This update brings full Steam Deck compatibility to the Windows and Linux versions. The macOS version is already fully compatible, in that it correctly does not run on Steam Deck.
Elevens All the Way Down Patch (v1.11.11.11.11)
Many thanks to everyone who reported bugs and helped us track down the trickiest of these issues, we really appreciate it! Here's what's fixed:
Corrected a problem where the player character would move super fast on a high-end personal computer. AKA the PCPCPC (personal computer player character problem correction).
A few objects in dark areas of the game will no longer appear to be hovering very slightly off the ground (they were haunted before, now you're haunted instead, sorry).
A couple interactions with clowns might now make slightly more sense and/or be slightly more menacing and/or creepy.
You should no longer tell the Perfessor that you haven’t found anything in the Lost Dutch Oven Mine when you actually have. Ludonarrative dissonance averted!
The El Vibrato headband will now prevent you from going bonkers in the Lost Dutch Oven Mine Pit, as it was always meant to.
The El Vibrato Headband is now equippable if you are using a controller instead of a keyboard & mouse.
The giant rock monster fight is much more challenging now because we fixed a bug that was preventing it from punching you.
The scorched bandit should no longer be outfoxed when you attempt to hornswoggle them.
You should no longer talk to the Breadwood Mayor about a lumber deal if you’ve already built a bridge before meeting him.
The Ghostwood introductory text should now appear as you walk a little ways into the town instead of not-at-all.
Polished diorite will no longer allow you to exceed your daily spleen allotment.
When discussing Josie with the Perfessor, the conversation will now properly display character portraits.
Wasco's banjo music no longer mysteriously continues to play at his shack even after he's left the area. (Those ghosts are also haunting you now instead of Wasco's shack, double-sorry.)
If you ask Gary or Alice if they know how to play the piano, they will no longer appear to look like Florence when they answer.
A definition in the Gun Manor Library’s dictionary that was for a homophone of the actual word has been corrected.
Dirtwater bourbon should now properly provide bonus XP from the Gun Manor shotglass.
The end credits should now show the jam band scene even if you didn’t get the washboard player. (Fun fact: there’s actually different text for every combination of two or more band members!)
Lots of small typos that no one else would even notice have been fixed. You'll just have to trust me. (And the ghosts.)
Oh, also there is one known issue that we haven't dealt with yet, but will try to remedy that at some point down the line: A few scenes will look weird at the far edges on very wide monitors (2:1 aspect ratios and above).
Three Year Anniversary Patch (v1.11.11.11.1)
Holy cow it's been almost three years since we first released West of Loathing! To celebrate this we've fixed some obscure bugs, improved some interactive bits, and added a splash of new content here and there. It's a regular smorgasbord of patch notes!
If you leave the record playing in your bedroom on the farm, it is now just barely audible outside your house as well. The jam has been pumped.
Skipping the prologue will now give you the broken board and pair of silver cufflinks -- you'll need to complete an actual pass through Boring Springs with them in your inventory first, though.
Scaling monsters in the Boring Springs environs will no longer sometimes have missing stats. Contrapositively, missing monsters will have scaling stats.
Pedestrians and coaches in Dirtwater now have things to say.
"Poker" games now have twice as much flavor, but half the fat.
You can no longer arrest the House-in-the-Desert Gang unless you've been inside the Dirtwater Jail at least once.
You should no longer find any keys in Gustavson Gulch if you've already opened the door they would be needed for.
The goblins in the guard barracks will now properly drop a random goblin consumable when defeated. But know that narratively they were gobblin' it when you arrived to fight them.
If you get beaten up far from home and pass out, you will no longer get random encounters from that distant region if you immediately go to the map and start wandering after waking up.
Your pardner should now provide useful advice about dealing with the remains of the Gherkin Brothers.
Through the miracle of animation, the clown described as flipping his knife by the campfire is now actually depicted flipping his knife by the campfire.
The kid at the Circus should no longer continue sadly searching for his bottle cap once you've returned it to him.
The postcard-dickering arbitrage-for-infinite-Meat-but-very-slowly loophole has been closed. We apologize to anyone who is currently attempting to build up their fortune two Meat at a time.
The problems board in Breadwood should no longer complain about a bad lumber deal if you didn't use any of their lumber to build a bridge. (Aka the 99 problems, bridge ain't one bug fix.)
The guitar player at Fort Memoriam will no longer stop playing if you talk to him (but don't suggest he leave).
You should no longer be able to walk behind some buildings in Frisco. We swear there was nothing back there except tragic wealth disparity.
There's a new character to chat with at Clooncy's in Frisco.
Once you've dealt with Norton, there are now pedestrians wandering in Frisco, and they have a few things to say to you.
It should no longer be possible to accidentally break quest progression during pie-throwing or exploding cigar demonstrations.
The dictionary in Gun Manor should no longer just close if you try to look up the word "done." This bug was actually pretty funny, so we almost left it in.
Additional nonsense has been added to the Gun Manor dictionary that probably no one will ever see.
