We announce the release of our full game! The five Chapters of the story are now fully available. This is the final content update. There are over 20 hours of content.
The content includes twelve locations to visit:
The Hidden Valley
The Wolves Den
Frod Forest - The Open World part
Dracca's Caverns
The Old Iron Mine
The Fort's Dungeon
The Bear's Den
The Goblin's Caverns
Ashdown Castle's Dungeon
Ashdown Castle
The Evil Castle
Burning Heol
The open-world maps will feature a full day/night cycle! That is because some quests require night time. Ghost stories are better told in the dark...
Not all the maps are related to the main quest, and you will have the opportunity to also explore secondary dungeons and caverns:
And deep, terrifying dungeons:
You can solve 15 main quests and also 18 secondary quests:
There are a lot of equipment pieces, including (but not limited to) 9 armor sets, many swords, axes, hammers, shields, artifacts and everything else that a RPG should have:
Many enemies will also provide unique and tough challenges for your hero. They will include:
Trolls
Whelps
Ghosts
Specters
Wizards
Elementals
Imps
Beasts
Werewolves
Oh yes, and a few dragon encounters. We have warned you!
We thank you for your patience, and we invite you to enter Wigmund's world!
In this patch we have improved and fixed the following:
Fixed an issue with Arael that would not teleport to the player
Added missing quest directions (The Ghost)
Merchants restock food and potions now after some time
Fixed a wrong SW/SE orientation on the compass
Fixed some typos
Various minor fixes
Wigmund - Release Date Announcement
Hello!
This is a very important announcement!
This month, on the 28th, we will leave the Early Access phase. In other words, Wigmund's full version will become available after the latest improvements. Until then, any feedback/suggestion is welcome.
We also thank you all for the feedback that you have provided to us. Without this help we could have not reached this point.
Wigmund - Demo
Hello!
Based on the feedback that we have gathered, we have decided to offer you the opportunity to experience Wigmund's uniqueness. Therefore, we have released our Demo. It contains The Lonely Valley - that is a small open-world map - with all its dungeons.
Do not forget! If you buy Wigmund anytime during the Early Access phase, you will get Angel Arael as a healer for your team! He can be found inside Wigmund's house.
Wigmund - Version 0.9.1
Hello!
We announce the release of the last two chapters of the story.
The content adds two locations to visit:
The Evil Castle
Burning Heol
We've added a new armor (Templar Set) final weaponry, new artifacts and a few more:
We have improved and fixed the following:
Increased the enemy ranges - some monsters have a larger return area now
Increased the starting weight carry capacity - made everything less dependent on 'Constitution'
Increased the visibility of monster satchel drops
Increased the range of the dodge and roll
Increased the power of the 'Cleave' ability
Increased the cooldown of monsters kick
Increased the responsiveness of the roll
Increased the overall responsiveness of the character
Automatic target locking option
Field of view support for 32:9 screen ratios
Fixed a bug related to some required items not being dropped sometimes
Fixed a bug related to some tooltips that would not disappear when using the controller
As for the future, we plan to release the full game, somewhere in March.
Wigmund is on sale for a limited time! It is the last chance to acquire it before a significant price increase that will reflect the new content and the incoming full release.
And don't forget, if you acquire Wigmund anytime during the Early Access phase, you will get Angel Arael as a healer in your team! He can be found inside Wigmund's house.
Wigmund - Open World - Available Now!
Hello!
We announce the release of our open-world part of the game! Our first three Chapters of the story are now fully available. This is the final content update - and is really a substantial one! - before the release of Wigmund's final version. There are over 15 hours of content.
The content includes ten locations to visit:
The Hidden Valley
The Wolves Den
Frod Forest - The Open World part
Dracca's Caverns
The Old Iron Mine
The Fort's Dungeon
The Bear's Den
The Goblin's Caverns
Ashdown Castle's Dungeon
Ashdown Castle
The open-world maps will feature a full day/night cycle! That is because some quests require night time. Ghost stories are better told in the dark...
Not all the maps are related to the main quest, and you will have the opportunity to also explore secondary dungeons and caverns:
You can solve 12 main quests and also 18 secondary quests:
There is a lot of equipment pieces, including (but not limited to) 8 armor sets, many swords, axes, hammers, shields, artifacts and everything else that a RPG should have:
As a limited offer Angel Arael will join your team, if you will acquire the game in the Early Access phase! He can be found in Wigmund's home.
New enemies will also provide unique and tough challenges for your hero. They will include:
Trolls
Whelps
Ghosts
Specters
Wizards
Elementals
Imps
Beasts
Werewolves
Oh yes, and a dragon encounter. We have warned you!
We've also finished some other improvements that include:
Auto-Combat Mode - For those that do not wish to try out the swipe combat system
Camera Mask Size
Camera Lock Zoom
Camera Speed
Combat Health Bars
Combat Outlines
As for the future, we plan to release the full game, somewhere at the end of this quarter or at the beginning of Q2 of this year. It will include the full main story, extra secondary quests, more gear and the most difficult challenges that you will have to face.
We thank you for your patience, and we invite you to enter Wigmund's world!
We announce the finalization of most of the main quest-line. So why don't we release the new content? Because, we are now tackling the secondary quests that will fill the open-world of 'Wigmund'. We cannot consider a game being truly open-world without secondary quests in a wide variety of environments.
Speaking of the environments, we've finished the design of the open-world part, along with caverns that have a seamless transition:
The player will have the opportunity to explore many secondary dungeons and caverns:
Oh yes and we have a full day/night cycle along with atmospheric events like lightning strikes and rain. And that just because ghost stories are better told in the dark... That is, some quests require to be night in order to acquire or complete them:
And that's not everything! But you will have to see for yourself, if you dare venturing into the dark...
And many equipment pieces: swords, axes, hammers, shields and everything else that a RPG should have:
New enemies will also provide unique and tough challenges for your hero. They will include:
Trolls
Whelps
Ghosts
Spectres
Wizards
Elementals
Imps
Beasts
This is the final piece of news before launching the beta of the open-world. With most things in place, the ETA for the open-world content is going to be late Q3 or early Q4 this year. But, please, keep in mind, development is a bumpy road and we might encounter unexpected delays.