Wild Terra 2 - Roadmap 2024. Vote on development priorities
We decided to write about the plans in voting format so that you can influence the priority and help us understand the importance of certain innovations and better understand your expectations.
1. Improvements to the guild system and guild content (group and solo activities, ratings, scoring points with the ability to buy goods from guild NPCs, gaining experience and guild levels, bonuses and effects for members). 2. New territories (this could be an expansion of Iteria, or a new island or dungeon). 3. Group Dungeon - Boss Arena. (summoning difficult bosses to receive status rewards). 4. Tavern as a point of attraction, with social activities (perhaps from here you can quickly travel to key points, play a mini-game, or just chat/dance and get a minor temporary buff). 5. Team PvP arena (the principle of hunger games, participants are randomly distributed into two teams, with average levels of combat skills and search for equipment and weapons in the arena, and the winning players receive rating points and rewards). 6. Zone for PvP battles at any time. (special location through a guide, without the outlaw effect and without loss of equipment durability after death, you can find out which of you is cooler!). 7. New types of weapons and associated skills and abilities (two-handed and/or crossbows, etc.). 8. New combat abilities (in existing skills at high levels). 9. Friends/enemies list (for more convenient communication, invitations, access, etc.)
Update 358. Christmas decorations, crafting speed boost and more improvements
In this update, we've addressed issues our players encountered after launching the Christmas events. Thanks for the prompt reports and feedback! Additionally, we've introduced the ability to decorate your home in a festive spirit: in the central city of Hartfurt, a new NPC dressed as Santa now sells resources for creating decorations and gives out gifts! In the in-game store, you can find new thematic items, and get new portraits and frames for your character for free!
Get Wild Terra 2 and rewards packs: https://wildterra2.com/
Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!
Update 2.2.358. Changelog
What's new:
- During the Christmas events, grass has been disabled, and snow has been added. - A new NPC has been added at the central city that sells consumables for dominium decoration crafting, Christmas items, and giving out a Christmas gift to anyone every day. - The crafting time for all items has been reduced. - A bug that caused Junk shop vendor Ragnara to issue fewer quests has been fixed. - Increased the number of slots for personal items for town hall. - A basic stun chance has been added to high-level Battle hammers. - Added disassembly option for a Lucky ring from Pike. - Added a recipe for processing marble boulders.
Fixes:
- The position of the character selection has been changed; now it is located in the center. - The number of maggots in corpses has been reduced, relative to the increasing difficulty of dungeons. - Fixed a bug causing summoned pet information to disappear. - Fixed a bug causing pet position desynchronization upon entering a dungeon. - Fixed a bug where the animation of mobs sometimes failed to trigger when returning them to the spawn point. - The hit zone for the Anglerman pet has been increased. - The Empty Bowl with Bones quest item icon has been fixed. - The motion animation for squirrels has been corrected. - The motion animation for scorpions has been corrected. - The message for item butchering has been corrected. - Fixed a bug related to scrolling item slots in containers with tamed pets and unfed animals. - The recipe for crafting sweet canes and elven cloaks has been changed. - Bugs in calculating durability and stamina drain during gathering and crafting have been fixed. - A bug in the functionality of the purple gift bonus has been fixed; now it will work for crafting and resource gathering - The duration of the Pink gift has been increased from 30 to 60 minutes. - The duration of the Steel Economy skill has been extended from 10 to 15 minutes. - A player can have only one active tool economy effect. - Items from support packs and the shop can now be used on the starting island. - Fixed a bug that prevented entering activation keys in the game when there was no connection to the Xsolla store. Now, 10 seconds after attempting to connect to the store, regular activation keys can be entered, but a key for replenishing runes in the store will not work. - A hidden recipe that caused the dragon to eat a chick in the incubator and permanently leave its owner has been removed.
Answers to community questions #1
Q: How big is your Team right now?
A: There are 5 people directly involved in the development of the game. Also, our community helps a lot with translations, testing and support. We consider you all part of the team. Thank you!
Q: Can we get a smaller more refined realistic road map?
A: We will try to introduce a new roadmap before the end of this year.
Q: Hello everyone, how soon can we expect pvp content? Some kind of arena for training, without loss of durability, skull and satiety) Guild content, declaration of war and fights without skulls) top pvp ratings, etc.)
A: This is quite a priority task, but for proper implementation, you first need to improve the mechanics of guilds, introduce ratings, and the PvP content system itself (battle locations, rewards, mechanics, protection against cheating, etc.). We see that many players are interested in PvP content and consider it an important part of the game. Also, we divide PvP content into solo and group, and want to offer something interesting in each category.
Q: Hi! I'll get right to the point. When will you be releasing a PvE server?
