Wild Terra cover
Wild Terra screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Wild Terra

Winter Sale! 20% discount on Gold



We are also working on a Christmas event, which is scheduled to start at the end of next week.

Dev. Diaries # 3. Preparing for the test

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This week was quite eventful. Thanks for your support and feedback. We were actively preparing for testing, here's what we managed to do:

  • We have brought even more life into the game world by adding about 150 new sounds: effects of the player’s actions, sounds of animals, ambients, game events, and many others. We continue to fill the game with sounds, if you find that something is missing, write to us.
  • Book of skills. It displays only the basic skills that we want to add in the near future. Most of them are already available. Later, the number of skills will increase. You can suggest your ideas in our Discord: https://discord.gg/QBb5qJ6
  • Melee attacks are now more diverse. For each type of weapon, we added new animations, different range, and attack speed.
  • Groups and pointers to group members appeared in the game.
  • Portraits of characters. Now the avatar changes only when choosing a gender, but in the future, we will make a large selection of portraits.
  • Variety of loot from monsters and godsends in the Graveyard, adding there a lot of new items.
  • When mining, crafting and building, now there is no need to choose the right tool, if there is one in the inventory, it will automatically equip.
  • Almost all additional windows and menus are designed in the interface.


Right now you can support the project and get access at December 6: www.wildterra2.com

Wild Terra 2 testing will begin soon! December 6 for all Hero pack owners



We are glad to announce that we have almost prepared the game for the first show. Testing will begin on Friday, December 6th. Access will be open as soon as we prepare.

Owners of Hero packs will receive keys by email right before opening, as the server is already running, and the presence of a key determines access. The first stage will last until December 9th.

Pre-Alpha Test Schedule:


  • First stage. December 6 — 9.
  • 11 days of Christmas access. December 24 — January 3.
  • Third stage. January 17 — 20.
  • February. Start Alpha testing and access for Conqueror pack owners.




Right now you can support the project and get access at December 6: www.wildterra2.com

Dev. Diaries # 2. Dynamic change of character appearance



We continue to talk about the Wild Terra 2 development process, our ideas, and the latest updates. In this post, we will share our thoughts on the character’s customization in the game, and how its appearance can change over time.

Support development and access in December 2019: https://www.wildterra2.com/

Character Creation and Dynamic Appearance


When creating a character, you can choose gender, skin color, eye color, hair color, and hairstyle. This is a fairly standard set that you will not surprise anyone. In addition to choosing the parameters of the character when creating, we also plan to make dynamic parameters that will vary from certain actions, habits, and environments. Let's look at examples of how certain parameters can affect your appearance.

Get fat or lose weight


If your character’s satiety is at the upper border most of the time, then the character will begin to gain weight. In addition to appearance changes, this will lead to faster consumption of stamina for action. Even the horse below you will tire faster. If you get fat to the maximum, then you have to look for new equipment. Only "chunky" artisans can do this because all measurements are done on their own. If satiety is constantly at the lower border, then your character will begin to deplete, which will lead to fatigue, deterioration of attentiveness (you will see fewer data about game objects and opponents), and even the appearance of hallucinations in, especially difficult cases. But do not worry, proper nutrition and alchemy can lead you back to normal.

Muscles


Actions that require hard work, as well as the use of heavy weapons and armor, will increase the volume of your muscles over time. The not only appearance will change. This will help to increase the amount of stamina and the fastness of some heavy actions.

Hygiene


In addition to the fact that in Wild Terra 2 the character will be able to cut his hair and shave his beard that grows over time, you will need to wash from time to time. If you neglect hygiene for a long time, your character will become dirty and will emit stench. When the character stinks a mile away, it is much more difficult to commit a successful theft or quietly sneak past predators.

Consequences of injuries


Particularly severe critical hits can leave scars on the character’s body that will heal over time. The scars will be noticeable and can sometimes hurt, which for a short period of time can interfere with the rapid movement or stop the blow to the enemy. Using alchemy and rest from battles will help you recover faster. But some heavy scars will remain with you forever, and you can see the history - when and how exactly a scar was received.


Any other ideas?


In the private Discord channel, you can offer your own, as well as vote on which of our ideas should be added and which ones should be abandoned. Our Discord: https://discord.gg/QBb5qJ6
To access closed channels, you could support the development by purchasing one of the sets: Settler, Conqueror, Hero.

Nominate Wild Terra Online!

Nominate us please, if you like Wild Terra Online!

"This game has been out for a while. The team is well past the first unveiling of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years."

Get up to 40,000 gold in Wild Terra Online when you purchase Wild Terra 2



Thanks to everyone who supports us by purchasing access packs in Wild Terra 2: New Lands.
We decided to additionally thank the Wild Terra Online players by making bonuses in gold when buying Wild Terra 2 sets.

Purchase packs and support the Wild Terra project: https://www.wildterra2.com/en-US/


  • When buying a Hero Pack, in addition to many other unique rewards and access to the game from December 2019, you will also receive 40,000 gold in the game Wild Terra Online (we will send you the keys with gold by email as soon as we see your purchase).
  • When you purchase the Conqueror Pack, in addition to many other unique rewards and access to the game at the beginning of 2020, you will also receive 20,000 gold in the game Wild Terra Online.

We also reviewed some regional prices and made these cheaper.

