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Genre: Role-playing (RPG), Strategy, Indie

We Slay Monsters

Reverting Update 39 for Now

We found a problem when running at high resolution; reverting this update, should be fixed shortly...Hold please :)

Update #39 "Terrible Teether" Now Live!


Another big release, with lots of new stuff, and big balance changes. Because of this, a full reset will be performed with this update; we want to see how the new balance changes effect everyone’s ability to move through the game.

This is our antepenultimate update before 1.0, and with this release, we are almost feature complete. There are a couple of new things we’re working on for Update 40, but we’re planning on that update being mostly bug fixes, balance tweaks, and polish. We are aiming for Update 40 by the end of May, and 1.0 min-June.

Full list of changes for this update:

Features:

Balance Changes:

UI Tweaks:

Bug Fixes:

Free DLC For Early Access Customers!

I finally got the DLC stuff figured out! If you have purchased the game (or if you purchase the game while we are still in early access), you will get the original sound track DLC for free!

This should update automatically, and everyone that has purchased the game so far should see the DLC as part of the game.

Please post in the forums if anyone has any problems, or contact me at support@furiouslyinactive.com.

Enjoy!

*edit*

The DLC should appear in:

C:\Program Files (x86)\Steam\steamapps\common\We Slay Monsters\soundtrack

on windows, or

/Users/[OS USER NAME]//Library/Application Support/Steam/SteamApps/common/We Slay Monsters/soundtrack

on OSX.

In the next patch (coming soon!) there is a button on the main menu that opens this directory for you.

New devlog post with a preview of a new feature!

In update 39, we will (at long last) open the Hall of Records in the Academy.

I wrote a devlog post about building the UX for this new feature:

http://blog.furiouslyinactive.com/post/159864718264/building-the-hall-of-records

Enjoy!

Full reset coming with next Update!

Just a heads up; the next update includes a bunch of balance changes, so we're going to do a full reset. We really would like to get everyone's feedback about these changes and the difficulty level (it's going to be harder now).

Look for update 39 in the next week or so.

Update 40 will be the last early access release before 1.0. We will likely do another full reset with update 40, and again with 1.0, which, of course, will be the last full reset we will ever do ːsteamhappyː

Getting Ready for 1.0!

Just wanted to give everyone a quick update.

With the campaign mode now complete, we're in the process of putting the finishing touches on everything, and getting the game out of early access.

Here's our current plan for updates:

0.9.39 - First round of balance changes (making the game harder), various features & bug fixes.

0.9.40 - Another round of balance changes, campaign mode tweaks, final round of features.

1.0.0 - Final round of balance changes, bug fixes, polish.

We're going to aim for (at most) 2-3 weeks in between each of these updates, so we're hoping to "release" the game out of early access in the next six weeks or so.

Here's our plan for release:

Everyone that has purchased the game in early access will also get a copy of the soundtrack! Still figuring out how to do this :)

We will introduce a bundle that includes the game and the soundtrack in addition to being able to just buy the game.

There will be a price increase when we launch, still determining the final price for the game and the bundle with the soundtrack. So, if you have been on the fence, get it now while it's still cheap!

Finally, I wanted to send a huge shout out to everyone that's played the game and shared your feedback. The game is what it is because of you, and we appreciate everything everyone has shared with us.

0.9.38.2 Bug Fixes

Bug Fixes

  • Some bug that I haven't found is assigning multiple missions to the same town. If this happens, the game will now fix it on load. Still trying to chase down the actual problem.
  • Fixed tooltips on main map being under the flags
  • Unlock Bats as a monster that appears in dungeon after the final story mission is finished.
  • Scarecrows are now vulnerable to fire

0.9.38.1 Bug Fix Build Released

Bug Fixes:

  • Fixed a bug where certain "special" missions wouldn't load
  • Fixes some tooltip weirdness when attacking monsters
  • Bloodstain sprites will no long drop on top of water/lava

Update #38 "Grumbling Goat" Now Live!


Update #38 “Grumbling Goat” is now live on Steam and itch.io!

This is a huge milestone for us. With Update 38, the campaign mode is now complete (well, sort of, read more below). Battle through the Institute of Evil to discover the evil behind the problems that have been plaguing The Land!

The story needs to have a few more tweaks, and we’ll be working on those next, but with this update, we’re calling it “done”. We now being the push to get the game out of Early Access -- there’s still stuff we want to do, but we’re close to being feature complete. The biggest thing left to do is to balance the game. It’s too easy, especially as you upgrade your academy. This needs to be fixed so it’s more challenging.

Features:

Balance Changes:

UI Tweaks:

Bug Fixes:

0.9.37.2 Bug Fix Release

Just put out a bug fix patch.

Bug Fixes

  • Mini bosses in single prisoner rescue missions will now properly drop treasure instead of extra keys. No more keys for everyone!
  • UI glitch with Strength is fixed; Strength should properly now in UI now.
  • Clay Colem's "Stabby" attack will no longer be usable if the Golem is decoyed or otherwise transformed
  • Enemies under the "Super Decoy" effect will now have the explosion part of the "Super Decoy" happen before they get a chance to move, giving you a chance to step away from the explosion before it happens.
  • Fixed a bug with certain status effects not persisting properly, resulting in monsters never reverting back to their default AI (i.e. things like Super Rubber Duck attacks).
  • When pets are added back to the game, they will no long trigger things like one-shot kills for achievements when they die.
  • Things are can burrow will no longer do so if they are decoyed or otherwise transformed.