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Wildfrost screenshot
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Genre: Strategy, Tactical, Indie, Card & Board Game

Wildfrost

1.0.6 'A Better Adventure' OUT NOW!

Hey folks!

Firstly, a huge thank you to all the players who opted into the beta and shared their feedback about what worked, what didn’t and what could use more attention. We’ve managed to refine the build and we’re excited to share the official 1.0.6 public update with you all. Here are all the changes…

<*> New Leader screen:
- Before starting a run, there’s now the option to choose a tribe, then be presented with a choice of 3 leaders from that tribe.
- Adjusted and added some leader effects
- Overhauled graphics
<*> New Sun Vault reward after defeating a boss: Choose 2 rewards from a randomized collection of sun bells, charms and a crown.
<*> New Sun Bells
- Sun Bell of Health - Leader health +6
- Sun Bell of Time - Enemy Wave Bell Counter +1
- Sun Bell of Recall - Recalling a Companion will count down the Redraw Bell by 2
- Sun Bell of Charge - Start each Battle with the Redraw Bell fully Charged
- Sun Bell of Fellowship companion limit increase to +2
<*> New Enemy wave bell:
- Enemy waves no longer automatically deploy.
- Wave Bell can be hit to call the next wave of enemies early. This can be useful for setting up bigger combos, hitting more enemies with things like Pombomb, I.C.G.M, keeping Shroom on the board with the Fungo Blaster, etc.
<*> Crowns in shops get more expensive each time you buy one
<*> Enemies drop more blings & Kill Combos give less blings
<*> Gnome Traveller event changes:
- Can now contain cards from ALL Tribes
- Only 2 of the 3 cards from the Gnome Traveller will come with Junk
- Now shows which cards come with Junk
<*> New Injured Companion event: gain an injured companion from your previous run
<*> Positive effects removed from Frost Bells (this is a temporary change as the next update will include a whole new Frost Bell system)
<*> Unit targets: when hovered over, cards active in battle now show a target of where they would attack. This can be toggled on and off in the settings.
<*> Charm Changes:
- Cards now show which charms they hold when inspected
- Enemies can no longer hold 2 of the same charm in a battle
- Added more charm options for enemies
- Bite Charm now gives 3 Teeth instead of 4
<*> Cards now show a flag of the tribe pool they belong to when inspected
<*> Mega Mimik now only triggers when ally in row attacks
<*> Snobble Health increased from 3 to 5
<*> Peppereaper Spice increased from 3 to 4
<*> Ultrawide screen support (up to 21:9)

Bug Fixes:
<*> Fixed Van Jun's useless effect as an enemy
<*> Fixed Monch + Soulbound issue
<*> Fixed issue with applying zero Haze

We still have much more to come in the future, so keep your eyes peeled for future betas and Steam news.

That’s all for now. Please do let us know what you think over on Discord and of course, you’re welcome to feedback on Steam.

Until next time, stay frosty!

Mini Update: 1.0.6(a) Beta Available Now!

Wassup Wildfrost fans,

Firstly, we want to extend our sincere gratitude to each of you who participated in the 1.0.6 beta and shared your insights - every comment and suggestion is one step further to a better experience for everybody. We've been listening to your feedback to polish and refine Wildfrost, and think you're going to love the changes!

This time, we didn't go for a massive overhaul like the last update. Instead we've focused on the nitty-gritty details, fine-tuning the game to create a smoother and more enjoyable experience. Sometimes, it's these subtle tweaks that make a world of difference!

So, without further ado - we're pleased to announce the arrival of version 1.0.6a! This update brings a variety of fixes and tweaks, all aimed at making your journey in the frozen tundras of Wildfrost even more fun. Let's dive in! 🃏🌨️

1.0.6a (beta)

Changes

  • New sun blessing reward after defeating a boss: Choose 2 rewards from a randomized collection of sun bells, charms and a crown
  • Increased Sun Bell companion limit to +2
  • Sun Bell of Health increased to +6
  • 2 more Sun Bells!
    - Recalling a Companion will count down the Redraw Bell by 2
    - Start each Battle with the Redraw Bell fully Charged
  • Gnome Traveller event shows which cards have Junk behind
  • Mega Mimik now only triggers when ally in row attacks
  • Tutorial popup for hitting Wave Bell early
  • Map Icon for Injured Companion event
  • Crowns removed from Injured Companion event

Fixes

  • Fixed issue with zero Haze being applied
  • Fixed Kill Combo amount interaction with the Combo Bell
  • Fixed Unit Target System showing targets for units without an attack
  • Fixed being able to buy unaffordable Crowns
  • Fixed Injured Companion event appearing in Daily Voyages

Please note that the newly introduced boss reward system won't be functional if you're continuing a run from versions 1.0.6 or 1.0.5. To take full advantage of these fresh rewards, make sure to update your game to the latest version and start a new journey.

