Made D&D highlight box brighter for players in the tutorial cave area
Fixed a bug that caused the wrong messages to be displayed during crafting
Minor fixes and code optimizations
Werewolf Hunter X Summer Sale
Hey Everyone, Werewolf Hunter X is on sale for 75% off. I know what you're thinking "Wow a whole new content update AND it's 75% off? Have the devs gone mad???" and the answer is actually yes, we've gone completely mad! We love our new update, and want you to be a part of this game. And hurry, because this sale won't last forever, but the memories you make this summer playing Werewolf Hunter X will!
Content Update 3
Updates:
Full controller support
A brand new crafting system
Beginning cave area now contains a Recipe Creation Tutorial
New GUI and HUD system
New Dialogue system, completely redone from scratch
Lots of code optimization for better performance on all platforms
General performance increased
Player movement speed increased further
Character Design improvements
Bug Fixes:
Fixed a bug that broke the game when right trigger was pressed
Fixed a bug that stopped player movement from being restored when not in menus
Fixed some alerting text bugs
Lots of general bug fixes throughout the game
The takeaway for CU3 is the new Recipe Creation Tutorial. This should help clear up any issues or confusion that people had with this main game mechanic. Because of this new tutorial all previous character saves will no longer work. Please delete any old characters. **We debated for a time about this, but ultimately decided that because we're in EA we should focus more on additional content rather than backwards compatibility. If anyone has concerns please speak up and we will do our best to address them. More fun stuff in the coming weeks, so keep watching, and thanks!
Patch 8
Water is no longer outlined when moused over
Fixed a bug that crashes game when using the equipment menu
Made adjustments to player depth
Fixed issue where save option is blocked when highlighted
Moved item creation checkbox up a bit to help with visibility
Various improvements to code that were bugging us :)
Content Update 2
Updates: - General performance increased - Player movement speed increased - Players can now buy two plots of land from the Mayor - Inventory item quantity is now displayed centered over the bottom of the item - Player created items are now assigned item values for selling at the general goods store - Character Creation Updates
Character randomization button added
A randomized character will be generated for new characters and can be edited normally
Recipes are no longer globally shared between characters
Deleting a character card will now also delete all of that characters recipes
- Recipe Updates
If a player creates a recipe and doesn't save before exiting the game, that recipe is now also not saved
If a player deletes a recipe and then exits the game without saving that recipe will not be deleted
Included recipes can be deleted (but cannot be recovered once this is done)
- General monster AI behavior improvements
Bug Fixes: - Fixed a bug that stopped shop menu from opening after the first time - Fixed a bug that broke the drop-equip feature which allows the player to drop an item onto her/himself to equip it - Fixed a bug that caused an error while opening transaction menu INI files - Fixed a bug that caused chests to be empty upon new character creation - Fixed a bug that prevented player from mining resources below - Fixed a bug that prevented the player from attacking monsters below - Fixed a bug that stopped message boxes from closing - Fixed a bug that stopped zombies from changing back to normal when player is out of attack range
The biggest thing to take away from this update is the new save/load system. Because of this new system all previous character saves and recipes will no longer work. Please delete any old characters. We debated for a time about this, but ultimately decided that because we're in EA we should focus more on additional content rather than backwards compatibility. If anyone has concerns please speak up and we will do our best to address them. Thanks!
Patch 7
A few feature requests to help players get through the initial cave/tutorial area, and the usual bug fixes in this one.
Still working hard on Content Update 2, so please keep your eyes peeled for that to drop sometime next week.
- Fixed a bug that causes ingredients to be improperly placed while using the design mechanic
- Fixed a bug that prevented Duke's Ghost from changing direction with his "tail"
- Fixed a bug that prevented breakable object states from being loaded at startup
- Duke's Ghost now explains Design mechanic better
- Duke's Ghost will now follow player while inside the cave
- Duke's Ghost will now remind you to build a torch if you go into the darker part of the cave without one
- Escape button now presents the Exit Game menu when pressed with no other menus open
- Escape button is a little better at closing menus
- During Character Creation the Name field is now selected automatically
- Double clicking an item in your inventory will automatically equip it to your person if possible
- Double clicking an equipped item will un-equip it and place it back into your inventory
As always, thanks to everyone who helped out, and happy gaming!
Patch 6
Another day another patch... :)
Special thanks to vitowns for the feedback that led to a last minute assist in the current patch! And we haven't forgotten those who've been emailing us their experiences. Keep the feedback coming. It's appreciated!
Fixed a bug that caused mountain tiles to unload improperly
Fixed a bug that prevented enemies from moving on certain tiles
Player tile collision improvements
Mountain path improvements
Pressing Escape button will now close out any open menus or dialogues
Patch 5
Just pushed out another quick patch for your enjoyment. Happy hunting everyone!
Fixed a bug that broke the game when mountain chunks were loaded out of order
Fixed a bug that caused the game to crash if the player died from a snake bite
Fixed a bug that caused the game to crash every once in a while when the menu system was loaded improperly
Improved mountain cave path system
Added some sparse resources to mountain paths
Improved bashing action
Improved slashing action
Content Update 1
First content update!!!
We got a lot accomplished and we had fun doing it! A special thanks to everyone who sent in their experiences and opinions. We tried to address every comment and concern no matter how big or small. With this first content update we started a lot of new features, so keep an eye out for yours.
General Updates:
Better rain system
Tree collision improved
Compass added for tracking goals and quests
More even snow during winter
No longer Snows indoors
No longer rains indoors
Fall season added to game
Weapon damage has been reduced for balancing
Workbenches no longer break the game when browsing multiple recipe possibilities
A sample farm has been added with Melon, Pumpkin, Lettuce, and Tomatoes
Design Mechanic Updates:
Close button added (pressing escape will still allow you to exit)
Fix: can no longer zoom in or out while using the Design Mechanic
Improved maths for better FPS
Can change size of item and the position it equips to on the player
Enemy Updates:
Zombie health has been raised for balancing
Snake attack and general behavior tweaks
Loot drops must now pass a coin flip to be created
Snakes now spawn in desert chunks
NPC Updates:
Most NPC characters got a make over
NPC Trent added
Trent is the mayor of the our humble town
Despite everything we got done, there is still a lot more to come!
Team SeacreatureSandwich got some hardware upgrades including a new workstation, new GPU, server, and monitors. We're upgrading our tech, so we can better support the players (that's you!!!).
We hope everyone is enjoying the game so far and we look forward to many more content updates!