We return the winter and the opportunity to get prizes for the Christmas event, but we had to lose server progress for several hours. We apologize for the inconvenience. In compensation, you can receive a gift. Just relaunch the game and log in to the server where you want to receive the gift.
Do not forget to pick up all the gifts from Christmas socks until January 12!
The Christmas event ends. Exchange gifts before January 17
- The christmas event has come to an end. Snow and ice melted, and winter animals took off their holiday dresses. - The exchange of "Stolen Christmas Gifts" at the auction will last until January 17. - There was an opportunity to exchange "Winter mounts" for Christmas box. - Fixed a bug with the positioning of "Decorative fir trees" on tile.
UPD. We apologize for the error with the timing of the event. Today later we will announce a solution to the problem and will plan compensations for everyone.
Happy New Year and Merry Christmas! Wild Terra 2 - Update 2.0.97
Happy New Year and Merry Christmas! Especially for everyone who participates in early testing of Wild Terra 2, we have prepared special gifts!
Until the end of the current testing phase, defeating the Orc Shaman, receiving awards from the Grave of the Executioner or the Chest in the church you will get the opportunity to try out all kinds of existing mounts, including those described below. You can also get Red Hat, Snow Staff, and Fireworks that you can launch into the sky!
Update 2.0.97
The executioner's grave has been added to the cemetery. To calm the soul of the executioner and open his grave, you will need to kill other players around. Defeat other players and you will get a unique Mask and executioner's Axe!
Added objects that reveal the history of the world and various events: Executioner's gravestone, Cultists' holy book, Hunter's diary. Finding them, you can better understand what is happening in the game. The texts are still in preparation.
Added mounts: Dragon of the Hero, Demonic dog of the Conqueror, Bloody bear, Zombie boar, wild boar, deer.
Players can now express their emotions with body language and gestures. Added 14 different animations.
Implemented adaptation of the screen interface for low screen resolutions.
Added the effect of darkening and enlightening the screen to improve the display of transitions for entrances to dungeons, etc.
Thank you for your mount ideas for Hero and Conqueror. We especially liked the idea of giving the Hero a princess. Unfortunately, the riding princess can be misunderstood in modern realities, so we decided to stay on the Dragon. Heroes and dragons are made for each other. And only real Heroes can ride it!
We decided to give the Сonquerors something aggressive, to match the rank. In the first Wild Terra, a common favorite was a barghest with a huge mouth, so we decided to stay on something similar, only better! So, meet - a huge demonic Cerberus. In comparison with a barghest, there are 2 spare heads, 3 times more teeth, and a unique hot magma!
These mounts can in no way be obtained after the release, this is our thanks for initial contributors. All items and mounts that the pack owner receives will be available on all his characters, but they cannot be transferred to another account. It is worth noting that on one account you can activate the keys Hero, Conqueror and Settler at the same time if you want to collect unique bonuses from several packs.
We continue to talk about the development process of Wild Terra 2, about our ideas and the latest updates. This time, we will share our thoughts on a new skill - Bard.
We plan to expand the number of skills in Wild Terra 2, adding new roles and mechanics. One of these support skills will be Bard. In battle, they will be able to apply positive effects on allies (for example, Inspiration), and negative effects on opponents (reducing the chance of a critical attack, increasing the cost of stamina for abilities, forcing each of the opponents to throw one coin on the ground). There will also be positive effects for peaceful tasks - a temporary bonus to a successful chance of completing an action, increasing speed.
It is also planned to introduce joint performances of Bards, for example, to summon a special boss or activate an enhanced effect.
The second stage of pre-alpha testing will last until January 3. Support the project and gain access: https://www.wildterra2.com/
Hotfix. Christmas event
- Spawn of "Snowdrifts" has been increased by 1.5 times around the world. - Now in a "Christmas sock" at a time you can put 10 snowflakes instead of 1. - Bug fixed, when you can't get a gift from Christmas tree if the second and subsequent times to decorate it. - Bug fixed, where when receiving gifts from the Christmas sock, some items did not have quality.
The second phase of pre-alpha testing of Wild Terra 2: New Lands has begun!
Testing will last until January 3. All owners of Hero and Creator packs have access to testing. Please note that Creator kits are available at a discount until January 7th! This time 3 servers are available: Europe, North America, Australia.
We took into account the wishes of the owners of packs and since the last stage of testing have prepared: - The dungeon system. Now the game has one group dungeon available - the Ancient Church. - 3 new monsters, including a boss. - Fighting with monsters is now more interesting, many of them have acquired special skills. - The available territory has been increased, various world objects and decor elements have been added. - Added new weapons: mace, ax, dagger, bow, sling, two swords, and two shields. - Added new abilities: Blunts: To smithereens! It decreases the target’s defense, allowing more damage. Knives: stab in the back. It can be applied only from the back. Deals increased critical damage and cause bleeding. Axes: In half! A very strong blow, the damage of which is greater, the less health the target has left. - 4 medical items appeared in the game: Bandages, Antidote, Simple medicine, Wide bandages. - Added new buildings: tanning vat, well, storage basket. - Leather armor is now available for crafting. - Weather effects. Snow covers the earth and objects, surfaces get wet from the rain and dry out in the sun. Implemented a system of seasons affecting the weather. - The server was optimized, which should have a positive effect on ping. - Fixed many errors and omissions.
