Wild West and Wizards cover
Wild West and Wizards screenshot
Genre: Role-playing (RPG), Adventure, Indie

Wild West and Wizards

Bug Fixes

Changes



  • Scias can now respawn until you are past that part of the hidden vale quest.
  • The red tailed scorpion can now respawn until you are past that part in the gone but not forgotten quest.
  • Blacksmith tools can respawn until you complete that part of the quest in Tools of the Trade.
  • Sheriff Sard can now re-give you Juniper's house key if you lose it during the quest Private Eye.
  • Abigail's Pendant quest is now completable even if you've lost the pendant item.
  • Using the painting during the hidden vale quest will no longer revert you back to an earlier quest state if you have already defeated the boss there.

Minor Fixes


  • Fixed you being able to walk through a number of statues.
  • During the My Precious quest, you can now re-obtain a needed key from Leon during the quest.
  • Fixed an unintended passageway in Witchwood Cave.
  • Fixed a wall having no colliders in Edge Town Sewers.

Small Fix

Fixed an issue where new characters would start in the wrong location.

Update: Expanded Assassin's Guild Quest and more


Expanded Assassin's Guild


The focus of this content update is to expand the Assassin's guild quest line. It now includes a number of new unique locations spanning all three major world zones, and contains quests ranging up to level 20.

Card Collector


Mountain town contains a new NPC name the Card Collector. Collect sets of card decks along your adventure, and turn complete sets into him for a random item reward.

Changes


  • Added a brand new quest line for The Assassin's Guild. If you've already completed the old the old
    Assassin's Guild quests, you can continue where you left off by talking to Lucius in the Desert Assassin's Guild. If you haven't started The Assassin's Guild quests, the Temple of Reverence in the Desert might be a good place to look.
  • Added new Assassin's Guild Sanctuaries.
  • Added ranking and merchant system to the Assassin's Guild.
  • Added Card Collector NPC. You can sometimes find rare playing card decks throughout the world and turn them into the Card Collector in Mountain Town for a reward.
  • Added new weapons.
  • Added new points of interests.
  • The mouse scroll wheel will now cycle weapons.
  • The Mountain Town wizard will now re-give you a key during the Shrine of the Druid quest if you lose it.
  • Fixed bug where resolution settings would not persist if you were in windowed mode.
  • Fixed bug where Gavyn would still talk to you through the cellar door even after you completed Private Eye quest.
  • Fixed the options menu drawing behind the escape menu options.
  • Gabriel now can re-give you his keys if you lose them during his quest.

Content Update: Settlers and Bounty Hunters



Settler Camps



This update includes a number of new quests and more content to fill out the world. You can now find settler camps scattered across the land. Trade with their merchants, and talk to them to receive quests or hints about things in the area.

New Bounty Hunter Quest Line


The Bounty Hunter's guild quest line has now been expanded and includes many new dungeons and points of interest. Talk to the leader of the bounty hunter outpost in the desert to find out how to raise in the ranks.

Changes


  • Added settler camps in the Desert, Plains, and Forest zones.
  • Expanded the Bounty Hunter quest line, and added a number of new associated dungeons and points of interest.
  • Added new weapon drops
  • Adjusting the near clipping plane to reduce problems with the camera clipping through walls.
  • Added some new visuals to the Museum of Magic.
  • New common enemy armor drops now work for enemies in the yonder.
  • You can now re-obtain the Dragon Lilly if you've lost it during the quest The Chair Curse.
  • Added some new teleport runes.
  • Slightly increased the size of dialogue response boxes.
  • Fixed torso disappearing at certain camera angles on dead enemies wearing dusters.
  • Fixed colliders on some glass cases.
  • Fixed description on the plains tower cell keys.
  • Fixed description of the bellows weapon.
  • Fixed lamp post in lake town being marked as an inn interior object.
  • Fixed typo in the failed to place item message during the quest "A Treasure Hunt".
  • Shield of souls no longer overwrites cloak of flames effect.
  • Fixed an issue where a heal would count as dealing damage for Shield of Souls effect and Soul Splitter talent.

Wild West and Wizards Soundtrack Now Available


The official soundtrack for Wild West and Wizards transports your mind's eye back to that wide open, dusty landscape where wizards and cowboys become one. Grab a cup of campfire Joe and recall your revolver-wielding, fireball blasting adventures through a strange frontier.

You can purchase the soundtrack from the Official Soundtrack store page.

New Outfit Models and Fixes

Two New Outfits



We added in two new outfit models, the Duster and the Cassock. Both of these new models will replace the clothes of certain NPCs throughout the game, as well as update the models of some items that you can equip.


