Without A Roof (W.A.R.) cover
Without A Roof (W.A.R.) screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Without A Roof (W.A.R.)

Jan 12, 2020 - v0.119 - Vegetation Update Complete! Zombie Parts, and More!

- ADDED - Vegetation Upgrade 2/2 Has been completed, This adds Biomes, Both Winter and Meadows as we continue to build the world out.
It also should have an improvement on Frames as it uses different and upgraded compiling methods

- ADDED - Additional Zombie Body Parts Including:
Heart
Brain
Lungs
Liver
Guts
Kidney

- ADDED - Roads and Pathways throughout the world, Tundra Biome at High Altitude (Currently One) and Meadows Throughout. The World will continue to be artistically improved upon.

- ADDED - Serverconfig Option : DisableStatDiminish --- This Option will stop the Diminishing of Survival Stats Such as Thirst, Hunger, Energy, Temp To Remove some Survival Requirements on Servers that want this. (Sandbox Option)

- ADDED - Zombies cannot Cause damage to Build Engine / Bases Parts that are Upgraded Above Cardboard
- ADDED - F1 Menu now has Basic Help and Tips
- FIXED - Zombies would spawn too many parts, especially when punching or melee
- FIXED - After getting Methadone or Meal from Shelter NPC, Stat Timers were incorrect
- FIXED - Getting Methadone or Meal will now auto update inventory as well
- FIXED - NavMesh re-baked for Veg and Changes
- FIXED - ZombieGirl Animations were missing for Death Events
- FIXED - Zombie Max Server and Max PerPlayer was being Ignored and would result in slow servers over time
- FIXED - Explosives like Grenade and Ammo From Bottle Launcher, would not damage Zombies
- FIXED -

- FIXED - Added Dev/Debug Programming to Ensure Builds do not have NoCity enabled
- FIXED - 2x4 Wouldn’t drop into the world.
- FIXED - DeadBody Ballistics Colliders are Disabled to reduce physics imprint, and solve some errors of "Hanging" damage
- FIXED - Grass Draw Distance Adjusted
- FIXED - Wood Gathering was briefly effected due to Veg Upgrade
- FIXED - Zombie Network Synchronization has been improved
- FIXED - Cash Dropped by Zombies could be more than two decimal places
- FIXED - Orange County Condos Sets and Parking has been re adjusted for placement and additional vehicles
- FIXED - RedFlare and other Flares throwing null Ref Exceptions
- FIXED - Resources Spawning in the Air - This can possible still happen on bad slopes. Will continue to refine
- FIXED - Vegetation not working for Additional Clients who join
- FIXED - Network Synchronization on Throwable Items has been fixed. This Includes:
-LaserMines
-IEDs
-Grenades
- FIXED - Network Player Network Synchronization has been fixed
- FIXED - Atmosphere/Clouds/Sky Network Synchronization has been fixed
- FIXED - Flare's Light Emission and Trails have been re-adjusted for HDRP
- FIXED - Sun Model was invisible

Jan 1, 2020 - v0.118 - Graphics And Vegetation Update! Bug Fixes and more!

- ADDED - Entire Vegetation system has been upgraded in accordance with HDRP and new pipeline.
This is Update 1 of 2. We still have another stage to integrate.

- ADDED - Road and River System has been added.

- ADDED - "godmode" admin command ADDED
- ADDED - "EveryOnesAnAdmin" Option added to serverconfig.ini

- UPDATE- Huge Terrain Update, fixing numerous issues, including huge gullies, riverbeds, ocean and more.
- UPDATE- AI Navmesh's & Occlusion maps have been updated.

- FIXED - Cleaned and verified entire project and all assets.
- FIXED - RAM Usage has been Reduced to 6GB or lower. -> Many Normal maps were far to large making RAM usage huge.
- FIXED - Removed all unused textures, assets, meshes and anything else unneeded. Overall Standalone size has dropped Approx 2GB.


