On this week's update, we've improved the way stats are shown when choosing investigator, skin and flashlight so it's easier to read what is changed with each one.
Improvements:
Changed the way stat values are shown when choosing a flashlight (now it shows final values).
Changed Investigators' stat "Battery Management" name to "Flashlight".
Bugfixes:
Fixed a battery location in Usher Manor.
Update #40 - Improved join in progress and other fixes
This week's update brings a number of features requested by fans that should improve the overall experience while joining games. Enjoy!
Improvements:
For games in progress, the number of clues found so far is shown in the "Find Games" section
When waiting for a game in progress to end, the number of clues and alive investigators is shown on the top.
The Investigator tutorial video is shown the first time the game is run (can be skipped).
Gameplay changes:
Reduced grab distance while the creature is in the stunned animation, to reduce accidental grabs.
Bugfixes:
Fixed being able to slow/stun the creature while looking at the ground or the ceiling.
(Probably)Fixed the creature being able to grab two people in a single attempt.
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This update features some fixes that we feel are important enough to be released earlier than usual. Enjoy!
Gameplay changes:
Reduced frequency and effectiveness of Investigators' AutoBalance boost.
Slightly increased frequency of Creatures' AutoBalance boost.
Doubled sanity recovery speed while crazy.
Bugfixes:
Lilith: Charm wasn't active while placing totems.
Attempting to walk through the creature in the stunned animation will result in an automatic grab.
Fixed Lilith's Charm working the opposite of intended.
Fixed many pathing and creature teleport issues in some areas.
Update #38 - Bugfix update
Welcome back, predator and prey!
This week's update is a small one as well, apologies about that! Most of the new content was released for Halloween, so we don't have anything ready for the following weeks.
We also wanted to inform we've started work on a new level. It'll be still a while until it's complete, but it will be worth the wait!
Improvements:
Done some improvements under the hood that should reduce overall CPU usage by 2-5%
Bugfixes:
Fixed investigators "walking while going insane" (actually, they didn't went insane, but the local client thought otherwise).
Fixed being unable to pick items dropped by players.
Update #37 - Minor update
Welcome, fellow investigators!
This week's update brings a few quality of life improvements and balance changes to the table. Hope you enjoy them!
New features:
New option to kick & ban players from a game. A ban list will be saved locally and can be cleared from the game options.
Improvements:
Added an idol counter on the creature's screen.
Added new section with Additional Remarks to the How to play section.
Gameplay changes:
Reduced weight of Exploration on hearing radius of clues etc. (So lower exploration isn't as bad, and higher exploration isn't as good).
Flashbangs: Changed behavior: Now they just stun if the creature wasn't stunned yet (they still banish if it was).
Idols: On idols with accumulative effects, switched the hard cap of 10 placed idols for a soft cap (totems over that amount will still have an impact, but 75% lower).
Bugfixes:
Fixed some furniture locations in Usher Manor.
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