Changes Near Edge Town


A few things have been updated near edge town to improve the initial experience. This includes the addition of a new quest, a slight improvement to the Tools of the Trade quest, some new NPCs, and more. This is intended to bring the quality of some of the early quests up to more closely match those found in the later game.


Bug Fixes


Thanks to everyone who have taken the time to report bugs and other problems. With the influx of new players since we left early access, we were able to identify a number of bugs that previously went unnoticed. Some of these have been fixed in minor hotfixes, as well as in this update.


Equipment Drops


Previously, wearable equipment drops were, in general, exclusive to bosses and chests. We have now made it so that common enemies also have a rare chance of dropping these items.


Upcoming


We have some larger content additions in the works that will expand the quest line of the Bounty Hunter guild as well as add some new points of interest in the world. This update will likely come within the next few weeks.


Changes


  • Added new clothing items: The Duster and Cassock Robe.
  • Updated some NPCs with new clothes visuals.
  • Fixed some visual issues in Forest Town.
  • Fixed some visual issues in Edge Town.
  • Added some new small areas to the beginning area.
  • Added new potions to some loot tables.
  • Bandits can now sometimes drop armor.
  • Added some new points of interest to the desert.
  • Buffed some repeater rifles.
  • Improved the "Tools of The Trade" quest
  • Decreased the difficulty of Furnace Master Edgar slightly.
  • Added a new quest near Edge Town.
  • Portals now save if you've activated them in the Shimmering Caverns.
  • Tabitha can now re-give you a key if you lose it during her quest.
  • Added collider to keep you from being able to interact with a blocked door by looking through a crack.
  • You can no longer dodge while in the air.
  • Fixed a hole in the geometry on top of Heaven's Overlook.
  • Fixed overlapping floor geometry in museum of magic.
  • Fixed malformed bottles in Elron's house.
  • Fixed falling bottles in the mountain town blacksmith shop.
  • Fixed some colliders on the exterior of Nigel's house in Down Town.
  • Fixed a tilted shrine rock in Tinderfall Hollow.
  • Fixed being able to interact with a secret door early in the abandoned wizard school.
  • Fixed z-fighting on alchemist's shack in plains.
  • Fixed the water effects of Lake Town's lake not extending deep enough.
  • Removed collider from ice on the Brine rife, which could intercept spells.
  • Fixed Gavyn still blocking the cellar door even after you have completed the quest Private Eye.
  • Added tip when you start on how to wield your weapon.
  • Fixed a bunch of typos.
  • Soul Splitter orbs now fall to the ground, so they no longer get stuck way in the air.

Minor Fixes


  • Fixed crack in desert terrain.
  • Fixed typo in Tabitha's dialogue.
  • Master Wizard Albus will now give you a replacement key if you lose it during the quest Into the Mountain.
  • Fixed higher levels of the double tap talent reporting the wrong percent chance to not consume ammo.
  • Fixed putrid shadows effect having the wrong icon.
  • Disabled player input while dead.
  • The Mountain Town Wizard can now re-give you certain quest items if you have lost them.

Minor Update


  • You no longer have to hold down the sprint button to continue sprinting, as long as you've held it down long enough to start sprinting (held down through the dodge animation).
  • Fixed hollow point ability dealing too much damage.
  • Akron will now give you a replacement key if you lost yours during the quest A Hidden Temple and The Lost Chalice.
  • Fixed bug in the has item dialogue condition where it wouldn't handle it properly if you did not have the item.
  • Fixed typo in Search for Sureshot quest.
  • Some actions, such as opening the options window, can no longer be bound to left click. This is to avoid a situation where you can't fix a keybinding due to it closing the options window.
  • Blocked input while loading, which previously caused some problems.
  • Fixed Isaac's dialogue to allow him to re-give you a quest item.
  • Fixed bug where Isaac's dialogue would mess up if you were in a particular part of the quest Chasing The Cult.
  • Fixed a bug where the whisky for Aaron's Addiction quest would not always spawn correctly.

Minor Fixes

Changes


  • Disabled joystick input by default, and added an option to enable it. This is to fix an issue where some players were experiencing uncontrolled camera movement.
  • Changed the initial scroll pickup for witch doctor from Putrid Shadows to Fear. The former can be purchased from the Edge Town wizard.
  • Fixed issue with a statue near the Holy Rock Cave having an animation.
  • Fixed some visual issues in the Red Ember Cave.
  • Fixed an issue with a fallen tree standing upright in the middle of the forest.
  • Fixed error by nameplates and other camera-locked UIs in certain situations where they try to initialize when the game is switching cameras.
  • Fixed error that would occur when you clicked to select an infinite ammo type from the radial menu.
  • Fixed error that would occur when pressing ability hotkeys while in the main menu.
  • Fixed error that would happen when you tried to drag an ammo item into the equipped ammo slot when you didn't have a weapon out.