Wild West Dynasty is part of the Toplitz Productions May Sale!
Howdy Partner,
Take part in this year’s Toplitz Productions May Sale!
Now is a great time to try Wild West Dynasty – it's 50% off!
Wild West Dynasty is a mix of survival, role-playing, life simulation and city building in the Wild West. You start out as a poor settler, build a farm and develop it into a thriving town.
A deep story with branching dialogue and choices accompanies you on your journey. With a detailed skill tree and the ability to explore the world on foot or on horseback, Wild West Dynasty offers a comprehensive gaming experience in the Wild West.
Discover our latest games and titles and get a sneak peek at exciting upcoming releases. Don't miss out - discounts run until May 22nd!
You can find all of our discounted - and upcoming - games here:
We're back! We have a new update for you that we'd like to test on the beta branch before releasing it into the wide-open spaces of the prairie. So, without further ado:
How do I play on a beta branch?
A quick guide:
Prerequisite: You must have Wild West Dynasty in your library – of course.
Open your games library. Right-click on Wild West Dynasty.
Open the ‘Properties’ menu.
Click on the ‘BETA’ tab.
Use the drop-down menu and select ‘Public Staging Branch’. This is the beta version of the game.
Click ‘Close’.
Steam should now download this version of the game.
Changelog:
Added
The ability to move settlers to different houses
A panel to manage houses in Management tab
The ability to have more than one settler in one house
The ability to assign a house to yourself
Indicator in radial menu showing that crafting multiple is RMB
Resource list the player needs for buildings in the building wheel
Added more save slots and the ability to label them. Saves can now be deleted.
The ability to name horses
The ability to destroy just tents
The ability to paint the roof triangle on a house
Added 32 new investigation recipes (for cooking)
More saddles are available for purchase at Four Nines
Changes
Removed Annie's mail from the ground
Horse options to mount/dismount and a horse menu
The map is centring on the player when opened
Local transport now does not cost any money (in range of a city)
Transport system has been updated – after removing a city, every transport will be updated. If the destination for a transport is a removed city – the transport will be cancelled and will return to the starting point.
Removed the seeds tutorial/tip
Removed Ed's and Roger's tutorial/tip
Fixes
Annie now marks her promised location.
All fires supply warmth now
The first fire should not have the Analyse option
Created a marker for “can be eaten” for NPCs in the menu. It is a checkmark instead of an X.
Granger’s behaviour when dead
Items stacking is now working
All the buildings are now destructible. Including the warehouse! And the Barn!
Fixed an issue where post-processing was not working in animal’s buildings (barn/pigsty/ranch/stable)
Fixed an issue where the detection of animal buildings was not working properly (player could not see name or health of the building)
Fixed an issue where the Barn was not showing its name and health and could not be destroyed
Fixed wrong names displayed on animal’s buildings
Fixed an issue with loading map state after save/load
Fixed an issue with loading Granger’s state
Fixed an issue where the Barn’s marker was not visible on the map after loading a saved file
Fixed an issue where the Windmill marker was not visible on the map after loading a saved file
Fixed an issue where the Mine marker was not visible on the map after loading a saved file
Fixed the de-synchronisation of animals
Fixed an issue with roof material in winter
Food now is updated on a daily basis, instead of every hour (food loses 40 points of condition per day)
Fixed an issue where items prepared with the cookbook were not transferred into rotten food if their condition reached 0
Granger, Owl and Grama Lucy now offer things to buy after reaching a certain point in the storyline
Fixed an issue with scroll in the Journal and notes panel
Wild West Dynasty is in the Steam Spring Sale!
Howdy, Partner!
Good news! We are starting the Steam Spring Sale today and have a few discounts for you. Wild West Dynasty is available at a whopping discount of 50% in this sale!
The sale runs from 13 March to 20 March 2025
Take this opportunity to expand your gaming experience and get the offer while it's available!
If this is not enough, check out the Permafrost demo while you still can!? Also don't forget to put our next highlights of this year - Vikings Dynasty and Survive the Fall - on your wishlist and make sure you don't miss any updates!
The first snow is sparkling on the prairie, and warm light is shining through the windows of the houses.
We would like to take this contemplative moment to thank you once again for the past year. Thank you for your feedback and support! We wish you a peaceful Holiday season and a happy new year. May you never run out of whiskey and may our journey together hold many more good things in store for us! We look forward to the coming year with you!
Happy Holidays!
Changelog
Fixed an issue where pigs were not eating.
Fixed an issue where cows were not eating.
Fixed an issue where horses in slot 1&2 in the stable were neither eating or drinking.
