Pets have been removed the game until we can fix them. Sorry Pet fans.
Also fixed a bug related to the new targeting overlay. Actually, the bug was that targeting has never been right, but the targeting overlay made the bug obvious. Now, you should be able to properly target things you should have always been able to target.
Update #37 “Bumbling Boar” Now Live!
This update mostly consists of UI tweaks, and a lot of behind-the-scenes work to prepare for Chapter 5 of the campaign, which will be released with Update #38. Once we finish the campaign, we will shift our work towards balance & polish, getting us ever so closer to a 1.0 release.
Features:
UI Tweaks:
Bug Fixes:
Help us with the final chapter!
We'd love some ideas from the community for the final chapter of the campaign. Check out this post on the forums:
Most of this is the result of watching the Let's Play Video from Dad's Gaming Addiction. I noticed some things that were busted, or could be improved.
Balance Changes
Missions where you have to rescue just one person will now generate mini-bosses along the way, instead of just having the one main boss in guarding the prisoner. Should make it slightly more challenging and interesting.
Bug Fixes
Removed references in dungeon tutorial to left-clicking on hero to bring up a menu since that menu doesn't exist anymore.
Game UI should update properly when you level up. Turns out your character was always showing one level lower than you actually were in the dungeon (if you viewed the character sheet it was correct there).
Update Monster difficulty properly. Same cause as the previous bug; monster difficulty wasn't properly updated when your hero leveled up.
Fixed card transparency issues. If you turned your cards transparent (via the 'X' key), and then performed any actions that effected cards, they would be messed up and transparent randomly (Thanks Bippo; really old bug that you reported a long time ago).
Another "Let's Play" Video
Vince over at Dad's Gaming Addiction has posted another Let's Play video of We Slay Monsters. He did one a couple of years ago and decided to check back in and see how the game is doing:
https://youtu.be/JxVTqNbgXmg
Dad's Gaming Addiction can be found at:
http://www.dadsgamingaddiction.com/
All of the Let's Play videos that I know about have been collected here:
BippoErnesti put this together and it has tons of great information about the game.
Go check it out!
0.9.36.7 Patch
Another quick patch, fixes a KeyNotFound exception reported by @sphinx.
0.9.36.6 Patch
Quick patch to *maybe* fix a problem at least one person was having with resolution being funky.
0.9.35.5 Emergency Patch
The patch I put out yesterday broke certain campaign missions. Just pushed a new patch that fixes this. You would end up with a frozen game after trying to finish a mission.
0.9.36.4 Patch
This patch also adds a couple of new features, and fixes some bugs:
Features
Added a new (repeatable) random mission: fetch magical tree wood for Borgen the Staff maker so he can keep making staves for your Wizards!
Added another new (repeatable) random mission: Wyrmaw the Dragon has a big family, and they have decided to move in now that he's been vanquished.
Bug Fixes
The achievements that used to be in the game for building a building were removed a while ago. These have been replaced with new achievements you get when you first upgrade any of the buildings.
Fixed several different "KeyNotFoundExceptions" that could happen at various times
Sword Slash and Super Sword Slash animations are no long backwards.