Wild West Dynasty cover
Wild West Dynasty screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Visual Novel

Wild West Dynasty

Wild West Dynasty - Tumbleweed must go!



Howdy partners!

The tempest over the prairie has subsided and finally the opportunity has come to see all the things that have been hiding behind it!

The Wild West Dynasty Playtest is now available and playable for one week until June 13 2024. Those who have signed up should have received an invitation or have already received it. We would like to give as many people as possible the chance to play the demo. If, contrary to expectation, you have not received an invitation, please take comfort in the fact that the release version will be arriving in the near future and the development studio will continue to work hard to provide you with the best possible game!

You can find out more about the new Wild West Dynasty version on the Steam forum during this week's playtest!

With that in mind, let us know what you think of the ‘new’ Wild West Dynasty! Let us know here in the comments or visit us on our social media platforms!

Yee-haw!

Moon Punch Studio and Toplitz Productions


PS: The playtest version is a bit trimmed down compared to the main game, so it misses some content that will be available in the release version coming very soon! Having said that, you will be able to experience a lot of the fresh features and content that will be available in the all-new Wild West Dynasty.

And lastly the changelog:


  • New onboarding
  • New player character
  • Completely new main story
  • Improved graphics
  • New animations, sounds and game mechanics
  • Revised map
  • Revised UI/UX
  • New flora and fauna
  • New pathfinding
  • New animal AI
  • NPCs have day-night rhythm
  • Hunting / shooting new
  • Cooking added
  • Added helper system ( Owl )
  • Numerous buildings can be destroyed or repaired
  • Tools and items can be analysed
  • Balancing & bug fixing


Playtest starts June 6



Hello Settlers of the Wild West

You’ve been patiently waiting for news about the previously announced Playtest for Wild West Dynasty, where you can get a sneak peek at all the extensive changes made to the game.

So without further ado, we can tell you that the playtest will start on June 6th.

If you didn’t register yet, don’t fret, there is still time.

So don’t hesitate, apply now and take a look at the fully new gameplay experience that is Wild West Dynasty and help us with your valuable feedback.

We see you in the prairie!


Moon Punch Studio and Toplitz Productions

Wild West Dynasty - Off to the horse pond!



Howdy Partner!

As already announced, you can register for the Play Test from today (30 April 2024). The Play Test itself will take place in May, we will let you know the exact date asap, as they say.

Please also register for the Play Test if you already have the game and want to see and play the new Wild West Dynasty.

See you in the saloon!

Moon Punch Studio and Toplitz Productions

PS: the eagerly awaited Q&A answers will be coming in a short while!

Wild West Dynasty rides again!



Howdy Partner!

It's nearly time!

We've moved all the tumbleweeds, the loitering gunslingers, and the three dozen horses in front of the saloon behind the scenes because we need some space for an important announcement!

Wild West Dynasty will soon be entering a playtest session here on Steam. You can register right here and with some luck you'll be there when the NEW Wild West Dynasty rides into the sunrise with you!

We wish you good luck and hope to see you soon.

More questions? Keep them coming!



Greetings, brave pioneers of the new west!

No doubt you read the big announcement last week? We have already received many questions and want to give you a little more time to ask even more questions. On 7 February 2024 (at 23:59) we would then make a cut and screen and answer the collected questions.


As an addendum, here is our new teaser trailer!

New Beginning!



Dear Pioneers,

We have been looking forward to reaching out to you, sharing an exciting turn of events and answering some of your most burning questions.

Where to begin?

Wild West Dynasty is dead! Long live Wild West Dynasty!

What we are working on at the moment is no longer the same game you are currently playing and that many of you have been unhappy with. The changes we are making are fundamental and, we believe going by your feedback, necessary.

Let us share some of what we have been working on and what you can expect.


What does “New Beginning” mean exactly? What will be changed?
Well… Everything.
The game’s onboarding will be changed and you will be able to play as a new player character in whose skin we hope you will feel more like a true frontiersman. His main story will be a different and complete one. He will encounter various new characters and side quests along the way. (While the player character will remain male for now, you will encounter a cast of intriguing women who may support you or work against you.)

There will also be some more changes to graphics and map design, UI, animations, sounds and gameplay mechanics.

And we called the exterminator on several known and some well-hidden bugs.


When will the version 1.0 be ready?
The changes we are making to the game are fundamental. This does take time to realize and to test, especially for a relatively small core development team. We expect our work on version 1.0 to continue until early Q2. In the meantime we hope to share some of our progress with you.


Can we keep our old saves?
There will be changes to the core gameplay loop and mechanics. Unfortunately, it will not be possible to play the update on old saves. However, we will keep a playable version on a separate Beta branch. This way your saves will remain playable, even if not with the new update.


