Hello everyone! In 10 days the next major update for Winds Of Trade will be released. Here you have a few screenshots showing the main features that will be added. Enjoy!
A Quick Preview of the Warehouses Feature!
Hello everyone! Just wanted to share a short video that shows how the new Warehouses feature will work in the next update. Remember, it will be launched on April 10th!
Take a look at the video here: https://www.youtube.com/watch?v=PeFGARFdk9c
v1.1: We have a release date!
Hello everyone! Just wanted to say we have a release date for the next big update to Winds Of Trade.
This new version will include tons of very exciting features, including the ability to attack your competitors, buy warehouses, assemble fleets, upgrade trade offices, bribe governors and much more!
Check out all the details here: http://www.indiedb.com/games/winds-of-trade/news/whats-coming-in-the-next-update-of-winds-of-trade
Preview of the new ship types!
Hello everyone! Just wanted to give you all a preview of the three new ship types that will be added to the game in the next update. You can find all the information here:
Hello everyone. Just wanted to announce we have posted a detailed preview of some of the most relevant features and improvements that will be included in the next update. We'll have a release date soon!
Check out all the details here:
http://www.indiedb.com/news/whats-coming-in-the-next-update-of-winds-of-trade
WoT updated to version 0.7.15
Hello everyone! A new update is here, yay! Some of the fixes and improvements included in this patch are the following:
A new "Battle Tutorial" that will teach you all you need to know about how the battle system works.
The "Prices Window" now does not show buy prices for cities that don't have the resource or sell prices for cities that don't want to purchase the resource.
The currently active ship and the cannons range are now clearly indicated in the battle screen.
The strategic view now shows which goods are illegal in each country.
You can now scroll through your ships when more than 4 are selected at the same time.
Important performance improvements for the "Auto Trade Route" window.
Minor overall FPS improvement by optimizing some function calls and data structures.
Reduced probability of "Gather Resources" contracts requesting very hard to get resources.
Better and more pleasing sky rendering.
Increased volume for "Ship Repaired" sound which was way too subtle.
More variety in country names!
Fixed bug that sometimes caused "City Window" scrollbars to end up in an invalid position when using the "Show All Resources" checkbox.
Fixed bug that could sometimes cause the battle music to skip.
Fixed several German texts in the "Basic Tutorial".
Next we are going to focus on the big update that will include several new exciting features!
WoT updated to version 0.7.14
Hello everyone! We're thrilled to announce a new update for Winds Of Trade.
As we've said before, we are 100% commited to continue improving the game in order to make it easier and more fun to play. Your feedback, ideas and bug reports have been incredibly useful. Thank you so much!
This version has the following improvements and bug fixes:
New notification sounds for "Contract Failed", "Contract Completed", "Colony Position Discovered", "Ship Repaired" and "Ship Ready" events. Now they no longer play the bell sound, each one of those has a distinctive sound to make it easier to understand what's going on.
Mini "Ship" windows in the bottom part of the screen when multiple ships are selected.
Add price information in the "Auto Trade Route" screen.
Larger font size and better key words highlighting in "Contracts" screen.
Add legend box to "Countries" and "Cities" screens.
Fixed bug that could sometimes cause a saboteur to retry his malicious actions after failing.
Fixed bug that could sometimes cause the "Industries" tab of the "City" screen to have its scrollbar in an invalid position.
Fixed bug that could rarely cause already delivered ships to be displayed in the "Shipyard" tab as being built.
The next update will include some more improvements and bug fixes and will also feature a brand new "Battle Tutorial", which will basically be a crash course for new players explaining how the battle system works.
After that, we will be on our way to the next version, which will include some big changes the community has requested, such as the ability to assemble fleets with Automatic Trade Routes, more interesting Trade Offices possibilities and allowing you to attack your competitors' ships.
WoT updated to version 0.7.13 and Linux release!
Hello everyone! We're really excited to announce Winds Of Trade has received a new update. This includes numerous improvements and bug fixes, and it's also the very first version that is publicly available for SteamOS and Linux systems. Here's a list of the changes:
New feature to copy automatic trading routes from one ship to another.
