Withering Rooms cover
Withering Rooms screenshot
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Withering Rooms

1.17 - Balance changes, polish and bug fixes

New features

* Added the Apprentice's Candlestick, a reusable spell tool that creates a small ball of flame in front of the caster, which can be found starting in Chapter 1

Polish



* On High/Very High graphics settings, the background blurs out when in the inventory or viewing new items to make text easier to read
* Your number of upgrades thus far is now displayed next to each stat type in the level up screen
* Enemies that die in doorways fall into the room
* Improve Advanced Wretch Gate dissipation FX
* The game no longer responds to input when not focused
* Optimized memory use, loading and saving speed
* Improvements to Fixed Camera Mode angles and spacing

Balance Changes

* Danger status effect now stays visible until cleared by healing
* Length of invulnerability when Danger status takes effect reduced from 4.5 seconds to 3 seconds
* Magical healing effects, such as Healing Barrier or vampirism, no longer work when in Danger
* Increased Pipe speed
* Gold Bear Ring, Silver Bear Ring and Rabbit's Heart Ring have been buffed
* Monsters are more aggressive when exiting doors
* Shield durability calculation has been changed to give additional durability for poise, and the Shield Ring's effect has been increased
* Increased the radius of Corpse Explosion
* Increased the spell toll reduction associated with leveling Weirdness
* The Doll in Chapter 2 has double the health
* Nightingale's Creature has dramatically higher health and damage(and higher scaling with upgrades)
* Apprentice's Candlestick and Throwable Knife are both sold by the Masked Man in Chapter 1, meaning spell/projectile only runs are viable from the start of the game
* Curse Rot immediately impacts health upon acquiring, rather than waiting a second
* Warding Candle healing ramp has been speed up, but the speed resets when acquiring Curse Rot

Bug Fixes

* Fix several instances of treasure chests being empty upon open
* Fix NPCs near interactable items, such as Rose, sometimes resulting in a softlock upon speaking to them
* Fix being able to talk to Margaret after she disappears during the Chapter 1 tutorial, potentially resulting in a softlock
* Fix tutorial and quest messages disappearing when entering the pause menu
* Fix equipping multiple resistance providing equipment potentially resulting in all damage being blocked for a particular damage type
* Fix spell scaling not properly applying to: Summon Spears, Annihilation, Corpse Explosion
* Fix enemies disappearing when they exit a room you are peeking into
* Fix the doll occasionally becoming invisible
* Fix some bosses, such as Beast Nightingale, not awarding a Blemished Bestiary Page
* Fix ghosts and other enemies that leave residue behind not awarding a Blemished Bestiary Page
* Fix being unable to click on a dialog option when an item icon is shown during the dialog
* Fix Ancient Greek subtitles not appearing properly when playing in Japanese
* Fix being rammed while exiting a room causing the player to teleport to the exit upon completion
* Fix having two controllers plugged in resulting in both button prompts appearing instead of the active one
* Fix L2/R2 prompts for Playstation controllers not using glyphs
* Fix the default PS5 controller bindings not being able to use the D-Pad to navigate menus
* Fix duplicated ladders in the valley basements
* Fix the Noise Effect causing some dark effects, such as being hit with cursed energy, to have an odd bright appearance
* Fix the NPC in the Organ Processing room not being responsive if wearing the witch outfit
* Fix keys not being able to be found in the Blackett House on some seeds
* Fix some story elements that require an enemy or NPC to be on-screen not working when playing in Fixed Camera Mode
* In Fixed Camera Mode, combat stance no longer causes zoom
* Fix an issue where peeking in Fixed Camera Mode could leave the camera in the peeked room
* Fix odd behavior when trying to cancel out of the circus ticket purchase screen
* Fix Nightingale's Creature Summoning Knife not reducing player to 10% health

1.16 - Artifacts & Combat Improvements

Artifacts

A new item class has been added - the Artifact. When activated, artifacts change Nightingale's behavior, or have a positive and negative effect associated with them. Any number of Artifacts can be activated at a time.



