When The Past Was Around Trading Card Now Available
Greetings, fellow lovebirds.
How have you been? We hope the best for all of you, being fine and great throughout the year.
We have a great announcement for all you lovebirds out there. Starting now, When the Past was Around trading cards are available on Steam! In which, you can gain up to three random trading cards whenever you accumulate your playtime on the game.
You can get When the Past was Around exclusive badges, profile backgrounds, and emoticons. It's definitely great news for our fellow lovebirds to express their love to others on Steam. ːheartrisː
Look at how the cute the emoticons are!
You are now viable to obtain and complete a set of six distinctive cards with different looks of Eda and Owl. The trading cards then be crafted as well so you can upgrade your When the Past was Around badges and display them on your Steam profile.
We hope you enjoy the simple yet elegant looks of our favorite Owl in badges.
Do you enjoy playing When the Past was Around? Then you will also love our newest game in development, A Space for the Unbound. It's also a game that is developed by us, Mojiken Studio, and our friends at Toge Productions.
The demo is currently available on Steam, feel free to check it out!
It’s been exactly a year after the initial release of When the Past was Around here on Steam. Eda and Owl have been extremely blessed by your presence all year round. The game is extremely well-received by all of you, who are enjoying the game where all of us can connect together with Eda and Owl.
Our humble journey started a year ago, so many hardships we have gone through together. With the help from our friends, community, and you, we finally could realize the game into reality. Until now, we have been receiving so much love from the players who've experienced the bittersweet story of Eda and Owl. Does their story touch your heart?
It's also been a good year for us, even in the midst of the pandemic, as Elwin and Rena also got married in August! Rena is the art director while Elwin is the game designer for the game. Congratulations to the lovebirds!
The love story between Eda and Owl is actually inspired by their story, did you know?
Team Owl also wants to deliver their deepest gratitude to all of our friends at Mojiken Studio, Toge Productions, and Chorus Worldwide! It is a great experience for all of us to work and meet with so many talented people. Owl and Eda really bring us together for this wholesome occasion.
Once again, we want to say our heartfelt thanks to the players (which is you!) for being part of this fantastic journey of Eda and Owl. We hope to see you again soon!
Stay safe and healthy, friends!
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Tales From the Far East Bundle - Meet the Devs!
Interviewees -
Lantern Studio: LUNA The Shadow Dust George Eastmead - Community Manager
Mojiken Studio: When The Past Was Around Brigitta Rena - Art Director
What is your game about, and what does the player do in the game?
LUNA The Shadow Dust LUNA The Shadow Dust is a hand-drawn point and click puzzle adventure game. Players control both characters to journey through a magical tower in search of the mysteries of old. Gameplay is joined together with a series of hand-animated wordless soundtracks in an emotional story with an original orchestral soundtrack.
When The Past Was Around When the Past was Around tells the story of Eda, a girl who lost her way in the journey to achieve her dreams. Until she met The Owl. From this game, we could see how Eda found love and spark in her dream with Owl’s help, but after a brief time, Eda realized that Owl will not be there with her for long. It’s a bittersweet story about love, moving on, and letting go. The game is a simple point-and-click puzzle game with beautiful hand-drawn art and classic music. A short silent narrative experience that can be finished in less than 2 hours.
What inspired the development of your game?
LUNA The Shadow Dust Classic adventure games such as The Neverhood and Machinarium inspired the gameplay of LUNA The Shadow Dust. Thematically, the magical worlds of Ursula LeGuin novels and rich animation style of Studio Ghibli all played a huge part in the formation of the game.
When The Past Was Around When the Past was Around is a work of fiction. At first, I’m not sure what kind of story happened between Eda and Owl. All I know is I want to make a bitter-sweet story. So, we discussed it with everyone's life experience in the studio, and the result is what you can see in the game! Even though it is a work of fiction, somehow we put little details like Eda & Owl's favorite drinks, date spots, etc. from our own romance experience. What we’ve done with our partner, and how it feels to lose someone so dear to you. Other than that, I take inspiration from many things I like, from games like Florence and Rusty Lake, from illustrator works like Puuung, Maori Sakai, and Yuko Higuchi, and from comic books like The Ancient Magus Bride and The Girl From The Other Side.
The Tales from the East bundle celebrates Asian game development. How did your team form?
LUNA The Shadow Dust Lantern Studio is a four-person all-Chinese game dev team, with two of the group based in London and Toronto, respectively. Beidi Guo, the art director behind the game; met Fox, the project manager, back in high school and together formed the rest of the team bringing in Wang Qian, the composer and Wang Guan, the programmer who was previously working with Ubisoft at the time.
