We Were Here Too cover
We Were Here Too screenshot
Linux PC Mac PS4 XONE Steam
Genre: Adventure, Indie

We Were Here Too

Get your We Were Here merch now!

We just got back from a fantastic time at EGX in London - perhaps you came by to play the new We Were Here Together demo, or spotted our t-shirts or beanies around the show!

If you did and you liked what you saw, or if you didn't and are curious, we are delighted to announce that our official merchandise store is live and open for orders! Get walkie-talkie phone cases, warm hats, and t-shirts with Jester artwork right now.


Get hats, t-shirts, and more!

Check out the options and see for yourself!


To celebrate, you can now get 15% discount until Aprill 22 with the following code: LAUNCH19


Our stand at the show!

Merch, Rezzed, and on the lookout for new beta testers...

Play new puzzles at Rezzed London


We had such a good time at EGX last year that we are returning to Rezzed London this week! You can find us at our stand SV6B (1-4) in the South Vaults from April 4-6. We have new and unseen puzzles in a new area of the game to show off, so come check it out even if you came by at EGX. Hope to see you there!



We Were Here Merch!


Walkie-talkie iPhone cases and We Were Here beanies made their debut at EGX last year, and now you can get one of your own - not to mention new Jester t-shirts!



Early Puzzle Testers


Development on We Were Here Together is going well, and the feedback from our current testers has been very helpful. So much so that we’re looking to invite a few more people to test our work-in-progress builds of the game! Read all about it in our earlier post!

On the lookout for new puzzle testers for We Were Here Together!


Hello Antarctic explorers! We are looking for more people to give feedback on our early versions of new puzzles for the next game in the series: We Were Here Together. The testing will be done between April 5th and May 3rd. If you think that you and a friend might be up for it, read on!

How will it work?


We will release a new puzzle every Friday. The first puzzle will be released on the 5th of April at 19:00. The last puzzle will be released on the 3rd of May. Puzzles are fully playable for two people, but not yet polished to the high standard you can expect from us in the final release. When you are selected, we will assign you a single puzzle / area to play in a particular week, based on when you’re available. More time may be granted for testing if we decide a puzzle could benefit from additional testing and feedback.

On top of having the opportunity to see new puzzles develop, testers will get credited in the game with their Steam profile name.The first 100 applicants who fit our requirements will be accepted into the testing program. If you aren’t one of the first 100, don't feel disappointed yet as we might still ask you to join testing in the future if it turns out that we need additional testers.

How can I join?


There has been a lot of interest in testing the game, and therefore we're closing applications for now. Thanks to everyone who has mailed us and you will all receive an answer, but it might take a bit longer than expected due to the volume of requests. Thanks for your patience!

Include the following:
<*>Your Steam profile name.
<*>Your partner’s Steam profile name.
<*>A short explanation of why you two want to join the testing and why you think you could be helpful.
<*>Which weeks (running from Friday to Thursday) you and your partner are available for testing.

Note that, depending on the test, you will spend between 30 minutes and two hours on testing.
After you submit your email we’ll get back to you with more information. You and your partner don’t both need to submit an email, one between you is enough!

Please note that there are certain requirements that will be used to determine who will be selected for puzzle testing.
Requirements:
<*>You have to be able to play the game in at least one of the weeks within the given timeframe.
<*>You have played We Were Here (Too) for at least an hour.
<*>Your Steam profile level is at least level 4.
<*>Your Steam profile is visible to us, so we can check these requirements.
<*>You have to be able to record both video and the audio of your playing session, and send them to us.
<*>You are able to give written feedback to us about your experience playing an early puzzle.
<*> You can communicate with us via our Discord.

You will also be asked to agree to the following NDA:

Non-Disclosure Agreement
In taking part in this early testing, you agree not to share information, screenshots, or video relating to the puzzles you experience. It goes without saying that the magic of the game is figuring out the puzzles with a friend, so we need to control what information is released before the game comes out. We hope you understand and appreciate your cooperation!

Our current testers have been exceptional with their comments and suggestions, and we’re hugely grateful. If you’d like to join them, we look forward to hearing from you!

The next game in the We Were Here series announced!

The newest entry, We Were Here Together, is available for wishlisting now on Steam! The release is planned for early next year.

Check out the trailer and let the jester tell you a little more about the history of Castle Rock!
https://youtu.be/m3bb0G0pA6E
Visit the expedition base camp for the first time in We Were Here Together, before returning to the sinister Castle Rock once more. The latest game features more backstory hidden within the castle halls. If you haven’t played the original We Were Here yet, it’s free to play on Steam! The three games are all connected, but you can enjoy them in any order. What can you discover about the expedition itself? Is this really just another attempt to map the unknown areas of icy Antarctica, or is something more involved? And… will you be able to escape the jester?

Make sure to add We Were Here Together to your wishlist now!

We Were Here Too - Patch V.25022018

Hi there!

Since some people are having issues starting the game we have decided to initialize our systems in stages.