Several rings and amulets have been changed into artifacts, so they can be equipped and unequipped more easily without taking up ring/amulet slots:

* Ghostly Ring -> Evasion Codex
* Perception Ring -> Perception Codex
* Guard Ring -> Guard Codex
* Lantern Necklace -> Lantern Familiar
* Nightingale Locket -> Nightingale Doll
* Second Chance Ring -> Second Chance Brooch
* Befouled Ring -> Befouled Head
* Curse Ring -> Small Cursed Snuffbox
* Robert's Ring -> Large Cursed Snuffbox
* Closed Gaze Ring -> Closed Gaze
* Inverted Gaze Ring -> Inveted Gaze

Additionally, a wholly new artifact has been added:

* Flight Codex - allows Nightingale to run much more quickly but accumulates cursed energy while doing so

Combat Revisions

In order to make the game more fluid and fun, combat has been significantly revised:



* All of Nightingale's actions now have points where they can be canceled out of to dodge, block, or run - this makes all actions in the game faster(and safer)
* Healing items can now be used while walking or running
* There is a new Danger status when Nightingale suffers a blow that would kill her - this reduces her to 1 health and gives her 3 seconds of invulnerability in order to find something to heal with
* The i-frames on the Evasion Codex(formerly Ghostly Ring) have been dramatically increased, making it much easier to dodge and avoid attacks
* Monsters no longer turn when Nightingale rolls or otherwise dodges past them, making rolling past monsters and attacking from behind possible
* Monsters briefly slow down after attacking to open more windows for counterattack
* Monsters take into account velocity when choosing to attack, making it easier to bait out attacks by changing direction suddenly or dodging
* All melee weapons have been adjusted and rebalanced to be somewhat faster and more satisfying
* Many monster attacks have been revised to be more dodgeable

Portable Crafting Kit

Craft spells and laboratory items anywhere(so long as no monsters are around). Purchase from Albert in the Byzantine Labyrinth in Chapter 2, 3 or 4.



Monster Drops

All monsters now can drop additional loot, reducing the need to visit the shop for crafting supplies significantly.

New Hauntings

Several new hauntings have been added for the extremely cursed. Most noticeably, it now rains blood outside.

New Items

* Shield Ring - doubles the durability of shields
* Necromancer's Ring - increases the health of summoned allies
* Corrupted Meat - poisons Nightingale but adds +75 health, dropped by various enemies

Polish

* A new accessibility feature - Sound Icons - has been added to the Audio Options menu, which adds icons to off-screen sounds such as footsteps, combat, gunshots and explosions
* Film grain(called Noise Effect in the options) has been reimplemented as a procedural effect instead of a video. This means it has more variety, will no longer crash some machines, and is finally compatible with Steam Deck builds.
* Significant memory optimizations mean the game works much better on machines with low VRAM.
* Significant CPU optimizations should increase loading and performance for machines with slower CPUs.
* The title screen loads much more quickly, with less time spent on a black screen, on lower end machines.
* The bell toll at the Moonless Formless logo has been removed to save your ears.
* In menus, the mouse cursor is now hidden once a gamepad is used, and is only shown again if the mouse is moved.

Balance Changes

* Nowhere now has a Comfy Chair and Remembrance Shrine in Chapter 1/2
* Bleeding and poison now deal 30% health - previously they did fixed amounts per 100 health - this makes it much easier to predict their behavior
* Healthy Roll heals 1% every 60 seconds, instead of 1 health
* First Aid Kit heals 50% of health instead of 100%
* Warding candles heal cursedness more smoothly and quickly
* Shield durability scales more with poise and base durability increases with each NG+ level
* Horace health increased and is now immune to poison/bleeding
* When the maximum value of a stat such as health changes, the current value now scales proportionally
* Burning Gentleman's flames go out on death
* Many NPCs have more and rarer items for sale, and some now have a Sell option that did not previously

