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Genre: Role-playing (RPG), Simulator, Adventure, Indie

Wayward

March Multiplayer Meetup

Join us for our third "Multiplayer Meetup" taking place on Saturday, March 26th, 7:30 PM PDT. Steam will convert this to your local time above or on the right sidebar and will notify you when it happens if you hit the "Set a reminder" button. Multiplayer Meetup is a new initiative to get our small community together to play at the same time (or around then) to get some larger public games going on.

We have a gimmick this week. We are going with a custom game type with respawning allowed. That's because it's probably going to be a bit difficult to survive in a world without trees. There will be a few added challenges and secrets thrown in for good measure of course.

To join, simply look for the server in the multiplayer menu in-game for the game(s) named: "Multiplayer Meetup" at the date/time noted above.

What if that day/time doesn't work for me?



Feel free to schedule some multiplayer game(s) with other people from the community as close to this time as possible in other to gather the most interest and people. Join the conversation in our #multiplayer or #wayward channels via Discord. This day/time was chosen based on our recent survey. Different dates/times may be chosen next time.

What about latency/ping?



This is a west-coast, Canada-based server, so the latency may not be great for everybody. Depending on the interest and turn-out, some other players from our community might also be hosting their own servers and game(s) in their own regions that you can join. Check your ping in-game by entering "/ping" (without quotes) in the chat.

How does multiplayer work in Wayward?



Learn more about multiplayer here: https://www.waywardgame.com/multiplayer

Beta 2.11.5 Released

While we are already working away on the next major release, please enjoy this smaller update to improve the game and fix up some of the remaining bugs on our radar. Stay tuned for more minor/major updates!

Bonus Tip: For merchants to travel to your island, you need to increase your "civilization" score, which can be found while hovering over the reputation icon. Civilization score can be increased by building walls, flooring, and other interactions. They will appear on player-made flooring; so the more you pave over nature (which can have its own drawbacks), the better chance they will travel and trade with you.

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February Multiplayer Meetup

Join us for our second "Multiplayer Meetup" taking place on Friday, February 18th, 1:00 PM PST. Convert to your local time here. Multiplayer Meetup is a new initiative to get our small community together to play at the same time (or around then) to get some larger public games going on.

This month we will be using the same map/save as the last meetup post-slime/zombie apocalypse, but with some added secrets and modifications. There are about a dozen of these unique points of interest. Can you find them all?

To join, simply look for the server in the multiplayer menu in-game for the game(s) named: "Multiplayer Meetup" at the date/time noted above.

What if that day/time doesn't work for me?



Feel free to schedule some multiplayer game(s) with other people from the community as close to this time as possible in other to gather the most interest and people. Join the conversation in our #multiplayer or #wayward channels via Discord. This day/time was chosen based on our recent survey. Different dates/times may be chosen next time.

What about latency/ping?



This is a west-coast, Canada-based server, so the latency may not be great for everybody. Depending on the interest and turn-out, some other players from our community might also be hosting their own servers and game(s) in their own regions that you can join. Check your ping in-game by entering "/ping" (without quotes) in the chat.

How does multiplayer work in Wayward?



Learn more about multiplayer here: https://www.waywardgame.com/multiplayer

Beta 2.11.4 Released

In this week's release, we fixed another big chunk of issues and improved various parts of the game. We are planning for at least one more release in the 2.11.x series, so stay tuned for more!

Bonus Tip: I recently put out a new video showcasing some new tips and tricks as kind of an addendum to my beginner's guide video here:

https://www.youtube.com/watch?v=OgPQXlF75w0

If you haven't watched the first video, check it out here:

https://www.youtube.com/watch?v=1G2_PGmSxU0

Bonus Promo: If you haven't checked out TARS yet, give it a whirl! It has improved by leaps and bounds over the last little while. TARS will even help with repetitive tasks like harvesting now! Check it out here:

https://steamcommunity.com/sharedfiles/filedetails/?id=1218286592

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Beta 2.11.3 Released

Thanks to all those that participated in the multiplayer meetup last week! It was a smashing success; if success means being overrun by slimes and zombies for two hours. Some of the below changes should help smooth out some of the stuff we all discovered when that many players all join together. Thanks for the stress test!

Bonus promo: Join us on Discord and gain some insight from the resident experts on Wayward who have all clocked in thousands of hours in the game.

Bonus tip: To unlock recipes, you only need to be adjacent to or holding one of each item in a craft to unlock it. One strategy to unlock as many recipes as possible is to have three chests adjacent to you, all with many different items. Fill them up with things you haven't crafted before or rare things you found. Walking in between them could unlock a few interesting things for you.

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January Multiplayer Meetup

Join us for the first "official" "Multiplayer Meetup" taking place on Sunday, January 16th, 6:30 PM PST. Convert to your local time here. Multiplayer Meetup is a new initiative to get our small community together to play at the same time (or around then) to get some larger public games going on.

To join, simply look for the server in the multiplayer menu in-game for the game(s) named: "Multiplayer Meetup" at the date/time noted above.

What if that day/time doesn't work for me?



Feel free to schedule some multiplayer game(s) with other people from the community as close to this time as possible in other to gather the most interest and people. Join the conversation in our #multiplayer or #wayward channels via Discord. This day/time was chosen based on our recent survey. Different dates/times may be chosen next time.

What about latency/ping?