During the Splashscreen you will be able to track the progress of systems being initialized. If you experience any issues during this process please let us know so we look for any issues in the specified system.

Gameplay related issues will be addressed in a future patch.

Thanks again for all of your feedback.

We Were Here Too - Patch V.21022018

Hi everyone!

I've got some new patch notes for you here, this also includes the issues we have fixed in the hotfix from last week.

Patch notes V.21022018– February 21th 2018



[General]

  • We have changed some of our start up parameters to avoid resolution issues.
  • Added the possibilty to rebind the movement keys (keyboard only).
  • Updated some more names in the credits.
  • Fixed save game related crashes.


[Gamepad]

  • Fixed some issues while navigating the menus with a gamepad.
  • The pawn on the battleboard no longer loses focus after completing a stage.
  • Gamepad rebinding should now work as intended. (Revert to default will show the buttons again).


[Ending]

  • Dying and respawning with all secret levers pulled will now work correctly.


[Save Game]

  • Moved the Config.cfg to a public folder to avoid permission issues.


The file can now be found in the following location.
Windows: %userprofile%\AppData\LocalLow\Total Mayhem Games\We Were Here Too\Config
OSX: ~/Library/Application Support/Total Mayhem Games/We Were Here Too/Config
Linux: $XDG_CONFIG_HOME/unity3d/Total Mayhem Games/We Were Here Too/Config
Expect the old folder/file to be removed in a future update.

Video Issue
We've been trying to reproduce the issue on our systems without luck, however we have made some changes to the code based on the videos and reports we have collected on the forums. Please let us know if the issue has been resolved.

If you are still experiencing any issues i encourage you to join the discussions here on steam!

Thanks again for all of your feedback.

We Were Here Too - Patch V.09022018

Hi everyone!

Let me start off with thanking you guys for hunting down and reporting some issues you may have encountered! Let's take a look at what today's patch has in store for our explorers.

Patch notes V.09022018 – February 9th 2018



[The Stairwell]

  • Fixed an issue with occlusion culling when standing in certain spots
  • Rebalanced the amount of time remaining on a wrong solution


[The Arena]

  • Rebalanced the time available between some of the objectives


[The Elevator]

  • Fixed an issue with the rotating wheel when a controller was plugged in


[General]

  • Fixed alot of minor things that would make this list too big!
  • Players can now select a region to connect with.
    Please look for the dropdown menu in the top-right when searching or creating a new game and select the region with the best ping for you
  • Increased the spacing between the lobbies when searching for a game
  • Restarting from a checkpoint after a game over should now synchronize properly between players
  • Resolved an issue with voice chat on the game over screen
  • Improved voice chat
    We managed to crack some bugs and issues, thanks for reporting them!
  • Improved readability of the text on some of the books found around the game
  • Added some missing names to the credits
    Sorry!


We'll keep on improving our user experience with patches. Thanks again for all of your feedback and we hope you enjoy your time cooperating!

We Were Here Too out now!


We made it! It’s release day for We Were Here Too, and we’re celebrating with a special 15% discount for everyone who buys the game during launch week. First person cooperative puzzles await you and a partner as you find yourselves trapped and split up inside an ancient medieval castle in the wastes of Antarctica.
Check out our release trailer: https://youtu.be/M4if6X__JZc
You don’t need to have played the free pilot episode We Were Here to enjoy We Were Here Too. Both games are set in the same world and both contain clues as to the dark history of Castle Rock.

So what are you waiting for? Either call in a friend, or you can find a partner online in-game. The secrets of Castle Rock await!

Get We Were Here Too on Steam: http://store.steampowered.com/app/677160/We_Were_Here_Too/

More information can be found in our FAQ

Thank you beta testers!

We are only 2 days away from release, and we wanted to take a moment to say a big thank you to the beta testers who tried out the game and reported bugs and other issues. We hope you’re all looking forward to playing the full game, and to give you something a bit special we have created a unique in-game border around your profile picture and when hosting a room, plus we've listed all testers in the credits! We hope you like it!



As a small indie team there was no way we could catch every possible issue, so the assistance was very handy. On top of that, your general feedback about the gameplay, puzzles, and everything else gives us solid information to think about and act on.



So, thanks again!

One week until We Were Here Too!

Launch day (Friday February 2) is only a week away, so we’re into the final stretch of development. It's all about bug fixing and polishing right now so you all have the best possible experience on release.

Did you already see the Gameplay Trailer: https://www.youtube.com/watch?v=Mwq8c68BvOM
We're also busy spreading the word about We Were Here Too - if you'd like to help, and get a chance to win one of 10 pairs of Steam keys for yourself and a friend, consider joining our Nouncy campaign ! It's quick and easy, and will make a big difference to how many people hear about the game on social media :)

Get the latest updates on our Twitter, Facebook or Instagram. We’ve also set up a Steam event for launch day: http://steamcommunity.com/games/677160/events/1653252639176192110