1.0 – and then?
We have chosen 1.0 to mark a crucial turning point in the game's development. This is what it means first and foremost. It does not mean that all support will cease or that we have nothing further to add to the game. Our team will remain with you and this game. We have decided to fight for this, for you, and so we will.


More questions and answers?
Yes, please. Share your thoughts and questions. We will do our best to answer them in the coming weeks.



These past weeks have been filled with hard work, with occasional frustration but also with successes and positive surprises. Most of the latter have been directly and indirectly related to you.

We won’t lie: Wild West Dynasty’s start has been rough, and our journey has been challenging in many ways.

We read about your disappointment and your anger. We read that you care. And we cannot put into words how grateful we are for your encouragement, your fairness, your understanding, and your support of us and each other.

Your constructive criticism and your suggestions have influenced the direction we are taking now. A direction that will hopefully lead to a game that we can enjoy and be proud of together – because without you, there would be no new beginning. You are what drives us and what keeps us going. No game can ever live without its players.

So, please allow us to offer our sincerest apologies for this rough start, and our thanks.

We really hope that this new version will bring you the fun and joy our original vision had in mind and that we are finally able to deliver a great Wild West game.



The teams of
Moon Punch Studio and Toplitz Productions

We wish you good cowboy vibes in 2024!



Howdy Partner!

As we prepare the corral here, we wish you as much cheer and jubilation on this festive occasion as a wild mustang can gallop! May your holiday be as enjoyable as a sunset over the prairie and as cosy as a campfire under a starry sky. Yeehaa!

Happy trails, happy holidays and have a great 2024!

Wild West Dynasty at Steam Autumn Sale!



Howdy!

The golden age of sales is upon us! There's no getting round it and there's no choice but to take part!
That's why we are also offering a discount!

Have fun playing!



You Reap What You Sow!



Hello cowboys and cowgirls!

One moon has now passed since our last announcement, and we have now moved the cattle drive over the pass.

But now the time has come. With this major update we are now approaching a point where we say from here the prairies can be crossed and new things can be worked on. Of course, we know that the journey is not over yet, and we still have a way to go.

A lot of things have been fixed and improved, some things have been completely reworked and some features are new to the game. But we don't want to pin you to the stake for so long and leave you to the list of additions, improvements, changes, and fixes.

The teams from Moon Punch Studio and Toplitz Productions

PS: Wild West Dynasty is available now with a nice discount of 40%!






An important reminder before you can delve into the detailed list. The changes and updates are massive, and it won’t be the end of the journey. However, there is a drawback to all those changes, we noticed throughout the time of updating and reworking all these things that older saves became more unstable. We know and we’re absolutely aware of saves being the axiomatic holy grail in gaming, even in Early Access, but with so many far reaching changes we have to announce with a heavy heart, that older saves will not be compatible anymore. But it will be a chance to experience the game from a new perspective from the beginning and remember that the journey isn’t over yet!

Building system


All buildings should now have the ability to be moved vertically up/down while being erected (holding left shift). Buildings also got an improved ground detection system, so putting up should be more "forgiving" of unevenness.
Some buildings have new lighting inside, this may affect the perception of the game (hopefully for the better) and will be the target lighting system with minor changes in brightness.
Some buildings also received "skeletons" for the building system.
The barn has received a new feature - if a field is placed in the barn range, it will become part of the collective and will be visible in the management menu.
When building major buildings in range of a player city, the map will be highlighted in green to indicate this.

NPCs


Added more points where NPCs can work.
NPCs should now navigate better back home after a day of work.
Added a safe point behind doors, which NPCs will head to after finishing work. This system is WIP.
Implemented a water, food, and satisfaction system for NPCs. If there's a shortage of water or food in the town, NPCs' satisfaction will start decreasing. When it drops to 0, they will leave the town.

Gameplay


Added winter as a visibly changing season (Work in Progress).
Towns will no longer be "Some City".

Management


Redesigned the management UI (Work in Progress).
Caravans can be attacked during transport (probability expressed as Attack Chance x%).
For each transport, guards can be hired to reduce the chances of being attacked.
Added the ability to trade between towns.
Caravan can be called back.
Transport within the same town's range cannot be attacked.
An attacked caravan loses all resources + the horse-drawn wagon.
Improved the appearance of the settlers' panel.

Animal Handling


Animals can be purchased in Taxation: cows, chickens, turkeys, goats, rabbits, and pigs. (Did we mention cows?) Each animal comes with its unique statistics, such as gender and age. Limit: 5 animals per farm.
Two objects have been added to the stables: a water trough and a food trough. Interacting with them will replenish the supplies in the building, allowing animals to use them.
Animals produce milk, eggs and so on.