All variants of venomous bullet oil will now properly report the damage they do in the combat log instead of just "[state dmg]" -- bullets don't actually know what state you are in when you do damage, they aren't that smart.
The flow of many late-game conversations has been improved.
A bunch of combats now have custom fight backgrounds that more accurately represent their locale. No one ever complained about this, but now that we've brought it to your attention I fully expect to get reports about other places where things look weird.
A few combats that were unintentionally too easy are now tougher than they used to be.
A few audio cues that were not firing properly because of typos in the scripting are now working.
All known typos have been fixxed, except that one.
West of Loathing should now be certified such that it will work with MacOS Catalina. (Goodbye annoying notification on the Steam store page! You won't be missed.)
And finally, on the back end, we updated to Unity 2019.4. This sort of change is terrifying because it could introduce any number of unknown issues. We've tested it a bunch in-house, but please let us know if you find something screwy! (Once we've made sure it's stable we'll roll this patch out on the Switch, GOG, etc. as well.)
Thanks so much for playing our goofy game and telling other people about it so much over the years. Your word-of-mouth support makes a huge difference, and we really appreciate it. Y'all rock!
Taking out the Garbage Patch, Kids (v1.11.11.11)
Today's long-in-coming patch fixes a couple of rare and extremely difficult-to-track-down crash bugs on Windows 10. Many thanks to the folks who helped us out by sending in Unity logs and testing things on a beta branch!
With this release we'll be closing all the current beta branches — this build incorporates every bug fix we've made thus far, so no one should need to be on a specialty build at this point. (We'll open fresh branches to address new issues as they arise.)
There's at least one additional Windows crash bug still out in the wild — if you're experiencing it, please let us know! It's extremely elusive at the moment.
We did tweak a few minor things as well:
The Spirit Guide achievement should no longer be awarded in situations where you didn't actually deserve it
The Hedge Wizard no longer dies silently (into that good night)
The dictionary now allows you to type both upper and lower case letters, just in Case you need to make your CASE
Added some extra dialogue to account for the possibility of offering two somewhat similar characters each other’s quest items instead of their own
If you don't own all the available DLC, a sign will appear on the main menu (many folks still don't know that there is DLC)
Fixed 11 typos; Added 11 different typos in other places, just to keep you on your toes
Patch of Cookies (v1.11.11.1)
A quick little DLC patch today to address some issues that folks have brought to our attention. Thanks for all the bug reports and also all the kind words about the DLC in general, everyone! Y'all rock.
You now get the Spirit Guide achievement at a more appropriate moment -- also if you load a character that SHOULD have gotten that achievement but did not, it will be awarded right away (apologies for how poorly thought-out that was initially!)
An important object in Mrs. Gun's room is now much more self-evident
You should no longer be able to walk past Chet without talking to him once
Eating a deep-fried holster should no longer give you the effect from the gun-shaped cookie
You should no longer be able to walk up to a coaltergeist without getting warned about how that's a bad idea
A photo of L’ardest should no longer appear from out of nowhere in the larder window if you defeated him in combat
Added text to the #5 pool ball to indicate that you will start every combat on fire while holding it (which probably makes you look super intimidating, like "Dang, they're on fire and they don't even care!")
Fixed an errant instance of Alice speaking when your pardner is actually Susie
Flo should no longer report she learns the “Suck Ray” skill when in fact she learns “Beta Blast” (not really sure what the Suck Ray is, but it sounds cool)
Added some entries (mostly plurals of existing entries) to the dictionary
Some large bells now have a distinct visual effect when rung instead of just playing a sound
West of Loathing should no longer switch Mac users with a Retina display to a lower-than-expected-or-desirable-resolution on launch
And finally, you should only be marked as having found Macready’s grave if your character already knows it is important (from now on -- this is not retroactive, unfortunately) [Some people were encountering the grave before they knew anything about it, forgetting about it because it didn't seem remarkable, and then the game doesn't give you hints about where it is located, because you had been marked as having found it... Doh!]
Reckonin' at Gun Manor now available!
Our first DLC for West of Loathing, Reckonin' at Gun Manor, is now available for purchase right here on Steam!
Horses that were sometimes so slow as to be immobile have been returned to normal speed
Pardner skills now say what they're called when you have them selected in combat
In very low light conditions, white objects would be drawn in a very dark green color. This was a bug, and it is no longer true. Now those objects will appear gray. After today, it will be safe to assume that any objects which appear to be green when dimly lit are, in fact, green objects.