When The Past Was Around It started in 2013 when a group of college friends from Indonesia decided to make their own game development studio. All of us majored in visual design so we had zero experience with game development, especially programming. So, we made our own internal game jam named Mojiken Camp to learn anything we needed to know from programming to marketing. This Mojiken Camp soon became something that we routinely do every two years. Fast forward into 2019, we invited our audience to decide our next Mojiken Camp theme. The selected theme was “Future Memories”, and we formed small teams of 3-5 people to make small demos from this theme, one of the demos was “When the Past was Around”.
What themes or tropes from Asian culture are present in the game?
LUNA The Shadow Dust The inspirations from Studio Ghibli animation are clearly apparent to most players of LUNA The Shadow Dust. Where many Asian productions present a balance between light and dark as a conflict between good and evil, LUNA looks to show this eternal struggle as a necessary conflict that helps form the intricacies of the world.
When The Past Was Around We try our best to capture the modern culture and everyday life atmosphere in Indonesia nowadays. We made it kind of subtle, so players from wherever they live can still grasp the concept and relate to the story. For some examples, we show the concept of a Kost, a long-term rented room that is usually found in Indonesia. We also showed some props and furniture that are familiar to Indonesian people like the shape of our post box, classic naco window, enamel mug, in both Eda and Owl fashion (my favorite was Eda’s white kebaya), and many other little details. This was inspired by how I love Japanese culture from furniture, tableware, to fashion. The aesthetic is in the little details so I want to show these details but in the Indonesian version.
What is unique about your game that differentiates it from similar other titles?
LUNA The Shadow Dust Unlike many point and click games, LUNA avoids an inventory system and never forces you to backtrack from your location to solve a puzzle. The wordless narrative pushes the story forward and makes the game accessible to all cultures and languages.
When The Past Was Around While there’s nothing unique in terms of theme and mechanics, When the Past was Around is something very precious and personal to us. The story of When the Past was Around was inspired by our story; Brigitta Rena the art director and Elwin the technical artist. Of course, with a tweak here and there. I think that this personal touch is what makes the game special and has a value of its own. We also try our best to make this game without any dialogue. So the story is told with character gestures, environmental storytelling, and music. I hope that with this, people can interpret the story of When the Past was Around freely depending on their experience in relationship and life.
Nominate When the Past was Around for The Steam Awards!
Hello, everyone! How are you? :)
Quick updates from When the Past was Around. We received over 600 reviews on Steam! Thank you so so sooooooo much! We also got over 1K followers now on our Twitter. So many things to celebrate!
We're reaching the end of 2020 (Is it just me or the time flies real fast this year?) and it's time for The Steam Awards! And we're delighted to be able to have our game to hopefully be nominated this year.
We thought really hard on which category we want you to nominate us for. We were thinking whether we should go with Outstanding Visual Style or perhaps Sit Back & Relax? But we understand that a puzzle or two in our game is not... relaxing? Haha. So we decided to go with Best Soundtrack category.
But again, if you think our game deserve to be nominated for different award and you have different game in mind that fits the Best Soundtrack category better, that is totally fine, too! :D But if you haven't decided, then please nominate When the Past was Around for the Best Soundtrack Award ;)
You can get the soundtrack here on Steam on listen to them on YouTube, Spotify, Apple Music, etc.
Oh! One last thing. When the Past was Around is 20% off during Autumn Sale!
Ok, that's all. And as usual, please stay safe and stay healthy! *sending virtual hugs to everyone*
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Follow us on Twitter! http://twitter.com/WPWAgame
Join the community! http://discord.gg/toge
When the Past was Around Wallpaper Set is Here!
We did it!
We hit our milestone of getting 500 reviews on Steam! Thank you so so much for all the feedback and all the supportive message you all have sent to us on Steam, Twitter, and Discord. We read all your messages and reviews. We want to thank you for the critiques and suggestions as well. We learned a lot from developing She and the Light Bearer and now we learned even more from developing When the Past was Around ^ ^
Reading your review is a way for Rena to relax as well.
Anyway, to celebrate our hitting our milestone, we want to share this wallpaper set prepared by Rena with love.
Apparently, we couldn't share the link here. You can download the wallpaper set from our Twitter!
If you want to request a different format or resolution, let us know in the comment or hit us up on our social media or Discord. We prepared two different designs.
We hope you love the wallpapers and share how it looks on your PC, laptop, or gadget on social media and tag us!
Have a wonderful day!
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Follow us on Twitter! http://twitter.com/WPWAgame
Join the community! http://discord.gg/toge
When the Past was Around Desktop and Phone Wallpaper
Hello again!