Also, please, pay attention to Creator Packs (scroll down the page with main packs).
By purchasing these kits, you will not only provide impressive support for the project, but you can also directly participate in the creation of the game: come up with an epic boss, a quest chain, a crazy annual festival, a unique pet, write an in-game book and much more!

Black Friday Sale! The best-selling item is on sale! Now with a 35% discount!



The best-selling item is on sale now! Pandora's Box

What is there inside? Pff, whatever! Get 1 random item from over 750 existing items. May contain ultra-rare things, so be careful. May also contain event items, including Halloween 2019 items.

Only until December 2.

The first 25 minutes of internal pre-alpha gameplay

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The game does not yet have most of the sound FX, many animations need to be improved or created, and animals leave a trail on the screen when moving. But we really want to share this video so that you can see what has already been done and how the gameplay feels. We took it off as it is.

Wild Terra 2: New Lands website: https://www.wildterra2.com/
Our Discord: https://discord.gg/QBb5qJ6

Wild Terra 2. Dev-Diaries #1. A start has been made. What have we already done?

We are starting a new section - Developer Diaries.

We will talk about the development process, about our ideas and the latest updates. In this issue, we will talk about what has already been done in the game. What we have been working on all this time.
This information is also available on the game website www.wildterra2.com

Join our Discord: https://discord.gg/QBb5qJ6
there are public channels and private channels. In private, we discuss the development process with the community, they share ideas. We will jointly decide on certain things by voting on a private channel.

What have we already done?



  • MMO client and server architecture. Multi-user interaction, synchronization of actions, group, and chat system.
  • Dynamic volumetric lighting. Change of day and night, torches and bonfires.
  • Change of seasons and weather. Calculation of the position of the sun and moon, lunar cycle. Clear weather, cloudy, fog, rain, snow, and storm with thunderstorms. The wind and movement of the characters affect the grass.
  • Biome system. A special system for placing and rendering surfaces, large and small objects of vegetation, resources and any other environmental elements. Linking auto-generation to territories, heights, and other parameters.
  • Rivers, seas, lakes, swamps. Advanced water shaders. Wet surfaces in water. Support realistic flow maps and physical modeling, taking into account the heights and shape of the channel.
  • A variety of animals, monsters, and bosses. Artificial Intelligence. Peaceful, neutral and aggressive behaviors. Mounted animals and pets.
  • Combat system with melee and ranged attacks, defense. Combat skills.
  • Character customization. The choice of gender, hairstyles, skin color and hair.
  • An advanced system of crafts with quality, the use of tools and industrial buildings. Mining, construction, and other skills.
  • An expanded system of fatigue, hunger, and satiety with different types of food. Cooking food.
  • Territory capture system with the construction of your buildings.
  • A system of quests with lines. Basic tutorial.
  • Particle system for visualizing fire, swinging a sword, splashing blood and traces of injured animals.
  • Post-processing. HDR support, color correction, calculation of the shading of points based on all objects, the effect of the glow on bright edges, nextgen cinematic smoothing while maintaining maximum image clarity.

Wild Terra 2: New Lands. Announcement Trailer. Closed Testing in Dec. 2019

Announcement Trailer:
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This year, you may have noticed that we are releasing fewer and fewer updates for Wild Terra. Many believed that the reason lies in our laziness or desire to close the project. In fact, the situation is diametrically opposite. Developing Wild Terra, at some point we ran into the ceiling of technology. The old engine did not allow adding something really big and new — dungeons, bosses, day-night cycle, and many other things that you and we want to add for a very long time. There was only one solution.

At the beginning of 2019, our team (at the moment there are only four sleepy, but very enthusiastic people) began the development of Wild Terra 2: New Lands. Only starting from the very beginning, it was possible to create exactly that dream game that we thought about while working on Wild Terra. A game with many features and details. We immediately decided that it would be right not to give empty promises, but first to make a fairly large part of the game, and only then show it to you. This moment has come. It’s worth mentioning right away. We do not close the first Wild Terra, this game is especially dear to us, we will continue to develop the project and delight you with updates.

The same mechanics formed the basis of Wild Terra 2: New Lands, however, there will be many more new ones in this game, and we decided to completely rework or completely abandon all the bad moments. You are waiting for epic bosses, a big whole world with PvP and PvE zones, dungeons, fishing, sea wanderings, caravans, you can give tasks to your characters during your absence, the game will have a system of fires, diseases, day and night, weather, a refined system of dominiums and castles, tournaments, completely new sieges, new professions, even more crafting and construction, and much more that we together will come up with. One of the main mechanics is New Continents.

New season. New continent. New rules.
You can live on the One Mainland - build, develop, hunt, explore PvP and PvE zones. Or you can challenge and go to New Lands — every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards upon completion. For example, you can get to the continent with a very harsh winter all year round, where all the villages were empty due to the plague, and barely surviving forced to hunt people for food.

Wild Terra 2: New Lands will be developed without investors and publishers. We will make the game exactly as we wish together. However, this approach has another side - we are very limited in funds for development. That is why we need your support.

We have opened a fundraiser on the game site:

https://www.wildterra2.com/
Buying one of eight sets to choose from (with different rewards, access levels and the opportunity to participate in the development), you contribute to the development of Wild Terra. All proceeds will go to increase the team, improve and development of the project. Also, on the site, you can find out other details about the game and what has already been done for Wild Terra 2: New Lands.

Wild Terra 2: New Lands on Steam: https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/

Some screenshots: