Wigmund cover
Wigmund screenshot
Genre: Role-playing (RPG), Adventure, Indie

Wigmund

Wigmund - Patch 1.2.5

In this patch we have improved and fixed the following:


Bugs:

  • Fixed a bug related to 'Golden Apple' quest not showing the next objective
  • Fixed an issue with companions blocking mouse swipes/clicks
  • Companions/friendlies will not block arrows any more
  • Added an unstuck spell in the ability list. Use with caution


Misc:

  • Decreased respec rune price to 15
  • Recipe Scrolls can be learned at any level, only creating the item will require the proper level
  • Added a 'K' key that auto-opens the abilities book
  • Camera pitch/tilt on zoom
  • Camera can be rotated with the mouse in-place
  • Added an experience bar
  • Improved Cyneric (+50 HP +50 Armor)
  • Improved Wigstan (+25 HP +4 Damage)


Notes:
* For the camera pitch/tilt we done the maximum that our game environment can take. Increasing the pitch more would create ugly visible artifacts. It is a top down, not a 3rd person game :)
* The 'Unstuck' spell should be used with care, and only in the case that the character is stuck in the level's geometry.

For further updates, stay tuned to our roadmap post in our forums. Our plan is to release more QoL updates in the near future, with a content patch in March.

Thank you for your feedback and patience!

Wigmund - Patch 1.2.4

In this patch we have improved and fixed the following:


Bugs:

  • Fixed a very rare bug in which Drof would not spawn
  • Fixed bug with Sword Dance being cast-able with a Bow
  • Fixed a bug in which a teleport could cause a game stuck
  • Fixed a misunderstanding in the "Bear Head" quest, Raedan will properly guide the player now


Game:

  • Added a timed autosave (in addition to the event based autosave)
  • Added two wine slots to the Dwarf
  • Merchants replenish food/potions every 5 minutes on a level load
  • Reduced high-level (mithril/silver/gold/valerian/myrrh) resource respawn time to ~20 minutes
  • Reduced medium-level resource respawn time to ~15 minutes
  • Reduced low-level resource respawn time to ~10 minutes
  • Enemy spells are easier to dodge
  • Improved the Power Arrow ability damage percent increase to 70/90/120% (Rank 1, 2, 3)
  • Decreased the Power Arrow animation duration by 20%
  • Increased the duration of War Blessing to 15 minutes


Misc:

  • Can store items in the player stash with double click
  • Added a bit more detailed information related to fishing spots in the profession book
  • Added an option to sort the inventory/stash on KBM setup (default i key)


Graphics:

  • Added a sharpen option
  • Added an extra Antialias mode (Temporal AA)


Note: For high-end PC's enabling TAA + 0.25 sharpen and supersampling will yield less 'sparkles'.

Thank you for your feedback and patience. For further updates, stay tuned to our roadmap post in our forums.

Wigmund - Patch 1.2.3

In this patch we have improved and fixed the following:

Abilities:

  • Cleave has a faster animation
  • Cleave improved damage to 50/70/90% on Rank 1, Rank 2, Rank 3
  • Cleave cooldown reduced to 40/35/30s on Rank 1, Rank 2, Rank 3
  • Sword Dance improved damage to 100/140% on Rank 1, Rank 2
  • Exorcism cooldown reduced to 25/15s on Rank 1, Rank 2
  • Exorcism damage increased to 130/170% on Rank 1, Rank 2
  • Justice Aura also reflects a small fixed amount of damage
  • Justice Aura will not work on ranged enemies any more


Misc:

  • Increased the stash size from 50 to 100 slots
  • Double click will sell an item to a merchant
  • Mining ores by clicking on them
  • Opening of proper profession on different workbenches
  • Corrected some grammar mistakes


Thank you for your feedback and patience. For further updates, stay tuned to our roadmap post in our forums.

Wigmund - Patch 1.2.2 Achievements

Hello!

Steam Achievements have finally made it into Wigmund! Whether aiming for a Dragon Slayer or a Loremaster they give you the opportunity to experience the game in a slightly different manner.

And, of course, various other minor fixes were also put into place.

Wigmund - Patch 1.2.0 Weather Events

Hello!

