The first 2 weeks of our first ever game release - or rather its Early Access just happened and we are so flabbergasted, that we still kind of didn't realize it fully yet. It was a huge step for us – our debut in the world of game development!
Thank you so much for enjoying yourselves ingame and seemingly liking it :)
There is so much wholesome and constructive feedback coming in, amazing! We tried hard to keep ourselves up-to-date with all you have been writing - but we are in the end only 3 active developers, which hopefully explains why some things are still unanswered at this point. Sorry for that, but none of your messages will be lost and we will come back to all of it at some point in the rather near future.
Community
With the international release, we see so many new names on Discord , people from all over the world join, sometimes just to say "Hi" <3
A very warm welcome to all of you! Thanks for joining :)
More people means also more teammates to group up, we are very happy that the "looking for group" area brings together new friends. It is really active these days, why don’t you check it out yourself?.
State of the Game
We’re still newcomers to this field and have so much to learn, but we’re doing everything we can to deliver the best possible experience. Bugs are more likely to sneak into more complex systems like an online coop multiplayer game, so everything needs to be tested in different combinations of players, networks... this takes a lot of time. There may be bumps along the way, and we kindly ask for your understanding as we grow and learn from your feedback, tackle challenges, fix bugs, and work hard to improve the game step by step.
Amount of Content
The current content represents what we’ve been able to achieve as a small team of three. It’s a solid foundation that we’re proud of and one we can now build upon. With this groundwork in place, we’re ready to expand the game with more challenges, upgrades, and events. We have plenty of ideas, and this is just the beginning of what’s to come.
Our goal was to create a Rogue-like experience that’s accessible to beginners, whether you're playing with your younger brother or your mum – we wanted everyone to have fun. As a result, more complex and harder-to-explain mechanics took a backseat, and we decided to focus on what works best. The main priority was to create an enjoyable and accessible experience, ensuring that players of all levels could jump right in and have fun.
Meta Progression (or: Progression that stays unlocked)
Currently, we’ve intentionally designed the game without meta progression beyond visual changes. One of the main reasons is to maintain balance in the multiplayer experience. We want to avoid situations where one player outpaces everyone else just because they has played the game for more hours, diminishing the fun for the rest of the group. Fairness and an enjoyable experience for everyone are our top priorities.
That said, we can imagine implementing systems where some kind of average value is calculated to prevent issues like this. This could allow for meta-progression without disrupting multiplayer balance. Nevertheless, this is something we need to explore further before making any decisions.
Therefore our current shortened Priority list for the near future looks like this:
But for now - after this exciting but justifiably draining release period and the first quick patches and fixes, we need to take a break for the winter holidays. The developers will be back in early January - but our Community Manager will be available from time to time (“oh, please note though, that I don't know how to fix bugs - those will have to wait until the devs are back”).
Get together with your loved ones in those cozy days and enjoy some Wild Woods (if you haven't got it yet, it's the perfect Christmas present *wink wink*).
Have a snowy Christmas and a happy New Year.
Octofox Games & Daedalic Entertainment
Patchnotes 0.0.4
Hello adventurers,
Thanks for all your feedback and bug reports here in the Steamforums or directly on our Discord Server. We really appriciate your dedication! Based on your submissions, we have taken care of some things:
Added
A small delay has been added in which you can throw into the wagon, even though you no longer have it targetted. That should significantly improve throwing ressources into the wagon.
The third squirrel effect can now be collected at shrines.
An UI indicator which displays the current difficulty.
Auto region entry to network region dropdown. That finds the best region around you.
Balanced
Squirrels spawn further away from the wagon and are less afraid of players.
Increased the healing you get at the cauldron by 2% (it always heals % of your max health)
You can now heal from further away from the heal cauldron.
Reduced the wagon speed by 10%.
Increased characters heavy attack damage by ~10%.
Reduced fire burn speed by 10%.
Reduced bosses health for single player by 20%.
Increased bosses health for hard mode by 20%
Reduced the amount of extra loot you can get from an ancient root by 5%.
Reduced "Follow Trail" shrine riddle length by 3.
The "Tired Eyes" & "Expert Duelist" challenge now exclude each other.
Players now take less damage and are immune to knockback while performing a heavy attack.
The Porcupine's arrow no longer hits when performing a roll.
We have changed the background color of the banner health bar so that it is easier to read when it takes damage.
Fixed
Sometimes the unloading of the world was visible.
A crash that could happend when using some specific AMD cpus.
A crash when you tried to enter the first boss arena caused by an internal unity error.
A memory leak that slowed down the game the longer you played.
Defeated characters should be able to move outside the camera and revive at the wagon after a short duration.
Sometimes when "Extra Chance" was triggered it could lead to an error.
Some colors of the highscore view were not correct.
Incoming damage anticipation areas (the red shapes) now disapears immediately if you interrupt the enemy attack with the heavy attack.
Charging enemies should no longer charge endlessly sometimes.
The boxes in the first boss arena lacked effects when they were destroyed.
Other
USA East and West are now connected to the same connection server.
It should be easier to open the emote wheel now.
Stay wild, stay pawesome and have fun in the Wild Woods! Octofox Games and Daedalic Entertainment
First Patch after Early Access Launch
Meow adventurers, 🐈
We just released our first title ever into Early Access - and you made it a fantastic start! We can't tell you how grateful we are for yesterday's launch 🥳 So many of you began your journey through the Wild Woods as soon as the game went live! 🤩
Even though we are still a bit overwhelmed by the positive reception (a bit below 90% positivity as we speak 🤗) we directly want to show you what Early Access means to us:
Here are our very first Early Access Patchnotes:
Balanced
Increased “Tired Eyes” challenge badge reward by 1
Increased "Gun Turret" range by 25%
Increased "Blessing of the Bear 2" duration by 1 sec
Increased "Resting Stomp" range by 20%
Reduced offensive mouse banner effect by 25%.
