We have now made it a lot easier to create and use Mods in Windforge. There is a data extractor packaged with the game now that will give you complete access to all of the game’s data. We’ve also changed things so that your changed files will take priority over the ones in our data files. This will allow you to use mods by copying files to your data folder.
For more information on how to use these new features, please refer to our forums.
Version 1.1.8820 Released
Hey everyone, we just released a new update for Windforge.
The highlights of this update include bug fixes and a secret unlockable dev mode. This mode will be mostly useful for people that wish to cheat or mod the game.
I will post the details of the unlockable dev mode to the forum soon.
Here's a detailed change list:
Fixed the driftstone platform and driftstone supports recipe spawning.
Fixed an enemy spawning error.
Added a dev mode that will be used to unlock some functionality that will be helpful for modding and cheating.
Fixed a bug that was preventing the players name from getting saved properly.
Fixed a problem with the life meter in the character stats screen.
Fixed a problem that was causing blocks to disappear when placing objects that cause grid resizing. (the bug where blocks would disappear when placing propellers).
Fixed the problem with the giant kraken corpses disappearing after you kill them.
Fixed bug where the meat beater achievement wouldn't be awarded with master craft or quality sausages.
Made it so poison and other similar effects will be cleared when you die.
Windforge Version 1.1.8742 Released!
We have a new build ready for you! In this build, there is some new elements available in stores. The enemy spawning has been tweaked. There is now an option to fix your entire ship in the dock master!
Here's the full list of changes and fixes:
Added cotton and cloth to the stores
Tweaked loot spawning
Increased the number of digits that can be displayed for quantity in the inventory
Conversations will end if characters move to far away from you
Added an option to the dock master to completely repair you ship
Better handling of physics errors
Stopping propellers from moving when ships are anchored
Fixed auto save bug during the Transition from chapter 1 to chapter 2
Fixed auto anchoring problems in the tutorials
Fixed an inconsistency between the displayed price of buying and selling and the actual transaction price
Fixed a crash if a character is deleted while during a conversation
Fixed a potential problem with the shipless travel achievement
Windforge Version 1.1.8435 Released!
Hey everyone, we have a new update available. Besides a few fixes, and gameplay tweaks, we also added a new recipe, a giant version of the kraken, and around 10 new ships to spawn. Enjoy!
Fixed up the naming and items in some of the stores
Reduced the weight of background blocks
Increase repair speed for background blocks
Increased background block crafting quantity
Added destroy effects to a bunch of objects
Fixed a bug where building on anchored ships doesn't update the collisions properly
Added support for neutral ships that will only attack if they are attacked first
Improved crew AI idle when they don't have a target
Fixed a problem with ship danger level calculations
Fixed bug where tight walls to the side of propellers could cause obstruction
Improved scrolling cloud popping problem
Fixed issues with meteor spawning not working at area boundaries
Fixed an issue where some of the temple guardians would wander around before they saw you
New enemies including a Giant Kraken, and varieties of gas layer ships, and elite ships
Added neutral whaling, oil tanker, and traveling merchant ships
Added new recipe as a reward for beating the main quest (Spoiler: Craftable Aetherkin Auto Turrets)
Version 1.0.8388 Released
We have a new patch available! This one includes customizable controls, and a whole lot more. Check out the change list below:
Added customizable controls
Removed the portraits in Englestrome that sometimes appeared on top of other portraits
Made the collisions for the artillery and machine gun turrets consistent for each direction
Fixed generation issue that was causing auto turret collisions to be partially overwritten
Displaying ship buoyancy in the examine window now
Fix a bug that would bring you back to life if you die in the Temple of Cordeus interior and try to go back to town
Added life meter to inventory and simlar pages
Added text amounts for your heath on your health bar
Fixed bug in the driftstone fortress that could sometimes duplicate your active ship
Inventory items that are in your quick slots will be marked in your inventory list
Fixed the underpowered starting ship in the first area
The ship in the starting area uses the proper indicator icon now
The screen edges will go cloudy now when you are choking on gas
Improved positioning of squid corpses when they die
Fixed a rare divide by zero error when generating temples
Improved tool tip positioning
Added quantity increase holding and acceleration to buying, selling, stashing, and dropping
Clearing areas in the world when loading ships at the dock to ensure that really large ships don't get stuck in islands
Distinguishing between the case where you successfully defend Englestrome or just run away.
