Quick fix for mac shader problems. Hopefully works for all. Evil ending fixed. Seed of Speed fixed.
Thank you for reporting bugs, Arek
Minor update 5.102 (1st june 24)
Oof, busy day!
Bugs fixed: - the who no longer gives infinite skills - fortifications and terrain is correctly rotated with shadows - no more professional curling championships when you're pausing and opening the menu in game - events give fish when you want fish - enemies are more difficult, placement bonuses stack correctly for AI - manpower works correctly - smaller issues
99% of bugs reported are fixed. Mac M2 graphics bug when in fullscreen is still an issue. I see some errors in the analytics, will fix them when I'm back from the break.
Systems Update is here!
Hello everyone!
This is a big one. Most importantly, scheduled updates are back. What's changed now?
BATTLES
- New units, skills and statuses. - Stratagems to use in battle. - Battle orders are customizable for people that like this stuff. - Unit Formations ala Total War. - Melee Engagement stances. - Scouting Treasures - Bad scouting has consequences. (phantoms) - Clear All and Clear From This Tab -> separate buttons. - Keyboard shortcuts.
WORLD
- New sauces - Doom Tracker (evil grows over time) - Unit Losses lottery - Accurate journey timekeeping - You can minimize event popups - Shop grows over time, limited stock, map nodes receive time updates - Many map features for the custom campaign creator tool (not done yet) - A LOT of engine work. It's going to pay off with complex towns and roguelike mode.
Well, this was a journey. Have to say it's strange to wake up and there are 0 tasks to be done today ːsteamhappyː Let me know how these things feel! I've been trying to balance fun and serious realism, but I'm biased towards fun options.
I know I promised a campaign, it's more buggy than anticipated, had to cut it from this build. The campaign will come in the next build. You've got a timer in the game to check when it's out!
I'm taking a little breather now, been working 7 day weeks. I'm excited to work on interesting features next! There are so many things to do! Thank you everyone for the kind words, encouragement and faith in the future of this game. I don't want to sound kitschy, but things were dark last few months and your support was awesome. Literally, couldn't do this without you. Thank you for buying the game and investing in its future!
Thank you, Arek
Celebrating Polish history and a quick update.
Winter Falling is part of an event/sale showcasing Polish games! 🇵🇱 May 3rd is the anniversary of the first constitution in Europe. Polish-Lithuanian constitution from 1791. Been celebrating the traditional way - drinking & chilling. Wish the same for you 🍺
For people out of the loop, some game news: I'm finishing up on art, battles, events and balance for the BIG update. In a few days I'll send a silent update to some players with system features. Basically a beta test to check if everything works and make quick changes if people hate something. After that period of testing and fixing is over (probably 3 weeks) the update will be open to everyone. I wish it could be faster, but I'm just one guy and I don't want to annoy 10 000 people with a broken update.
On a personal note: thank you everyone for the support over the last couple months! I had messed up my health real bad, couldn't work, couldn't develop Winter Falling. Anything other than laying down was pure pain. I was worried about my finances, worried about Winter Falling buried under negative reviews "developer dead". And yet things worked out. Miraculously.
I know you hear it all the time from marketing departments, but thank you, Arek
Failed my BIG update deadline, now what?
Hello everyone! Sad news today. The update won't come before the holidays. It will come out in January. I was hoping it would ready by now. It's not. I know it's been a long time, but I've been working on many system features that aren't really sexy. They're just incredibly important to add future features you guys want. And this is a HUGE update, it's worth 10% of the entire development time.
Here's the progress: - 15 new units and their skills [DONE] - expanding the campaign event system to allow for RPG-like structure [DONE] - Manpower losses re-worked [DONE] - Popup windows system reworked [DONE] - Messenger Birds expanded to balance Active Skills and Charges. [DONE] - Stratagems available for battle. Simple modifiers. [DONE] - Optimizing battles and preparing for future features, like more complex skills and statuses [DONE] - Melee Stances for you to manage. Crucial for Skirmishers and Support. [DONE] - New Campaign draft [DONE] - New Campaign map [Done, but it feels rushed, so again...] - New Campaign final events and choices [20%] - Polish new unit skills [---] - New Campaign balanced [---]
This was a failure in planning on my part. How many tasks for this pre-determined time period. I did cut a couple tasks and moved them to the Weekly Updates, but it wasn't enough, Many unexpected tasks popped up out of nowhere, the last week was crazy. To be fair, the update could've happened today if it wasn't for my decision to delay. I could've rushed and finished the basics without polish. 2 problems with this: - mediocre play experience. I know it doesn't show, but I really care about polish and the small things. - you would probably get bugs in the game and there's no way I could fix them over the holidays. So I did what I could. The rest will be done after the holidays. I'm really sorry for the trouble and crushed expectations, I did a Molyneux.
That's all from me now, seriously need to rest now. I got so little sleep that my spinal disc couldn't fully regenerate after this marathon of sitting in bad posture and it was unimaginable pain I had never known before. Let me wish you a Merry Christmas and hope you have a good time even without this update! Thank you for sticking around, Arek
hotfix 19 oct
Options button works. Exciting, I know!
"Surprise" Update #22: Implementing Suggestions
Hello everyone!
This update implements a couple of suggestions (mostly UX features) from the forum: - You can use Scouts outside the paper map. - Object placement is easier and more precise. - Placement skills less intrusive. - Choices on the Event screen have clear tooltips that display Units/Scouts/Birds involved there. They're selectable so you know what exactly we're talking about. - Optimization on the battle map and bugfixes on the world map. - Single-use birds will NO LONGER be refreshed by another bird.
A new campaign with more units is still in the works! Sorry, it takes way longer that I expected. I'm having some medical problems with my arm and it slows things down.
Thank you, Arek
Strategy Fest 2023: Development continues!
The BIG update is still in the works. New campaign is a bit longer and complex. I was hoping it would be ready by now, but you know the best laid plans of orcs and men...
In other news, I was visiting my parents to rest a bit and look at the game from some distance. Thank you for all the feedback over the last few months, it's really valuable. All these reviews make me excited to work on the game, it's awesome when you talk about your experience with the game and what you want to see added! I'll have to update the roadmap. It's cluttered with many things that are just "changes" and now I realize I should focus on the important stuff. First, content. And it must be enjoyable!
Thank you for sticking around! Arek
Tiny Teams 2023
I'm happy to say Winter Falling was accepted into Tiny Teams 2023! Yogscast will be playing some of the game on Friday 4th between 8 and 11 PM BST. Over here: twitch.tv/yogscast
I hope they can save Samipin (not many people can) ːsteamhappyː
Development news:
Big content update coming in a few weeks! Don't know if I can call it Summer Update, but it was supposed to be released during summer. Bugs, feature creep and health problems delayed it. I'm sorry about that.
tiny patch 02aug
not big enough for a regular update Preparing for a big update in a few weeks!
- discounted skills have a special icon - fixed a couple bugs (should work flawlessly now) - skill icons without graphical artifacts