Hi adventurers! We have a small update for you all this month to usher in the spring season.
We've rewritten the event "Hunting Ambrosia", now named "Trade Secrets". A couple combat modifiers have been buffed: Fortitude now grants +2 Temp Health, and Cunning now deals +2 damage on flank. Lots of adjustments and fixes for translations, and, of course, a couple of bug fixes!
Additionally, the winning designs from our Artifact Weapon Design Contest are now available to be found in game. The Wraithword Knife and Dreamer's Crook were designed by Discord users Wracketeer and LadTheFox. (Join our Discord for a new contest launching soon!)
In Translation news, Russian has entered the Localization QA phase, while French is just shy of that stage.
Keep an eye out in the next few weeks for some big announcements!
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1.12+469 Dashel Wilde
Rewritten Event: Trade Secrets (from: Hunting Ambrosia) New Artifact Items: Wraithword Knife and Dreamer's Crook Translation fixes Adjusted combat modifiers: * Fortitude now grants +2 Temp Health * Cunning now deals +2 damage on flank Adjusted Erratic Movement description Increased UI priority on a few theme attacks Celestial tiles now disappear at end of enemy turn (So it won't disappear under your Archery hunter, etc) Crystal Chrysalis explosion now uses the range and damage you had when you initially used the ability Fixed possible crash with incorrect text style tags Fix a bug where wolf frenzy and two-handed crow scratch wouldn't use piercing shots, ember arrows, etc Fix a bug with frog head duplicate ability button Fix a bug where Mossgirdle persisted over legacy Fix a bug where some deepist shrine images showed up unlit Fix a bug with star dance history line Fix a bug where celestial region didn't work for pet Sommelier Fix a bug where Skunk Spray didn't work with Sharpshooter Fix a bug where some lake tiles would have lowercase names Tools: Added "parameterValues" field to Aspects Outcome, to add pre-evaluated numbers as parameters for an aspect Tools: Added "autoFlip" option to particle scripts, which will flip particle images horizontally if position2 is to the left Tools: Added "facingDirection" variable for particles, which returns 1 if position2 is to the right, and -1 if to the left Tools: Added "offset_V(x)" particle function, which can be used to get data from other particles (e.g. "offset_rotation(-1)")
1.11+465 Firlow Hotfix
1.11+465 Firlow Hotfix
Fix a bug where many translated lines were showing up blank Fix a bug where reaction strikes weren't removing grayplane Fix a bug where incursion defense hero pick dialog was broken Fix a bug where Explosive enemies knocked back by guard attacks would explode on their starting tile instead of the ending one Fix a bug: Reduced Tier 3 elemental hammer damage from 9 to 8
1.11 Firlow
Happy Holidays, Adventurers!! We have a lot of exciting new things for the holiday season for you all. First up:
Our German and Spanish (LATAM) Translations are live!
Our translators have been busy, and the German and Spanish translations are finally ready! Thanks to our fantastic German translators: Nadja Sommerfeld, Christina Brombach, Alexander Engelhardt, and Manuel Krainer, and our incredible Spanish translators: Matías E. Desalvo, Guido Bindi, Laura R. Cariola, Luis Mormolini and Carolina Panero. (As with the last patch, Russian and French are getting close, but aren't at the quality assurance step yet.)
Gorgon Changes
Ah, Gorgons: everyone's favorite introductory enemy. We've decided to revisit them and make some changes to their abilities, mostly focusing on how corruption functions. We're hoping that these changes make combat with Gorgons more dynamic and interesting.
All Gorgons now leave paths of corruption when they are damaged, and they also leave corruption on tiles when they die. Corruption deals 1 magic damage when moving into a corrupted tile, so we've made the tile feedback more visible. Check out the patch notes for the other changes that we made!
New Stuff
Freshen up your heroes for the holidays with six new hairstyles and twenty new augments! We've also added two new events, four new tidings, and New maps for Grove and Earthworks sites.
Winter Sale
From 12/22-1/05, Wildermyth will be 25% off! Snag a copy for a friend as a Christmas gift, or just treat yourself by checking off your wishlist.
Want Wildermyth news sent directly to you? Sign up for our mailing list here. Join our Discord here for direct access to the devs (us!) and more things Wildermyth!
