Werewolf Hunter X cover
Werewolf Hunter X screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Werewolf Hunter X

Patch 10


Hey Everyone, Just another quick patch to fix a few bugs. Hope you're all having a fun week!

  • Fixed a bug that allowed the player to use equipped items while in menus
  • Fixed a bug that stopped Recipes from being saved properly
  • General performance increases and back end optimization of code


Patch 9



  • Giant Bomb Wiki has been created but is still in development.
  • Fixed a bug that broke the game when pausing
  • Made D&D highlight box brighter for players in the tutorial cave area
  • Fixed a bug that caused the wrong messages to be displayed during crafting
  • Minor fixes and code optimizations

Werewolf Hunter X Summer Sale

Hey Everyone, Werewolf Hunter X is on sale for 75% off. I know what you're thinking "Wow a whole new content update AND it's 75% off? Have the devs gone mad???" and the answer is actually yes, we've gone completely mad! We love our new update, and want you to be a part of this game. And hurry, because this sale won't last forever, but the memories you make this summer playing Werewolf Hunter X will!

Content Update 3



Updates:

  • Full controller support
  • A brand new crafting system
  • Beginning cave area now contains a Recipe Creation Tutorial
  • New GUI and HUD system
  • New Dialogue system, completely redone from scratch
  • Lots of code optimization for better performance on all platforms
  • General performance increased
  • Player movement speed increased further
  • Character Design improvements


Bug Fixes:

  • Fixed a bug that broke the game when right trigger was pressed
  • Fixed a bug that stopped player movement from being restored when not in menus
  • Fixed some alerting text bugs
  • Lots of general bug fixes throughout the game


The takeaway for CU3 is the new Recipe Creation Tutorial. This should help clear up any issues or confusion that people had with this main game mechanic. Because of this new tutorial all previous character saves will no longer work. Please delete any old characters. **We debated for a time about this, but ultimately decided that because we're in EA we should focus more on additional content rather than backwards compatibility. If anyone has concerns please speak up and we will do our best to address them. More fun stuff in the coming weeks, so keep watching, and thanks!

Patch 8



  • Water is no longer outlined when moused over
  • Fixed a bug that crashes game when using the equipment menu
  • Made adjustments to player depth
  • Fixed issue where save option is blocked when highlighted
  • Moved item creation checkbox up a bit to help with visibility
  • Various improvements to code that were bugging us :)

Content Update 2



Updates:
- General performance increased
- Player movement speed increased
- Players can now buy two plots of land from the Mayor
- Inventory item quantity is now displayed centered over the bottom of the item
- Player created items are now assigned item values for selling at the general goods store
- Character Creation Updates

  • Character randomization button added
  • A randomized character will be generated for new characters and can be edited normally
  • Recipes are no longer globally shared between characters
  • Deleting a character card will now also delete all of that characters recipes

- Recipe Updates

  • If a player creates a recipe and doesn't save before exiting the game, that recipe is now also not saved
  • If a player deletes a recipe and then exits the game without saving that recipe will not be deleted
  • Included recipes can be deleted (but cannot be recovered once this is done)

- General monster AI behavior improvements

Bug Fixes:
- Fixed a bug that stopped shop menu from opening after the first time
- Fixed a bug that broke the drop-equip feature which allows the player to drop an item onto her/himself to equip it
- Fixed a bug that caused an error while opening transaction menu INI files
- Fixed a bug that caused chests to be empty upon new character creation
- Fixed a bug that prevented player from mining resources below
- Fixed a bug that prevented the player from attacking monsters below
- Fixed a bug that stopped message boxes from closing
- Fixed a bug that stopped zombies from changing back to normal when player is out of attack range

The biggest thing to take away from this update is the new save/load system. Because of this new system all previous character saves and recipes will no longer work. Please delete any old characters. We debated for a time about this, but ultimately decided that because we're in EA we should focus more on additional content rather than backwards compatibility. If anyone has concerns please speak up and we will do our best to address them. Thanks!

Patch 7



A few feature requests to help players get through the initial cave/tutorial area, and the usual bug fixes in this one.

Still working hard on Content Update 2, so please keep your eyes peeled for that to drop sometime next week.

- Fixed a bug that causes ingredients to be improperly placed while using the design mechanic
- Fixed a bug that prevented Duke's Ghost from changing direction with his "tail"
- Fixed a bug that prevented breakable object states from being loaded at startup

- Duke's Ghost now explains Design mechanic better
- Duke's Ghost will now follow player while inside the cave
- Duke's Ghost will now remind you to build a torch if you go into the darker part of the cave without one
- Escape button now presents the Exit Game menu when pressed with no other menus open
- Escape button is a little better at closing menus
- During Character Creation the Name field is now selected automatically
- Double clicking an item in your inventory will automatically equip it to your person if possible
- Double clicking an equipped item will un-equip it and place it back into your inventory

As always, thanks to everyone who helped out, and happy gaming!

Patch 6



Another day another patch... :)

Special thanks to vitowns for the feedback that led to a last minute assist in the current patch! And we haven't forgotten those who've been emailing us their experiences. Keep the feedback coming. It's appreciated!


  • Fixed a bug that caused mountain tiles to unload improperly
  • Fixed a bug that prevented enemies from moving on certain tiles
  • Player tile collision improvements
  • Mountain path improvements
  • Pressing Escape button will now close out any open menus or dialogues

Patch 5

Just pushed out another quick patch for your enjoyment. Happy hunting everyone!


  • Fixed a bug that broke the game when mountain chunks were loaded out of order
  • Fixed a bug that caused the game to crash if the player died from a snake bite
  • Fixed a bug that caused the game to crash every once in a while when the menu system was loaded improperly
  • Improved mountain cave path system
  • Added some sparse resources to mountain paths
  • Improved bashing action
  • Improved slashing action

Content Update 1

First content update!!!



We got a lot accomplished and we had fun doing it! A special thanks to everyone who sent in their experiences and opinions. We tried to address every comment and concern no matter how big or small. With this first content update we started a lot of new features, so keep an eye out for yours.

General Updates:

  • Better rain system
  • Tree collision improved
  • Compass added for tracking goals and quests
  • More even snow during winter
  • No longer Snows indoors
  • No longer rains indoors
  • Fall season added to game
  • Weapon damage has been reduced for balancing
  • Workbenches no longer break the game when browsing multiple recipe possibilities
  • A sample farm has been added with Melon, Pumpkin, Lettuce, and Tomatoes


Design Mechanic Updates:

  • Close button added (pressing escape will still allow you to exit)
  • Fix: can no longer zoom in or out while using the Design Mechanic
  • Improved maths for better FPS
  • Can change size of item and the position it equips to on the player


Enemy Updates:

  • Zombie health has been raised for balancing
  • Snake attack and general behavior tweaks
  • Loot drops must now pass a coin flip to be created
  • Snakes now spawn in desert chunks


NPC Updates:

  • Most NPC characters got a make over
  • NPC Trent added
  • Trent is the mayor of the our humble town



Despite everything we got done, there is still a lot more to come!

Team SeacreatureSandwich got some hardware upgrades including a new workstation, new GPU, server, and monitors. We're upgrading our tech, so we can better support the players (that's you!!!).

We hope everyone is enjoying the game so far and we look forward to many more content updates!