Bug Fixes

* Instances where volumetric fog could still be seen when on lower quality levels, such as when outdoors, have been fixed(and the FPS in those areas will be higher now)
* Fix vampirism only applying a single source of vampirism, instead of all of them - this meant wearing multiple pieces of equipment with vampirism was not effective previously
* Fix cursed furniture transitioning into regular furniture occasionally causing furniture to become stuck halfway in the floor
* Fix several instances where taking a photo could result in a black screen and softlock the game
* Fix some enemies, such as the Cloaked Ghoul, being able to throw projectiles behind them
* Fix holding a Torch while using the Curious Statue causing Nightingale to disappear
* Fix Nightingale clipping through the door when unlocking it
* Fix odd shadow/shading issues on several outfits with short hair
* Fix some side attacks from monsters not turning fully before starting
* Fix odd collision on Cursed Armor
* Fix Angel (Greatsword) not doing damage with their sword
* Fix Mad Witch having odd behavior when cornered near a wall
* Executioner Wretches can no longer track the player when a spirit twig is used
* Fix Zombie Knight's wall charge not doing damager
* Fix Executioner Wretch's kick not doing damage
* Fix various enemy attacks not triggering as often as they should
* Fix collision on Skinned Witch making it hard to do heavy attacks against her
* Fix some missing textures and models introduced in v1.13's asset optimizations
* Fix odd camera behavior when using a ladder in Chapter 2

1.15 - Hotfix

v1.15 contains hotfix for a treasure display freeze introduced in v1.14.

Japanese (beta) Support & Bug FIxes

Withering Rooms 1.13 (2023-8-18)

New Features

The game now has a Language Options menu, and in addition to English (US) supports:

* English (UK)
* Japanese (work in progress)

The Japanese translation is a community supported effort and work on it is ongoing. At this time, customer support can only be provided in English.

If you are fluent in both Japanese and English and want to help, please reach out to support@moonlessformless.com or join the Discord. Report translation errors in-game by pressing the / key or using the option in the pause menu.

Support for additional languages is underway. Please reach out if you are able to help with translations.

Bug Fixes

* Fix Healing Barrier not scaling properly with spell damage
* Fix the New Game+ boss being able to re-challenged in a broken state
* Fix "blemishing" bestiary pages with the Book of Burdens not displaying the new bestiary page on pick up
* Fix the flamethrower occasionally gaining an odd/incorrect hitbox
* Fix the Burdened status effect and Possessed Chest/Painting not playing sounds

1.12 - Burial Ground Rewards, Polish, Balance & Bugfixes

Withering Rooms 1.12 (2023-8-13)

New Features

In the Burial Ground, you can now turn in your "blemished" bestiary pages earned while defeating new monsters while holding the Burdened Book for a series of new item rewards:

- Closed Gaze Ring (Curious Ring)
- Cat Ears (Light Headwear)
- Rust Cloak (Light Outfit)
- Cursed Armor (Heavy Outfit)
- Cursed Helmet (Heavy Headwear)
- Moonless Formless Ring (Curious Ring)
- "Drink Me" Potion (Tool)
- "Eat Me" Cake (Tool)

Significant Polish

* The game has a new audio mix with mastered music, ambience and vocals. Overly harsh or loud sounds should be reigned in by a new mixing setup with additional compression. This is still in progress. Please press / to report sounds that are too loud or quiet on your setup.
* Quest display has been overhauled to include a small picture. Many additional quests have been added to help guide and remind the player of what needs to be done.