A: Our previous experience shows that a PvE server is a bad idea for this project. Most of the mechanics lose interest or stop working, the game becomes more bland and there is a decrease in players online due to the number of servers. Instead of opening a PvE server, we want to make the experience of peaceful players more comfortable in the game in general.
Q: Which monsters all count as Mops (Bosses too)?
A: Mobs are all creatures (including bosses) that are not NPCs, players, and their pets. We will try to provide further clarification in the naturalist's journal so that players have a better understanding of the bestiary for how bonuses and weapon poisons work.
Q: What are the plans for end game light armor? Do you have any plans to make the light armor kit more complete with something like a really good exotic light shield?
A: You are right, the potential of light armor is not yet fully realized. But the current light shields are in some ways a placeholder. We plan to add two-handed and dual-wielding weapons to provide more options for builds, including light armor. After this, we will reconsider the role of light shields.
Q: Do you have any plan to make changes to nightmare dungeons and how they work with stun/slow/bleed/poison/etc?
A: There are no such plans at the moment, but we are always happy to hear interesting ideas, and this may influence the plans. Now this mechanic is not done in the most interesting way.
You can ask your question or suggest ideas on our Discord: https://discord.gg/62mqCkG94x
We plan to release news in this format once every two weeks. Write your new questions!
Major Update 2.2.357. The beginning of Christmas events!
Krampus is returning, but it's just a small part of the winter story you are about to unravel, along with Ragnara. Locals say that more and more often they begin to encounter the undead who call themselves dragon keepers. In this update, we have prepared substantial content for both beginners and experienced players.
Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!
Update 2.2.357. Changelog
Winter Forest dungeon and new monsters
- Portals to the Krampus Winter Forest and winter beasts appear throughout Iteria. - Demented elves can be found in the Winter forest, as well as cutting down spruces, pines, and trees of the Plague Island. - Dragon Keepers, undead beings, have been added and can be found in the Winter forest, on the Ittiria swamp, and on the Plague Island. - When defeating the keepers on the swamps, there is a chance of encountering a stronger monster, and at the end of the chain, a showdown with the key boss, the Horned Dragon, awaits you. - From the servant keepers in the winter dungeon, a Dragon Eye organ may drop, allowing you to summon a solo version of the Horned Dragon boss in the tavern's basement. The likelihood of obtaining the organ depends on the dungeon's difficulty. - In Christmas gifts, and the remains of the defeated dragon there is a chance to find a dragon egg and raise your dragon offspring!
What's new:
- New resource gathering categories, including Gathering, Mining, and Woodcutting, have been added to the naturalist's journal. - Junk shop Ragnara now has a quest line and daily tasks to inform you about ongoing events. - Grey squirrels can be found in forests and fields, while polar wolves appear in PvP zones. Skinning them may open a portal to the Winter Forest. - Christmas items have been added to loot and corpse containers. - The recipe for crafting Christmas items and Christmas tree decorations is available again. - Christmas presents have been introduced, offering a chance to obtain themed rewards. - New candies have been added, and recipes for crafting staves have been modified. - The Christmas tree recipe has changed to require yellow Christmas balls, which can be guaranteed by looting from demented elves. - A new weapon, the Spectral spear, has been added. It doesn't consume projectiles, has durability, and is compatible with weapon poisons. It can be found in the hidden part of the Plague Island, starting from Normal difficulty, in corpse containers of the Horned and Plague Dragons. - Iron and steel spears now have a slight armor penetration, similar to other projectiles. - A hidden pouch with one slot has been added as a reward for early Christmas event quests. - Thematic illustrations have been added to loading screens and the game's main menu.
Fixes:
- Fixed a resource and loot spawn error under the central tree on the cemetery. - Corrected the issue of a low number of spawn points for Bay horses compared to Bay pinto horses; they will now appear evenly relative to each other. - Resolved the display issue of the Transforming toxin tool in the equipment window. - Fixed the display of the poison icon on weapons in the auction. - Fixed mistakes in the recipes for decorative stone fences. - Fixed a bug causing crafting speed bonuses for specific professions. - Combined crafting speed bonuses from passive skills and dish effects. - Adjusted the list of unlockable bonuses for the Vampire bat pet for witchcraft; the cumulative potential experience bonus chance is now +45% (previously was 30%). - Removed mushroom identification and added the option to skip the mushroom identification quest if it is active. - Strong Logs are now obtained from the trees on the Plague Island. - Adjusted the attack speed of the mountain digger. - The quest to build a Christmas tree can now be skipped (you can use a Christmas tree built during last year's events to craft items). - Fixed icons for the pet loyalty skill and the mortar and pestle station effect. - Corrected the incomplete display of restored pet health in the interface. - A bug in calculating the chance for the Gathering profession bonus has been fixed. - The bonus for the speed of applying Witchcraft abilities has been transferred from the Defensive section to the Attack. - The problem areas with passage between houses in the city of Hartfurt have been fixed. - The placement of the daily tasks board near the northern mountains has been a bit changed. - We have disabled the option to create new peons, and now it is only possible to create one character. Old characters on legacy servers will remain, but you will no longer be able to create more than one character on your account.
