Tonight we have a small batch of fixes, improvements, and balance changes. Although it's small, some changes may have a bit more impact than you would think on first glance. If we messed anything up too badly, please let us know as beta 2.4.2 will also be right around the corner with more of these rapid changes/fixes.
Thanks for all the issue reporting as always!
Improvements
Bug Fixes
Balance
Mods
Reincarnate
Beta 2.4 “Cultivate” Released
Hey everybody!
It's that time again. Time for a beefy major release! Except instead of beef, it's full of fruits and veggies, with "Cultivate" being the theme this time around. In this major update, you'll find some of the top voted items in the last "wishlist" and polls being addressed, such as:
We're excited about this batch of changes, but like usual, we are even more excited about the next major release of Wayward and the future to come. Hopefully this big collection of improvements, bug fixes, and new features will tide you over until beta 2.5... and multiplayer!
You'll see a showcase of all of these changes in more in the beta 2.4. preview video:
https://www.youtube.com/watch?v=P-AGaX_5y8M
Changelog
New
Improvements
Bug Fixes
Balance
Modding
Mods
Developer Tools
Reincarnate
Technical
Wayward Newsletter #4
Hey all,
We are pretty close to wrapping up beta 2.4! We are now working on the finishing touches, and will soon begin bug testing (as soon as we can get a stable development branch build). Stay tuned for more updates on that via our development discussion forum or via social media/Discord.
Beta 2.3 Postmortem
Beta 2.3 turned out to be our biggest major update to date, followed by some of the biggest minor updates as well, all the way up to beta 2.3.4. During this period, we were also developing the multiplayer update (which will most likely be beta 2.5 based on player feedback). Beta 2.3 introduced some highly requested features such as character customization, custom seeds, and more. A lot of the changelog in beta 2.3 focused on improvements, because we feel it is important to improve the game and fix bugs rather than just keep adding content. In beta 2.4, we are shifting this a bit in response and adding quite a bit of content this time around.
Beta 2.4 Previews
We've been releasing a fairly steady stream of beta 2.4 previews. If you have been out of the loop, here's a sampling of them now:
Kindling Groups
And much rejoice was had by all! Introducing kindling groups (and wooden dowels). No more wooden pole stockpiles or searching for tree bark!
Dismantle Item Previews
New Plant & Tree Growth
This sped up preview shows the new growth stages with custom graphics for each stage, ability to plant and grow trees just like any other plant, and the new harvest ability.
Caves Overhaul
Forest Biodiversity
If you want to keep up to date with Wayward and these previews, come join us on Twitter, Facebook or Reddit!
Player Survey
Recently, we released a player survey to help us get a better, data-driven look at what Wayward players think about the development of the project and to rate their experience with the game. We realized relying on Steam Reviews alone doesn't give us the full picture, especially for a project that changes so rapidly.
Speaking of player feedback, our wishlist and poll for beta 2.4 this time around attracted a pretty large turn-out. Luckily some of the highest rated items were items we already wanted to focus on, like new fruits, veggies, growth stages, non-destructive harvest, renewable tree growth and more cultivation goodies. That, and a healthy dose of UI improvements. We are now also seeing a healthy amount of requests for NPCs, so that will likely be pushed sooner rather than later. Next though, it's likely you'll see a multiplayer update for beta 2.5 based on the response in the past.
We always get a good feeling when somebody likes Wayward enough to create mods for it. Here's a few recent one we want to showcase.
Equilibrium by Yenwood
Given enough time, everything reverts to its natural state. Malignity and benignity will slowly return to 0. The rate of this is configurable through the options.
The "Wayward Kin" Discord is definitely the place to be as a Wayward fan. You'll see weekly-ish updates (as they happen to the development build), discussions on Wayward itself, previews of upcoming features, and probably the occasional discourse on random global economic issues or whatever. Come hang out!
As the name suggest, Rogueliker, AKA Chris, has a channel filled with roguelike gameplay. He has covered tons of roguelike and roguelite games, recently added Wayward to that growing list.
