Wilford: Deep Underground cover
Wilford: Deep Underground screenshot
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Wilford: Deep Underground

Achievement working again

I was finally able to make the achievement work again, after lots of testing. I even found a way to manually reset the achievement status so I don't have to ask others to test - so I feel pretty confident it should work now :)

Wasps!

I've begun implementing the wasps again (will be changed to a different creature once I figure out what). When they see you, they will stop moving and stare at you for a bit. After that they'll be so angry at you they rise up into the air and shoot at you. Unfortunately they don't see very well yet so sometimes you have to get close. And also nothing happens when you're hit. Yet. Still working on this.

Enemy code revamp + new logo

I discovered a major flaw in the way enemies were coded. You probably won't notice much difference, but it need to be done :)

I also made a new logo. The existing one hadn't been changed since Ludum Dare 48. I'm not a pixel artist though, so when I eventually work with a proper graphics person something nice will be made.

Updated intro + achievement working

The intro has been updated. The sounds and music were just a first draft.

The achievement is also working again. I was not aware it was broken until it was pointed out, so many thanks for that :)

More updates to UI + new menu system on planet screen

I've done some more tinkering with how the menus look. I've also drastically changed the menu on the planet selection screen. There are now only 2 options: "start" and "next planet". In the future I'll create a shop that has its own screen.

Timer removed, new menu icons

The timer has been removed from the game.

I've also added new icons for the menu.

New game direction + minor text fix

It's been a while since the last update. I've been struggling with the direction of the game. I will be removing the timer and not building the game around that concept.
The game will be put more into the control of the player in the future.

Smooth camera

The game now finally has smooth camera movement.

Improvements/updates to language compatibility and post-game screen

Improvements to translations and the code behind language switching.

Also updated the post-game screen to accommodate the new font.

Updates to intro and new font

The animation part of the intro has been finished. Huge thanks to Justin Wood - check out his work at https://linestothepaper.wixsite.com/justinwoodartist. Next up for the intro is a rework of the music and sounds.

I have started implementing a new font that supports most languages. I'm still working out some kinks on this.