An unmentionable evil stalks the investigators from the darkest corners of the earth! Morgul, the unfathomable beast awakens!
Morgul can use idols as traps, raising them from afar or exploding them when investigators are near.
He is the absolute hunter. We are the perfect prey.
Also, stay tuned for next week, which will feature Halloween themed skins, and a small surprise!
New features:
Added new Creature: Morgul
Update #32 - Minor improvements
This week's update brings some minor improvements, the most important one being the ability to select the creature you'll face when playing coop or solo modes.
Next week, the new creature (named Morgul) will make its appearance, so stay tuned!
Improvements:
The host can now choose the monster/idol they'll face in Coop modes.
Players can now choose the monster/idol they'll face in Solo mode.
Gameplay changes:
We forgot to increase Anna's Endurance to match what we said in last patch's changelog. Done now.
Ghosts can now disable Rusalka's traps.
Bugfixes:
Fixed some item locations in Usher Mansion and Alvira Shelter.
White Noise 2 PS4 Release date announced - October 13th
White Noise 2, the highly praised assymmetric 4vs1 horror game, will be released on PS4 on October 13th.
Game trailer: https://www.youtube.com/watch?v=pDC7YWVDn4k
The game features true cooperative gameplay in a horror setting, where a group of investigators needs to find clues and solve a mystery while the creature lurks in the dark and hunts unaware investigators using its powers.
Cooperation is key, as a lone investigator is an easy prey for the creature, and it will be easier to explore the area if the group sticks together. Easier said than done though, since the dark environment and labyrinthine scenarios will put investigators' orientation senses to the test, and getting lost means death!
The creature will need to find the investigators, following their trails and setting traps to lure them in, while avoiding being spotted as its weakness to light makes it vulnerable once spotted.
The game features all improvements and new content that the Steam version, already available, has been getting over the past months, with 55 updates since its Early Access release.
Currently the game features 8 playable areas, over 15 investigators with different perks and playing style, and 4 creatures with different playstyles and powers. 2 pieces of DLC will also be available on release, featuring the Supporters Pack (A new flashlight plus a new Idol for the creature) and Astaroth, the Duke of Hell (a playable creature with new powers). Both will be priced at $1,99 each.
This week's update brings some minor balancing changes to investigators that were a bit underperforming compared to the rest.
We're still working on the new creature, it's close to being finished and should be ready before Halloween!
Here's a new teaser:
Improvements:
The Random icon will be shown together with the Team icon for People choosing a random character.
Gameplay changes:
Shaira: Increased Exploration by 1 point. Static effect changed from 90% to 85%.
Maria: Vitality increased by 1 point
Nikolai: Vitality increased by 1 point.
Kurt: Cautious effect changed from 10 to 5%
Chuck: Carefree effect changed from 20 to 15%
Anna: Increased Endurance by 1 point. Athlete effect on Tiredness slightly reduced.
Phil: Decreased Stealth by 1 point. Increased Bravery by 1 point.
Bugfixes:
Fixed some Arcane chest button locations in Gobekli Ruins
Update #30 - Minor fixes
This week's update features minor changes and bugfixes. We're still working hard on the new creature (should be available in a few weeks), here's another teaser!
Gameplay changes:
Autobalancing feature is disabled on Classic mode.
Rusalka: Unholy power perk is disabled on Classic mode.
Fixed monster spawn points in Varosha Campsite
Bugfixes:
Fixed invalid idol position in Gobekli Ruins
Fixed investigator preview not showing up in Solo mode.
Update #29 - Merciless Fate
We're bringing back the good old days with Classic Mode!
Revive the original White Noise experience and ramp up your teamwork skills if you plan to survive.
No compass. No special powers. No rest!
Classic mode brings back the simple gameplay of White Noise Online. The hunt will be more intense and the creature will have to increase its efforts in tracking down its prey. The following changes are applied:
Investigators: No compass, light sticks, batteries or consumible items.
Investigators: Increased flashlight battery.
Creature: No powers or compass. Teleport is still available.
Creature: Power stat has effect over Speed, Perception and Idols
Creature: Strength stat has effect over Light Resistance and Horror
Some traits are disabled
Only tapes, no special clues
No Artifact, the game ends when the 8th tape is found.
Investigators are devoured right away.
New features:
Classic mode, selectable when creating a Custom Game.
Improvements:
Improved visibility of DPad icons when using a controller.
Reduced a bit the wind sound volume on Gobekli Ruins.
Fixed some Shard spawns in Gobekli so the blue rivets can be seen.
Memorial texts are now localized.
Gameplay changes:
Gobekli Ruins: Reduced the number of dead ends.
Bugfixes:
Gobekli Ruins: Two sigils could spawn very close to each other
Fixed softlock when the host tries selects a team that is full in the Select Team screen.
Update #28 - Bugfixes and improvements
This week's update features a number of bugfixes and improvements. Our main focus is currently working on a new creature, but it will be a while before it's ready. Here's a teaser:
Improvements:
If a creature player leaves the game, and it's not the host, it will be replaced by a bot creature
Bugfixes:
Fixed game not working properly when someone leaves right when loading starts.
(Hopefully)Fixed not being able to select team and getting stuck in the "Waiting for players" screen under some circumstances.
Fixed item duplication issue.
Fixed some item locations at the Manor.
Update #27 - Buried Alive
Horrific rumors have surrounded the Usher Manor for decades: dark chants, chemical fumes and missing person stories that will give you sleepless nights.
Will you be able to wander these damned corridors until the truth bursts out?
This week's update comes earlier than expected, and brings a new playable area, the Usher Manor. It also features a number of improvements to investigators that were in the lower tiers, to help them a bit with surviving out there.
New features:
New area, the Usher Manor
Added 6 new achievements for winning in the College, the Ruins and the Manor.
Gameplay changes:
Nikolai: Survivor effect increased to 25%
Nikolai: Extra Bravery point
Shaira: Extra Exploration point
Maria: Increased Sleight of Hand effect to 30%
Kurt: Leader radius increased to 18m
Anne Marie: Extra Battery point
Rusalka: Decreased Unholy Power effect by 1% per totem.
Bugfixes:
Update #26 - Minor fixes
Today's update is mostly a preparation for next week's update, which will include a new playable area.
Bugfixes:
Fixed players name appearing twice when connecting / disconnecting
Fixed minor issues related to join in progress
Improvements:
Done some changes to the network code, which should have a minor improvement on overall performance and latency.
Update #25 - Hotfix
Today's patch fixes a few issues introduced on past Friday's update.
Bugfixes:
Fixed issue with Darcy's Lady of the Lake skin
Fixed Denali's perk slowing the investigator that used the item instead of Denali herself.
Fixed some tape locations behind walls in Alvira Bunker.