How are you all? And how was your experience playing When the Past was Around? We want to thank you all for the feedback and for the bug report, they are really helpful! We really enjoyed the time developing this game and we're excited to make more heartwarming games!
In case you're curious what the team is doing right now, we're currently moving to A Space for the Unbound and we can finally focus on working on the game.
Anyway, the reason we made this post is because we have prepared something!
If you enjoy your time with Eda and Owl in When the Past was Around, spend a minute or two and leave us a review on Steam! We read them all <3 Please do leave us a feedback or anything we can improve on our next game probably we'd love to hear it.
As a token of gratitude for all the reviews we receive, we have prepared this set of desktop and phone wallpaper especially for you and will share it on our next announcement post!
Once the milestone has been reached, we will share the wallpaper above which you can use for you PC, laptop, iPad, or smartphone!
Look forward to our next announcement! We'll have the wallpaper ready by then. Yay yayyy~ OvO)/
Stay safe and stay healthy!
Minor Update - v1.0.2
Hello everyone!
Thank you for playing When the Past Was Around! We have received and acknowledged various issue regarding the game getting stuck in cutscenes. Our team have identified the bugs and we have pushed a new update (v1.0.2) with the fix.
We suspect that the cause of this issue is spamming mouseclicks during the cutscene process. If you encountered this issue, restarting the game and slowing down the clicks during cutscenes might fix it.
Also, if you still encounter the bug, it would be great if you can send your Player.log file to info@togeproductions.com for us to check.
You can also reach out to us on Steam Discussions, Discord (discord.gg/toge), or our Social Media (twitter.com/WPWAgame)
Team Owl
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Join out community! http://discord.gg/toge
OUT NOW! A Whimsical Journey of Love and Loss
IT’S HERE!
After more than a year of hardwork, good days and bad days, it’s finally here! When the Past was Around is out now on Steam and you can now enjoy the bittersweet story of Eda and Owl. Gather clues, solve puzzles, and find out the mystery of the past.
Watch the launch trailer here: https://youtu.be/ZnpO8z0yMCQ
Once again, we want to thank you for all your support throughout the development of this game, for all the love that you have shown… Thank you. To our friends, family, to the awesome beta testers, to our beloved community and supporters, thank you so so so much!
We also want to thank our wonderful friends who’ve helped us in translating When the Past was Around that now even more people can enjoy the game in their languages!
Théo Kuperholc
Eileen Geissler
Luca Cassinelli
Aehyang Shin
Dayeon Moon
Suhyoun Han
Daria Gilwa
António Barreiro
Vinicius 'Davina' Ferreira
IsamiRivers
Samuel
Ippatsu!!
Ruth Domínguez
Abrek Atakan Koç
Deniz Nur Yaslandı
Solomon
Silvia
Yuhoha
William
Priscila França
Good news! we’re giving 10% launch discount specially for you! If you love the game, please leave a review and feedback. We’d love to hear from you!
We had such wonderful time developing this game and we’re more than happy now that the game is finally released. We hope you enjoy the game as much as we enjoy making it <3
Sending love to you all and stay safe!
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Follow us on Twitter! http://twitter.com/WPWAgame
Join the community! http://discord.gg/toge
When the Past was Around - Coming on Sep 22, 2020!
Frem the creators of A Raven Monologue and Coffee Talk.
We are very delighted to announce that our project, When the Past was Around by Mojiken Studio and Toge Productions will be available on Steam on September 22, 2020.
When the Past was Around is an adventure puzzle-escape game about love, loss, moving on, and letting go. Experience the ups and downs with Eda and Owl.
Watch the announcement trailer here:
https://youtu.be/0Ayvr0pILnU
If you've played our previously released game, A Raven Monologue and She and the Light Bearer, you will enjoy this game as well.
Wish us luck for the release!
Have a great day/evening!
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Follow us on Twitter!
http://twitter.com/togeproductions
Join our community!
http://discord.gg/toge
When the Past was Around is Coming to Steam on September 22, 2020.
YEEESSS!!!
We're so delighted that we can finally announce the release date of When the Past was Around! Mark the date! The game will be available on Steam for PC and Mac on September 22, 2020.
Watch the Steam Release Date Announcement Trailer here!
https://youtu.be/0Ayvr0pILnU
Help us share this wonderful news to friends, family, anyone who will enjoy playing When the Past was Around! :D
And again, we can never thank you enough for all the support you've given. Thank you thank you thank youuuu! We'll see you again in around 2 weeks with the game on the store ;)