Please do let us know what you think about these tweaks and fixes in the comments, or join the conversation over on Discord. Happy adventuring!

Until next time, stay frosty!

1.0.6 Beta Available Now!

Hey everyone,

Great news! We’re launching 1.0.6 into beta and we’d love for you to come check it out! Below you can read all about what’s in this new update, but before we get into it, we’d like to remind you that these changes are subject to feedback and testing, which means they might not make it into the full 1.0.6 rollout. The primary reason for the beta in the first place is to better understand what doesn’t work, as much as what does. So we’d love your support in figuring out what that looks like :)

Please note that opting into beta replicates your current save file so you'll have access to your main branch unlocks. However, progress made during this beta may not carry over when 1.0.6 launches proper, and opting out will revert back to your 1.0.5 save.

To opt-in:
- right click the game in your Steam Library
- select Properties...
- select the Betas tab
- click the Beta Participation dropdown and select the "beta" branch

The changes!

Extended leader select screen
Before starting a run, there’s now the option to choose a tribe, then be presented with a choice of 3 leaders from that tribe. We’ve also tweaked & added some new leader abilities.

The Enemy Wave Bell:
Players can ring the enemy wave bell to call the next wave of enemies early. Enemies will now no longer auto-deploy when the board is cleared.
This change will allow new players to focus on each wave at a time without getting overwhelmed by new enemies, and have a breathing room before each wave to deploy new cards/buff up companions. Experienced players will be able to use the wave bell to call in enemies. This will be great for setting up bigger combos, and to better utilise specific cards such as Pombomb, I.C.G.M, Fungo Blaster, etc.



More Sun Bells!
Three new sun bells to choose from after beating a boss

Crown changes
You will now gain a crown from each boss battle.
Crowns in shops start cheaper, then get more expensive each time you buy one.

Enemies drop more blings & Kill Combos give less blings
Previously, battles that have many small enemies would yield much greater bling counts compared to their alternative battles. This change balances the difference between different fights while still keeping combos a valuable mechanic to get extra blings.

Reworked Gnome Event
Gnome Traveller event can now contain cards from ALL Tribes and only 2 of the 3 cards will come with Junk
This change makes the Gnome Traveller feel less underwhelming by opening up countless new strategies that were previously impossible to achieve.

Injured Companion Event

A new map event which will give you a companion from your previous failed run.

Charm Changes
Enemies can no longer hold 2 of the same charm in a battle.
Added more charm options for enemies.

Target Icons
Cards in battle now show which card they will attack when hovered over, this can be toggled off in the settings.

Other Changes
- Bite Charm now gives 3 Teeth instead of 4
- Increased Snobble’s Health
- Increased Spice given by Peppereaper

Bug Fixes
- Fixed Van Jun's useless effect as an enemy
- Fixed Monch + Soulbound issue

Please do let us know what you think over on Discord and of course, you’re welcome to feedback on Steam.

Until next time, stay frosty!

Fixes and Tinkers Update. 1.0.5 OUT NOW!

Hey folks!

We've been working hard behind the scenes on an update which makes the game more accessible and enjoyable for everyone, especially new players! 1.0.5 makes the game more intuitive and easier to understand, without sacrificing any of the depth and complexity that we think makes Wildfrost so challenging and fun.

For players looking for fresh content and new challenges, we’d also like to double confirm that we’ll be adding more in the coming months. Check out our handy roadmap below to see what we have in store and gear up to embark on new adventures and face new challenges in the world of Wildfrost! 🃏🌨️



Fixes and Tinkers update - v1.0.5 (Live now!):

Turn Order Eye Button
When pressed, this button will show the order in which cards in battle will act. This will help new players read the battle order more easily and plan moves accordingly.



Improved Tutorial

We’ve extended the tutorial to include the following: moving companions, enemy special attacks, crown interactions and much more. We hope these changes will help onboarding for new players and be a helpful reminder for those who start new save files.


2 New Enemies!

Gogong will appear in early battles to teach the player about Smackback and Reaction effects.
Minimoko replaces the Makokos in the Infernoko boss battle, to make this battle’s difficulty more in line with the Bamboozle boss battle.