- FIXED - Zombie Legs will no longer blow off, resulting in floating zombies. This will probably be replaced with zombies changing to crawling zombies once animations are created

- FIXED - Errors when hitting terrain would result in free wood
- FIXED - Rain Ambient Sound adjusted and increased
- FIXED - Height Override for visibility functions was not working correctly.
- FIXED - Tree and wood collection verified after vegetation integration
- FIXED - Ground ruins would randomly spawn large rusty tower
- FIXED - Putting away certain weapons would result in random floating hands temporarily
- FIXED - Players unable to pickup randomly dropped weapons from ai and zombies
- FIXED - Clothing items dropped by AI were the wrong type of prefab
- FIXED - STD Building Decals and parking decals were incorrectly placed.
- FIXED - DoughnutShop Item shelves have been replaced with a better model
- FIXED - RustyTower Prefab was corrupt
- FIXED - Police Station Sets have been recreated
- FIXED - All Tree Strips and random foliage spawners have been updated to new prefabs
- FIXED - Metal Shed textures were incorrectly
- FIXED - Water dropped on the ground now has a 3d Bottle model

Dec 4, 2019 - v0.117 - AI System Integration, Forest Zombies!, Bug Fixes & more

- ADDED - Zombies have been added and will currently roam outside the perimeter of the city.
- ADDED - 6 Zombie Variations have been added with more to come, after additional bugs and errors are worked outside
- ADDED - All Zombie Variations have had their collision detection fit to body and animations
- ADDED - Zombie Damage, Networking, Movement, and Detection have all be programmed for Networking.
- ADDED - Zombie Animations and Models have been Added
- ADDED - Zombie Corpses will sink into the ground after a period of time.
- ADDED - Currently X Zombie Models with some more to come

- ADDED - Zombies will Trigger Trip mines and IED's
- ADDED - Zombies Sounds Added
- ADDED - Zombie Arms and Limbs will Fly off when shot
- ADDED - Zombies will destroy Bases and Fortifications when players are around.
- ADDED - Zombies have a chance to spawn items and/or money (Approx 30%)

-!!NOTE!- Barrier Fence around the city, Currently Zombies will only spawn beyond this area within the forest. - We will continue to look for a reasonable system for AI Navigation within the Dynamic / Random City. At this time runtime generation is too large.


- ADDED - ServerConfig.ini Option to turn On/Off Zombies. (Server Selectable)
- ADDED - ServerConfig.ini Option for Maximum Number of Zombies for the server. (Server Selectable)
- ADDED - ServerConfig.ini Option to Maximum Number of Zombies Per Player/Area. (Server Selectable)

- ADDED - Sun Graphics

- ADDED - Shelter Trader NPC will now spawn items for sale that users can buy.
- Item Spawning is completely random, and will only refresh every couple of hours, un-announced
- Any item can spawn at the Shelter Trader NPC, of any rarity, its completely random.
-

- ADDED - Status command for dedicated server will show zombie/ai spawning information (more to come currently current/max)

- FIXED - Optimized Terrain Grass for Frames again.
- FIXED - Bullet Physics and Collision Detection Methods have been completely re-written and cleaned, for AI and Networking Collision.
- FIXED - Bullet Trails have been fixed and re-assessed ( SAP, M24)
- FIXED - Grass Textures and Length to adjust for hills.
- FIXED - Taking Damage Overlay/HUD has been fixed and reactivated,
- FIXED - F1 and F2 Debug Menus have been re-arranged and added information.
- FIXED - Removed All Shadow Scripts from Pre Unity 5 UI that were causing errors
- FIXED - Removed All Outline Scripts from pre Unity 5 UI that were causing Errors
- FIXED - AI Double Death Animations
- FIXED - Random rain would cause errors due to changes. Rain has been tested and fixed.
- FIXED - AI Colliders were preventing base building
- FIXED - Skid / Product Spawning within Slams Supermarket have been increased.
- FIXED - ATM Action text would not display
- FIXED - ItemShelf2 Model normals have been corrected and axis point has been re-aligned
- FIXED - NullRef errors when buying items from NPX over network
- FIXED - Bad Network Asset ID's between new Objects



- RETESTED - Hitting trees and all resource collection due to massive changes in ballistics and colliders for AI


- NOTE - !!! This Update will reset your serverconfig.ini settings and keybinds! please re-assign your settings !!!

Nov 1, 2019 - v0.116 - Day Night Cycle, Server improvements and tons of fixes!