Winter has come in the Wild Terra world. Snow fell, ponds were covered with ice and became passable. White mounts (Deer, Boar, Horse, Wolf, and Bear) put on their Christmas outfits. Collect snow, make snowballs, arrange snow battles. But something is wrong here ... The inhabitants of the Corrupted Lands decided to wreck Christmas! A group of Woodwoses under the leadership of Grandfather Alfar in every possible way tries to interfere with the holiday, they cut down trees, steal Christmas decorations and Christmas presents. The holiday is at stake! Evil must be stopped! Unfortunately, the monsters are protected by the strongest shamanic magic and only a snow fight is able to stop them ... The victory over the Christmas Woodwoses will give you various materials and decorations for the holiday, and if you take away "Stolen Christmas Gifts" from them, you can return them through auction and get valuable Christmas items!
- Was added a lot of Christmas tasks (30 quests). Follow them to get Christmas surprise and other Christmas items. - Decorate your dominium with Christmas decorations, and don't forget to set up a Christmas tree to receive gifts. First, you need to cut a good fir tree. But it’s not so simple, so prepare your very best ax and be patient. You can also try growing your fir tree forest to increase the chance of catching a good Christmas tree. After installing the Christmas tree, you can decorate it with toys and receive gifts for it (you can decorate a tree every 18 hours). - To receive a Christmas gift from Santa Claus, you need to install a Christmas sock in your dominium and put snowflakes in it. The more snowflakes you put, the better the gift will be. Collect as many snowflakes as possible, and only then open the sock to see what lies there. - At the auction in the section "Events", there was an exchange of "Stolen Christmas Gifts" for event items. - Added a new Christmas decor: flower beds with fir trees, paintings, several types of snowmen. - Added blue Christmas cloak. - Added 2 new sets of Christmas costumes (blue and green). - Added 4 New Year portraits for the character. - Added 5 new types of Christmas sweets (2 of them with new effects). - During the celebration of Christmas, you can exchange some rare mounts for Christmas surprises. Important! Be careful before the exchange, and read the information in the exchange confirmation window. If you mistakenly “release” an animal, instead of an exchange, then we won’t be able to make compensation or restore items. The Christmas and New Year event will last until January 10, 2020!
New features and other changes:
- Increased the number of cells in the Stable by 5 places. Now a maximum of 40. This is the last increase in the size of the stable. In the future, we plan to add new buildings for storing mounts and pets (stalls, cages, corrals). - Now you can release unnecessary mounts and pets, this can be done through the menu of interaction with objects. Important! Be careful and read all warnings before performing any action. If you mistakenly "release" your pet, then we will not restore it. - Added "Dining table". Give your friends a hearty holiday dinner! - Added a new type of decor "Pictures". You can install them through the menu of interaction with the item in the inventory. We plan to expand the list of decor, as well as to enable carpenters and blacksmiths to create individual pieces of furniture and sell it like ordinary items through an auction. - Made minor improvements to the game interface. - Some items and buildings now have a more detailed description. - Fixed a bug with the appearance of a horizontal scrollbar in the auction interface.
Dev Diaries #4. Seasons, weather, day-night cycle. Impact on the gameplay
We added new effects for maximum atmosphere immersion: now, with the advent of winter, the game world will be covered by snow, and during the rain, the surfaces will become wet and raindrops will begin to fall from the roofs of houses. But we want to talk about the influence of weather, seasons and time of day on the gameplay Wild Terra 2: New Lands.
In Wild Terra 2: New Lands, weather and changing the time of day is not just a graphic effect, this will have a direct impact on the game. We will be guided by real-world experience and logic in order to add both major and minor changes. Below we will talk about some of our ideas. Please note that we are talking about ideas that are not a priority and may appear in the game much later. And yet, you can offer your ideas in our Discord: https://discord.gg/QBb5qJ6
Night
Should I wait until morning, soaking hides for crafted leather and melting all rusted tools, or take a chance and go hunting? Surely you will ask yourself this question repeatedly. At night, your visibility will noticeably worsen, resources will be harder to find, and predator activity will only increase. Why get out of a warm couch? The answer is simple. Some locations and creatures will “come to life” only at night, and also, in the dark, the best conditions for robbery and theft.
Thunderstorm and fires
During a thunderstorm, it is best to stay away from a lonely tree and not use metal weapons. There will also be forest fires in the game.
Fishing
Be prepared for the fact that the rainy windy conditions will hardly be able to catch anything. But on an early sunny morning, your chances will increase many times over.
Harvest
In the old days, people knew well that before the cold weather came, one had to start planning the spring. Until the ground is frozen, you can plant crops such as carrots and onions in order to harvest in the spring. But it is also better to take care of the food in winter in advance and store as much food as possible after the harvest season (do not forget to check stocks sometimes, rodents can be found in warehouses). However, in the hot summer, relaxation is also not possible, crops often need watering. And after rain, the growth of mushrooms and wild crops will accelerate.
Support the development and get access already in the Christmas holidays!