After a much anticipated wait, Wildermyth's Russian translation is now complete!! So much hard work and heart has gone into this translation; thank you to our Russian translation team Lock On Games, and all its members: Coretcaia Liubovi, Nikolay Elagin, Dina Andreeva, Mykhailo Beliavskyi, Ekaterina Belova, Khamidullin Valentin, Ivan Dymkovich, and Gubankova Elena.
And thank you to all the Russian players who have been patiently waiting!
This marks a huge milestone as we have now successfully completed all of the translations of Wildermyth that we had planned. We aren't planning on translating to any other languages right now—they're very complex and expensive—but we have lots of modding support for any fan translations!
We've also rewritten a few older events and fixed some bugs.
Procedural campaign plot events less likely to repeat often (weight divisor multiplied by 16 instead of 4 after a campaign)
Adjusted light green "Labor" modifier number to be darker
Fix a bug where skeleton theme could get stuck and not progress
Fix a bug where Drauven Sneer could jump through walls
Fix a bug with Greater Constrict shown damage amount
Fix a bug where broken legacy heroes couldn't be replaced
Fix a bug where "hidden" could show up in comics
Fix a bug where foes sometimes wouldn't try to go through doors
Fix a bug where diagonal scenery could cause unwalkable tiles
Fix a bug with wiki links on Linux
Fix a crash for heroes with no weapons
Fix some gear visual layering issues
Tools: Added "rigOverridePriority|PRIORITY|RIG" aspect, so a rigOverride can override a different rigOverride
Tools: Added uk, uk_UA, th, and th_TH language codes, for modders
Tools: Added Editor Options buttons to find missing translations
Tools: Added TIDING_REQUIRED effect trigger, for tidings that should always happen if they match, and shouldn't count toward the total number of tidings
Wildermyth's Second DLC is Coming, and We Want Your Help!
(Note: This beta content is currently only in English)
We're excited to announce our upcoming DLC: Wildermyth: The Omenroad. A major piece of the DLC is a new challenge mode, and we'll be conducting a closed beta for the challenge mode over the next few months. (We're also planning to include an Omenroad story campaign with the DLC, but it's not part of the beta and we're not ready to share details on it just yet!)
The Omenroad
The Omenroad DLC includes a combat-driven, challenge-focused gameplay mode with increasing levels of difficulty. This mode has no story and no overland. Instead, in between battles, players choose which path they'd like to take on a nodemap. Each fight has one or more rewards associated with it. These can be gear, resources, abilities, relationships, transformations, pets, and more!
Rewards show up on the combat map with a timer. If you don't get to the reward before the timer runs out, it'll disappear. These in-mission rewards are the main way you'll be making your heroes stronger, but getting to them in time will often force your heroes into more dangerous combat situations.
An Omenroad run consists of three pages of battles, each page with a boss fight at the end. Omenroad runs are always Carved in Stone; no manual saving and reloading, every decision you make is permanent.
Omenroad doesn't have difficulty settings the way the regular campaigns do.
Difficulty starts out equal to the level of Tragic Hero. When you complete an Omenroad run, you will unlock a new Peril level. Peril makes the game harder in various ways, like increasing enemy health and damage or causing enemies to spawn when you open a reward.
However, completing an Omenroad run (or even losing one) also increases Renown, which can be used to enable Odes. Odes are buffs to your party, including things like increased health or accuracy, warriors starting fights with temp health, hunters dealing additional damage from grayplane, and mystics having increased range on interfusion abilities.
Peril and Odes are the two opposite sides of difficulty for the Omenroad. Peril will test your limits. Odes will help you push through.
Seeking Beta Testers!
We're really excited about how this DLC is coming along, and we're happy we finally get to reveal what we've been working on over the past several months. We want to make this DLC as fun and fine-tuned as possible, so we're looking for Beta testers! To help give us feedback, you'll need to be in our Discord where you'll receive further instructions as to how to access the beta and what kind of feedback we're looking for. Join our Discord!
Beta participation is open now! The number of beta testers will be limited, but may change depending on how things go. We'll also be giving away several DLC keys for Omenroad to a selection of beta testers who give good feedback.
Limited Edition Wood & Stone Spirit Plushies Available Now!!
Our Spirit Plushies are Available to Order Now!
We've partnered with Makeship again to bring two of our Elemental Spirits to life! They're delightfully adorable and elusive; they'll only be available to order until September 1st. You can grab just one, or get 10% off when you order both!
We've partnered with the devs at Lost Pilgrims Studio and Trese Brothers to bring you an epic game bundle!
This bundle brings together three of the deepest RPGs on Steam: Vagrus - The Riven Realms, Star Traders: Frontiers, and Wildermyth. Each of these award-winning games offers hundreds of hours of playtime through extensive character build variety, clever use of procedural generation, or a simply stunning amount of content.
