Wee Tanks! cover
Wee Tanks! screenshot
Genre: Simulator, Tactical, Adventure, Indie, Arcade

Wee Tanks!

v0.8.13 update


Tankey town returns


Tankey town is open again! Go spend your hard earned marbles on some epic new stuff for in the map editor, or chill out with some of the brown tanks on the square. Soon more shops will be opened, for now tankey town is still under construction on becoming a full functioning town.

King tank reworked


We have reworked the king tank battle, the king tank now has multiple new attacks, and the arena also works a bit different, find it out yourself!

Steam achievements


Steam achievements are now linked with in-game achievements, if you sign in it will automatically sync the achievements. GO GET THEM ALL! (and earn some sweet marbles while doing so)

And a bunch of more changes...



Full changelog:
- P3 and P4 added to mission 68
- Fan Tank added
- King tank battle reworked
- Tankey town is open again, and you can buy stuff from the map editor shop
- Custom Tank added RD missiles (in tab 2)
- Custom Tank menu live preview of the tank, instead of the image, you can spin the tank!
- You can now set the difficulty for testing before starting
- Add bomber plane to survival mode, which starts appearing after wave 40
- Make tank dying sound moddable
- Sign-in status on the main menu is fixed so that it's actual
- Skins from in-game work again (they now override modded skins)
- Electro pads super glow fixed
- Enemy wall bounce shots are changed, instead of scanning like a lighthouse it now scans randomly, for more unique shots
- Tanks can now shoot in between looking angles
- Fixed shotgun custom tanks not counting bullets right
- Fixed So Close achievement not being achievable
- Garbage quality is now even more garbage
- Custom tank limit is 40
- Mission limit is now 100
- Map editor auto save added!
- Players can now shoot silver bullets in the map editor
- You can now overwrite an old account that is linked to your Steam ID with a newly made account
- There is a "set new password" button in the account menu for automated steam accounts
- Fixed pressing escape in the account menu brings you to the inventory
-Delete custom tank -> selection box still visible in UI
- Fixed In the Editor if the Master Volume is at 0%, Rocket Defenders can still be heard firing their missiles in the air. When the Red Sniper crosshair appears, a loud Ding can still be heard even if the sound is at 0% In-game.
-Show team colors disabled from the beginning
-Close keybind menu when pressing escape , if its open
- Fixed the missiles respawn visible on a invisible RD custom tank
-fan tank should blow enemy tanks as well
-Fix sliders not going well in custom tank (BPS and Minelaying speed and Head turn speed)
- Blue boi dying in testing map editor always is losing sound
- Map gets very laggy when filled with only fan tanks
- make black and cherry tank shoot a bit slower on grandpa
- Changed green and black tank shooting speed on grandpa mode
- Rockets flying sound now also muted with master volume down
- Fixed laser pointers of commando tank and players not showing up
- Peach tank now finds path to allies and stays close to them
- Added fan tank theme
- Fan tank bullets not flying through black tanks after firing them back
- Registering found secret missions -> correct unlocking TNT blocks
- Colored half slabs and tile
- Changed the way the map editor saves the campaign, should be more optimized and smaller map sizes (only works with new maps)
- Fog is improved, with less fog outside the playing field for better performance.
- Auto saves now works every 2 minutes in the map editor
- Fixed peach tank pathfinding to another peach tank
- Temporary invulnerability after being revived
- Nuke tank added (tankey town buyable)
- You can modify the lighthouse properties, like color and rotation speed.
- Changed the ambient occlusion on the map borders, to one long stretched shadow instead of multiple smaller ones under each block
- The paradise option available in pause menu
- Duplicating maps works again
- Duplication glitch fixed
- scrollbar on left side, map editor maps, instead of the right side
- fixed some issues with removing duplicating moving missions
- Fixed cam getting stuck in top down mode
- Fixed tanks going in floor
- Fixed tanks floating in map editor, they would fall a little when starting play test
- Driving in armour crate didn't give them plates
- I changed the way cheatcodes are stored, they are now stored online so you have to re-enter all your cheat codes.. sorry!
- The survival boss now shoots rockets instead of bullets
- Upgraded turret in survival has lower HP
- Upgraded turret cost more to repair
- Fixed some map editor bugs with stacking tanks and stuff
- Removed the weird tutorial paper from the first couple of missions (we need to work on new tutorials)
- Fixed controls going under the pause menu
- Electro tanks have a more randomized teleport
- Mines dont stack anymore
- Fixed mines pulling in
- Added daily rewards menu
- Player can not die once the king tank is dead
- Increased teleport speed of electro tanks on grandpa
- More survival bosses will spawn on later rounds
- Limit RD zombie tanks increased from 7 -> 8
- also now the game correctly registers shiny and super
- Smaller bug fixes

Wee Tanks Modding Support version

Hey Wee Tanks! people, new update coming for you with some very interesting new features.