- ADDED - Cargo Pants
- ADDED - gettime Command for server and client for debugging
- ADDED - Discord Button on main menu.
- ADDED - Cash Register is now a searchable object that will spawn money


- FIXED - HDRP Fog has been Re integrated and adjusted
- FIXED - HDRP Sky Day/Night Cycle! - YAY
- FIXED - Scraper Sets and Other Items were not spawning for clients since a patch.
- FIXED - Client Time Synchronization Resulting in Choppy Lighting and Shadows
- FIXED - Dedicated Server no longer caches unneeded items and textures reducing RAM usage by ~1GB
- FIXED - Application Network Synchronization is not dependant on GameOverlordDedicated server any more. This fixes random lag spikes and network errors to listing servers
- FIXED - RemoteClient Peer Looking Functions have been disabled for Remote Clients, Fixes Loopback lag while players are looking at each other.
- FIXED - Object and Player Shadows were incorrect or appeared floating wat certain times of day.
- FIXED - MouseHouse height has been adjusted
- FIXED - GasMask can be seen locally and bounces around while running
- FIXED - World ChangePurse Model was huge and has been adjusted
- FIXED - Crafting Scroll bar and limits have been adjusted for the additional content
- FIXED - Compass Textures were incorrect and now have been adjusted for HDRP
- FIXED - Unloading Ammo from inventory had a small bug
- FIXED - Framerate drop when looking in inventory and peer inventory
- FIXED - BuildersBox not removed from remote clients properly
- FIXED - Deleting Objects and Build Privilege had some loopholes
- FIXED – Right Click Selecting Objects and Unstacking in the inventory was broken from previous fixed
- FIXED - Syntax Error Catching for some console commands
- FIXED - Shotgun Trajectory has been fixed since model update.
- FIXED - STD Building has floating bus stops within its server layer
- FIXED - Unable to Search new GasPumps for gas.
- FIXED - UrbanHomeB Set, Sofa Scale was incorrect
- FIXED - Ground Ruins01 Couch Scale was incorrect
- FIXED - UrbanHomeB garage Generator Materials have been adjusted
- FIXED - Hatchet Weapon Model Materials have been corrected
- FIXED - Overlook Scraper Sets have been adjusted for Floating lamps
- FIXED - StripCenter Sets have been rebuilt
- FIXED - IndexOutOfRangeException while shooting the shotgun
- FIXED - MeshData is Unreadable for M9 and Pumpshotgun
- FIXED - VendingMachine and Recycler Materials would constantly reset, this has been fixed and integrated with HDRP
- FIXED - ReadFromDictionary save debug messaged turned off.
- FIXED - Reports of Clothing not re-attaching on re-connect from server - Tested multiple times. Fixed
- FIXED - RussHouse has been Re-Scaled due to character height ChangePurse
- FIXED - ModernBuilding Material/Texture has been corrected - NormalMap was causing Anomalies
- FIXED - MouseHouse has been Re0Scaled due to character height change
- FIXED - SipNShit Sets have been re-created
- FIXED - OldDiner sets have been adjusted for floating objects
- FIXED - LScraper Sets have been adjusted for floating objects
- FIXED - Modular Scraper Sets have been adjusted for floating objects
- FIXED - RoundScraper Sets have been adjusted for floating objects
- FIXED - Dougnnut Shop Sets were using NineEleven Gas Sets. They have their own now
- FIXED - Vehicle Spawning Within Walls at the doughnut shop has been fixed
- FIXED - Action Text has been adjusted to be larger and have proper spacing.
- FIXED - Dedicated Server Empty input errors have been fixed.
- FIXED - Optimizing Network Spawning has been completed and organized
- FIXED - Spawners now have Coded ID's to help use identify problems and work faster.
- FIXED - Player Height has been adjusted to be taller/more natural
- FIXED - Numerous objects have had scale adjusted to accommodate player height change.



Oct. 1st, 2019 - v0.115 Monthly Update!

Oct 1, 2019 - v0.115


Join our discord for feedback, questions and key giveaways to our closed testing sessions!
http://discord.gg/69naDNh

Lots of great back-end tasks and visuals done this month!

