We're lowering the price of We Slay Monsters to $3.99, so everyone that's been waiting for the game to be cheaper to buy it can stop waiting! Everyone enjoy!
Dropping Support for OSX
Sorry everyone, but due to changes Apple has made with Catalina, we can no longer support OSX builds. We just don't make enough from sales of the game to support the time and expense it would require to certify the game to run on Catalina.
1.1.3 Bug Fix Release
This patch should (hopefully) fix the "too many threads" crash several people have reported.
In addition, there were 4 achievements listed that were never really implemented. These have been changed to new achievements (because that's what was partially implemented).
The old achievements were:
Combo Prince
Combo Princess
Combo King
Combo Queen
The new achievements are:
Combo Hero
Combo Champion
They are essentially the same, just without the gender requirement.
1.1.2 Bug Fix Release
Small bug fix release:
* Hopefully I have finally nailed down the bug with the crazy birds and sheep everywhere.
* Fixed a bug where the final boss can drop loot in an unreachable location.
1.1.1 Bug Fix Release
Just put out a patch that addresses a couple of bugs people have reported.
When starting a game, if any quests are missing (i.e. there should be Normal, Long, and Short dungeons once you have unlocked random missions) they will be restored. I still haven't figured out why they are disappearing, but if they do, restarting should add the missing ones back.
There was a bug in one of the dungeon generators that was causing the game to "hang" on the loading screen at times
1.1 Update!!
First major update since launch! This update is mostly focused on big balance changes, which should increase the overall difficulty. If that’s not enough, we have added HARD MODE for those of you that want it even tougher.
Features:
Balance Changes:
UI Tweaks:
Bug FIxes:
1.0.7 Bug Fix
Just put out a new patch with a couple of bug fixes:
Prisoners should not longer be placed such that a boss would be stuck behind them and only be accessible via ranged attacks
Bosses guarding prisoners should no longer drop keys in inaccessible places
Fixed a couple of random bugs which were causing freezes for some folks
If you had the 7 & 8 card enhancements, and got "confused" by a monster, and that caused new cards to be dealt, and the shop screen showed, the game would freeze. It won't anymore.
1.0.6 Bug Fix
This fixes a few things that I've noticed in the logs that have caused crashes.
Also, I made it clearer that the abilities reset on level up.
Bug Fixes
Handle some cases where animations were playing after the monster had died
Handle other case where the player died 1/2 way through playing the attack animations that were currently playing
Difficult & Statistics
I took a look at how people are doing to get a gauge on difficulty level. I still have some more processing to do, but I thought I'd share what I have found so far:
Wizard Survival Rate: 49.6% Dungeons Started with Wizard: 272
Dungeons Completed with Wizard: 135
Warrior Survival Rate: 50.0% Dungeons Started with Warrior: 46
Dungeons Completed with Warrior: 23
Rogue Survival Rate: 66.6% Dungeons Started with Rogue: 54
Dungeons Completed with Rogue: 36
Two interesting things start to surface.
First, most people are playing wizards. I started a discussion on the message boards about this:
Second, rogues appear overpowered. I'm not going to jump to conclusions just yet, I'm going to collect more data. But there may need to be some balance adjustments for rogues.
1.0.5 MOAR BUG FIXES!
First, I'll apologize again for those of you that have suffered through black screens and frozen games. And sorry it's taken so long to track some of this down. I can't say this patch will fix *everything*, but hopefully it addresses the worst of the issues that a few of you are still experiencing.
Bug Fixes
Black screen on loading should (hopefully!) be a thing of the past
Fixed several typos
Fixed game freeze that would happen if you were double confused by two different monsters in the same turn
Fixed game freeze that could happen if you leveled up via Four the Win, or visited the Shop via Lucky 7s right after you were confused (and dealt a 4 or 7 as part of the new cards you received after being confused). Just typing that confused me!