Battle-Specific Map Icons
Every battle now features a unique icon and name, allowing you to see which battle you’ll be coming up against, and switch around your Companions and Crowns before the battle to prepare accordingly.

Treasure Skip Button
You can now leave a treasure event without taking an item. This has been a highly requested option from players, so it’s now possible in the game (:

Card Balance Changes:
- Hazeblazer: +Health, damages self instead of allies
- Firefist: +Health & -Counter
- Mini Mika: +Counter
- Fizzle: -Health
- Biji: +Health
- Devicro: +Health
- Van Jun: effect changed: Add +2 Attack and +2 Health to all summoned allies
- Ice Dice: effect changed: Apply 1 Block to a random ally, Apply 1 Block to a random enemy
- Soulbound Skulls: Add Soulbound to an ally, add Soulbound to a random enemy. Soulbound now only activates on sacrifice
- Bom Barrel: has Barrage instead of ‘Hits all Enemies’
- B.I.N.K: effect reduced to 2
- Krono: effect changed: Only affects crowned allies in the row
- Krono: Moved to general pool (can be found by all Tribes)
- Woolly Drek: -Attack
- Bigfoot: Barrage instead of Aimless, -Health, -Attack
- Smog: +Counter
- Ice Forge: effect reduced to 2
- Spike Wall: -Scrap & -Attack
- Grumps: -Health
- Marrow: -Teeth
- Durian Charm: -Attack
- Recycle Charm: +Attack, can no longer be put on units

Other Changes:

- Shade Clay no longer copies Crown
- Improve inconsistencies between Monch & Woolly Drek effect text
- New Absorb keyword for Woolly Drek to better explain its effect
- Improved popup text for Counter, Reaction & Snow
- Improved status effect tooltip text colours
- Non-target cards (e.g. Pombomb) will show which cards they will hit
- Final Boss battles have less Teeth
- Final Boss enemies' stats are boosted less if they have Charms
- Lowered Ritual challenge requirements
- Lumin Goop & Broken Vase can now be found in Gnome Traveller & Charm Merchant events

Bug Fixes:
- Fixed being able to use non-Crown cards during Crown phase:
This interaction allowed players to draw new cards and play them for free before the battle starts, and was not intended to be a part of the game (sorry, Mini Mika enjoyers...)
- Fixed Broken Vase or Lumin Goop sometimes not showing up
- Fixed issues with non-target cards (e.g. Pombomb) not returning to hand properly
- Fixed Berry Blade not healing sometimes
- Fixed being unable to recall Ink'd Hogheaded/Spark units
- Fixed Durian Charm not removing certain effects
- Fixed Durian Charm removing status effects as well as effects
- Fixed Japanese translation errors
- Fixed Faith not working on Shade Wisp & Blank Mask
- Fixed Vesta taking double damage from Teeth
- Fixed Bombom instantly taking double damage when gaining Demonize from Gok
- Fixed issues with reserving duplicate companions
- Fixed Heartforge effect occurring while in hand
- Fixed being able to buy duplicate charms from the merchant
- Fixed Frostbite Shard removing "half health" effect from Frost Guardian

That’s it for now! We hope you enjoy the improvements :) If you want to join the conversation as it happens, come join our Discord and chat with fellow Gnome-enjoyers.

Until next time!

Will & Gaz




Hotfix 1.0.4

- Fixed errors caused by corrupted settings/data files
- Fixed error from Alloy being in final boss battle
- Fixed sacrifice error
- Fixed crowned Recycle cards not being playable
- Fixed issue with double evil Tinkerson Jr or Van Jun
- Fixed Grabber being playable on cards in hand
- Fixed Heartforge not working with max health increases
- Fixed journal page before final boss sometimes not being clickable
- Fixed error when evil Splinter copies a Draw effect
- Updated FMOD version to fix missing audio issue
- Fixed error caused by pressing ESC while lore page is open
- Fixed error when multiple Smogs are killed at once
- Fixed stats page adding double stats from previous run
- Fixed Trash Charm not being in pool

What’s Next? [Dev Update 1]

Hey folks! Here it is, the first proper dev update for Wildfrost 🎉

Firstly we want to thank you all for your support and responses to the game so far, we read all of your comments and feedback, even if we don’t have the bandwidth to reply to each one.

Balance & Bugs - What We’re Working On


As we mentioned in the Launch post, our first point of call is to address any initial bugs and quality of life changes. This also includes accessibility, which we would love to get more feedback on how we can make Wildfrost more accessible to all players! If you want to join the conversation, we’re on Discord and we’re also reading through all the Steam Forum comments.