We had not found all the typos, it turns out; corrected a bunch more of them
Oh, nearly forgot -- our new DLC, Reckonin' at Gun Manor, is now available for purchase here on Steam
<3
Adding Just a Patch of Salt For Best Flavor (v1.11.1)
The game should run in Windows XP again, probably (we really mean it this time)
Best Font Mode should no longer prevent text from appearing
Letters should no longer double-up when you type text in the Linux version of the game. Our apologies for the extra work now required when naming your horse “Balloon”, “Cappuccino”, or “Tennessee Bookkeeper”
Fan Hammer's description in combat should now accurately predict how much damage it will do to an opponent
Corrected a typo that was maybe preventing Pete from complaining about his joints in one pretty specific circumstance
Lloyd will no longer incorrectly say that you have a room at the Jewel if you haven’t gotten one yet
The ghostly Foreman at the Jumbleneck Mine should now actually disappear if dispatched with the old pickaxe
It is now possible to get the Kurtzian Charm perk from Irene regardless of whether you already acquired mushroom pliers or not
Reduced the power of the Energized effect because it was too… energized
Laid groundwork for the ability to (finally) release some DLC.
Fixed lots of bugs in new features for the upcoming DLC!
Did we mention that we're really close to finishing the DLC?
Real talk for a second: We removed the noose from the tree outside Chuck’s house after someone pointed out the crappy connotations it has. We were oblivious, and we’re sorry.
Patch Me, I'm Dreaming (v1.11)
This patch is live for Windows, Mac, and Linux (which means that Linux now has controller support)
The game should run in Windows XP again, probably
Macs with Retina displays should now display the game at a reasonable size instead of in a tiny baby window
Changed the setting from "blend" to "liquefy" so the game should load faster and have a smoother texture if you try to drink it
Controller UI elements should now hide themselves if you start using the mouse or keyboard to play
The Character/Skill screen will use the original layout on PC when using keyboard or mouse instead of a controller
We the developers resolve that in order form a more perfect game, the list of screen sizes should no longer list the same resolution multiple times
Options screen tooltips are no longer mostly off-screen in non-16:9 resolution windows
Scrolling the map with WASD is back to being a peppy and enjoyable experience for all ages
Several places* that you could clip through the scenery and walk behind the world should no longer allow that (Clippy, you're drunk, go home)
If you’ve unlocked Ruthless as a perk (but not Honorable) you should now be able to select that perk when skipping the Prologue
The post office’s “infinite sauté knives” promotion has ended
Silver (and silver plated) weapons should now (finally) actually do extra damage versus demonic creatures
Grace should no longer exhort you to collect a goblet if you’ve already tossed it into a bottomless pit
The portion of the Necromancer quest line that involves the Ley Line diagram should now work more intuitively
The portion of the El Vibrato quest line that involves taking a keystone to the Lost Dutch Oven Mine has been clarified and is a bit more friendly
Fixed some bugs that we introduced while fixing other bugs
Corrected no typos... Could we have caught them all? Time to consult our typokedex!
Can't Believe It's Been a Year Patch (v1.10)
Out now for Windows and Mac, and coming very soon to Linux, it's version 1.10!
Major updates:
We've added controller support! The game should notice if you are trying to use a controller and update your UI as appropriate. We've tested a variety of Playstation and Xbox controllers on Windows and Mac — let us know if your Steel Battalion control rig isn't working and we'll see if we can support that too.
On the back-end we updated to a new version of Unity. We tested the game in-house, but this is a significant upgrade and there might be new bugs that we missed. Please report anything wonky that you find and we’ll look into it ASAP!
Captain updates:
West of Loathing takes up even less drive space than it used to, with the minor trade-off of slightly longer load times here and there
Night mode can be disabled with the launch option “--reset-nightmode”
Big Spleen is now correctly marked as a perk, so it doesn't have a useless [+] next to it on the skill screen
The XP costs for increasing Grit to levels 10 and 11 have been corrected, they were at odds with Gumption and Glamour before
Lieutenant updates:
Fixed typos, more than we cared to count (maybe... 42?)
The combat music has been rebalanced; combat balance has not been remusiced
Punching an opponent with your bare (or brass-covered) fists will now make a sound, which is also logically sound
You can now hear it (glug glug!) when your character consumes booze
You can no longer be doubly Ruthless, and it’s a little easier to be Honorable
Wimpy Fricker is now a good shot with his right hand and a terrible shot with his left
The Hostler will no longer offer to sell you a horse until you’ve learned the locations of his lost horses
The lockbox in Orehole Mine is now clearer about how it should be opened
Skeletons in the prologue can no longer be poisoned
Rattlesnakes will now actually bite you instead of just slithering (hopping?) up to you and immediately turning away again
The pyrobove in Susie’s basement will no longer make noises once it has been dispatched
Pete’s leveling up encounters will no longer sometimes prevent you from ever seeing other one-time encounters
Your pardner will no longer have a non-response when you are looking for barbed wire and you ask them about sidequests
The House-in-the-Desert Gang can now be Outfoxed or Intimidated out of their weapons
The Pickle Factory Activation Lever should no longer sometimes lock you out of acquiring the Wanted: Alive achievement
The Goblin Gulch jeweler encounter will now only happen once per character, and won’t sometimes prevent you from ever encountering the Goblin Gulch juggler
Gary will no longer join in a fight against a goblin who is trying to sell you driftwood sculptures
Numerous other small bug fixes that we failed to write down