Long Journey Divided, AKA "ACryInShame" focuses on strategy and RPG games, with most recently a lot of Factorio gameplay, but also recently mixed a little bit of Wayward into that routine.
This week we have been busy tweaking new player interaction, improving UI/UX, and fixing some of the bugs in our backlog. Unless there is anything game-breaking that comes up, this will be the last minor patch in the 2.3 series. We are eager to get to work on some of the bigger features and additions in beta 2.4 (and also hopefully clear out our Bug Reports forum).
Today marks the first anniversary of Wayward's Steam debut. Of course, I, and now, "we" have been working on Wayward much longer than that; although, the exact start date and therefore real anniversary is a bit tougher to track down. So, let's go with April 22nd, the new semi-official Wayward anniversary day!
Let's take a look back at how far Wayward has come:
https://www.youtube.com/watch?v=T7oYqVfEDKk
Now that's some prime Wayward nostalgia! Is anybody interested in a commentated version of something like this?
We just released beta 2.3.3 yesterday and have already got started on 2.3.4, which will probably wrap the 2.3.x series up once released. Then, on to bigger and better things in 2.4! Stay tuned for our 2.4 wishlist discussion thread and poll coming up soon.
As always, we thank you for your continued support with our project and hope it continues to grow at a steady pace for years to come.
Happy Waywarding!
Beta 2.3.3 Released
We're pleased tonight to release the third patch in the 2.3 series.
We have some pretty exciting stuff, including some brand new features and many improvements/balancing tweaks. We may have went a little overboard this week.
Some of these changes and additions may seem a bit odd for a minor patch, but they are actually part of our ongoing not-so-secret multiplayer testing that we are now actively developing for a future major release.
Have fun and continue reporting any issues!
New
Improvements
Bug Fixes
Balance
Modding
Beta 2.3.2 Released
It's that time again! Patch night!
We're coming at you with another minor patch in the 2.3.x series, this time focusing even heavier on bugs with some more improvements to last week's item weight changes.
Our plan currently is to do these weekly minor updates until our priority list has been exhausted or we think it's time to move on to working on beta 2.4. It's looking like we will have a 2.3.3 and possibly a 2.3.4 as well at our current rate.
I've also had a few questions about the team and development schedule in general as of late, so I just wanted to clear some of those questions up:
Wayward is a hobby project, and all the development happens in our free time. It's a big game with an even bigger todo list. We are constantly improving and adding to it and have no plans to stop that. Thanks for all the support ya'll!
New
Improvements
Bug Fixes
Balance
Modding
Technical
Mods
Developer Tools
Beta 2.3.1 Released
Hey all,
We have a small patch for you tonight with a handful of fixes and improvements. We are just getting started on the 2.3.x series of minor patches, but we wanted to get this one out quicker as it includes some priority fixes for modders/modifications.
We have also reworked a lot of weight systems in the game - making sure items stick to their normal ranges, especially when we change things in between versions. Things were quickly getting out of hand, especially with all the iron changes recently.
You may also notice some "thanks" at the end of fixes. We have started keeping track and crediting bug reports. It's no secret we rely heavily on the community for bug discovery. It makes sense to credit you all with finding any bugs. We have some additional ideas for this in the future as well.
Stay tuned for more!
Improvements
Bug Fixes
Balance
Modding
Mods
Troposphere
Beta 2.3 "Expression" Released
We're happy to announce the release of Wayward beta 2.3 "Expression".
Beta 2.3 marks the biggest major release to date, with over 180 additions, fixes, and improvements. And even then, we sadly couldn't fit everything we wanted to put in due to time constraints.
https://www.youtube.com/watch?v=-2YiBVus-vU
Some bigger additions this release are:
A lot of time was also spent developing a certain yet-to-be-complete feature which we kind have been teasing about in our Discord and in the last newsletter. Well, since somebody is going to find the references in the code sooner or later: multiplayer is now planned and in development. We can't promise when this will be implemented, but it is coming... "soon".
