Wilford: Deep Underground cover
Wilford: Deep Underground screenshot
PC Steam
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Wilford: Deep Underground

Cosmetic changes


  • The gem icons that appear when mining a resource now flies to the corner where the gem counter has been moved to.
  • The timer now cycles colors more seamlessly.
  • The particle effect for when you collect a gem is now colored depending on the type of gem.

Timer added + misc

I've added a timer on the planet screen and the levels. Time will only count when you're playing the actual game. What happens when it reaches 0? Absolutely nothing. But it cycles between colors (green -> yellowish -> red) so that's nice.

Also added some social media icons and such to the title screen.

Planet screen rework

In preparation for a more detailed game loop, I've begun work on a new planet screen. The plan is that it will both become a planet selection screen and a shop where you can buy powerups. Instead of each level having a timer, your whole game session will have a timer. If you choose to move to a new planet, you will lose time but gain access to more valuable resources.

More to come on this - very far from done but for now it's functional in that you can, at least, choose which level you want to go to.

No more taxes!


  • In preparation for a rework of how time is counted in the game (to make it more in line with the story of the bank taking over Wilford's house) - taxes have now been removed. This means there's no penalty for time spent anymore.
  • The basic red arrow on the planet screen has been replaced with Wilford's head.
  • Planets 3 and on now work as normal too again, but they have no/few colors assigned as of yet.

No more pancake monsters

New



  • Every actor/object now has a discrete shadow under it.


Changed/updated



  • There's now a color scheme for planet 2.
  • Swinging the pickaxe now takes slightly longer.
  • The salamander's have been turned into slimes (this is a temporary change).
  • Monsters are no longer flat pancakes on the ground, but appear in the 3D world like Wilford.

Exit can now be found every time again

I found a mistake in yesterday's build making the exit sometimes spawn outside the map.

New visuals, music and fixes

New stuff



  • A particle effect has been added for when you collect a game and it hits the bottom of the screen.


Updates



  • The levels now have a new palette. Not sure if I'm keeping it.
  • New art for the gems.
  • There's now 3D grass (wow!!!)
  • Title music: updated
  • Planet 2 music: completely reworked


Fixes



  • Complete rework of how the player spawned. Found a major problem with it that nobody will notice.
  • On the score summary screen, the text for the types of gems not collected will turn red to indicate as such.
  • When you collect a gem, the 2D icon that appears now does so in directly on top of what's been collected, rather than somewhere close.
  • Some planets had gems spawning on top of each other.
  • Music: it was really loud. Now it's less so.

Animated planets + fixes


  • The planets on the level introduction screen are now animated.
  • When Wilford is shot by a wasp, he no longer appears in the game twice afterwards.
  • The music for the level introduction was much too loud and has been reduced.

Updates/fixes + new music


  • New theme track for the title screen (work in progress)
  • The exit will now appear every time.
  • The exit has been reworked and is now lit up by a spotlight. This allows the player to see it from a distance, even if it's behind obscured by walls.
  • Updated the intro video with new animated segments
  • Added features to the menu. You can now toggle between full screen and windowed mode. You can also choose to submit feedback. This will take you to a form on the Lazernaut website.

Intro video update

I reworked the intro video and how it was set up internally, so it's mostly a technical change.