Changed mouse banner health bar color to be more visible in fights
Fixed
The colored character ring was sometimes not displayed under the ground in the camp of the second biome
Throwable planks and stones had missing visuals when hitting the ground
The HUD interface was active during the boss reward camera transition
"Gun Turret" did no damage to destructibles
Mouse offensive and defensive banners should not stack
This is our first step in tinkering out the - luckily few - bugs you already found - More will be squashed soon. We for example are aware of your wish for some key rebinds and other "Quality of Life"-Changes. After that we can focus a bit more on additional content - for example a new role, for those of you who want to specialize their runs a little more - but since we are only a handful of developers working on Wild Woods, things need to happen one after another.
We are also happy to share that you can now take the adventure whereever you go as Wild Woods is officially Verified on Steam Deck.
Prepare yourself for an evolving adventure - and as always, so early in development the best way of supporting us, aside of giving feedback and maybe saying "Hi!" on our Discord Discord is leaving an honest review here on Steam - we can't tell you how much it is appreciated.
If you ever feel lonely, as already mentioned, you can always join our community on Discord. Tomorrow, wednesday (11.12.24 18:00 CET) we have a neat little gathering where you can not just make new friends, but meet some of us as well - hope we will see you there!
Spread the word - and have some fun in the Wild Woods! 🥰
Octofox Games & Daedalic Entertainment
Hotfix 0.0.2
Fixed an issue where the China region was not selectable in the options menu
Early Access now available!
Hello fellow adventurers, 🐈⬛
We finally did it, we pushed that bigscary button that says "release"... and here it is, Early Access is finally happening! 😲🥳🎉🤩
Feel free to share your ideas and feedback on our Discord. We're looking forward to reading all your pawsome thoughts! We also have channels for sharing your gameplay and reporting bugs (fingers crossed you don't need the latter 🤞).
Also, if you like what you see, we would really appreciate a Steam review 🤗 It's not only helpful for us to see what you like, but it also helps the Steam algorithm find us. The more reviews a game receives after release, the higher it will be ranked on the Steam page. That way more people can hear about Wild Woods! 🔥
We're so excited that Early Access is finally here 🥳🥰 Hope to see you all in the Wild Woods! 🌳😺
store.steampowered.com/app/1975580/Wild_Woods/
Community Event
Meow! 🐈⬛
There are only three days left until the Wild Woods launch! 😍🥳👯🎉
To celebrate this exciting event with you, we have planned a community gathering 🥰 On Wednesday (11/12/2024), from around 6pm to 10pm CET, you can meet some of our team in the Voice Channels on Discord. You can ask them anything you ever wanted to know about Wild Woods We have added the "Community Gathering" to our Discord events to make it more official. There's also an event for the launch on Monday to remind you that your journey through the Wild Woods is about to begin 🐈🌳⚔️🐰
We are so looking forward to Monday! The excitement level is so high we could explode like a boom berry! 💥🤯😀🎊
Early Access Release
Meow forest protectors of the very near future! 😲🔥
You've been patient for so long, so let's not beat around the bush:
Early Access for Wild Woods will be available on Steam at 09/12/2024! 🎉🥳😻👏
Early Access means we're still in development and new content will be added over time. The game already has a solid base from which to evolve. And this is where your future feedback comes into play. All the ideas and feedback you submit during the EA period will help to shape the future development of Wild Woods 💚💯
Also, EA includes more content than the previous demo (such as all shrines and totems, more upgrades, and other catastic things we don't want to spoil for now 🤫). In addition, if you purchase the EA version now, it will automatically be converted into the full game when it is released.
At this point, we can't say it enough: Thank you for your support! It's been a wild journey to get to this point and without you, our dedicated community, we wouldn't have made it this far!🤗🥰
So here we are, counting down the last 7 days, and looking forward to seeing you all in the Wild Woods very soon! 🥰🌳🐈🔥
Thank you!
Meow adventurers, 🐈
Steam Next came to an end a few days ago, and we can't believe what happened!
Wild Woods is one of the 50 most played demos during the Steam Next Fest! 😲💯🙌🤯🥳
And the main reason for that? YOU! 💚
Thousands of people played Wild Woods, giving us great feedback and new ideas. Not even the one or other bug could stop you from playing! Thanks to you, Steam thinks we're pawesome too and has recommended that we extend the demo. What a coincidence that we had already extended the demo until 28/10.
We can't tell you how grateful we are to have such a dedicated community! Thank you so much for supporting us along the way! 🥰🤗
Enjoy the last days of the demo, 🎮
we wish you a catastic weekend!
Demo News
Hey there, 🐈
Steam Next ends this Monday, but your adventure through the Wild Woods doesn’t 😮
The demo will be available on Steam until the 28th of October 🥳💯🎊👏
Don’t forget to head over to Discord to share your feedback with us 🥰
Enjoy your weekend!
New Demo Playable Now
Meow!
🐈
Exciting news! The new Wild Woods Demo is now available on Steam!
Download the Demo now and play until the end of the Steam Next Fest (21/10/2024). Head over to Discord to share your feedback 💚