We’re also looking to address the balance feedback we’ve seen, to give players more options, and allow for a smoother difficulty curve. We hope these changes will address some of the comments we’ve seen, while also allowing for a challenging experience for those who want it. This is something we’re actively working on resolving, and we’ll share more information about how this works in practice soon!

In the long term, we are planning to bring more content updates to Wildfrost based on what you’re enjoying and want to see more of, so let us know in the comments what you would like to see most! We’ll be sharing more of our content roadmap plans soon, but please bear with us as Wildfrost is being developed by a 2-person team!

Epic Fan Art


Turns out we’ve got a really talented community! Please keep it coming, it’s been extremely cool to see all your renditions of the Companions, Enemies, and even the jangly charms!



Big Berry and Shell Witch by Dirt Shadow via Discord


Foxee & Groff by Lykel via Twitter


Snoof by Beta C via Discord




These amazingly jangly charms by Sylvanist Whimsy via Instagram



Cute Wildfrost x Critical Role cards by Bardkun via Discord


Pixel art Marrow By Salami Hunter via Discord

Wildfrost Day 1: Hints & Tips for New Players

First of all we'd like to say a massive thank you to everyone who has picked up Wilfrost today - the feedback has been amazing and we can't wait to share our future plans with you all! ːsteamhappyː

Most of you will be completely new to the wintry world of Wildfrost. So, we've put together this handy hints and tips sheet for if you ever want a quick rejog of the memory and a glance over everything from the tutorial.

Gameplay Tips
In Battle:

  • Cards auto-attack in Wildfrost when placed on the battlefield once their ‘counter’ reaches zero/0. Different cards will have different counters, and you can strategically manipulate both your own and enemy card counters by delaying or speeding them up with special items.
  • You can also move cards around on rows to target different enemies (a standard card with no modifiers such as ‘barrage’ will auto-hit the card in the front opposite row)

  • Hover over any card for more info & right-click to see a full card overview - especially handy for boss battles to learn more about their modifiers and base stats!

  • This is the enemy wave countdown - be prepared!

  • You can reshuffle your hand to get more card options once the bell has counted down - you don’t need to wait until your hand is empty!

  • You can see an overview of your full deck by clicking the backpack icon on the bottom left on the battle screen

  • If one of your cards is low on health, it may be a good idea to withdraw them from the battlefield to heal them up. Drag their card over to the right-hand pouch next to the bell to heal.

  • Protect Naked Gnome at all costs.


    Outside of Battle:

  • Found a charm? If you decide to ‘Save for Later’ you can equip the charm to a card via the Deck Overview page. Warning: Once you’ve attached a charm you can’t unequip it!

  • You can rename your Leader & Companions (ink bottle icon) - a fun way to engage top chat members (just make sure they don’t meet a frosty end 👀)


  • Make sure to check in back at the town of Snowdwell from the map menu or on the ‘DEAD’ screen to see if you’ve unlocked any helpful cards! The further you travel in your adventure the more you’ll be able to rebuild Snowdwell! (Check out the Pet House, Tribe Hall, Inventors Hut, Hot Springs, Icebreaker Cabin etc. for any new unlocks or challenges)


Wildfrost OUT NOW ❄️



We are incredibly excited to finally share Wildfrost with the world! Out now on PC and Nintendo Switch, Wildfrost invites you to adventure into the frosty wilderness and save the inhabitants of Snowdwell with strategic thinking and deck building know-how.

Check out the freshest Wildfrost trailer here:


About
Adventure across a frozen tundra with your card deck filled with charming companions and powerful elemental items along the way, in an attempt to reclaim a world that has fallen to the Wildfrost. Only the small civilisation of Snowdwell and its survivors remain as the final stronghold against an eternal winter. Using smart strategy and card building skills to banish the Wildfrost once and for all!

Throughout the game, players will have the chance to recruit dozens of cute card companions and gift them wobbly charms to enhance their powers 💪 Return to Snowdwell after each run and rebuild the town, unlock more cards and encounter new challenges and events for an adventure that has endless replayability.

Wildfrost Features:

  • A perfect mix of deckbuilding and adventure. Wildfrost lets you test your card battling skills as you fight to save the village of Snowdwell.
  • The option to pick your 'leader' from a variety of different tribes at the beginning of each journey, each gifted with different randomised stats and skills.
  • Plan ahead using the ‘dynamic counter system’ to exploit foes and frosty monsters’ weaknesses!
  • Recruiting cute card companions, elemental items and equipping powerful charms to tackle each battle to collect during each encounter. The way you strategise each fight is up to you!
  • Endless replayability with new daily challenges and runs!