With more than 30 character classes, hundreds of talents and ship components, and nine factions to champion (or use entirely for your own ends), there are countless ways to play this sci-fi captain RPG. Discover black markets and smuggle your way to a fortune; rise through the ranks and command a starfighter carrier; brave wild worlds and discover new stories. What kind of captain will you be?
Explore a vast open world filled with unique locations, strange factions, and a colorful cast of characters in this caravan-based RPG with an immersive and detailed dark-fantasy setting. Recruit a wide variety of companions to aid your ventures, fight cruel and terrifying foes, uncover secrets, and survive challenges that make it immensely satisfying to succeed.
You know us! Our imaginative fantasy adventure RPG uses an incredible procedural storytelling system to take your unique heroes on their own journey every playthrough. Tactical combat encounters are rich with options and enemies, and even having a character taken down offers choices that will impact your party’s story. Get new heroes, new enemies, new story events, and new maps every time you play.
Numpad Enter key now works for everything Enter works for Fix a bug in French with crash when hovering the attack button Fix a bug where many lines in French were missing Fix a couple missing lines in a recruit comic
1.14 Elona Rib
Wildermyth is now playable in French!
At last! French speakers are now able to play Wildermyth in their native tongue. So much hard work and heart has gone into this translation; thank you to our French translation team, Riotloc, and all its members: Alexander Bolotin, Anaïs Gerber, Eric Holweck, Guillaume Pelletier, Jonathan Pierre, Kévin Bernier, Marc Eybert-Guillon, Nadège Gayon-Debonnet, Pierre Quelquejeu, Stéphane Tranquille, Violaine Sauze, and Ophélie Colin.
And thank you for all the French players who have been patiently waiting!
(Russian translation is currently going through another round of QA and making some more fixes.)
Other Updates
We've rewritten two events, Pastoral Quarrel (from: Sweeping Swallow) and When We Fight, added a new hairstyle, and made some changes to miscellaneous combat and monster features. And, of course, squashed a bunch of bugs.
Wildermyth turned 2 Years Old!
To celebrate our two year anniversary, we're hosting a Fan Art Contest on our Discord, Twitter, and Instagram. The winners will receive a DLC key and their choice of a piece of Wildermyth merch! Entries close July 15th at 11:59 pm CST.
Developer Q&A
In case you missed it, we had a Q&A session on Twitch back in May, to answer questions about the Armors and Skins DLC and the game in general. You can watch it on YouTube here:
DLC Updates
Also, if you've been following our socials or Discord, you've probably noticed a couple sneak peeks at what we have in the works for our second DLC. We don't have anything to say about the DLC quite yet, but here are some of those images!
Shardnado now deals less damage but has a larger radius Humanist+ increases the radius
Shardnado has always felt too similar to fireleash, and we wanted to differentiate it more. Now, it can easily hit many enemies at once, and creates a nice AOE to chip away at them over the next turn
Skeleton Inscrutable Stare now works on Morthagi
The restriction felt kind of appropriate thematically, but ultimately removed an important part of skeletal heroes' kit in a way that wasn't fun
Ambush with Throughshot can now be placed behind enemies
New hairstyle
Enemy healthbars now show calamity icons for calamity buffs
Not being able to easily tell which enemies had calamity damage buffs without viewing their tooltips could cause some unexpected hard hits. This should make it easier to tell when that roe can one-shot your mystic
Adjusted tile feedback for many AOE abilities (ranges have more of a "border", instead of highlighting each tile the same)
Fireleash tile feedback shown here, old vs new
Added new image for "Add to Legacy" dialog
Dart and Sommelier damage calamities now show up later
New interface option (off by default): "Show Simple Gear Stat Changes in Empty Slot Buttons" (to see simple stat changes without hovering all the slots)
For simple augments that only require one line to show the stat change, some players found it annoying needing to hover each slot to see the stat changes. This option makes it so that as long as the slot is empty, you don't have to! It's off by default, just because we're worried about the inconsistency of it only showing up in empty slots for items that grant one stat being confusing, especially for new players.
