The attack hitbox now instantly rotates, instead of having a transition. The visual will stay the same.
Vale cave distortion wall moved slightly.
Can't melee fogwalls anymore.
Dark Annihilator is now correctly shaking on all difficulties.
Post-Amethyst dialogue in the village skippable.
Fixed issue where you would attack and shoot at the same time in the vale.
Underworld portal fixes.
Twin Orc portal colission fixes.
Patch 1.1
General:
Overall performance increase.
The chests requiring a specific difficulty setting no longer counts towards the completion percentage for a game save. This makes it possible to get 100% on all difficulties, not just demon.
Darkheim Watch dialogue should explain the mechanic a bit better.
Added option to turn the ingame controller support off.
Areas:
The Floating Keep: Reworked the obstacle course for a more organic experience.
Sinister Grotto: Removed a mine that would hit the player based on a specific timing that was not intended.
Path of Decay: Amethyst's planet doesn't need her any longer after the first cutscene.
Bosses:
Amethyst: Fire duration is now extended during wind and death phases.
Dark Annihilator: Laser effect improved to collide with the ground like other lasers.
Ancient Constructs: Two constructs being activated on the same frame should no longer cause them to freak out.
Azurel: Red shield lasts longer.
Azurel: Minor health increase.
Azurel: Souls are now more noticeable.
Azurel: Found her tail after all this time.
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Azurel softlock on death (sometimes) fix.
Crazy smoke fix.
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Fire trail effect during Amethyst fix.
Achievements count for getting 100% on a file again.
Fixed vale fruit spawn.
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Regular NPC dialogue is now skippable.
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Skipping chest opening animations now shows the item above the players head for a brief moment.
"Picky" achievement for the Ancient Constructs fix.
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Jeh'Oul wouldn't start after dialogue while time travelling.
Siniter grotto laser part after minecart made a bit less precise. It was more about the puzzle, rather than precision.
Fixed an issue with brutes spawning multiple times on the elevator segment in hellspawn.
Fixed an issue with secret chests being picked up twice.
Fixed an issue with multiple achievements not being queued correctly when resetting.
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The timer always starts at the same place when starting a new game instead of 0-1 second.
Can dialogue skip darkheim characters that give you items and still get the items.
Hellspawn: stones in underworld key area despawn when hit.
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Minor sinister grotto changes.
Upcoming birthday SALE!
A quick announcement: Wings of Vi will be 34% off on my birthday, the 22nd of march for 3 days! I'll be turning 23.
Patch 1.09
Minor fixes and tweaks.
It's clearer that the dirt in The Floating Keep: Aftermath is ground.
Kratarac exploit removed.
Dark Annihilator will now always trigger correctly, regardless of height.
The cave area leading up to Amethyst has been tweaked to be a bit less finicky and precise.
The Twin Orcs will now trigger depending on which side you start in the fight, instead of randomly.
The second snake part in Path of Decay has been tweaked to be a bit less finicky and precise.
Final boss: animation and effects of Ira and Amethyst have been polished slightly.
Animation speed in the credits is corrected.
Danish Game Awards GET!
Wings of Vi won the danish game of the year category!
Thanks to each and every one who voted and played Wings of Vi.
Patch 1.08
New mode after beating the game added. BOSS RUSH
Electram balance changes on his double lightning orb attack.
Changes to demon mode so that the doomed modifier isn't impossible-ish. (Top of the library elevator.)
The memory after beating the Dark Annihilator unlocked too early.
Frame rate optimization in the Path of Decay and Heart of the Baneful.
New customization item added. (It's added to an existing achievement)
New savepoints now kill active enemies that are more off-screen as well.
Vote Now! Danish Game Awards!
Wings of Vi was nominated for Danish Game Awards 2015! You can vote on http://danishgameawards.dk (It's on the very bottom of the list)
Demo Available!
There's now a free demo of Wings of Vi available, try the game out here:
http://www.grynsoft.com/wingsofvi/
Patch 1.07 is Released
This is primarily a bug-fixing and balance patch. There's more coming in the future but this is the first wave.
**Please back up your saves. There is a post about this on the forums**
General
Changes have been made to how you swap weapons. When you hold the button the menu opens, then you use up and down to cycle through them.
Fixed a small but that would cause Vi to not attack in certain situations.
<*>Ira's jiggle has been nerfed.
Terrestrial Vale
Electram's horizontal lightning attack should have more time between shots on Demon Mode.
The timing on Amethysts' Ice Shard and Rocks have been tweaked slightly on Demon Mode.
Sinister Grotto
Fixed a few areas that would instantly kill you, even with the Life Orb.
Dark Annihilator will now give a small notification of where 'Repair Missiles' are coming from.
Underworld
Ancient Construct should no longer continue to attack after you die.
Ancient Construct should now take less damage from individual statues being damage, but will take slightly more damage when enrages are triggered.
Ancient Construct's right statue has had it's enrage changed.
Acropolis of Anguish
Myougi II's 'Meteors' have a longer cast time.
Myougi II's 'Meteors' should stand out against the background better.
Myougi II's 'Fire Portals' now have a smaller "tail."
Myougi II's 'Fire Shield' should no longer block shots during her enrage.
Myougi II's 'Stalking Flame' now lasts significantly longer.
Myougi II's 'Stalking Flame' will now collide with meteors, decreasing it's size. If it becomes small enough it will dissipate entirely.
Myougi II has a new move in her arsenal.
Myougi II can only have one set of 'Meteors' active at a time.
Azurel
You can now mutate during Azurel's fight.
Azurel will no longer deal contact damage.
Azurel's life has been increased slightly.
Azurel should start shifting platforms earlier.
Azurel's 'Wild souls' will spawn more consistently now.
Azurel's 'Shadow Storm' has had it's cooldown increased significantly, but now adds multiple stacks. (Angel - 1, Mortal - 2, Demon - 3)
Azurel's arena is no longer as dark.
Heart of the Baneful
J1's 'Eyes' (healing summon) scale less with enrage speed.
J1's 'Laser' attack has been removed.
J1's 'Disease Cloud' lasts longer, but has had it's cooldown increased.
J1 will now always jump after using 'Backspike'.
J1's 'Backspike' has been scaled with difficulty. (Angel - 2, Mortal - 3, Demon - 4).
J1 will take slightly less damage from being impaled. The spikes you deflect can't hurt you for a short period after being attacked.
J1 can no longer be hit during his Vortex enrage.
J2's 'Laser' has been slowed down slightly.
Amy's skulls from her death beam should no longer hurt you.
J2's 'Poison Orbs' have been spread out slightly, had their possible angles reduced, but now go further across the arena.