We announce the release of our weather system for Wigmund! It will add dynamic rain events with some occasional lightning strikes setting trees on fire randomly.



We've also improved and fixed the following:

  • Weather events
  • Workbenches now open the profession panel (alternative to using the 'P' key)
  • Fixed a minor bug in the Bloodwyrt Dragon main questline
  • Various minor issues


If you have suggestions or improvements you'd like to see in-game feel free to contact us anytime via our contact email or community hub.

Wigmund - Patch 1.1.2

In this patch we have improved and fixed the following:


  • Fixed quest tracking with the 'Lock Minimap' options
  • Possibility to delete in-game save/load items
  • Various minor fixes


Wigmund - Patch 1.1.1

In this patch we have improved and fixed the following:


  • Fixed a major crash
  • Fixed a bug with the Prisoner Dwarf quest
  • Buffed the damage done by the Cleave ability
  • Buffed the damage done by the Sword Dance ability
  • Buffed the damage done by the Exorcism ability
  • Buffed the damage done by the Power Arrow ability
  • Buffed the damage done by the Volley ability
  • Increased the chance to level up a profession
  • Removed previous kit requirements from weapon kits
  • Increased the healing done by some food
  • Increased the healing done by the small and medium health potions


Wigmund - Patch 1.1.0 Archery, Talents and Professions

Hello!

We gladly announce the release of our new patch 1.1.0. It includes crafting & professions, talents (or perks), new abilities and a new Archer build, featuring ranged combat!



Professions:
We have included three professions: Medicine, Crafting and Survival. With Medicine one will be able to craft potions for healing and elixirs that will increase stats for a longer duration. Collecting herbs will play a crucial role in this profession.

With Crafting one can create some auxiliary armor pieces, item upgrades and jewels for enhancing items and weapons. Collecting animal hides and mining will be very important in crafting.

And finally with Survival one will be able to fish, hunt and create different gastronomic experiences. And yes... with the proper dwarven fishing pole, one might even fish some treasure.


Talents:
We have added perks with four specializations: two handed sword ("Sword"), sword & shield ("Shield"), bow ("Ranger") and Exorcist for a melee-caster type of build. Vendors will provide re-specialization runes that will reset all points invested in any talents and attributes for a quick in-game re-specialization for players that would like to try out more than one build.

Archery:
The archery build has made it into Wigmund! It offers the opportunity to engage enemies form a safe(r) distance.




We have added two new equipment slots: belt and wrists. And for existing slots we've added some upgrades. Armor kits for helm, plate, legs and enchanted gems for armguards, wrists and belts.

With archery, of course bows also made their way into the game. Some with more emphasis on range, others on damage they will provide a new build opportunity for players less willing to engage in frontal combat.




Some new abilities to reflect the Talent/Perk system have been also added. They include (but are not limited to): a holy shield for Exorcists, a Dagger Storm for Rangers and a Shield Wall for Sword & Shield warriors.




A player stash is also available, along with the possibility to always teleport in the main map using the Platinum Box.

Improvements & fixes:

  • Sprint toggling
  • Minimap North locking
  • Monitor selection
  • User Interface Scale
  • Fixes (too many to count)
  • Old save file deletion, since the new content required it


We would like to emphasize that all the new content, while it can enhance your capability in combat, is entirely optional and the game can be played as it was before.

We invite you to enter Wigmund's world!

© 2022 The Scholastics / Wigmund. The Return of the Hidden Knights

Wigmund - Patch 1.0.2

In this patch we have improved and fixed the following:


  • Improved the game's stability
  • Increased the damage done by the Cleave ability
  • Increased the damage done by the Sword Dance ability
  • Fixed the colliders on the large Water elemental's attack
  • Added a necklace with constitution on the dwarf merchant Feorgear
  • Companions heal faster when eating
  • Increased the healing done by food
  • Fixed a case in which a companion was lost forever
  • Decreased the damage reduction (armor) on some very sturdy NPC's like the Mechanoknights


Wigmund - Patch 1.0.1

In this patch we have improved and fixed the following:


  • Fixed two major crashes
  • Balanced the Antiochus boss encounter
  • Merchants now replenish a larger stock every 5 minutes
  • The intro can now be canceled with a controller