1.11+460 Firlow
Added official support for German and Latin American Spanish! New Events: * Moss * Rings of Story (generic campaign start event) 4 New Tidings! Gorgon Changes: * Gorgons now have corrupt path when damaged * Gorgons now leave behind corruption when they die * Corruption now deals 1 magic damage when moving onto it * Corruption no longer grants enemies temporary health * Corruption stays on the map for two hero turns * Corruption tile feedback is more visible * Removed corruptionTouch calamities for gorgons * Seacaller now appears earlier with reduced health and tentacles * Gheist Maul no longer deals damage, only shred * Bogmoor has a calamity that increases Noxious Tongue range * Bogmoor "Bloated" passive: explodes into corruption on death * Bartoth Thundering Blood Explosive enemies explode when killed dealing full damage to heroes and half to allies * New Noxious Tongue sfx and vfx 6 New Hairstyles! 20 New Augments! Added tooltips for tile effects like fire, corruption, acid, etc. Slight increase to hide & fabric costs on armors Removed a few useless calamities like damage bonus to Kinnestend Adjusted many abilities so audio plays at the target tile Drathix and Terrorbird special abilities deal damage when they receive a damage calamity New maps for Grove and Earthworks sites Adjusted How to Play page for retreating Adjusted Ulstryx Hurl Beast ability animation Fix a bug where Sharpshooter didn't work with Ambush or Burning Arrow Fix a bug where Lover's Vengeance affected Shieldshear & Shadowchase Fix a bug where hero would gain a tail too soon in the Merchant Fix a bug with Child of Night history lines showing wrong hero Fix a bug where 3 newest pets don't count toward achievements Disabled retreat button in Ulstryx ch2 capstone Fix a bug where progress toward "Thwack!" achievement didn't work for multi-tile enemies Fix a bug where Spiritchase would deal damage if a hidden hero used it (It should only ever shred warding) Fix a bug where Burning Arrow wouldn't work with theme attacks on multi-tile targets Fix a bug where branching attacks wouldn't show up in the combat log Fix a bug where Wailing Trees couldn't be destroyed (hotfix 1.10-454) Fix a bug where some theme ability sounds weren't playing Fix some typos Tools: Added audioAtPosition field to Animate outcome Tools: Added appendHistory field for creating entities Tools: Added rigOverride|RIG aspect to override a unit's rig Tools: rigs.json and humanAging.json files now merge Tools: Added nameFormulaOverride|FORMULA aspect that can be used to override the default maleName/femaleName generation Tools: Mods can now override images in human/unpacked by putting images in human/misc Tools: Unit skeleton data can now be loaded from mods (e.g. spine/Bobblehead warrior.json) Tools: History entry ids 500-599 now treated as gender/orientation
1.10 Suna Lo Haster
We're Steam Deck Verified!
It's official! Wildermyth is now Steam Deck Verified so you can play on the go with ease. Here's a look at Wildermyth in action on the Steam Deck:
Our Portuguese Translation is Live!
After over a year of hard work, we're so pleased to announce that our Brazilian-Portuguese translation is live! (Translation by Edson Belo de Oliveira Júnior - @mundonasher)
German and Spanish are right on its heels- they're currently going through localization quality assurance. Russian and French are both getting close, but aren't quite at the quality assurance step yet.
Merch Sale!
From 11/25 until 12/09, everything in our merch store will be 20% off. Order soon to make sure everything arrives in time for the holidays! Click here to shop the sale.
More Treats
Our writers have been busy; we've added a new event, rewritten another, and added 10 new tidings. We've also added 3 new pets! You can find sneak peeks of them on our socials if you do some creeping around.
Additionally, you'll notice new VFX for some theme skins and abilities. We hope these will add some extra flavor to your heroes in combat.
In Multiplayer, everyone can now recruit from their legacies, not just the host. Now you can show off your hard earned Mythwalkers and take on Walking Lunch together. And, of course, we've squashed a lot of bugs and added some QoL Tools for us and modders.