Updated libGDX from version 1.9.11 to 1.11.0 (This may fix or improve some general graphics issues, hard to say for sure)
Foothill Stonewalling no longer prevented by several abilities
Adjusted hero Customize tab to work much better with controllers
Fix a bug where Ember Arrows + Throughshot showed wrong damage
Fix a bug with using Blazing Sword without LOS
Fix a bug where certain AOE attacks and tile effects caused lag
Fix a bug where "Mysterious" hook could be put on hero children
Fix a bug where Drauven using Sneer could jump onto hidden heroes
Fix a bug where Skeleton Curse didn't properly last 2 turns
Fix a bug where Quakebaker hammer damage was higher than intended
Fix a bug with some incorrect genders in history lines
Fix a DLC bug where some armor bonuses would show in comics
Fix a DLC bug where Fashioned for the Fray went away if next to hidden ally
Fix a DLC bug where Valiant Bracing wouldn't work with Paladin+
Fix a DLC bug where NPC mystics could become hidden
Fix a DLC bug where Feral Memory could stack
Fix DLC Saurian crow skin toes
Tools: Added "Connections" panel to Effect and Aspects editors (shares space with the "Raw" panel) Used to switch between related Effects and Aspects. Also shows Injected Roles from branch events, etc, and error messages take this into account
Made this after getting tired of constantly swapping between the aspects and effects tabs for abilities or quest chains with many separate parts. Hoping modders will find it useful!
Tools: Added "Refresh" button at the top-right, which refreshes mods and connections. (If you've been restarting the game or switching mods on/off after making changes, try this instead!)
Tools: Can spawn "custom" hazards (see humanistRecipe_shardnado)
Tools: Tile targeting now respects "allowDuplicates"
1.13+477 Niyati Hotfix
Fixed a bug where DLC armors and skins would sometimes not show up, either on the crafting screen or on heroes themselves
Wildermyth: Armors and Skins is Available NOW!!!
OUR FIRST DLC IS AVAILABLE NOW!
Armors and Skins unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.
The DLC also adds 42 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.
A little bonus- we're on sale for LudoNarraCon! You can get Wildermyth for 25% off from May 4th-11th. It's the perfect time to pick up the main game and the DLC if you haven't already!
Additionally, we have general updates in our 1.13 patch! We've rewritten an old event, now named "The Captive's Choice", as well as added 28 new generic augments and made some UI edits so Hero customization is now all on one page. Plus some good ole' bug fixes.
The Future
You didn't think that was all we've been working on, did you? We have another DLC in the works coming later this year! We're not ready to say too much yet, but you can keep an eye on our Discord and socials for teasers and sneak peeks.
Additionally, Russian translation has completed the Localization QA phase, and the Russian translation team is making edits based on those results. French translation has just entered the Localization QA phase.
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1.13+476 Niyati
Rewritten Event: The Captive's Choice (from: Birds of a Feather) Hero customization is now all on one page 28 new generic augment images (4 new brooches, rings, necklaces, talismans, kneepads, bracelets, and scarves) Fix a bug where Deeven "Sneer" passive didn't work Fix a bug where some AOE enemy attacks didn't respect engage (Scorier burrow, Deeven interfusion attacks) Fix a bug with tail abilities showing up before melee attacks Fix some gear visual stacking not looking correct Fix a bug where Cone of Fire and Thorn Lash were being used with Guardian in cases where they shouldn't be Fix a bug where crafted items would show backend text in some languages
Wildermyth's first DLC, Armors and Skins, is Coming!!
We are so excited to announce our first DLC, the Armors and Skins pack! Set your clocks- it will be releasing May 4th! Take a look at the DLC page for our official trailer and screenshots.
Customize your adventuring party with the Armors and Skins DLC!
This DLC unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.
Warrior Armors:
Glimcowling/Spellcowling
Riverscale/Oceanscale
Rainscoth/Battlescoth
Mornclate/Gravenclate
Hunter Armors:
Roadswayth/Layswayth
Rotshawn/Elkenshawn
Softhasping/Dreadhasping
Tabbyflack/Towerclate
Mystic Armors:
Ramblerunic/Fablerunic
Sparebolting/Haleclate
Witchingsheaves/Kestrelwing
Hillthroft/Mountainthroft
Make Your Heroes Stand Out With New Transformation Skins!
The DLC also adds 40 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined, to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.
Each transformation has at least one new skin:
Bear (Tattoo)
Botanical (Carnivorous)
Celestial (Galactic)
Foothill (Obsidian and Mossy)
Crowtouched (Magefeather and Saurian)
Crystalline (Cave, Shard, and Glass)
Elmsoul (Conifer and Willow)
Fire (Draconic, Bloom, and Helix)
Fox Tail (Multi, Drape, and Feather)
Frog Head (Chameleon and Treefrog)
Hawkwings (Construct)
Morthagi (Globe)
Mothwings (Thrixl)
Rat Tail (Tufted)
Scorpion Tail (Mechanical and Spiky)
Shadow (Devourer and Burning)
Skeleton (Wrapped and Chained)
Skunk Tail (Long and Striped)
Spelltouched (Tattoos)
Storm (Jagged, Golden, and Bound)
Sylvan (Divine)
Wolftouched (Scrag, Sage, and Scruff)
Playing Multiplayer? Not to worry, as long as one player in the group has the DLC, everyone will have access to the new armors and skins.
Now there are even more ways to let your heroes be who they want to be!