When Wardens Fall cover
When Wardens Fall screenshot
Genre: Role-playing (RPG), Adventure, Indie

When Wardens Fall

When Wardens Fall 2.0 - The Camp

Happy New Year everyone!

It has been a while since we have posted a blog and we thought it was about time that we revealed some secrets of what we’ve been up to. As the title implies, we have been hard at work on the largest update we have ever done. We’re calling this update When Wardens Fall 2.0. Over the next few months we are going to be releasing detailed blogs about each of the new features.

Without further ado let’s talk about The Camp. When you jump into When Wardens Fall 2.0 you will all be greeted with a brand new starting zone, The Camp. Here players will be able to equip their weapons, prepare for their adventures and select their quests before diving into the Portal, sending them deep into the familiar dark.

Why change the starting area? The Camp has been introduced to accommodate the new front end of When Wardens Fall. In the current patch players are able to jump into random dungeons where they can find and collect gear to help them through that dungeon run. However we want to add a brand new progression system into the game where players can upgrade not only themselves but also their homes. The current starting area couldn’t support these features and as such we started the massive project of creating The Camp. Now let’s break down all the swanky new features you can interact with in The Camp.



Tavern

Ever wanted to drink away your stresses without the fear of liver failure, well you’re in luck! Head over to our brand new tavern. Here players will be able to drink of course, but most importantly, you can switch between your other characters. This feature allows players to switch classes as desired. In addition, in the tavern you can meet with locked characters to see what they need you to do before they will become playable.

The Smithy

Once you have selected your character from the Tavern you might want to head over the Smithy and make sure your gear is up to the challenge. Here you can upgrade your weapons, buy new weapons or add runes. This feature allows you to personalize your character based on the gear and loadout you choose.

The Lab

For the more magically inclined, head to the lab and start mixing together all those deadly and powerful plants you have been finding throughout the dungeons. All potion crafting has been moved out of the dungeon and into The Lab. Players will need to prepare for the quest they are about to embark on by creating potions to drink, poisons to upgrade your weapons, and flasks to blow your enemies to smithereens.

The Training School

Now that you have your gear and your alchemy ready to go, it’s time to work on your skills. In the previous patches we introduced the Profession system which is now being reworked into the class system. Going to the training school will allow you to spend gold to upgrade and swap out skills to create your perfect character.

The Quest Board

Introduced with When Wardens Fall 2.0 is the inclusion of Dungeon Objectives and Quests. Go over to The Quest Board to look through your options and select your chosen quest. Once you have selected one it will load in the background. Run around the camp and get ready while we load up the dungeon for you. That’s right! No more disgusting loading screens; no interruptions to the flow of gameplay.

The Portal

Lastly once the quest is ready to go, the portal will open up, taking you deep into the mountain fortress, the underground prison that players have been fighting through currently.

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I hope you have enjoyed this quick discussion about the new suite of features coming to When Wardens Fall 2.0. Now enjoy some work-in-progress screen shots from The Camp. If you have any features you would like to see in When Wardens Fall 2.0, be sure to send us a comment on Steam or any of our social medias; it’s not too late to get your feedback in. Thank you for all your patience and support. We hope you are all as excited about this next chapter as we are.

When Wardens Fall Patch 1.2.1: Available Now



Happy New Years

I hope everyone has been enjoying patch 1.2 which we released right before going on our Christmas break.

But now it is 2019 and we are back at work making When Wardens Fall the game we all want it to be.

With this comes a few options that have been requested for some time so enjoy these new options and stay tuned because there are HUGE game changing patches coming in the next few months and you won't want to miss them

New Options

  • Smooth Locomotion

    • Now Featuring Smooth Locomotion controls with both Touch and Click. The option can be found on the Menu Board


  • Blood

    • Toggle Blood on and off on the Menu Board


  • Smooth Locomotion Vignette

    • Highly Requested, the black outline or Vignette that appears when using Smooth Locomotion can now be toggled on and off on the Menu Board

When Wardens Fall Patch 1.2: Available Now



Hunters!

When Wardens Fall patch 1.2 is available now! This release was all about adding variety and realism to each dungeon run. Varity because of the addition of 3 new monsters: The Chosen, The Warden, and The Sister. Realism because of the addition of dynamic grip, new blood and damage effects, and new physics reactions for hits.

New Mechanics

  • New Monsters

    • The Warden – The Wardens were once the most elite among the Wardens ranks, but now they act as no more than glorified body guards to the demon lords that they once imprisoned. A towering mass of armor and flesh, the Warden are capable of holding their ground against most opponents. You will often encounter a Warden standing between you and other enemies, slowing down your progression through the dungeon.
    • The Sister – The Sisters used to be a proud order of religious mages, but they were corrupted like the rest of the dungeon and are now a disturbing husk of their previous self. As casters, the Sister will attempt to find a place away from the player, from which they can cast their spells.
    • The Chosen – The Chosen are extremely powerful disciples of the demon lords and have been blessed with untold strength and skill. Each Chosen is capable of performing complex combos and chargers, similar to the Disciples but much more formidable.


  • Forgotten Changes

    • The Forgotten are the most basic, and most common, enemy found in the dungeon of When Wardens Fall. There has been increased randomization introduced to the Forgotten with respect to the type of weapons they are carrying and the armor they are wearing. For example, you can now encounter Forgotten with and without a shield. Now can have a shield or no shield.


