In this patch we have improved and fixed the following:
Misc:
Fixed a bug in which switching a craft recipe while working on a another will cause unintended item removal
Decreased the roll chance for bandit chiefs (the Berserkers roll has not been altered)
Increased the camp radius of bandits and bandit chiefs
Increased the item maximum stack sizes
New Item: Refreshing Pint! The dwarven merchant has a new companion for you! Always ready to serve refreshments, the Pint can be purchased from him for a few coins. Perfect for tanky builds that require a lot of energy.
Thank you for your feedback and patience!
Wigmund - Patch 1.4.5
We have improved and fixed the following:
Misc:
Decreased the dodge/roll chance for some enemies
Fixed a bug in which a teleport from the bear cavern would cause the game progress to freeze
Fixed a bug in which the game's FOV was resetting to the default on each load
Fixed a bug in which the equipment tooltip would not appear when using a controller
We present you a new Item: The Spyglass. After acquiring the magnifying glass, the spyglass can be used to see the resources not only on the minimap, but also on the world map. It can be crafted using the existing magnifying glass and a few more ingredients.
Thank you for your feedback and patience!
Wigmund - Patch 1.4.4
In this patch we have improved and fixed the following:
Misc:
Increased the size of flying enemies for better hit response
Decreased medicine level required to pick Licorice and Meadowsweet
Craft up to 5 recipes at a time
Improved tooltip item comparison
Fixed an input action queue issue
Action queue disable: We have found a certain issue related to the action queue, that is, if two actions like a roll and a stab are executed almost simultaneously, the roll is being executed and the stab will be automatically executed after the roll. A new option called 'Disabled Input Action Queue' was added, that disables the input action queue. If the queue is disabled an action executed during a roll will NOT be executed at the end of the roll.
Future plans: For this year we still have two patches planned. Make sure to stay tuned!
Thank you for your feedback and patience!
Wigmund - Patch 1.4.2 Portable Stash & Fixes
In this patch we have improved and fixed the following:
Misc:
Difficulty tweaks for a better experience
Water bug workaround for old Intel GPUs
We have also introduced a new item - here is the Infinite Stash! Set up a stash anywhere on the map where you might require a quick inventory reorganization. The stash can be obtained from certain chests and can be created with a Crafting level of 15.
Thank you for your feedback and patience!
Wigmund - Patch 1.4.1 Cloud & Fixes
In this patch we have improved and fixed the following:
Misc:
Cloud can be used for game saves now
The final boss will not jump into the lava any more
Some keys (like space) can be remapped for moving now
Fixed some naming mismatches
Thank you for your feedback and patience!
Wigmund - Patch 1.4.0 Next Project & New Game⁺
Hello!
Next Title
We would be very interested in hearing your opinion about a potential future title. Feel free to drop in to our twitter page and vote in the next project poll.
Other News
In other news, we announce our New Game Plus game mode. You will be able to save a character profile in-game and start a New Game Plus. The 'Impossible+' difficulty level has been tuned to serve the new mode, for those that would like a bit of a challenge. Now go and obliterate those pesky wolves!
NG+ Features:
If the 'Secret Door' quest is completed, the 'Platinum Box' is kept
If the 'Platinum Box' is owned a stash is added to Wigmund's house
The 'Platinum' is usable only after the objective to meet Raedan is reached
The Magnifying Glass is kept
The Visibility Tablet is kept
The Archaeology Shovel is kept
All quest items are destroyed
The tutorial is not displayed on NG+
Misc:
Increased the resource count (+ added extra spawn points)
Added an action bar lock in options (items are not removable, only replaceable)
Right-Click will be used to sell/store items when a merchant/stash is visible
Recipes/Blueprints can be sold now
Fixed a rare bug in which a fished casket would reward one less item
Fixed an issue in which workbenches were not focus-able on the controller
Fixed an issue when the elevator would not be accessible in the Haunted Basement after a Teleport
Thank you for your feedback and patience!