Ask your questions about Wild Terra 2 or anything else
We have created a special channel for this questions in our Discord: https://discord.gg/JN2RQGyfUV (Please write in question format. We also remind you that we have the channel for ideas and suggestions)
We will try to answer selected most popular and most interesting (in our opinion) questions once every couple of weeks, in the Q&A news format on a regular basis. Please like interesting questions so we can understand what our community is really interested in.
End dates for Halloween event and holiday discounts
Thank you for your activity and support! Hurry up to purchase themed goods and the Halloween pack at a special price only until November 5th!
The event in honor of this holiday will last in the game at least until November 14th! You will have time to get many more rewards.
Update 2.2.356. The end of Halloween, the balance of Witchcraft and new fences!
The Jack-monster spawn has been deactivated, and Witch's Eyes will no longer be found in discoveries and loot. Crafting of the broom mount and pumpkin lantern has been disabled. You can still cultivate pumpkins, prepare dishes, and summon the witch in the tavern basement. The blue and pink dust can now be transformed into a toxic reagent. Furthermore, we've introduced the capability to construct new varieties of walls, made substantial enhancements to the witchcraft skill upgrade system, and provided accurate details on the experience gained by pets.
Get Wild Terra 2 and rewards packs: https://wildterra2.com/
Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!
Update 2.2.356. Changelog
Changes and improvements:
- Construction of new types of walls made of marble and durable wood has been added. - Castle walls with towers and stone walls have been added to the game shop. - Jack-monster spawns have been disabled, and recipes for brooms and pumpkin lanterns have been removed. - The witch can still be summoned in the tavern basement using the witch's eyes found during the event. - Blue and purple dust drops and pumpkin faces for lantern creation have been removed from ominous sacks. - Recipes for pumpkin pie and juice have been moved to the "events" subsection of cooking. - The ability to transform blue and purple dust into a toxic reagent for witchcraft recipes has been added. - The radius of the pumpkin lantern's effect has increased significantly. - Basic experience for applying witchcraft combat skills has been removed; now, all skills will provide experience for targets with a 20-level difference, with an increased experience multiplier. - Experience in skinning witchcraft organs and transforming them into a toxic reagent has been significantly increased. - A bug that caused the attack block of witchcraft skills to give experience to light shields has been fixed. The additional experience level for successful mob blocks is now limited to level 26. - Level requirements in recipes for crafting consumable witchcraft potions have been balanced, and increased experience in crafting potions. - A mini-icon indicating items with quest objectives has been added. - The placement of the "Add to blacklist" chat button has been corrected; it is now the second to last (next to the red "complain" button). - The bug has been fixed, which allowed exploiting weaknesses, provocation, and medical skills through another target without distance verification. - A bug with the non-pvp zone in the mountains has been fixed. - Fixed an issue with the ability to build above the cupboard from grim wood. - Fixed an issue with the cape clipping through the mount of the polar dragon.
Hotfixes 2.2.354
- Fixed a bug where inventory content didn't drop upon pressing the respawn button in zones with loot loss. - Fixed a bug that prevented extracting experience essences from pets with experience. - Fixed resource field display in the fishing and hunting journal sections. - Added spawn points for Jack Skeletons; they now appear in all PvP zones. - Increased the number of Jack Zombies in the plague city.
Thank you for your quick reports and bug detection!
Major Update 2.2.353. Halloween, the beginning of festive events!
Instead of preparing for the holiday, the scavenger Ragnara has to find adventurers to deal with another problem. In this update, we invite you to take part in celebrating Halloween. Hunt witches, prepare pumpkin dishes with cool bonuses, collect levitation powder from Jack monsters, and craft your flying broom!
Also, a holiday section is available in the game store with new themed products! Hurry up to purchase at a special price!
Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!
Update 2.2.353. Changelog
What's new:
- We have added mounts, the training broomstick, and the Master's broomstick, which can only be obtained during the event! - Junk shop Ragnara has a new questline and daily tasks to inform you about the ongoing events. - Witch's eyes have been added to loot and containers to summon a boss in the tavern's basement. - Two monsters, Jack-skeleton and Zombie-Jack, have been introduced and can be encountered in PvP zones on the Iteria mainland and in the plague city. - An ominous sack with thematic and useful rewards can be obtained from key monsters and bosses. - Pumpkin cultivation has been implemented to create culinary recipes with cool bonuses. - The Pumpkin lantern, with its inspiring presence, has been added for artisans. - A unique skin, the Usurper's cloak, has been included in the loot for the turned champion with a certain chance. - We have added the ability to summon the boss Ancient Ent "Creaky" in the tavern's basement. - New thematic illustrations have been added to loading screens and the game menu.