1.10+453 Suna Lo Haster
Added official support for Brazilian Portuguese! Steam Deck Verified! New Event: Shadow and Sly Rewritten Events: * Mooringlight (from: Star Dance) Revised Events: * Finders Keepers 3 New Pets! 10 New tidings/credits comics! Multiplayer clients can now recruit from their legacies Melee and Range accuracy stats merged into one "Accuracy" stat (Upbringing stats should be properly merged for existing heroes) Reduced critter and crow amulet accuracy buffs from 15 to 12 Credits comics can now be manually navigated, automatic time is longer for comics with more text, and fewer snapshots are shown Years of peace and Credits comics now have reduced chance of showing ones you've seen in previous campaigns (like regular comics) and have better weighting Some armors now have Silver and Gold variations (in customize tab) New VFX for Wolf Howl, Shard Skin, and some theme skins New ability icons Crystal Chrysalis now explodes and deals damage on hero's next turn Comics will vertically scroll if too big to fit on screen Overland job start events show the actual ability name as the title Adjusted ability bar positioning for Jumpjolt and Witherbolt Opening the Editor on Steam sets the controller to act like a mouse Fix a bug where using Larger comics in Chinese would crash the game Fix a bug where Sharpshooter could cause incorrect Ambush max range Fix a bug where Temple of Silence attack was invisible + multi-hit Fix a bug where Chinese difficulty settings in Options > This Game could show up in English Fix a bug with viewing the patch notes in the main menu Fix a bug where hero level up dialog didn't show the upgraded stats Fix a bug where Proud quest main and secondary heroes were swapped Fix a bug with temp armor and warding being removed in wrong order Fix a bug where Steam Workshop mod campaigns wouldn't load at start Fix a bug where kill tracking would cause lag with large legacies Fix a bug where Mythweaver ability text didn't fit on the button Fix a bug with invisible tutorial tooltips in controller mode Fix a bug where on kill effects wouldn't happen for hero who killed Ecthis zombie mentor. Fix a bug where Shieldshear plays wrong sfx if holding a crossbow Fix a bug where Enduring War sacrificed hero was immediately put into the legacy without promotion Fix a bug where No Time for Clawmonsters achievement couldn't be achieved by a reaction strike Fix a bug where Passing Shadow achievement could carry over between missions Fix a bug where in The Offering, rat tail would show up too soon Fix a bug with loading name data if some locales didn't exist Fix a bug where Jumpjaw didn't apply the correct amount of poison Fix a bug where gorgons wouldn't spawn in Temple of Silence Fix a bug with jobs with long names that would go off the tooltip Fix a bug where using Burning Arrow with Ambush prepared would give the burning arrow +2 damage Fix a bug where waterling history line could use wrong gender for waterling if the hero is attracted to anyone Fix a (mod?) crash if a promotion ability not in a pool is shown Fix a bug with artifact weapon hero death choice "attack" option Fix a bug where Ambush and Vost could hit multiple times Fix a bug where frog tongue could pull some immovable enemies Fix a bug where bow range would read as 1-8 instead of 2-8 Fix a bug where backend comic text could show for missing aspects Fix a bug with Enter and Escape functionality in content editor Fix some typos Tools: Added CustomizeHero Outcome for customization of a hero's head, face, hair, colors, and extra parts, or randomizing a slot Tools: Added requireAspects field for HumanSkin Parts, for customizations that only show up for heroes with certain aspects Tools: Comic editor hovered objects now show a box around them Tools: Comic editor Clickthrough view now jumps to selected panel Tools: Comic editor now shows effect in side panel (also added simple view, so it's easy to adjust event weights and scores) Tools: Added TIDING_MISC_GENERAL and TIDING_WRAPUP_GENERAL types (So they don't need to focus on a specific hero) Tools: Improved Pick Events feedback for tidings and credits Tools: Added several keyboard shortcuts for selected hero cheats: (Bindings also viewable in Combat Lab) Ctrl+Shift+H/A/D/S/R: Add Temp Health/Actions/Bonus Damage/Speed/Refresh Abilities Tools: In editor, with Multi-paste enabled: * Can now append multiple entries without closing window * Can append entries after existing entries in lists via Paste * Copied values now show more human-readable summary Tools: Name generation files (like human.names.json) now merge Tools: Added abilityForbidAspects field for ability aspects Tools: Added toDegrees and toRadians expressions Tools: Added between(x, min, max) expression Tools: Added if(x, pass, fail) expression Tools: Editor particle and audio fields now show suggestions Tools: Added better logging for Test failures Tools: Added scoreTiesTrueRandom option to BY_SCORE targets Tools: Can now use Animate Outcome to spawn overland particles Tools: Ability, Theme, and Gear cheats now execute immediately
1.9 Eve Vallenlong + Gorgon Plushie Release
Hail, adventurers! We have an update for you all that makes some big changes to attack synergies.
