 2.5 development branch, check out: http://steamcommunity.com/app/379210/discussions/3/1473096694445167021/
Let me know if you have any questions!
Beta 2.4.4 Released
Okay, so here's a real minor patch this time, unlike the last one. We found a few issues after releasing beta 2.4.3 that needed to be addressed sooner rather than later.
Have fun!
Improvements
Bug Fixes
Modding
Beta 2.4.3 Released
Hey all,
We have fairly substantial "minor" patch filled to the brim with quality of life improvements, balance changes, and of course a healthy amount of bug fixes for ya'll this weekend.
This may or may not be the last patch within the 2.4.x series as we want to get started as soon as we can on beta 2.5 and delivering that sweet multiplayer goodness!
Let me know your thoughts on these changes as always!
Improvements
Balance
Bug Fixes
Beta 2.4.2 Released
Here's that second 2.4 patch, as teased earlier this week. We've been hard at work fixing all the reported (and unreported) bugs, as well as improving some aspects of the game. It's bug hunting season!
Speaking of reported issues, here's a recent top 5 list of all the bug hunters helping out Wayward:
A special thank you to those people and to everybody else that reports bugs and issues!