We are truly happy and truly honored to receive this award. It was past 11 pm when the live stream happened and we were so surprised when we heard the announcement. We want to thank Indie Arena Booth Online organizers and the judges and giving this honorable award to us.
All of us at Mojiken Studio and Toge Productions are very happy and grateful that When the Past was Around won Best Game Award in Indie Arena Booth Online 2020 at Gamescom.
We want to give shout-out to the games who were also nominated for Best Game Award. They’re all great games and we love them! Do check out these games belove and share some love by following or adding the games to your wishlist if you like them
Before we end the announcement, here are a couple exciting news for you!
We just finished closed beta-test for the game. We want to thank our community especially Toge Productions’ Discord server community for the help!
That being said, the game will probably be ready soon! Of course, we still need time to improve and polish the game after the receiving feedback and reports from the beta-test.
And here’s a couple screenshots of When the Past was Around full game!
If you want to see more and to stay updated with the progress, follow us on Twitter or join the Discord community!
Follow on Twitter! http://twitter.com/WPWAgame
Join Discord Community! http://discord.gg/toge
Thank you and have a great day!
Devlog #03: Sneak Peek Video of the Full Game
Hello!
How are you? XD
Lately we’ve been joining lots of online events, so it’s pretty hectic for us these days. But we’re glad that we’ve been receiving lots of love, also from Steam Game Festival: Summer Edition last month. Thanks to everyone who came and watched the stream!
Before the Steam Game Festival, we also participated in Wholesome Direct where we showcased exclusive footage from the full game of When the Past was Around. We thought maybe we can share the video we submitted here, too!
Check out the full-game footage on the video below! https://youtu.be/ErAc0fK8DJU
And here’s the link to the full direct video. https://youtu.be/AwCNzOPR8Ck?t=1088
Soooo… After watching the video, are you excited? Tell us in the comment section!
Oh, right! We also have some news from When the Past was Around! The game will be published in Japan by awesome team from Chorus Worldwide and they will also help us with the release and distribution on Nintendo Switch eShop, PS4, and Xbox One! So, yes! We’re coming to consoles as well! Yay yaaayyyy!
Last but not least, we finally have our own Twitter account! So please follow us on Twitter! <3
TWITTER : http://twitter.com/WPWAgame
Cross-Promo Time!
And please also wishlist this upcoming game from our studio, A Space for the Unbound! A slice-of-life adventure game set in the late 90s rural Indonesia that tells a story about overcoming anxiety, depression, and the relationship between a boy and a girl with supernatural powers.
If you love When the Past was Around, you will probably love this game, too!
First and foremost, thank you for your support to this game. 🦉❤️
As we are joining the Steam Game Festival, we thought that it would be great to get connected with you more. Therefore, we will be holding a live session with Brigitta Rena, the art director, and Elwin Lysander, the technical director of When the Past was Around!
We will be waiting for your questions until June 17!
See you soon. ✨
When the Past was Around won Best Audio in IGA 2020!
Hello!
We're here delivering message from our talented music composer, Masdito Bachtiar, for his wonderful works were acknowledged by the Indie Game Awards 2020 and won Best Audio Award! Yay!
We're really glad for having Masdito in our team! He's been working with us on other project, too! Like, She and the Light Bearer also our other project, A Space for the Unbound. We are truly delighted to hear this news and we hope you will all enjoy the serene, calming soundtrack of When the Past was Around when the game is out later.
https://youtu.be/X0r61YmYP2o?t=552
Here's a word from Masdito!
- - - Thank you so much to Taipei Game Show 2020 for bestowing an award to me. I'm very honored, and "thank you" is not enough to express my gratitude to everyone. To Taipei Game Show, to all Mojiken Crew, to our publisher Toge Production, to all of my friends and family.
Masdito "ittou" Bachtiar
- - -
Let's show some love and support by liking his Facebook page! https://www.facebook.com/ittousoundworks
And here's the soundtrack of When the Past was Around composed by Masdito. Enjoy! :)
We are soooo happy to announce that we will be participating in #WholesomeDirect 2020! Yayy! Wholesome Direct will be LIVE on YouTube with 50+ other wholesome indie games, such as A Space for the Unbound, Garden Story, Ooblets, Snacko, and many more!