Previously, arm transformations would make certain abilities useless, which always felt a little bad. So this patch, we've made it so that ranged and melee theme attacks can often be used with certain abilities regardless of their melee/ranged status. We're hoping this allows for some more interesting build variety. (Quellingmoss + Cone of Fire? Sentinel + Chain Lightning?) More specifically: Most Ranged and Melee theme attacks will now work with Guardian, Sentinel, Broadswipes, Riposte, Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.
For you controller and Steam Deck users out there, we made a ton of quality of life adjustments to bindings and UI, so controls should work better and smaller resolutions (like playing on the Steam Deck with the "bigger" UI option selected) should be laid out more nicely on many screens; you can check out the details in the patch notes below.
To better indicate some commonly overlooked UI, scouting and bridge/pass building options are much more clear on the overland, and we added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc). Fire smoke particles have been greatly reduced when there's a bunch (no more blinding you while playing, yay!), and we created new VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins. Plus, some abilities have new sound effects for some extra punch!
Preorder Wildermyth's Jumbo Gorgon Plushie!
We've partnered with Makeship again for another limited edition plushie release.
They'll only be made if the campaign is 100% funded, so be sure to order and share so this huggable monster can get home to you! The Gorgon will be available to order from August 25 to September 16.
Theme attacks now work with more abilities: * Ranged attacks work with Guardian, Sentinel, Broadswipes, and Riposte * Melee attacks work with Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush. Cone of fire and thorn lash now get +2 damage from upgrade (instead of damage scaling) Ember Arrows now grants theme attacks a flat +1 damage (instead of + potency damage) Protector ability now works with ranged theme attacks Crossbow damage increased by 1, accuracy buff removed Spelltouched stats adjusted: New: +2 Potency, -1 Bonus Damage, +10 Recovery Rate Old: +2 Potency, -0.5 Bonus Damage, +5 Recovery Rate, +10 Retirement Age Spiritblade attacks trigger actual hero attacks (and uses those heroes' passives: thornfang, broadswipes, etc) Battledance Whirl now always lets you move at least one tile Scout/Build Bridge/Pass banners now show up on unscouted tiles Weird, Shame, and Slacker quest buffs don't persist over legacy Build Bridge/Pass options show up when clicking scouted tiles if heroes are closer to source tile than target tile Overland tile glowing now renders above unscouted fog of war Fire smoke particles greatly reduced when there's a bunch Skeleton curse ability is now a swift action New sound effects for some abilities Hook quests now require relationship tiers 3/3/4 instead of 3/4/5 Completed Hooks now show checkmarks in character sheet History New VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins Gear comparisons now show gear abilities and special aspects Personality stats now have button to move a stat to the top Personality stat buttons are now aligned next to each other Controller adjustments: * Split "Next Hero or Target" binding into separate bindings. * Previous Bindings: - Next/Prev Hero (when on Move) or Target (when on Ability): Right/Left Bumper or Down/Up D-Pad - Next/Prev Ability: Right/Left D-Pad * New Bindings: - Next/Prev Hero: Down/Up D-Pad - Next/Prev Ability: Right/Left Bumper or Right/Left D-Pad - Next/Prev Target: Unmapped by default * Ability tooltips disappear when you move the cursor or camera (and reappear after 1.5s, or when switching abilities) * Right joystick now scrolls UI scrollbars * Camera movement & selection now respects camera orientation * Overland auto-selects the tile with the most heroes on it * Target selection angles now based on center of entities * Tooltips that are too large don't show up centered on screen * Fixed controller navigation for calamity card screen * Controller no longer auto-focuses on company button. Added feather icon next to abilities that are swift by default but are now single because you already used a swift action Added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc) New image for the Great One Adjusted keyboard bindings screen to be more organized Steam Deck and Steam Big Picture Mode: * Selecting a textbox with a controller now shows Steam keyboard * Many screens fit better at smaller resolutions (see below) Adjusted some UI to work better at small resolutions/large UI size: (Specifically, these screens should work better at a 1080x720 resolution with the "Bigger" UI option selected; useful for small screens like the Steam Deck) * Gear Upgrades * Party Select * Character Sheet * Calamities Popups * Interval Summary Screen * Promotion Dialog * Replace Item Dialog Fix a bug with controller camera movement when switching