Wildfrost will be available in English, Chinese (Traditional and Simplified), Japanese, and Korean for $19.99/ £16.75/ €19.50. For further localisation, we'll also be basing this on demand so the best way to let us know is either by wishlisting the game or dropping us a comment!

Wildfrost Soundtrack


If you've been enjoying the hooting and tooting of Wildfrost's soundtrack, you can support the game's wonderful composer Paul Zimmerman by picking up the Wildfrost OST on Steam!

<< https://store.steampowered.com/app/2383170/Wildfrost_Soundtrack/ >>

Yetee Merch


Our friends over at The Yetee have partnered with us to release a limited-time only Wildfrost merch drop! Between April 12th - April 23rd you can grab a 'Fireside Tale' t-shirt and 'Big Berry's Bootcamp' sticker, designed by Mikoto. Head over to theyetee.com/wildfrost before they're gone!



What's Next?


Following Wildfrost's launch the dev team will be focusing on any initial bug fixes and a Quality of Life update, so if you have any suggestions to make Wildfrost even better or find a pesky bug please report it via the Bugs & Support section on the Steam Forums. Wildfrost is for the most part a 2-person dev project (Deadpan Games & Gaziter) so while we read all of your posts, please note we can't respond to absolutely everyone - so do check for any known fixes pinned.

We're aiming to release post-launch content updates based on the early feedback we receive of what you enjoy and what you want more of - so let us know, and we'll be announcing more plans soon!

That's all for now, we hope you have a great time exploring the land of the frost. It's been an adventure!

Don’t forget to join the Wildfrost Discord for behind-the-scenes development updates, the chillest community with the coolest strategies, and of course, Gaziter’s amazing art. You can also follow the latest updates over on the Wildfrost Twitter account too!

- Will, Gaz & the Chucklefish team

🥶 Patch Notes v1.0.2 - Live now! 🥶

- Updated help text for Daily Voyage
- Improved background image compression on PC
- Improved hand overlay image compression on Switch
- Improved touch screen controls when dragging Charms & Crowns
- Wallop now deals the additional damage if he himself applies Snow
- Moko Totem "Destroy Self" text appears below "Trigger" text
- Mega Mimik "Lose Scrap" text appears below "Trigger" text
- Steam Achievements
- Fixed Steam Deck renaming requiring manual keyboard open
- Fixed Bombskull Bell giving Bombskull Charms to cloned Clunkers
- Fixed locked map events not appearing in the Daily Voyage
- Fixed error if enemy has Recycle
- Fixed joystick scroller error
- Fixed Frostoscope unlocking if Daily Voyage is the 1st run finished
- Fixed "Overburn" being listed as "Overload" in stats page
- Fixed Muncher munching 1st available Sword instead of the one the player chooses
- Fixed evil companions appearing as injured if the player also has the same companion
- Fixed Daily Voyage date resetting when quitting & continuing

Wildfrost Available April 12th ❄️

We’ve tried to be chill about this, but we just can’t hold it in any longer! We’re extremely excited to announce that Wildfrost will be launching on Steam (and Nintendo Switch) April 12th.

Check out the freshest Wildfrost trailer here:

About
Adventure across a frozen tundra with your card deck filled with charming companions and powerful elemental items along the way, in an attempt to reclaim a world that has fallen to the Wildfrost. Only the small civilisation of Snowdwell and its survivors remain as the final stronghold against an eternal winter. Using smart strategy and deck-building skills to banish the Wildfrost once and for all!

Features:

  • A perfect mix of deckbuilding and adventure. Wildfrost lets you test your card battling skills as you fight to save the village of Snowdwell.
  • The option to pick your 'leader' from a variety of different tribes at the beginning of each journey, each gifted with different randomised stats and skills.
  • Plan ahead using the ‘dynamic counter system’ to exploit foes and frosty monsters’ weaknesses!
  • Recruiting cute card companions, elemental items and equipping powerful charms to tackle each battle to collect during each encounter. The way you strategise each fight is up to you!
  • Endless replayability with new daily challenges and runs!

Wildfrost will be available in English, Chinese (Traditional and Simplified), Japanese, and Korean for $19.99/ £16.79/ €19.50.

https://store.steampowered.com/app/1811990/Wildfrost/

Don’t forget to join the Wildfrost Discord for behind-the-scenes development updates, the chillest community with the coolest strategies, and of course, Gaziter’s amazing art. You can also follow the latest updates over on the Wildfrost Twitter account too!