Version 1.0.8296 Released
We have a new patch ready for this weekend. Some highlights include game options for your zoom level and autosave, optimizations for gas filled areas, and various bug fixes and usablility improvements. Check out the full list below:
<*>Improved pickup collisions
<*>Crew members will react better to taking damage
<*>Gas simulation and rendering optimizations
<*>Upgraded FMOD from version 1.00.02 to 1.03.06
<*>Fixed a bug that caused the gas mask breathing bug to play indefinitely
<*>Fixed some problems with the auto turret charge and fire sound
<*>Sound tweaks
<*>Switched to the proper music for the final temple and final cutscene
<*>Fixed the problem where glitchy physics could sometimes catapult the player
<*>Fixed a problem that allowed you to drop or sell quest items
<*>Added a gameplay options tab
<*>Added a gameplay option to control the game's zoom level
<*>Added a gameplay option to toggle the auto save when you transition between areas
<*>Fixed a crash where enemy ships fall out of the world
<*>Fixed a character animation slowdown bug that was especially apparent when waiting in town for a long time
<*>Added quest indicators over people you need to talk to
<*>Improved the auto selection of your active quest if none is currently active
<*>Added Hud indicators for aggressive bosses that are off screen
<*>Fixed up the damages for some of the fire and acid balls
Windforge Version 1.0.8163 Release Notes
Here's our latest batch of changes. There's a good mix of bug fixes and improvements. Some highlights include an autosave when you transition between areas, automatic ship anchoring at the dock, save sorting based on date modified, and more. Check out the full list below:
Airships will get deleted when you remove all of their blocks and objects.
Shader Tweaks.
Fixed a problem that was causing some quest related achievements to not get rewarded right away.
Tweaked squid corpse block placement.
Fixed block highlighting.
Fixed grappling hook while using control panels and turrets.
Improved bug where your equipped items may be different when you load.
Save games will be sorted by their date modified now.
The game will autosave when you transition between areas, and backup your previous auto save to an extra file.
Automatic ship anchoring when you load or place your ship at the dock.
Your ship will be automatically anchored if it can fly and it is offscreen, to prevent it from drifting away as you explore.
Added a lot more information to the tool tips for some of the inventory items.
Made hydrogen weightless in your inventory.
Fixed some problems with the grinders.
Crafting and quest items will be filtered into a miscellaneous category in the inventory now.
Fixed naming errors for a few temples.
You can no longer indefinitely spawn the rubedo boss.
The crafting screen will display the craft quantity if it is higher than 1.
Fixed a problem where the pain and death sounds for some of the characters were the wrong gender.
Removed some unneeded materials and textures
Windforge Version 1.0.8076 Release Notes
Major video card memory optimizations.
Optimization when removing blocks on ship to avoid permanent frame rate drop.
Made Dock Master invulnerable.
Pressing Q or M a second time allows to close Quest or Map screen.
Fixed some item names.
Fixed millionaire achievement when selling items.
Possible fix for the shipless travel achievement.
Player could unequipped the grappling hook during tutorial and being stuck without it.
Fixed problem where frame the game could show visual artifacts before cutscenes starts.
Fixed problem preventing some items placed by the player from being dismantled.
Temple bosses will no longer get deleted when leaving an area bounds.
Temple bosses will turn around when near boundary edges.
Important pickups will get pushed back into and area if they get pushed out of bounds.
Windforge Version 1.0.8008 Release Notes
We've made some practical changes! No more recipe confusion! That whole system has seen a needed improvement. Also, the highly requested hatch fix has been applied!
Learned recipes are grayed out in the inventory and noted in the item’s tool tip
Stores no longer sell recipes that have already been learned
Removed unobtainable items that were still affecting the total recipe count
Item and recipe tweaks
Item spawning and store tweaks
Made it easier to fall down hatches
Improved checks to determine if the player is inside or outside
Improved checks to determine if meteors are obstructed before spawning
The Magnum Opus access device is now invincible
Final Quest completed bug fixed
Fixed shader issues
New loading tips
Windforge Version 1.0.7941 Release Notes
Another long list of improvements for Windforge! This week's fixes include a lot of tweaking to spawn rates, item pickup issues, and the illusive Vulcan Furance materials. Enjoy!
Pickups no longer combine to the wrong amount
Improved pickup management to avoid massive slowdowns created by too many pickups
Added guaranteed places to find Firestone and Vulcan Steel in the Driftstone Fortress
Tweaked enemy spawning
Tweaked ship danger level calculations
Tweaked fire mantis
Tweaked turret placement probability (less turrets in ruins)
Fixed typos and naming errors
UI Tweaks
Fixed drop item pop up from showing off-screen
Improved ship docking
Added sorting to the Item Stash screen
Fixed impact weapons from overly damaging enemies
Fixed Vegetarian and Meatetarian perks
Fixed problem with some quests not showing up as completed
Fixed minor shader problems
Ship grinders now anger whales
Fixed a problem that prevented landmark indicators from displaying in certain cases
Crafting fix for items which have two listings for the same type of ingredient
Fixed exploit where you can dismantle a searchable object and search it again
Fixed crash when transitioning ships with crew members on them
The dismantle tool no longer works on whale and squid corpses
AI characters can no longer shoot each other
You no longer need to remove your fancy pants to shoot straight