units Fix a bug where Engage prevented stonewalling Fix a bug where Hago cub could be kept permanently Fix a bug where lonely cost history lines were incorrectly applied (helper and main hero lines were swapped) Fix a bug where Batchby engage procs protector Fix a bug where some comics were missing chinese translation Fix a bug where armor category headers could appear multiple times Fix a bug where Ticking Tomb victory wasn't disabled Fix a bug where a hair option was showing up twice Fix a bug where hovered overland abilities didn't show tooltips Fix a bug with button prompt positioning and size Fix a bug where piercing shots didn't work with all ranged attacks. Fix a bug where controller could open non-hero character sheets Fix a bug where missing mods box appearing caused a crash Fix a bug where interval could crash if a non-hero retired. Fix a bug where Spiritblade attacks worked on stunned heroes Fix a bug where ambush worked while stasised Fix a bug with low stunt chances for Chain Lightning and Discus Fix a controller bug with some scenery with diagonal footprints (stuff like barriers couldn't be selected) Fix a few places that would show keyboard hints in controller mode Fix a bug where switching heroes didn't properly show hero tooltip Fix a crash with the interval Fix a bug where dev option confirmAbilityUse could softlock games Fix some typos Tools: overrideParticleScript option to allow particle overrides Tools: Debug ability target fail log info is now more clear Tools: Added ifOwnerAspects and ifNoOwnerAspects arrays to Skinlayer Tools: Can now use feedback.onlyShowIfVisibleTerrain on regions
1.8 Mara Mallard
Rejoice, GOG users- Wildermyth is now available to purchase on GOG! We've been working on this for a while, so we're excited it's available to you all at last.
For the longterm players whose Legacies are bursting with heroes, we heard you; we've made some quality of life updates to the Legacy Browser! You can now filter by legacy tier, class and playability, and search by aspects to help find that one specific hero. We added a hero list view where you can scroll through and search for heroes by name, and set whether or not they're playable more easily. You can also see what past versions of your legacy heroes have looked like (and what companies they've been in), and what heroes will look like when you recruit them in a new campaign! And for those of you tired of seeing your heroes in their 80's and 90's, there's now an age customization option.
As for controller improvements, during missions the controller cursor now snaps to targets rather than needing to move the cursor across the board. (The old functionality is still available by turning off the "Snap Controller Cursor to Ability Targets" interface option)
You'll also find four new events, and all hairs have been updated to fit all heads so there shouldn't be any more wonky barber jobs.
Wildermyth's Future
Phew! That's a lot. What about going forward, though? What can you expect to see from Wildermyth for the rest of 2022 and beyond? You can check out our new roadmap here for those answers!
1.8+428 Mara Mallard
GOG Integration! Legacy Browser Improvements: * Filter by legacy tier, class and playability * Hero list view for easier playability setting * Search bar to filter by aspects, e.g. wolftouched * Past versions of a hero can be viewed * Heroes should move around less when customizing * Option to customize hero age New Events: * Early to be Alone Rewritten Events: * Phantom of the Range (from: The Shape of Things to Come) * Paradise * Flowers For No One (from: Ticking Tomb) Improved controller functionality New sfx for certain abilities Added option to hide in-game console Overlapping ability buttons look better Moved star in gear upgrades to top left Crag Eagle roll difficulty adjusted Controller navigation now wraps on in-game menus All hairs should appear properly on all heads now Added custom Dreamloom map Fix a bug with Pulling Threads skipping in multiplayer Fix a bug with legacy file saving in multiplayer (earning achievements, legacy heroes, completing tutorial) Fix a bug with premature comic skips in multiplayer Fix a bug where base monster calamities could never be removed Fix a bug where lower tier calamities removed before higher ones Fix a bug where calamity cards could jitter up and down at lwo fps Fix a bug with stone stunt pin range on multi-tile enemies Fix a bug where Needed Elsewhere choice didn't recruit a hero Fix a bug with incorrect station job names Fix a bug where acid damage was reduced by walling Fix a bug with the Low Road missing escape regions Fix a bug where Harvest kills wouldn't proc vfx Fix a bug where shooting star feedback was incorrect Fix a rare bug where the gear dialogue wouldn't show up Fix a crash from movement prediction Fix a bug with Silver and Shadows pet targeting Fix some typos Tools: Theme skin data now stored in aspects, for modding support (no longer hooked up directly to themes)
Wildermyth Turns One Year Old!