As always with major releases, we plan on supporting the 2.3 series with multiple faster patches and releases as the bugs/issues come in from the community.
Excuse the silence on the upcoming beta 2.3 as of late. We have decided to release these newsletters roughly in the middle of the wait for each major release for Wayward, instead of the original bi-monthly plan. We are still working hard on all the new planned changes, and even some yet-to-be-announced-ultra-mega-secret ones. More on that another time; let's start it off with the postmortem on beta 2.2.
Beta 2.2 Postmortem
With beta 2.2, we saw the biggest major patch to date with close to 150 changes and additions. It wasn't without its issues though, prompting a couple quick hotfixes and quicker patches after the release. We try to mitigate this as much as possible, but our resources are limited as always. We appreciate all the early access players coming along for the ride and helping us discover the bugs and help improve Wayward with suggestions.
We were pretty happy with the release overall, and players seemed to enjoy all the new goodies as well. There was a large focus on balance and new-player experience improvements in beta 2.2, as well as the subsequent minor patches. We would like to continue that trend with beta 2.3; however, we would maybe like to skew it more to the general improvements, bug fixes and, new additions side of things a bit more to keep the older players coming back for the major releases as well.
Beta 2.3 Media
We've already revealed some upcoming beta 2.3 features via social media, but here's a round-up of all the beta 2.3 media thus far:
Preview of tilling and gardening changes:
Preview of the new character customization options (with options to name your save and set your seed):
Preview of new fire options and balances. Showing ability to drop items on to fire sources and fire spreading caused by over-stoking a fire:
New Developer!
Another bit of news is we have recently gathered a new developer to add to our small team of part-time workers. Welcome, Mackenzie 'Aarilight' McClane to the team, a long standing community member. While we can't promise faster results, we can likely promise more results. Beta 2.3 is already at over 140 changes/additions.
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Modding Guide Overhaul
With the beta 2.2.2 release, we released a brand new modding documentation and guide, available here: https://waywardgame.github.io/
The guide itself is roughly the same as it was before, with some new information and frequently asked questions; however, the documentation is the star here. You can now browse through every module, enum, function, hook, and more.
We were pretty rough on modders throughout beta 2.2; changing many things throughout each of the minor patches. It's not intentional, but we like to provide the best tools for modification makers and sneak in everybody's requests before the longer wait for the major. Unfortunately, with beta 2.3's codebase going completely modular, beta 2.3 will bring more updates for modders to do to get their mods working. Apologies in advance, but we will try our best to document the updates required through the source code of the official mods.
Mod Showcase
Spawns
Amax is back at it again with "Spawns", a mod that will allow you to choose what will and will not spawn in your game, basically allow you to disable certain types of creatures (or all of them).
We have seen some crazy Wayward screenshots lately. The amount of work and creativity Wayward players have shown is mind-boggling and always warms my heart. Here's a few of my recent favorites:
Chibale shows us their aberrant shark farming operation.
Takinshi shows off a very impressive end-game screenshot.
There are not too many guides available for Wayward as of yet, but one recently posted one titled "Common causes of early death: better living through not dying", comes to us from community member, printedship: http://steamcommunity.com/sharedfiles/filedetails/?id=808330081 Some other guides of interest include (self-promotion, yay!):
In the last little bit, we have seen two prominent let's plays series on Wayward. The first one brought to you by DFuxa, a predominately roguelike YouTuber. The series is still ongoing and is on the 7th episode.
https://www.youtube.com/watch?v=zfgnhDOhePY&list=PLw2L04beHwWDoe0hBjsm_Y2f4d-9kpSq-
The next showcase is for Chigocraft, a german YouTuber that plays many survival and crafting games.
https://www.youtube.com/watch?v=lPmWqbGx9xg&list=PLGK6MmAsLk_h4CwSLwmcgvjRxksGbGf9A
Thank you to all that make Wayward videos! Appreciate you showing off the game!
And a another thanks to all of you coming on our Wayward journey with us.