Fixed



  • Fixed issues with first cutscene playing.
  • Fixed the Negotiation slider.
  • Shed ground detection while building fixed.
  • Shed production List fixed.
  • Fixed problems with removing items from production and detecting hover over actions on the production slot.
  • Fixed "Hire" button visible on empty entries in workstation selector.
  • Fixed the queue label in production.
  • Fixed buttons overlapping in the production slot.
  • Fixed an issue with a missing Interact label on workstations in houses after loading.
  • Fixed problem with snapping fences.
  • Fixed problem with snapping food/water interacting targets to terrain for load.
  • A horse will now spawn on the map if for some reason it fell through terrain.
  • Fixed a visual bug with the craft progression bar in City production.
  • Fixed exploit with production which caused issues with getting resources from the warehouse.
  • Several graphics/map bugs have been fixed.
  • Fixed an issue with shadow distances.
  • Fixed an issue with the resolution for settings.
  • Fixed the music on the load screen.
  • Fixed several occasions of clipping.
  • Fixed an issue with food consumption during the tutorial.


Added



  • Winter season (it has an effect on your town consumption, so does summer now).
  • Rain is added (Don’t forget to wear your Stetson!)
  • A temperature system has been added and clothing will either protect you or burden you. Mind that temperatures will take a toll in food and water consumption all along. Protection will be displayed in the UI.
  • The path between Hope and the Prairie has now been cleared.
  • Fields can be destroyed via Radial Menu at any moment.
  • Gender added for settlers.
  • Professions added for settlers.
  • Added category Animal Farms (and the animal farm buildings) to the radial menu. Also added the corresponding tech to the tech-tree.
  • Implemented Equipment UI.
  • Added better scaling for equipment for ultra wide resolutions.
  • Added option to place player's own marker to the map (left click -> adds marker, right click on marker -> removes it).
  • Added production of milk and cheese to Cow farm.
  • Flowing water added.
  • Added radial menu to manage an animal.
  • Added a feature to feed food/water for the animal manually.
  • Option to delete old campfires.
  • Option to pick up tents.
  • Add sticks to the sawmill production.
  • Added water visualization in wells.
  • Added a "saving" popup when saving.
  • Added rotten food.
  • Added crafting multiple tools in a single step.
  • Workers can now be assigned to the city warehouse, stables, and animal boxes.
  • There is more on the map now.
  • More clothing added.
  • Added a “skip tutorial” button and you can now sleep during the tutorial.
  • Death Screen added.


Updated



  • Better lightning to houses built by the player (post-processing).
  • Map redesigned and updated.
  • Balanced the amount of seeds needed to cultivate per farm size.
  • Balanced the amount of farm output per farm size.
  • Replacted production in Pigsty. Does produce fertilizer now.
  • Changed the new production time format to MM:SS.
  • Well rebalanced, restores 100 units per day.
  • Updated the animal context info.
  • Updated the shop design.
  • Improved the controller support (Resetting the bindings in the game settings is a necessity).
  • Changed most of the main panels in the game (WIP).
  • Fight (boxing) animation has been replaced.
  • Improved lightning system for several buildings and interiors.
  • Improved tree physics.
  • Improved pathfinding for animals.
  • Lifespan for tent usage added (two uses).
  • Assets and placement of objects changed in Snake Post.
  • Farmer Tech Tree refactored and restructured (every building now is single node on tech tree)
  • City buildings now require specific city level to build it
  • Missions for the City have been refactored and restructured. Much more missions have been added for various gameplay elements. They scale to city level.
  • Localization has been updated.
  • Performance upgrades in Taxation.
  • Improvements in UI.
  • Balanced water consumption and processing.
  • Updated the naming convention for various items.
  • Updated and added game chapters.
  • Updated and corrected fonts.
  • NPCs should evade the player better now.
  • Animals have improved navigation now. (No, no maps you could loot from them!)
  • Settings and Controls panels updated.
  • Craft menu default value set to 1.
  • The volume for the footsteps is now more soft.
  • Icons have been updated.
  • The questline after the elevator has been removed.

Winter is Coming... and so is the update!



Hello Settlers,

isn't it too early to think about winter?

Not in the Wild West.

Because in merely two days time our next big update will be arriving.

And that includes not only literally hundreds of bugfixes, but will also add a lot of enhancements and improvements, for example


  • Winter Season
  • Dynamic rain
  • New UI
  • New City Management Panel
  • Overhauled Techtree
  • Improved Building Mechanics


We cannot wait to show you how the Frontier has changed and are very much looking forward to welcoming you back to Wild West Dynasty.