You already read the title, the first baby steps of modding support are here!
If you are interested in modding or downloading mods, I suggest to join the Wee Tanks Discord.

Changelog v0.8.12
- Fixed first time booting wee tanks not saving data to the cloud correctly
- SMALL MODDING SUPPORT ADDED (!)
- More localization! Almost done!
- You can now control the main menu better with a controller, but this will probably still need more fixing and polishing
- Credits work again
- more menu UI improvements
- Colored blocks now act as a block, and lighthouses for example can be placed on top
- Update the difficulty menu setting to the actual setting
- Some more steam signing in and issues fixed
- Tank loading screen facing camera view now
- Players 3 and 4 no longer have weird 90 degrees off
- You dont teleport anymore to mission 41 when beginning playing
- Gore mode linked to unlockable instead main menu option
- Disable bomber king tank battle in toddler mode
- slabs are not solids, check mission 37, tanks going into them, fixed.
- More texture modding was added, and sounds
- Fixed tracks piling up survival mode (performance!)
- Character limit increased map editor inputs
- EK Boss is easier (Drives slower when shooting + EK bullet speed reduced a little bit + EK slower head rotation speed)
- Controller controlled tanks have laser sights for better aiming
- Fixed the bug that everything loads twice (improved loadings speeds?)
- King Tank battle easier, especially on toddler and kid mode (drops during final king tank battle are 100% armor crates)
- King Tank cant shoot rockets while ramming anymore
- Fixed bug where you are left with an empty mission after defeating king tank
- When placing tank in the map editor, it saves and auto applies the difficulty of the previous tank


New Wee Tanks official v0.8.11

Hey, everyone!

New official update is here, and oh boy many bugs have been fixed.


Tanks to you guys for reporting the bugs and helping me solve them. Together we are really improving Wee Tanks!

We are still working hard on keeping to improving the UI and making localization work 100% across all scenes in all languages.

Here is a list of all the changes compared to the previous version:
- Bomber plane added to king tank fight
- New pause menu UI added to all scenes (this needs 100% testing)
- Localization added, play the game in multiple languages now (I think 80% is now translated, help me make a list of texts that still need translation!)
- Enemy tank's accuracy is lowered if the target is invisible
- The menu use key no longer exits the game or interferes with logging in
- Movement is now snappier (no delay between moving and input)
- Slider fixed from bullets per second
- Custom tanks no longer shoot over players
- Can now enter cheat codes with E again
- Bug fixed where launching the game for the first time is resulting in no saving or instant getting to mission 41 (or other weird behavior)
- Colored blocks added (Patreon exclusive, for now)
- boss icon is bigger in checkpoints
- Angry tank achievement rage now unlocks properly
- Tanks in grandpa mode now keep their shoot speed and moving speed throughout the game.
- Max bullets in grandpa mode is now TIMES TWO, on ALL TANKS
- All achievements should now work! Go catch them all...
- Adult mission 5 has now more teal tanks
- Loading screen tank added you can spin around
- Smaller changes/fixes

HOTFIX - v0.8.9

I know the Wee Tanks launch has not been as smooth as I hoped, but I am working hard to fix all these crucial bugs. Thanks, guys for reporting all these important bugs! Let's squish them.

What is fixed in v0.8.9:

  • - Bullets don't become darts anymore and start floating weirdly
  • - The main menu becoming randomly invisible fixed
  • - Game does not crash anymore after mission 70 boss
  • - Also mission 70 boss battle performance increased (vertices from 7 million to 1 million)
  • - Player model is now smooth again


More updates to come, and keep finding those bugs for me. ːsteamthumbsupː

0.8.8 hotfix

Thank you all for playing Wee Tanks! and finding some important bugs! I made fixed some important bugs that you guys were reporting, if you have any more bugs, don't hesitate and contact me :)

Now for the 0.8.8 changelog:
- Survival menu in the main menu now works
- Clapperboard now disappears when done with animation
- Bullets now POP when shot into wall
- Allied tanks are recognized as allies, and not enemies, so the game progresses when enemies are dead
- King tank old song is back
- King tank, tanks die again
- Fixed some small menu texts and bugs
- The survival castle map is removed, for now, needs too much work
- Can enter cheat codes again in the unlockables menu
- In the map editor, USE KEY text is replaced with the actual use key binding
- Airdropped tanks die when stopping with testing in the map editor
- Peach tanks could very rarely shoot a rocket, this has now been fixed