This is a west-coast, Canada-based server, so the latency may not be great for everybody. Depending on the interest and turn-out, some other players from our community might also be hosting their own servers and game(s) in their own regions that you can join. Check your ping in-game by entering "/ping" (without quotes) in the chat.

How does multiplayer work in Wayward?



Learn more about multiplayer here: https://www.waywardgame.com/multiplayer

Beta 2.11.2 Released

Hey all,

We have another batch of fixes and improvements this week with a focus on smoothing out some of the features that showed up with the major release. That, and whatever else the astute Wayward players reported this week. We still have a ton on our to-do, so expect another patch next week!

Bonus Promo: Follow our Subreddit to stay up-to-date on all Wayward news, player discourse, and occasional memes.

Bonus Tip: At 20% in a crafting skill you gain the ability to see "efficacy" when crafting. This will show how effective you are at making the craft, or making a better quality item based on what you are putting into it. It calculates what the best ingredients would be and compares it against what you used. Many things affect the efficacy of a craft, including item quality (exceptional or higher is best) and item tier (the higher the better). This is counted for both required items and consumed items. Check out the in-game help for more details on this and more.

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Beta 2.11.1 Released

Hey all,

Hope you are enjoying (or already enjoyed) your holidays! We have a patch ready to fix up some of the issues everybody has spotted after the major release launch with a few balance changes thrown in for good measure. We still got lots on our to-do list for this release series, so expect more soon! Happy New Year!

Bonus Promo: We now have an Instagram, follow us here: https://www.instagram.com/waywardgame/

Double Bonus Promo: We are gathering feedback on a recurring Wayward multiplayer meetup to play as a community at some to-be-determined interval. Let us know your thoughts: https://forms.gle/9JHKVWihiNSstSfL8

Bonus Tip: Instead of opening the action menus every time you do an action, why not quickslot the action and use a single keypress for it? Right-click an empty quickslot to assign actions to it, or Ctrl + right-click to assign an item action to it. Item actions will automatically pick the best item from your inventory to do the action you set, saving even more time!

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Wayward Major Update "Horizons" Released!



Twas the day before that Christmas thing, when all through Steam; not a creature was stirring, except for a Wayward release!

We are pleased to announce the release of our 11th major update on Steam entitled "Horizons". Wayward is also a part of the Steam Winter Sale this year at -20% off:

https://store.steampowered.com/app/379210/Wayward/

Take a peek at what you can expect to see in this release:

https://youtu.be/jgahWzMnVuI

The preview video only shows a small portion of the features in this release, so if you are brave enough, venture down further to the wall o' text:

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Wayward Newsletter #10

Hey all,

Welcome to the 10th Wayward Newsletter where we will be focusing on previews of some of the features coming up in the next major release, beta 2.11, codenamed "Island Hopper" due to one specific feature, island maps!

Island (World) Map





There is a new "islands" dialog, unlocked when obtaining a sea-worthy vessel, which allows you to travel or inspect nearby islands. One of the biggest features of this release is this new interface and functionality. This is essentially a world map of all the different islands you have explored and are waiting to be explored.

[previewyoutube="IUT1D9vxFro;full"]

Another addition that works amazing with this new system is that several islands can now be loaded at a time, allowing for quicker travel and allowing players in multiplayer games to be on different islands from each other. This is a game-changer if you ever found yourself stranded when logging back on because other people traveled without you.

The range of travel is based on your (new) seafaring skill.

Volcanic Island





Going along with the theme of traveling and seafaring is the new volcanic island. As with all different island types, there are several unique creatures, plants, and features to this island type.



One of those is the new creatures is the hardy pangolin. So hardy in fact that you can make a new set of armor from its unique "armored" scales.

Improved Quickslots & Action System



It wouldn't be a major update without some quality of life and UI improvements. That's where these new quickslot/action systems come into play. Here are a couple of entries from the changelog regarding this:











This is still a work-in-progress (as with everything you see here). With this new system, you should be able to do every action with a single keypress instead of two or three in many cases. You also can now move the quickslot container around to any corner/edge of the screen like all the other UI elements. We also threw a few more quickslots in for good measure. Here's a video showcasing some of this:

[previewyoutube="fAKwORSaik4;full"]

Relic Quality





Relic quality items are very rare drops from treasure chests and aberrant creatures. They have the potential to have more magical properties than even mastercrafted items, but they start with low durability. You'll have to practice the three R's to get an amazing item: reinforce, repair, and refine! Happy hunting!

Merchant Villages





Merchant NPCs also got an overhaul! They will no longer spawn completely randomly when a new island is generated, but rather can spawn near abandoned houses and other pre-generated templates (in addition to player-built bases). They will spawn and restock based on the number of buildings (walls/floors) constructed on an island, and will decrease in odds the further out you are from your starting island, meaning you can indeed now create merchant villages utilizing these new systems.

Vote on New Features!





This newsletter just teases just a few of the changes coming up. Stay tuned for more! As always, check out the feature voting page to vote on upcoming features, now with a "sort by new" feature added in:

https://www.waywardgame.com/vote

Steam Autumn Sale





If you are reading this before December 1st, the Steam Autumn sale is already underway where Wayward is currently -20% off:

https://store.steampowered.com/app/379210/Wayward/

Development Branch Updated





After a long pause on the development branch, as of this week, these changes and more are also now available right now in the development branch if you don't mind being a guinea pig while we continue working on it and pushing out changes nightly. More information on how to switch branches linked here:

https://steamcommunity.com/sharedfiles/filedetails/?id=721479594

Happy Friday! Stay tuned for more!