If you're wondering about Wings of Vi, it is made in Clickteam Fusion 2.5D, not Unity, and is very hard to port to the Switch. No announcement or promises yet, but it will be worked towards getting it on the Switch as well, now that Grynsoft is a Nintendo developer.
New game: Roah!
Today, on Wings of Vi's 5 year birthday (Happy birthday!) Grynsoft's next game is released! The game is called Roah, and it's a challenging platformer much akin to Wings of Vi, but with RPG elements and customizable combat.
I just wanted to let you all know the Roah Kickstarter is successful!
There's only 40 hours left for the Kickstarter and we're trying to hit the stretch goals ' v'. You can get rewards like unique pixel-perlers, keychains, signed poster art and stuff 'v '.
I just made a new post about the concept art of the game. I've been updating the kickstarter with info about the development of the game 'v ' !
Wings of Vi is now on sale celebrating @SpeedgamingShow Wings of Vi any% speedrun tournament!
check out the schedule at http://speedgaming.org/wov/
as of this post it's currently live at https://www.twitch.tv/SpeedGaming3
Patch 1.14: The community patch
Together with the Wings of Vi community, a lot of quality of life changes and fixes have been made - along with a new modifier: the mirror mode. This'll flip the screen horizontally, but also flip your controls. This means, that the world will be backwards but you'll still control as normal.
Just wanted to use this time to say thanks to all the support the game has gotten over the years - and is still getting. It meant that I could do game development fulltime, at least for now, and it's been the best time in my life. I'm still working on Roah, which is still slated for late 2017 - early 2018 (But it's done when it's done).
Changelog:
- Added a new modifier: Mirrored.
- Ira found her halo in the heart of the baneful.
- Inconsistency with fluttering and jumping fixed.
- Camera will now scroll properly when off-screen in the Azurel boss fight.
- Fireguys/charrers/materializers can't be hit while invisible and becomes vulnerable more quickly after teleporting.
- The Staff of Purity now correctly starts with all purity orbs stored.
- Several enemies no longer trigger the melee attack, since they are immune.
- Can now get back from secret places in the Floating Keep.
- Flame cracks in the underworld should no longer incorrectly time their animations.
- Electram no longer glows after enrage.
- Pr'gora no longer shows more damage taken than what Vi has dished out.
- Vi no longer leaves behind her stuff as she goes into the portal to the Floating Keep.
- The spikes in Jeh'Oul's face goes away when he dies.
- Electram doesn't move horizontally when he dies.
- Several cutscenes are now skippable.
- Wolves no longer rarely and randomly turn invisible.
- Score screen now correctly retrieves your fastest time.
- Skipping the darkheim watch cutscene doesn't trigger the menu anymore.
- That one spider in the spider grove doesn't despawn anymore and will fight alongside his brethren once again.
- Ancient Spike Construct's enraged middle laser attack will now start on the opposite side of Vi.
- Centaurs in the Underworld will now properly spawn when reaching multiple of them after not dying.
- Levers in the Chambers will now properly reset when respawning with the Life Orb.
- Brutes will now properly reset when respawning with the Life Orb.
- The fire from the death of rock trolls will now always deal damage.
- The mouse cursor should now be hidden at all times.
- Loading times on Windows 10 should be better.
Updated later on:
- Myougi no longer deals contact damage on demon mode difficulty.
New Game: "Roah" !
My next game: Roah is now available on Steam Greenlight, see if it's anything for you and vote ' v'
http://steamcommunity.com/sharedfiles/filedetails/?id=879127694
1.13
New myougi voices
Fixed Myougi 2 wall bouncing
Small update
- Myougi's Shield bar reversed for clarity.
- Room before Twin Orcs has been made silent with ambience.
- Changed final boss circle graphic.
- Added tiny tip about reaching max jump height on flutter feather dialogue.
Patch
Small fixes:
Dark Annihilator and Kratarac no longer trigger melee attacks.
Minecarts in the Sinister Grotto should now always return all your jumps upon landing on them.