It's been one year since we went live with Wildermyth 1.0. In some ways it feels like only yesterday, and in others, it feels like years. Wildermyth has been in development for over six years. To have it released to the world, experienced by others, enjoyed by so many... it's been incredible, humbling, overwhelming at times, and generally just really dang cool.
Thank you. Thank you to everyone who has been here since our early days, those who have been following us since Early Access, and all the players still discovering our game. We have been blown away by your support and love for Wildermyth; you have all truly made the work worth it.
That being said, this isn't the end for Wildermyth! We're still developing really exciting stuff behind the scenes, and we'll have a patch out for you all this month. In the mean time, we put together a list of highlights of all the things we've released in updates over the past 12 months. This list isn't comprehensive- it just covers our most snazzy content. For more minutia, you can check out individual patch notes in their respective update announcement!
One Year Retrospective
Here are the highlights of all we’ve done since our 1.0 release!
New Theme Skins! New Artifact Weapons: * Baleblade * Eaglewing * Firling Wand * Frostfang * Winterfur Staff * Sojourner * Icebreaker * Longwatch Lamp * Mothbite New Hairs! New Achievements dialog art New male face option New scenery
New Writing
New Campaign! * The Sunswallower’s Wake, a three chapter legacy story unlocked through play Hook Proud update 6 new generic chapters * The Ghost Town (mid) * The Library (mid) * The Potionry (mid) * The Temple of Silence (final) * The Unseen Orchard (final) * The Warren (final) New Events * New Event: Bad Mustard * New Event: Bones and Crows and Nightly Things * New Event: Token of Affection * New Event: Flickerings * For Their Own * Houses in the Heights * For the Scavenging Revised Events: * Hidden Passages * Heart of Stone * Down The Hatch * Family Business Added credits comics * Generic Campaigns * Ulstryx, Enduring, and Monarchs Lots of new Tidings and Wrapups
Design & Gameplay Updates
Design changes to retirement and years of peace Better feedback for several dialogs in multiplayer games Incursion maps edited to be smaller and more focused New Boss monster Map Edits * Night Altar * Lifeforge Keystone Added 26 New Theme Upgrades! (These can appear in the upgrade slots when leveling) * (Bear) Ursine Hunger * (Botanical) Fatal Flora * (Celestial) Meteor Strike * (Crow Wings) Fly * (Wolf) Howl * (Elmsoul) Deep Roots * (Fire) Living Hearth * (Foothill) Shard Skin * (Gem) Crystal Chrysalis * (Morthificial) Salvage * (Shadow) Shadestride * (Skeleton) Curse * (Storm) Feedback Loop * (Sylvan) Chaos Whorl * (Hawk Wings) Talon Dive * (Scorpion Tail) Prehensile Piercer * (Pilot Wings) Airlift * (Skunk Tail) Staggering Spray * (Frog Head) Tongue Whip * (Fox Tail) Nimble Nature Pet Upgrades! * (Fire Chicken) Covering Fire * (Rat) Erratic Movement * (Bird) Mark Prey * (Duck) Alarming Quack * (Avenger) Protector * (Critter) Trinket Hunter Added combat map to Out of the Rain event Warding Rework: * Each piece of warding absorbs one damage * Warding regenerates at the start of the unit's next turn * Removed pierce from magic abilities * Tuned down some monster magic damage * Tuned up some monster warding Added new icons to some abilities Crossplay with Epic Games Store Added Colorblind options Can now set custom hero turn order via Options > This Game
Misc. Content
Critter Plush released! Merch Store Launched! Released vinyl stickers!