Improvements:
- New passive skills and bonuses have been added to the naturalist's journal, expanding the hunting section. - Now, after death, you can press the respawn button, and an automatic respawn will occur when the timer expires. - Temporary invulnerability will be granted when re-entering the tavern's basement. - Upon death in the tavern's basement, you will now appear at the entrance to the dungeon. - Organic clots have been added from all animals, which can be combined into an organ for use in witchcraft. Additionally, the ability to combine rat tails into an organ has been added. - Skill bonuses for witchcraft have been added to pet keepers and ruby jewelry. - The behavior of some tavern basement bosses has been improved. - In the Orvin quest lines, the quest to build a cauldron can now be skipped, and the cauldron required for the quest can be sold for half its value. - Changes have been made to the sounds of the transformed champion in the tavern's basement, and the sound of axe throwing has been fixed.
Fixes:
- An error has been fixed where the resource gathering result was 1 less when the tool bonus was taken into account. - An error has been fixed where intermediate dialogues with NPCs were not displayed during quest progression. - An error has been fixed where weapon poison was not saved on the weapon if the game was exited after applying it. - An error has been fixed where the "Show Recipe" button did not appear if the item was only used in crafting. - The tooltip for the altar in the Tavern cellar has been updated. - An error has been fixed where the incorrect chance to convert an organ into a toxin was displayed. - Experience calculation for using witchcraft skill abilities at high levels has been corrected, significantly increasing experience gained from using the Weakness skill. - An error causing double death sound playback after the timer expires has been fixed. - The required level for organ gathering no longer appears in the journal if the organ can be found in a container. - An error in displaying witchcraft swords on the back and fur on all cloaks in the equipment window has been fixed. - The daily quest requirement for Orvin to gather stomachs has been reduced from 5 to 3. - Descriptions of organs and their uses have been added. - The model of the cloak awarded for killing the Cursed dwarf champion in the Tavern cellar has been corrected. - Animal fat has been added to the recipe for the warming ointment. - Client-server optimization has been improved for working with gifts and item disassembly.
Major Update 350. Witchcraft, new abilities, organ harvesting, poisons and more
In the central city of Iteria, the Witchcraft Master Orvin has arrived, inviting all those who wish to learn the art of harvesting organs, working with poisons, and mastering the craft of enhancing weapon properties and creating combat potions.
Among the local residents, rumors are spreading about misfortunes that have begun to occur on the Iteria with the arrival of uninvited guests. Under the cover of night, eerie screams echo from the tavern's cellar, and City Guard Sam is seeking brave volunteers ready to confront the ancient evil that is beginning to awaken…
In this update, we have prepared special content for you.
Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!
Update 2.2.350. Changelog
What's new:
- Added a new witchcraft profession, allowing the extraction and manipulation of organs. - Added a new NPC, the witchcraft master Orvin, located in the main continent city, who trades all the necessary items for skill development. - Added a witchcraft quest chain, immediately available and obtainable from Master Orvin. - Added combat abilities for witchcraft, requiring the use of potions and specific equipment. - Added the witchcrafter anklet, granting witchcraft combat abilities at half effectiveness and equipped in the left-hand weapon slot (shields). - Added recipes for two-handed silver swords, enabling the complete realization of witchcraft skills and bonuses. - Added the production of weapon poison. By combining different organs, you can obtain special properties and effects to enhance your weaponry. - Added a new property, life-stealing, to weapon poison, allowing for the absorption of 10% of inflicted damage, capped at the property's value. - Added a new effect, chilling, with gradual damage and slowing properties, which is incompatible with burning. - Added a new ointment for chilling removal. - Added a new dungeon-arena, the tavern basement, with boss summoning. - Added a new quest for experienced combat players to Guard Sam, offering a unique reward. - Added a new witchcraft section to the journal, providing information about organ properties and requirements (activity counters and bonuses will be added in next updates). - Added a new structure, the witchcrafter cauldron, for crafting weapon poison and sacrificial organs for boss summoning. - Organ gathering in dungeons for the witchcraft profession now begins at normal difficulty. - Added new thematic illustrations to the main game menu and loading screens. - Added two new auction categories: Quest Items and Organs. - Added the sale of a pet wolf cub (previously only available through a quest) and an iron pickaxe to the miner's camp.
Fixes:
- Now, to craft more advanced medicines, a medic's workplace is required. - A bug has been fixed that prevented settlers from entering the feudal lord's basement. Now, in the town hall settings, it's sufficient to grant access to the doors for the residents. - A bug has been fixed where the level of summoned monsters in dungeons didn't correspond to the dungeon difficulty. - The recipe for burn ointment has been simplified.