Fixed an issue where small animal cages show wrong food/water values
Changed the systematic for small animals - now they are working the same as big animals. This means each small animal has their own food/water value, instead of a health value.
Changed an option in controls - now the Hotbar should be visible as the first option on the list in order to rebind in the category Player Actions.
Added a new category - outdoor elements to place. 26 new elements are waiting to be placed around the world. Outdoor elements can be also placed in player's houses. The player can change the position of every place outdoor decoration.
If a player cancels moving outdoor objects, the corresponding resources required to place it will return to the player's inventory.
Adjustments in collision detection to improve placing outdoor objects.
Added a Christmas tree as a temporary object to locales.
Added the option to place furniture on the floor in Grandma's Lucy house.
Added a new building - Hunting Hut.
Updated technology tree to support the new building
Updated management UI - added the hunting hut.
The Hunting hut allows two types of meat (rabbit and deer) and two types of skin (rabbit fur and deer skin).
Fixed an issue where the achievement Transport Good should be triggered properly now.
Fixed an issue where settler encampments became inactive after a certain amount of time.
Added a Christmas tree to startup screen.
Your Path To Valhalla
Sæl, Viking! Sæl, Valkyrie!
Are you ready to brave the storm-tossed and raging seas? Do the gods smile on you? Do you have the courage, strength and wisdom to become a Jarl?
Then board your dragon boat and set out on an epic journey that will take you to the starting point of the raid that the skalds will sing about for hundreds of winters in the longhouses. Become part of Vikings Dynasty!
Here in the far north, life is hard, rough and relentless. Here life means fighting for survival every day! Whether on a boat in the middle of the stormy sea, surrounded by your loyal, battle-hardened warriors and Valkyries, or on barren earth, where Uller and Skadi make life difficult for you and your clan – you must prove that you are a true leader.
Discover an open world full of secrets, dangers and breathtaking beauty!
Build your own kingdom. Use tools and raw materials to build a mighty village and turn it into a fortress of the north.
Conquer the wilderness. Hunt wild animals, explore unknown islands and face the terrors of nature.
Rule over land and sea. Build ships, master fishing and guide your tribe through treacherous waters.
But that's just the beginning. Gain followers, forge alliances and lay the foundation for a dynasty that will outlast the legends. Master the art of agriculture, perfect your shipbuilding skills and lead your settlement to prosperity and power. Rise to become the unchallenged Jarl and reach for the stars – who knows, perhaps Valhalla is written in your destiny.
Will you go down in the annals of history, or will you be blown away in the cold winds of the north? The gods are watching. Now is your time!
We hold in our hands yet another hotfix for you, which brings these changes:
Additions
Added a rifle to the shop in Hope.
Four more colts were added to the shop in Hope.
Added Rifle ammo to the shop in Hope.
Added separate support for the General Store vendor’s storage.
Added a saver for the vendor in the General Store (On existing saves he replenishes items he is selling).
Fixes
Horse selector map - fixed the scaling for 16:10 aspect ratio.
Animal's stable selector UI - fixed the scaling for 16:10 aspect ratio.
Fixed an issue with City mission that requires Sheriff building at City level 2.
Fixed an issue where the General Store required at City level 3.
Fixed an issue with the technology UI to match the new order (General store available at City level 2).
The General Store will now sell items at 50% base sale price
Fixed a chest collider in the stone mine.
Fixed a chest collider in the iron mine.
Fixed a building collider in the stone mine.
Fixed a building collider in the iron mine
Fixed an issue where the storage of the General Store's vendor storage was identical to the General Store's chest.
Changes
Changed the eating cycle for NPCs from 2 hours to 6 hours.
The General Store's vendor sells items at 75% of the original price.
We are working on more fixes! Thank you for your ongoing support!
Wanted: Ranch Hands!
Howdy!
Thank you for spending time with our game and the feedback you sent us.
We know you have eagerly been waiting for the next update. We appreciate your patience.
The time has come.
And the update is huge, as you’ll find out when you scroll down to get all the details. It contains a lot of improvements and enhancements.
We focused mostly on boosting the management options you have at your disposal as well as introducing a lot of changes when it comes to livestock.
As a result, you have more control over your ranch, settlements and workers, while also giving you more options to make a profit from your hard work (or that of your ranch hands) and have more logical connections with the various gameplay systems. In short: Taking care of your settlements is more meaningful than ever and gives you a fresh level of immersion.
So, dust off your boots, dive into Wild West Dynasty and get ready to conquer the Frontierland.
What features would you see implemented next? Get in touch with us here or on Discord and give us your feedback as well as suggestions.
Until then!
Moon Punch Studio and Toplitz Productions
Changelog version 1.0.9121
Changes
Changed an NPC's payment from daily to seasonal.