Polish

* Due to asset optimization, the game install size has been reduced by ~800mb
* A Target 30 FPS graphics option now exists on Steam Deck(off by default) to conserve battery
* Improved arm tracking for gun toting enemies such as Graverider or Valley Zombies
* All Hagsacks now have a unique icon
* The appearance of the Mourning Veil and Christmas Ghost Robe have been improved
* Clowns now use a Yorkshire dialect
* The Little Wretch now has improved animation and behavior, such as running away after being hit
* Blackett House has proper sounds now, including muffled screams and laughter

Balance

* Shields push combatants away on block and hitting a shield results in extra pushback, helping keep foes separated when blocking
* Nightingale is no longer affected by hit pushback while rolling, making it easier to roll past enemies
* The Bloody Bell is no longer a left hand item, and scales with spell damage
* Enchanted Candlestick and Bloody Bell are now upgradeable
* Valley Zombies are more likely to fire their guns
* Damage of Mad Witch & Cursed Armor decreased
* Health of Mad Witch decreased
* Damage & health of Chapter 4 bosses increased
* Aborted Experiments have been slowed down

Bug Fixes

* Fix periodic crashes introduced in 1.11 while "Noise Effect" is enabled
* Fix followers such as the Doll having trouble entering the room where the player is
* Fix instances of odd collision introduced in 1.11
* Fix Spell Toll not being charged properly
* Fix some Guardian Chests not opening even after all nearby monsters dead
* Fix the Church Basement metal door being enterable when power is off
* Night Mother Doll not blocking many types of damage fixed
* Fixed significant stat display inaccuracies for resistance and damage
* Fix Spirit Form not affecting default clothes
* Several typos have been fixed
* Fix the Cloaked Ghoul's lights being visible inside the wardrobe when hiding on Very high graphics level
* Fix greying of the skin due to cursedness not affecting freshly equipped outfits
* Fixed some rare instances of important furniture not spawning

v1.11 - Church of Burdens and Infinite Arena

Withering Rooms 1.11 (2023-7-30)

Church of Burdens/Infinite Arena Update

Book of Burdens

Unlock "hard mode" by picking up the Book of Burdens. In addition to making monsters much more deadly, you'll also be stalked by a new monster - the Burdened Brother - that can appear anywhere when you least expect it. When defeating a monster while holding the book, your bestiary entry is inverted and you receive a new item - Dream Essence. Toss the book away when things get too tough.

Nightingale's Creature

Enter the new Church of Burdens area in New Game + to create Nightingale's Creature. This new ally can be strengthened using Dream Essence collected while holding the Book of Burdens. Use the Summoning Knife to summon the creature to wherever you are. Pick the creature's playstyle - should they stay behind you, stay on the other side of your foe, protect you, or patrol the room independently of you? Craft an arsenal of weapons, shields and spellcasting tools and equip them in either hand. Set up a healer with a ranged fire attack or a dual sword wielder to accompany you on your journeys.



Epilogue D

In New Game +, you can now enter the the Church of Burdens and the Burial Grounds. You'll meet two new NPCs and can unlock a new ending.

Infinite Customizable Arena Matches

After completing the first 10 arena matches, you now unlock infinite customizable arena matches that award league points. Pick the monster pools, enchantments, number of monsters and music. Join with monsters in a team battle.



Fixed Camera Mode

After completing the game once, you now unlock Fixed Camera Mode. Similar to classic horror games, the camera will frame the scene in different ways as Nightingale moves through it. As this is a new feature, please file a bug if you see anything odd.



New Monsters

- Burdened Brother
- Ghost (Soldier)
- Martyr

New Items

Curious Statue (Left Hand), found in Chapter 2 and beyond - allows Nightingale to briefly turn into a statue, making her invulnerable as well as causing huge poise damage to any monsters who melee attack her

Balance

- Slowed status effect slows enemies more
- The rarely used Swap Places spell has been replaced with the new more useful Healing Barrier - this creates a sigil on the ground that protects you from ranged attacks and heals all allies

Polish

- The Butcher Surgeon has a bandaged appearance in Chapter 1

Bug Fixes

- Fixed Resolution Scaling so it properly downscales again instead of shrinking
- Fix the Fashion achievement not unlocking properly upon finding 10 outfits
- Cursed Armor now drops a bestiary entry
- Fixed odd giant Night Mother Blade hitbox
- Fixed background elements being 1 frame behind where they should be
- Fix the lobby not generating with a clerk desk and bell sometimes in Chapter 4
- Fix some instances of dialog softlocks in Chapter 2

Church Basement & Blackett House Update

Withering Rooms 1.10 (2023-6-30)

Church Basement & Blackett House Update

New Areas

Two large optional areas have been added to Chapter 4.