Wigmund - Patch 1.3.3
In this patch we have improved and fixed the following:
Resources:
Merchants restock reagents every 5 minutes
Resource spawn duration has been reduced to half
Ground Quartz and Crystal can be obtained through mining
Added crafting recipes for Vials/Crystal Vials
Increased the egg drop chance from Eagles/Hawks
Quality of Life:
Item stack splitting (Shift + Left Click)
Buy single item from merchant (Shift + Left Click)
The profession panel will show how many items of a type you can craft
Added a direction arrow for the captive dwarf quest
Dialogue options can be chosen with 1-6 on the keyboard (or Space for the first option)
Dialogues can be continued or ended with 'Space' on the keyboard
Abilities:
Equalized the animation duration for 1H simple sword attacks
Increased the chance of Knockback/Knockdown for Concussion Shot to 15%
Decreased the armor gained by the Shield Wall to 400
Fixes:
Fixed an issue in the fort dungeon when the elevators would be inaccessible
Fixed an issue when the shield would be removed from the action bar on quick swap
Fixed a crash caused by camera rotation
Fixed a bug when enemies would not damage Wigmund after receiving a knockback
Thank you for your feedback and patience!
Wigmund - Patch 1.3.2 Weapon Swap
In this patch we have improved and fixed the following:
Weapons can now be added to the action bar for quick swap
Infinite stock of picks/fishing rods at Clwyd merchant
Increased Energy regen per Stamina to 1% per point
Increased the talent chance to activate the Furor from 2% to 10%
Fixed a bug where spam-collecting rabbits/chickens would result in collecting many of them
Thank you for your feedback and patience!
Wigmund - Patch 1.3.1
In this patch we have improved and fixed the following:
Abilities:
Decreased the Stab damage addition from 25% to 15%
Increased the Stab energy requirement from 50 to 60
Increased the multi-target Slash damage decrease from -65% to -35%
Increased the multi-target Backwards Slash damage decrease from -65% to -15%
Decreased the multi-target Backwards Slash energy required from 40 to 30
Increased Base Energy regeneration
Increased Base Grace regeneration and decreased per-Faith grace regeneration
Decreased Grace gained per point of Faith to 3 (from 5)
Decreased Speed of Dodge/Roll when running out of energy by -30% (from -10%)
Increased Damage of Melee/Range abilities when running out of energy to -35% (from -40%)
Increased the Damage addition percent of the Power Arrow ability
Decreased the cooldown of the Power Arrow ability
Decreased the cooldown of the Cleave ability
NPC:
Enemies will regenerate health slower when fleeing
Enemy camp radius has been increased
Lonely Valley wolves are now weaker for a better beginning experience
Increase click area of chickens/crabs/rabbits
Magic projectiles should be less aggresive when homing towards the player
The merchant Dwarf will now buy items at a better price than other merchants
Misc:
Reduced the input qeueue duration, Wigmund will not attempt to execute actions without input
Fixed a bug in which Wigmund would stop fishing after one animation loop
Thank you for your feedback and patience!
Wigmund - Patch 1.3.0 Pets
Hello!
In this patch we have introduced two new pets to keep Wigmund good company: a Puppy and a Fire Bird. From time to time, the puppy will enhance Wigmund with a critical hit increase buff, while the Fire Bird will provide more Faith for caster builds.
SUMMARY:
Content:
Pets: dog, fire bird
A new difficulty level, "Impossible"
Misc:
Controller LB/RB (R1/L1) can be used for quick switching between stash/inventory/merchant
When acquiring an item a larger icon will be displayed near the character's portrait
A tutorial on how to enable Wigmund with DX12 has been added to our 'Guides' section
Bugs & Improvements:
Companions will attack correctly after they die/revive
Cyneric will roll and dodge less
Ancient armor pieces will be properly removed from the inventory when the quest is done
Choosing the correct Grail with full inventory will now work properly
Aggro through walls in the Evil Castle is not possible anymore