1.7+420 Kevkas Swordhand Hotfix 2
1.7+420 Kevkas Swordhand Hotfix 2
Add an option to completely disable EOS (and crossplay) Fix how many female hairs look on male heads Fix bug where Engage would sometimes immediately cancel
1.7+419 Kevkas Swordhand Hotfix
1.7+419 Kevkas Swordhand Hotfix Fix an issue with Chinese translation Fix tier 0 weapons not upgrading with spirits
1.7 Kevkas Swordhand
Wildermyth is now live and on sale on the Epic Games store! Crossplay is supported so you can play with your friends regardless of where you purchased Wildermyth. You don't need an Epic Account to play multiplayer, but if you have one, you can use it. This has been in the works for a while; we're very excited it's out for all you Epic Store connoisseurs! Wildermyth is on the Epic Games Store here.
With this patch, we've added color customization options for colors used during combat. You'll be able to customize them if you're having trouble seeing any default colors! We hope this helps make Wildermyth more accessible. We've also updated an old event with fresh writing and dialogue as well as added new Tidings.
You'll also see some minor UI and sfx additions, balance changes, and a buncha bug fixes.
1.7+414 Kevkas Swordhand
Crossplay with Epic Games! Family Business Revision! New Tidings! Increased the weight of Heirloom Spring event Added Colorblind options! Added view button to achievement popups Added achievement button to Legacy menu Mythweaver potency buff can be gained from ruins scenery Rogue+ now causes heroes to enter grayplane on stunt Bloodrage reworked: * Old: Extra Damage per 2 HP missing = 1 + 1/3 Potency * New: Linear based on % missing health, up to 2 + 1/2 Potency + 1/4 Max HP Also, only affects melee/ranged attacks Broadswipes damage rework: * Old: Bonus Damage + Potency Upgrade grants +2 Damage * New: 2 + 1/2(Bonus Damage+Potency) Upgrade increases scaling to full Added sfx for some abilities Bloodrage now shows current damage bonus gained Abilities now show if they're melee or ranged Adjusted several incorrect references to "Physical Attacks" Shieldshear no longer counts as a melee ability Meteor Strike no longer counts as a ranged ability Some wings are now folded in non-combat scenarios Can now set custom hero turn order via Options > This Game Empowered bone weapons revert to normal over legacy Heroes without soulmates present won't have random kids Engage "line of sight" being broken is now more predictable Engage+ has clearer feedback now Added particle and filter effects to fire and poison Fire damage animation takes much less time Multi: Control over a hero can be set in the recruit dialogue Multi: Large pets are controlled by same player as their owner Multi: Heroes you control are automatically selected first Added icons for legacy hero ability choices Added store button to main menu Improved feedback for heroes with melee+range theme attacks Theme aspects like fire immunity now show in character sheet Controller invalid clicks no longer deselect current action Controller improved navigation in several dialogs Fix multiplayer bug with customizing heroes at the same time Fix a bug with Loyal hook quest targeting Fix a bug where Storied Bones improved multiple hero's weapons Fix a bug where Ghost Town hook would spawn an extra town Fix a bug where skeleton theme rivalry had weird interactions Fix a bug with Untouchable preventing attacks on walling allies Fix a bug where Chaos Whorl could be used on lone enemies Fix a bug where non-QWERTY layouts showed bad hints Fix a bug where Salvage wouldn't destroy certain scenery Fix a bug where Connect to IP multiplayer didn't work Fix a bug with scorpion tail formula Fix a bug with Sharpshooter and theme ability feedback Fix a bug where longreach improved new flight abilities Fix a bug where sentinel and protector could ignore stasis Fix some crashes Fix some typos Fix some backend text Tools: "keepOverLegacy" option to keep augments over legacy Tools: Added Theme editor! Tools: Added "Create Branch Event" button to Branch Outcome Tools: Single-line text fields expand when editing Tools: Color-coding for comic actors of different types Tools: Improvements to Comic Editor "Auto-Match"