New button to delete old saved games in the main menu.
New "camera speed" setting so the player can customize how fast the camera moves.
The game now automatically is put in pause when an important notification (such as a threat from a smuggler or a recently unlocked feature) is shown.
Added domestic consumption data in the industries window.
Added a tooltip to see the price at which a resource was purchased in the ship's window cargo hold (the one shown in the bottom of the screen when you have a ship selected).
Ships being built are now shown in the Shipyard window.
Ships being repaired now show how many days they have left until the repairs are finished in the Shipyard tab. Before you had to click the "repair" button in order to see that information.
Added new rule to make sure a ship doesn't get two or more "courage" modifiers in a row in battle.
Tweaked pathfinding algorithms so ships do not sail too close to the shore.
Tweaked opium production and consumption rates to make it a bit less profitable.
Some small tweaks to the main menu music and the sound played when one of your ships is sabotaged.
Fixed bug that sometimes caused a Stock Split not to give new shares to the shareholders (e.g. your company owned 400 shares of another company and after the split it would still own 400 instead of 800)
Fixed bug in automatic trading routes that would sometimes cause a Sell Action to sell more than specified if combined with a Buy Action in the same city.
Fixed bug that caused one city name to be missing from the Countries window when a country had 10 or more cities.
Fixed bug that made the scroll bars in the Save Game and Load Game windows not to respond to the mouse scroll wheel.
Fixed bug in automatic trading routes that could sometimes cause a ship to stop executing a route if one of the steps was deleted.
Fixed bug that could cause some long company names to get separated in two lines in the top bar (I'm looking at you, Broken Biscuit Trading Co!)
Fixed bug that caused the UI to be displayed in a very large size if, after playing the game once in a high resolution setting, it's started in a lower resolution.
Fixed exploit in automatic trading routes that allowed you to sell illegal goods in a port.
Roadmap for future updates
Hello everyone. We have been receiving tons and tons of very useful feedback and taking note of every item in our cargo hold. We should definitely consider getting the "Cargo Hold Optimization" upgrade!
Here's the roadmap for future updates:
First we are going to focus on delivering two more patches that will include several bug fixes, user experience and gameplay improvements. These two will probably be delivered next week. Also, we are going to release the game for SteamOS/Linux very soon.
After we get all of those done the road for the next major version of the game begins. We plan to work hard on some very exciting features for the next release, which will take a few weeks to reach Steam. Some of the main features in the next major update will be:
New "Trade Office" tab in the city window, where you can upgrade your trade office for more accurate prices and product quantities reporting. You will also be able to purchase or rent warehouses in cities.
You will be able to attack competitors' ships, which really comes in handy in the Conquest game mode.
You will be able to create 'fleets' and assign them automatic trading routes, so the ships in them execute your orders as one unit, always sticking together in order to be safe from pirates and other threats.
Several new resources to trade, such as spices, tea and beer.
Thank you all for your amazing feedback and constructive criticism!
WoT updated to version 0.7.12
As we said before, at Hermes Interactive we are absolutely commited to improving the game with the suggestions we get from all of you. This new update includes:
Automatic Trading Routes now keep track of profit and losses since you started them.
Tweaked the placement of production buildings in the world so it's more unlikely that a city will produce the same goods it needs (for example, having both an arsenal and barracks in the same city).
New legend box in the city window that explains the meaning of the different colors of prices.
Price tooltips in the city window now appear much faster than before.
When trying to buy or sell goods in a city with no trade office after you open one it will automatically resume whatever action you were going to do.
More accurate data in the competitors window charts, particularly in the 1, 3 and 5 years zoom levels.
Several improvements to the soundtrack of the game, made by our wonderful composer!
Cities where you own a trade office are now marked with an asterisk in the Automatic Trading Route window.
Fixed an exploit that allowed the player to improve the relationship with a country by buying and selling the same goods many times.
Fixed a bug that caused the UI to lag severely when creating an Automatic Trading Route with over 15 steps.
Fixed a bug that caused the AI players to glitch if you sabotaged one of their ships.
Now onwards to the next update! And also the SteamOS / Linux release that is coming in a few days.