Well, it looks like 2.10.x had another release in it after all. We might continue with this new workflow as we work on the next major in tandem with these smaller, minor releases going forward. This minor patch mostly consists of bug fixes and other small improvements to the game. Enjoy! More news on beta 2.11 coming soon (in the form of a newsletter).
Bonus Tip: Find yourself doing repetitive crafting and dismantling of the same item? Why not quickslot it and set the default action to "Craft" or "Dismantle"?
Improvements
Balance
Bug Fixes
Technical
Modding
Beta 2.10.8 Released
Today we are releasing what is most likely the last minor patch in the 2.10.x series. We have been working on this release while also working on our next major update to the game, which is why this took a bit longer to get out. We thought it might be better if we do the last minor releases like this going forward so there's less of a gap in between releases. There's plenty of quality of life improvements here and some substantial balance changes among all the bug fixes.
Enjoy! Let us know if you run into any issues. There will be more news to share on beta 2.11.0 coming soon!
Bonus Promo: Come hang out on the Discord! Although we have a smaller community, it’s still the most active spot for Wayward discussion, especially in periods of less activity like this.
Bonus Tip: If you are attempting to kill a creature and melee attacking isn't working out for you, "there's more than one way to skin a cat", or probably giant rat in this case. Here are a few other options:
1. Use traps. Setting down multiple traps and guiding the creatures into them will keep you safe from damage while dealing it to them instead. The damage and success are based on your "Trapping" skill. 2. Craft or find better armor and gear. Mitigate as much damage to yourself while dealing as much damage as possible to your foes. 3. Used ranged weapons or throwing. Slings, bows, spears. All can be used to deal damage while at a distance. The damage and accuracy are based on your "Tactics" or "Throwing" skills. 4. Tame other creatures and have them fight for you! If you have tamed creatures, they will protect their master as long as they are content.
This week's focus has been on fixing up the remaining reported issues and working on balance changes.
The balance changes mostly consist of aberrant and high-tier creature damage. Previously, they were dealing too little damage due to skill/gear power creep and previous balance changes. This should straighten out the issues spotted by several players. Let me know if you spot anything out of whack with these changes as they are quite significant in some cases/scenarios. The intention is to require you to think about what types of armor to use in certain temperature scenarios against certain types of creatures.
We also added in two new magical item properties. They were added due to an issue spotted where in some instances, items could roll an incorrect amount of properties just because not enough could be applied to certain items. These are generic enough that they should fit most items; thus, solving the issue.
View the changelog for more information on these and more.
Bonus Promo: Tons of work has gone into the unofficial Wiki as of late. Check out some of the recent changes here.
Bonus Tip: You can grab items out of fire/lava using tongs or while wearing the proper hand protection without getting burned. This is useful in some cases where you are picking up items that have caught on fire or are creating charcoal intentionally.
Patch night! This week we are taking a stab at fixing up some more issues, some of which have unsurprisingly been in the game undiscovered for years. Always great to get those ones sorted out! TARS fans will also get a kick out of this release with a heavy overhaul and a giant bunch of new features. Wayward technological singularity is closely approaching!
The beta 2.10.x patches will be slowing down coming up as we focus more on our next big major release, but we still have a bit to go yet!
Bonus Tip: You can quickly equip items in your inventory or containers by hovering over them and pressing "E", you can quickly drop them by pressing "Q", and you can quickly move them (to an opened container for example) by pressing "Shift + Left Click". These binds can all be changed in the options.
Bonus Promo: Anketam has created a new spoiler-filled, "Mastercrafting Guide" available on Steam here. It goes over the requirements and strategies to create mastercrafted items. Check it out if you don't mind the spoilers!
Happy Saturday! Hope everybody is enjoying the latest major release and latest minor patch released earlier in the week! We still have lots more to come with "Seafarer+", so stay tuned!
In the meantime, I'll be doing a live question and answer stream. If you are reading this, I'm live right now!The stream is now over!
You can tune-in on the Steam broadcast page: https://steamcommunity.com/broadcast/watch/76561197977797435
Hey all, this week we have another batch of fixes and some more exciting new stuff ready for your consumption! Some of the later-game players will enjoy the bug fixes and improvements this time around with a fix to a particularly annoying flaw with Mastercrafted items and some bad quality distribution with harvesting, carving, and gathering. Take a peek at the changelog below and keep reporting issues you find.
More to come in beta 2.10.6!
Bonus Promo: Come hang out on the Discord! Although we have a smaller community, it's still the most active spot for Wayward discussion.
Bonus Tip: Resting and sleeping work differently when playing a multiplayer game or setting the mode to "real-time" turns, in that performing the rest/sleep actions will no longer progress time (or pass turns). Its use is shifted towards a regenerative role exclusively in these modes.
Hey everybody! This week we have another patch in the 2.10.x series that helps smooth some more issues out, but also adds quite a few balance changes in regards to bonuses for further travels, reputation, and aberrant creatures. There's still a few things on our list to address, but this should fix up some of the major stuff spotted this week.
Take a peek in the changelog below!
Bonus Promo: Struggling with getting started in Wayward? Check out my new Beginner's Guide video:
https://www.youtube.com/watch?v=1G2_PGmSxU0
Check out the YouTube description or video chapters to skip to specific sections. Let me know if it is missing anything you are having issues with!
Bonus Tip: Have you spawned on a smaller island with not a lot of resources? You are likely on an offshoot of a much bigger island. Traveling east is usually a pretty safe bet in these scenarios. You can either swim (with a lot of stamina) or create a raft and explore the seas awhile until you come across a much bigger island. Here's a visual of that:
Improvements
Balance
Bug Fixes
Modding
Technical
Beta 2.10.3 Released
Another week, another round of fixes and improvements! Oh, and also a few new things thrown in for good measure.
Bonus Promo: The feature voting page has been updated to include additions from beta 2.10 and add a couple dozen new frequently suggested additions/changes or completely new ideas from us to be voted on.
Bonus Tip: Solar stills need containers attached to them to collect water. That is all.
Short but sweet this week with more stuff in the works!
We have another batch of fixes ready for ya'll. We are still working on more improvements, additions, and balance tweaks as well, but our priority will continue to be fixing up any bugs and major issues that get discovered for the next little while. Please keep them coming!
Bonus Tip: Did you know you can inspect items (by default with Shift + Right Click) and hover over certain properties to get more information on what they do?
Bonus Promo: Happy Wayward Day! Five years ago today, we made the choice to release Wayward on Steam to garner support and to build our community. At that time, while still a full game, there was limited content and not much point for the progression in the game. Years later, we have thousands of new items, creatures, terrain types, plants, and other objects collectively. We now have an end-game, and tons more replayability, not only because we have since added multiplayer and infinite travel, but have extended the game with custom game support and a challenge mode. Oh ya, and milestone modifiers. Oh ya, and also remember when equipping items didn't change your character sprite? Oh ya.. and... It's impossible to list all the changes and additions here, but we have no plans of stopping. Building games with this amount of depth and breadth take time, especially whilst being a hobby project. Stay tuned for more!
Happy Saturday! Hoping you all are having some fun with the new update. We wanted to address some issues quickly that some players are facing. It's not everything we want to do or fix up in the short term, but it's a good start. Stay tuned for more!
Bonus Tip: You can bring up fish out of the water (ones you can't even see) by casting your line or net in open water. You can increase your chances of this by using bait. Bait items include chopped fish, spider meat, worm meat, or earthworms. The bait will automatically be used from your inventory as your attempt to fish.