We'll be showing never seen before footage from the full game of When the Past was Around! A very special one for you all who've been supporting and patiently waiting for our game!
Come and watch Wholesome Direct live TONIGHT! May 26 at 1PM ET.
Set a reminder and watch it later here: https://youtu.be/AwCNzOPR8Ck
Kindly follow Wholesome Games on Twitter if you want to check more wholesome games recommendations! twitter.com/_wholesomegames
On this devlog, we will be sharing early concept sketches that you’ll see in the game and the one you will not see as well :p
Kota Tua
These are the early concept sketches for the city scene on When The Past Was Around. To bring out a melancholic atmosphere, we took some architectural references from Surabaya “Kota Tua” district. “Kota Tua” lliterally means old city. Also, we use lots of Indonesian-Dutch Colonial ornamental and architectural influences.
Plants
If you’ve been with us since A Raven Monologue and She and the Light Bearer, you’ll know that I love plants so much. I just can’t help but put as many plants as possible in every environment. Even the city got its own garden!
You'll find lots of plants and foliage later almost everywhere in the game, so be prepared for that XD
Scrap
Last but not least, here’s the sketch of unused puzzles and environments. This is an exclusive content because you won’t find this in the game hehe.
- - - - -
That’s all!
Please let me know if there’s anything you want me to share on the next devlog. I’d be happy to share them with all of you :) And if you want to see more sketches, please follow me on Twitter here: twitter.com/crystalnyam
This is probably our very first devlog. We want to share a bit on the progress of When the Past was Around.
April is Here!
Oh, in case you’re here from Twitter, Happy April Fool’s Day!
And thank you to our friends from Rusty Lake for letting us collaborate with their latest game, The White Door for this April Fool’s joke. Anyway, their game is very awesome! If you love point-and-click game, do check out their Steam page!
So far, we have mostly done with the level design for all the chapters of the game. Now we are on the polishing state. We’re trying to finish the art for all characters, adding some sequences, and working on other cosmetic stuff.
See the video below for a full preview of the cityscape art!
https://youtu.be/W2VJc1Jwfjs
Work became a little harder for us since the team is now working from home because of the COVID-19 issue and internet speed here sucks. But, no matter how much difficulty we’re having, we’re still doing well and we’re trying to stay healthy, both physically and mentally. And we know people out there, including you, are also having a difficult time due to this pandemic.
We hope you all are doing great wherever you are! Thank you for all of your support until now and I hope we could deliver Edda and Owl’s story with the best of our capability.
Thank you for those who came and visit Toge Productions booth to try When the Past was Around. Here are some pictures taken by our friends from Toge Productions who went to PAX East.
Thank you for leaving all the sweet messages on the sticky notes, too!
Toge Productions team will be sending the sticky notes to our studio in Surabaya. We'll be happy to read each of the messages you left for us.
Also, we want to thank our friends from Indie MEGABOOTH for giving us the chance to showcase When the Past was Around at PAX East 2020!
See you at another events/cons!
Eda and Owl Flies to PAX East 2020
Hello all,
How have you been these days?
We want to announce that we will come to Boston, Massachusetts, to attend PAX East 2020! We have the honor of showcasing the game in the Indie Megabooth area, so come and find us there.
Follow the adventure of Eda and the mysterious owl at booth #22034.
From Thursday – Sunday, February 27th – March 1st, 2020.
See you there!
A Space for the Unbound - FREE Prologue Chapter is Now Available!
It's finally here!
If you follow us on Twitter, maybe you've seen the screenshot and GIF we shared before. We are very excited to finally release the prologue of A Space for the Unbound by Mojiken Studio and Toge Productions!
Prologue chapter is now available and you can play it for free!
Set in a small town inspired by 90s era rural Indonesia, A Space for The Unbound presents an endearing story-driven experience with a vibrant environment waiting to be explored.