Church Basement and Central Station: Face new mechanical and electrical horrors while learning more about Priscilla Mostyn.



Blackett House: Explore a multifloor randomized end game labyrinth with new enemies, new traps, and a new boss while saving new characters Lyddie & Lettie and hunting for randomized Amulets.



New Features

You can now erase troublesome enemies from the dream using the Erasure Ritual. They will not show up on subsequent nights, but will reappear next New Game +.

New Boss

- Final Experiment



New Enemies

- Possessed Painting
- Possessed Chest
- Cursed Armor
- Mad Witch
- Antenna Head
- Mechanical Woman

New NPCs

- Lyddie & Lettie
- Central Station Logistics Machine

New Items

- Scythe (Melee Weapon)
- Lightning Mace (Melee Weapon)
- Night Mother's Blade (Melee Weapon)
- Enchanted Candlestick (Tool)
- Erasure Ritual (Tool)
- Randomized Amulets (Amulet)
- Bell Helmet (Heavy Headwear)
- Head Lamp (Medium Headwear)
- Jailkeeper Head (Heavy Headwear)
- Nightingale Amulet (Amulet)

Balance Changes

- The Night Mother quest now requires 5 items instead of 4.
- The Byzantine Labyrinth is more maze-like, with blocked off doors and stairwells appearing in places other than the main hall
- More likely to find Gun Powder in Chapter 3/4
- Starry Greatsword does less curse damage
- Floating Failures do less damage and have less bleed & poison tolerance
- Health of Horace and Mannequin increased
- Circus Mannequin Challenge rewards now require more damage at higher NG+ levels and is capped at 25 prize tickets

Bug Fixes

- Fix the Options menu not appearing when activated from the Title Screen
- Fix the MG08 Machine Gun not working
- Fix Corpulent Zombie bestiary entry having the wrong stats
- Fix the Chapter 4 Lobby NPC sometimes not appearing, or appearing outside of his normal spawn area
- Fix Starry Flamethrower sometimes drifting off the center and no longer damaging enemies
- Fix Enchanted Armor enemies not blocking when a gun is pointed at them
- Fix some homing projectiles, such as Curse Orbs, flying towards the wall instead of their target under some circumstances
- Fix monsters being able to enter locked boss doors under some circumstances
- Re-added the Bloody Bell (Left Hand Item) to Blood Tower treasure tool after it was mistakenly removed(and was unobtainable)
- Fix Lord Nobody of Nowhere sometimes not spawning at the correct location
- Fix map in Byzantine Labyrinth sometimes showing doors that don't exist
- Fix Horace being able to be pet in Chapter 3 Nowhere before being rescued
- Fix the mannequin in the Circus skill game being able to be "killed" with enough damage
- Fix an issue where left hand items could not be used after completing the initial tutorial under some circumstances
- Fix the Cholera Clinic boss being able to be hit before starting the boss fight
- Fix an issue where damaging a Jailkeeper's shield could impact your own left hand item's durability

Bog Update

Withering Rooms 1.09 (2023-5-30)

New Areas

Explore the new Duwern Bog, Cagewood, and Cagewood Circus areas, to the west of the valley.



Purchase a boat pass and quickly travel from the west to the east valley. This also provides additional routes through Chapter 3, allowing some bosses and quests to be skipped if one wishes.




New Features

A new enchantable object - the Mannequin has been added and can be found in Chapters 2-4. This is a spritely magic user to complement your Enchanted Armor.