  • Impact Changes

    • New Blood Effect: Spurting blood effects have been added
    • New Damage Effects: Overall more gore has been added; there is now visible damage on the NPC where they are hit
    • New Physics Reactions for Hits – more realistic reactions from NPC when they are hit


  • New Grip Code

    • Dynamic Grip is now available for all weapons, including two-handed weapons, in the dungeon. Dynamic Grip means that players can hold a weapon at any point along the handle. When you go to pick up a weapon, you will now see a transparent cube on the handle which you can slide along the handle to determine where you will grip the weapon.


  • New Rooms

    • There are now unique start rooms and end rooms for each level of the dungeon. A start room is the room into which you originally spawn at the start of each level. An end room is the room in which you will find the gold door which will take you to the next level. These new start rooms and end rooms are all safe rooms and therefore you will not encounter any enemies within these rooms.


  • Holstering System

    • While a partial holstering system did exist in previous versions of the game, it was not fully realized and had many outstanding issues.
    • Players will now find that their holster has 7 available spots in which they can holster their weapons or alchemy potions. There are 3 small spots on the player’s front, 2 medium spots on the player’s sides, and 2 large spots on the player’s back.
    • The 3 spots on the front (2 on the belt and 1 on the chest) are denoted by green cubes when your hand is close enough to interact with them. These are small spots and only hold knives, axes and alchemy potions. When a spot is highlighted in green, it is a single click of the grip button to holster or unholster an item.
    • The 2 spots on the front are located on either hip. These are medium spots and hold anything except two-handed weapons or shields. As it is more difficult to see the green cube, there is an added vibration cue to tell the player when they can interact with the spot. A long vibrate means you can holster an item (single click grip button) and a short vibrate means you can unholster an item (single click grip button).
    • There are 2 spots on the back located just over both shoulders. These are large spots and hold any item. These spots use the same vibration cues to tell players when they can holster and unholster.



Temporary Fixes

  • Personal Lighting Source

    • At the moment, a “headlamp” has been added to the player to increase visibility in your immediate surrounds. This helps players see the enemy that they are actively fighting. It is also useful if you drop your sword for example.
    • The long term goal is to switch out the “headlamp” for a lantern which the player can store on their holster. The player could then unholster the lantern and hold it up when they require additional illumination.
    • How dark would you like to see the dungeon? Do you prefer some level of ambient lightning or would prefer to solely rely on your headlamp/lantern which is more authentic to a deserted dungeon?



Bug Fixes

  • Fixed navigation generation issues
  • Removed shield from Fiend and Clot which was incorrectly blocking attacked
  • Introduced minimum enemy spawn count so that rooms are never empty
  • Fixed level up explosion which was killing enemies in other rooms
  • Updated physics assets on starting weapons


Balancing

  • Decreased Two-Handed Reduction from 50% to 30%
  • Adjusted spawn rates of all monsters to account for new monsters

Live Stream Update: What to expect in Patch 1.2

Missed this week's live stream? Check it out now over on YouTube to learn all about what to expect from Patch 1.2 (being released on Steam next week!)

https://www.youtube.com/watch?v=w5gUK4F68vo

Weekly Live Stream Update: Friday Dec 14 @ 2pm EST

Come join us on Twitch today at 2pm EST for our weekly live stream update.

This week we'll be discussing all the new features available in Patch 1.2, which will be available next week!

Patch 1.2 will include:

  • 3 New Monsters: The Chosen, The Warden & The Sister
  • Dynamic Grip which allows players to pick up a weapon at any point along the handle
  • Improved blood and damage effects on the enemies
  • Added physics reactions for hits
  • Players now have a personal light attached to them
  • New start rooms and end rooms for the dungeon tile set
  • AND (as always) copious bug fixes!

Weekly Live Stream Update: Gameplay Footage of Patch 1.1.2

Missed this week's live stream? Check it out now over on YouTube to see some gameplay footage of When Wardens Fall patch 1.1.2
https://www.youtube.com/watch?v=tV5oUCvCvLM
We're live on Twitch every Friday at 2pm EST with an update on the progress of When Wardens Fall!

Weekly Live Stream Update: FRI NOV 9TH @ 2PM EST

Join us today at 2pm EST for our weekly live stream update on Twitch. This week we're featuring gameplay footage from the latest patch of When Wardens Fall!

https://www.twitch.tv/whenwardensfall

When Wardens Fall Patch 1.1.2: Available Now



Hunter!

When Wardens Fall patch 1.1.2 is available now! This patch is a hotfix to finish addressing performance issues with the game. With this hotfix gameplay should be a much smoother experience for players.

Fixes

  • Fixed navigation mesh - sometimes not computing which results in a lack of monsters
  • Updated post-processing to better support lower end PCs
  • Removed unnecessary expensive graphic operations
  • Fixed candle smoke appearing as a flat grey plane

Weekly Live Stream Update: Discussing Patch 1.1.2 & 1.2

Be sure to watch this week's live stream where we discuss the optimization hotfix patches we have been working on this week. Patch 1.1.1 was released on Wednesday and Patch 1.1.2 is being released on Monday.

We also dive into what you can expect in Patch 1.2 coming in November.

https://www.youtube.com/watch?v=-6CFg5EGJh4

Weekly Live Stream Update: Friday Oct 26th @ 2pm EST

Come join us on Twitch today at 2pm EST for our weekly live stream update. This week we'll be talking all about our latest patches!

  • Patch 1.1 which was released on last Friday (Oct 19th)
  • Patch 1.1.1 which was a hotfix released on Wednesday (Oct 24th)
  • Patch 1.1.2 which is releasing on Monday (Oct 29th)
  • And Patch 1.2 which is coming in November


https://www.twitch.tv/whenwardensfall