If a building is in the range of any city, then items manufactured in this building will be directly delivered to the warehouse of this city without the need to create a separate transport route.
The player can now sell animals in the animal's stable panel.
Horse – Added an Assign/Take button for the horse context menu.
Horse - Improved the saving system.
Horse – Contrary to its behaviour in the stable the horse will feed and drink by itself if left alone in the wilderness.
General Store – Available at City Level 2
The player can place orders in the general store.
Orders depend on the City Level (by upgrading the city, the player can request more offers).
The NPC will now sell items from the general store's chest.
The NPC will try to buy the items the player places in the general store's chest.
Added a checkout inside to take money generated by the NPC.
The player can buy stuff from the NPC like from a regular vendor.
The NPC will generate random items for sale.
Prepared a new UI in Management.
If the player cancels an order, the player will get the money back.
Changed the interior furniture to give the player more space to navigate.
Added a saving system.
Water Tower – Available at City Level 3
Added a water tower which can help with the water issue.
The water tower will be used by site-bound NPCs as a water source.
A water tower placed near a windmill will automatically refill.
The game will automatically indicate the range of all nearby windmills in placement mode.
The player can assign an NPCs to work at the water tower.
Added a saving system.
Stable
The player can now assign a horse to the stable.
Fixed a problem with flying elements.
The player can assign an NPC to work at the stable.
A Horse in a stable will feed there. If there is no more food or water and the horse’s health becomes zero, the horse will die.
Stable UI properly shows amounts of food/water for any animal.
Prepared an UI where the player can view horses and select a stable to assign the horse there.
Added a saving system.
Added water/food interaction points.
Fixes
All Achievements should work now.
Aid for Taxation: Animal farm - Added missing stable in Taxation.
Aid for Taxation: Animal farm – The player can now buy horses in Taxation after this quest is completed.
Added
The price of animals depends on their age.
Added young cows.
Added young goats.
Added young pigs.
Animals on a farm will grow automatically every year now.
If the animal’s age is changed from 0 (baby) to 1, the animal will be replaced by a grown animal and will behave like a grown animal.
To reproduce animals on a farm, there has to be at least one male and one female animal at the age of 1 at least.
New animals will be created every 2 seasons (each stable has 5 slots maximum for animals)
Small Animal Cages
Added a new view for small animal cages.
The player can control the amount of food/water in the cage in the Animal Cage panel, now.
The player can track the animal info in the Animal Cage panel now.
The player can now sell small animals (such as rabbit/turkey/chicken) in the management panel.
Base small animal price is 150$, if a player want to sell an animal that price is modified by age.
Wild West Dynasty - Let's make our town functional!
Howdy, Partner!
We're bringing you a little report about the water tower’s water level. But there's also a lot of hammering and drilling going on here. The same at the stable and the general store.
The result will be here to admire in no time.
Bug fixes are always in progress, so this time they will be, too!
Thank you for your ongoing support!
Don't let the nasty steppe runners pester you. Until the update, we invite you to visit our campfires on Discord, Steam or our social media channels and chat with like-minded people!
See you then!
Update to 1.0.9111
Howdy Partner!
We have prepared another hotfix for you, which brings these fixes and optimisations!
We are working on more fixes! Thank you for your ongoing support!
Fixed an issue where skill points were displayed in Spanish.
Fixed animals for purchase in Taxation.
Red Rock - Fixed the NPC T-Poses after assignment.
Fixed the scrolling in the inventory after selecting any filter.
Ghost Town Forest - Adjusted parameters to prevent trees from spawning inside houses).
Grandma Lucy – Added a furniture saver.
You are back - Replaced beans with a can of beans.
Fixed an issue where a stable was not destructible.
Bridge area forest - Adjusted parameters to prevent trees from spawning in undesired places.
Henrietta – Can now be caged (support for existing saves is WIP).
Added a settler camp beyond Ed's farm.
Added a settler camp nearby the old shooting range.
Added a settler camp nearby Serenity Stand.
Updated the navmesh to support new settler camps and to improve the navigation in several areas at Red Rock.
Fixed an issue with the storage UI on ultra-wide resolutions.
Fixed an issue with detecting hovering over items in the storage UI for all resolutions.
Added a furniture saver to Granger's house.
Fixed an issue where data could not be loaded properly after the last update.
Taxation's cemetery becomes active once the entry Warehouse plans: Fix the Warehouse is active.
The destroyed convoy is disabled once the entry Warehouse plans: Fix the Warehouse is active.
City Missions - Is now being checked for conditions, such as animals.
Women - Replaced dysfunctional animations with proper ones.