Horace the Dog can now be rescued in Chapter 3/4 and accompany you on your travels should you wish. He doesn't do much damage, but can sniff out ghosts, illusions and hexes.

Tomos can now upgrade outfits(add additional physical resistance) with Bloody Thread, an upgrade material distributed throughout Chapters 2-4 and New Game+.

You can now upgrade weapons in Chapter 1/2 in New Game+.

New Enemies

- Ghost Initiate
- Flykeeper
- Bog Behemoth
- Clown
- Aborted Experiment

New Items

- Comforting Bear (Left Hand)
- Dog Whistle (Tool)
- Edgar's Bandage (Light Headwear)
- Tricorne Had (Medium Headwear)
- Fool's Cap (Medium Headwear)
- Knight's Helm (Heavy Headwear)
- Clown Suit (Medium Outfit)
- British Army Uniform (Heavy Outfit)
- Knight's Armor (Heavy Outfit)
- Bloody Thread (Upgrade)

Bug Fixes

- Fixed some performance issues in Chapter 3 Nowhere
- Fix enemies not properly guarding when guns are drawn

Withering Rooms 1.08

A small patch to fix a crash issue some are hitting quite frequently. The "Bog Update" with new content is still targeting release before end of month.

Bug Fixes

* Resolve a crash in the video playback system used in the "Noise Effect"

1.07 - Head and Body Outfits

Withering Rooms 1.07

New Features

Outfits have been separated into head and body pieces with different effects that can be mixed and matched in any combination. The total number of looks Nightingale can have has gone from 19 to 396.



In addition to their normal effects, head and body outfits are now separated into Light, Medium and Heavy categories, each with impacts on Speed and base Physical Resistance.

Outfits and Fashion Records have been moved to their own section of the Pause Menu separate from Rings & Amulets.

Instead of a single filthy bag in the East Stairwell with an outfit in it, there are now many filthy bags distributed throughout each chapter, each with random head or body pieces. Several merchants now also sell outfits that did not previously.

Existing Outfits have been broken apart - i.e. you can use the Doll Bonnet and Doll Dress separately instead of the Doll Outfit.

Additionally, several new outfit items have been added

- Blindfold (Light Headwear)
- Spectacles (Light Headwear)
- Bandages (Light Headwear)
- Cowboy Hat (Medium Headwear)
- Mourning Veil (Medium Headwear)
- Big Initiate Hat (Heavy Headwear)
- Vicar Helmet (Heavy Headwear)
- Floral Dress (Light Outfit)
- Adventurer's Outfit (Heavy Outfit)

Balance Changes

- Cloaked Ghouls are much more aggressive upon leaving wardrobes

Bug Fixes

- Fix Arcane Salts and Weapon Upgrade Kit upgrades not being preserved in NG+
- NOTE: If you lost upgrades and would like them back, e-mail support and we can fix your save game
- Fix an issue where Fashion Records could "double equip" on loading back in, leading to some item effects being stuck on even when the item was taken off
- Fix Weapon upgrades being capped at +2(now +3) and Spell upgrades being uncapped(now capped to +3)
- Fix an issue where double clicking a Fashion Record would not work when clicking the Equip button would
- Fix Albert in the Labyrinth not actually giving you the Ancient Organ Chamber offering list
- Fix items being able to be equipped during epilogues by double clicking
- All items are unequipped upon entering epilogues now
- Fix NPC in the Cholera Clinic having dialog choices crossed out
- Fix an issue where looting barrels could cause Nightingale to briefly go inside them
- Fix Harvest Field causing damage/blood FX on enemies
- Fix skeletons still having glowing eyes after killing them and returning to the room later
- Fix Twin Cages spawning in front of doors
- Fix Graverider standing idle after death when returning to the room on the same night
- Fix a duplicate ladder visible in the cottage basement
- Fix an issue where the NPC in the Organ Processing room could return following nights