White Noise 2 cover
White Noise 2 screenshot
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Genre: Strategy, Adventure, Indie

White Noise 2

Update #41 - Improved stats preview

On this week's update, we've improved the way stats are shown when choosing investigator, skin and flashlight so it's easier to read what is changed with each one.

Improvements:


  • Changed the way stat values are shown when choosing a flashlight (now it shows final values).
  • Changed Investigators' stat "Battery Management" name to "Flashlight".


Bugfixes:

  • Fixed a battery location in Usher Manor.

Update #40 - Improved join in progress and other fixes

This week's update brings a number of features requested by fans that should improve the overall experience while joining games. Enjoy!

Improvements:

  • For games in progress, the number of clues found so far is shown in the "Find Games" section
  • When waiting for a game in progress to end, the number of clues and alive investigators is shown on the top.
  • The Investigator tutorial video is shown the first time the game is run (can be skipped).


Gameplay changes:

  • Reduced grab distance while the creature is in the stunned animation, to reduce accidental grabs.


Bugfixes:

  • Fixed being able to slow/stun the creature while looking at the ground or the ceiling.
  • (Probably)Fixed the creature being able to grab two people in a single attempt.

White Noise 2 now 40% off!

White Noise 2 will be available with a 40% off during Steam Autumn sale!

http://store.steampowered.com/app/503350/White_Noise_2/

Don't forget you can also get the White Noise 2 Complete bundle to get all the DLCs with an additional 30% discount:

http://store.steampowered.com/bundle/3275/White_Noise_2_Complete/

Or, if you already have the game, you can complete your DLC collection at a very low price with the White Noise 2 DLC Collection bundle!

http://store.steampowered.com/bundle/2076/White_Noise_2_DLC_Collection/

Update #39 - Bugfix update

This update features some fixes that we feel are important enough to be released earlier than usual. Enjoy!

Gameplay changes:

  • Reduced frequency and effectiveness of Investigators' AutoBalance boost.
  • Slightly increased frequency of Creatures' AutoBalance boost.
  • Doubled sanity recovery speed while crazy.


Bugfixes:

  • Lilith: Charm wasn't active while placing totems.
  • Attempting to walk through the creature in the stunned animation will result in an automatic grab.
  • Fixed Lilith's Charm working the opposite of intended.
  • Fixed many pathing and creature teleport issues in some areas.

Update #38 - Bugfix update

Welcome back, predator and prey!

This week's update is a small one as well, apologies about that! Most of the new content was released for Halloween, so we don't have anything ready for the following weeks.

We also wanted to inform we've started work on a new level. It'll be still a while until it's complete, but it will be worth the wait!

Improvements:

  • Done some improvements under the hood that should reduce overall CPU usage by 2-5%


Bugfixes:

  • Fixed investigators "walking while going insane" (actually, they didn't went insane, but the local client thought otherwise).
  • Fixed being unable to pick items dropped by players.

Update #37 - Minor update

Welcome, fellow investigators!

This week's update brings a few quality of life improvements and balance changes to the table. Hope you enjoy them!

New features:

  • New option to kick & ban players from a game. A ban list will be saved locally and can be cleared from the game options.


Improvements:

  • Added an idol counter on the creature's screen.
  • Added new section with Additional Remarks to the How to play section.


Gameplay changes:

  • Reduced weight of Exploration on hearing radius of clues etc. (So lower exploration isn't as bad, and higher exploration isn't as good).
  • Flashbangs: Changed behavior: Now they just stun if the creature wasn't stunned yet (they still banish if it was).
  • Idols: On idols with accumulative effects, switched the hard cap of 10 placed idols for a soft cap (totems over that amount will still have an impact, but 75% lower).


Bugfixes:

  • Fixed some furniture locations in Usher Manor.

White Noise 2 now with a 35% discount!

Get the game during this Halloween Sale at a discounted price!

http://store.steampowered.com/app/503350/White_Noise_2/

Already have the game? You can complete your DLC collection by getting the White Noise 2 DLC Collection Bundle:

http://store.steampowered.com/bundle/2076/White_Noise_2_DLC_Collection/

Update #36 - Balancing changes

Today's update brings a number of balancing changes before the Halloween Sale. Enjoy!

Improvements:

  • Lilith: Renamed Beacon power to Cocoon.


Gameplay changes:

  • Lilith: Charm - Increased distance at which the effect begins from 15 to 18m. Increased distance at which Charm is most powerful from 5 to 8m.
  • Lilith: Reduced Glaucoma burst delay by 0.5 seconds
  • Lilith: Charm - The effect ignores crazy and grabbed investigators when picking the closest one.
  • Lilith: Terror - Fixed an issue that could cause the effect not to be applied to all investigators within range.
  • Lilith: Terror - While active, the Charm effect increases by 5m.
  • Lilith: Increased Perception by 1 point.
  • Olkoth: The Stalk perk now increases Perception by 20% as well.
  • Subject 23: Skill Usage increased by 1.
  • Shaira: Reduced Battery Management by 1.
  • Iker: Decreased Optimist effect from 20% to 10%
  • Maria: Increased Stubborn effect from 5% to 7%
  • Corey: Decreased Stealth by 1 point.


Bugfixes:

  • Fixed an issue where Lilith's teleport effect wouldn't show when using the Cocoon power

Update #35 - Melancholy Requiem



Would you dance with me under the blood moon? Lilith, Mistress of Pain has arrived to consume human souls for her own pleasure!

Drive the investigators insane with your mere presence and assault them endlessly while you whisper macabre poetry in their ears.

What a delight!



A new creature makes its appearance! Lilith is a DLC creature that can be obtained here, along with a new Idol:

http://store.steampowered.com/app/691441

This update also brings a few balance changes to monster Idols and flashlights:

New features:

  • New creature: Lilith, Mistress of Pain
  • New Idol: Gargoyle.


Gameplay changes:

  • Gemini: Reduced effect to 0.5% per totem, increased totem stack limit to 10.
  • Watcher: Decreased range by 1 point
  • Pustule: Decreased range by 1 point
  • Hellspawn: Decreased Nightmare effect by 20%
  • Fungus: Decreased Spores effect from 15% to 12%
  • Prisoner: Decreased Horror by 1 point
  • Coven: Decreased Withering effect by 10%
  • Rusalka - Venous: Now it decreases Light Resistance instead of Power.
  • Prof. Flashlight: Increased Battery in 1 point
  • Periscope Flashlight: Increased Stealth by 1 point
  • LED Spotlight: Increased Range by 1 point


Bugfixes

  • Eastmore College: Slightly moved a prism location that couldn't be walked around.

Update #34 - Macabre Dance



The dance of death starts tonight! Every investigator gains a new masked skin while we get ready for All Hallows' Eve.

Experience a ghost story in your own flesh!


During the following 2 weeks, Halloween masks will be available for all investigators! Trick or Treat?