- ADDED - New pistol model replacing/updating the Semi Auto Pistol (SAP).
- ADDED - Plywood and 2x4's now support ChemLab/Forge/FirePlace/StorageBox's
- ADDED - First Armor Set Clothing giving players high defenses
- SwatHelmet
- SwatVest
- Swat
- ADDED - Build engine now processes supporting objects - Objects with no supporting Object/Foundation will fall apart

- ADDED - New Doughnut Shop Building
- ADDED - Russ House now an enter-able Building
- ADDED - Mouse House now an enter-able Building
- ADDED - Objects Spawned now have a traceable ID allowing us to track and resolve problems with individual items

- ADDED - Server Command added for listing unique Connected IDs
- ADDED - Dedicated Server now displays IP and Port Information
- ADDED - 'setgrass' true/false command added for admin use and testing
- ADDED - UID to Admin Identify Command/menu



- FIXED - Hydration Stat was degrading even when client was disconnecting
- FIXED - Unable to Crowbar/Destroy 2x4, 2x4-45
- FIXED - Plywood while placing had collider
- FIXED - Forge while placing had collider and players could push
- FIXED - FirePlace while placing had collider and players could push
- FIXED - Ammunition in hotbar is now considered/used while reloading.
- FIXED - HDRP Moving Grass has been fixed and is added to the terrain
- FIXED - GasMask doesnt come off when taken off
- FIXED - Remote clients have error while riding elevator resulting in no clip
- FIXED - Shadows have been fixed
- FIXED - Grass Vertex distortion

Sep. 1st, 2019 - v0.114 - Stats reworks, drug addictions, steep slopes and polish!

Our Without A Roof September 1st, 2019 update is rolling out!

Join our discord for feedback, questions and key giveaways to our closed testing sessions!
http://discord.gg/69naDNh





PATCH NOTES:
Sept 1, 2019 - v0.114

- ADDED - Gas mask
- ADDED - CottonPlant Model has been added.
- ADDED - Cotton World model (Drop Model) has been added

- FIXED - Door BuildObject Texture for Valid/Invalid Placement
- FIXED - Self Medicated with Heroin using RMB stopped working and is now fixed
- FIXED - Removed some background Debug logs that were still lingering
- FIXED - Moved/Arranged LubedUp, Bank, CornerShops, BalconyBuilding, RicklandPropane, GasStation, NineEleven and all other building sets, as we continue to add...
- FIXED - Addiction Indicator Alpha Channels have been fixed
- FIXED - Hand/Fist Animation has been adjusted now that you no longer have to "Put up your dukes" with RMB before Punching
- FIXED - Stats and items have been adjusted. Causing Addition to increment, for those who choose to use drugs or alcohol
- FIXED - WallTorch Particle System Position
- FIXED - Thirst and Fatigue Stat Labels have been changed to Hydration and Energy.
- FIXED - Changed a lot of the drugs and how they add to addiction with stats...
- FIXED - Skyscraper interior sets have been re-worked with more of a human touch.
- FIXED - Changed a lot of textures and unused items to lower ram
- FIXED - When Respawning, Players would fall through objects, Client/Server sync has now been setup and this will no longer happen
- FIXED - Elevators on clients wouldn’t move, reports of doors not opening
- FIXED - Player walk speed is inhibited when running/walking up or down a steep slope.
- FIXED - Admin god camera error with root transform
- FIXED - Clothing Items would duplicate when being dropping out of a recycler
- FIXED - City Trees missing colliders
- FIXED - Layer Rotations has finally been verified and fixed, This addresses a lot of reported issues about, misaligned objects, floating objects and things out of place
- FIXED - ATM Spawner Misaligned in Police Station and Rickland Propane
- FIXED - GroundRuin 1, 2, 3 and their sets have been improved with props
- FIXED - More Detail admin commands (getposition)
- FIXED - Build engine objects were still place-able when console is active
- FIXED - Loading saved game error when de-serializing new ServerLayer Script Variables
- FIXED - Prop Move - Wall Objects, and foundation colliders disabled while placing
- FIXED - Array error on dedicated server while building due to new indexers
- FIXED - Item duplication when using items to quickly, Added server side code.
- FIXED - Array Indexer error on dedicated server when switching same weapon, (switch to fists)
- FIXED - Vending Machine Object has been fixed, it was invisible and corrupted.
- FIXED - Player was able to acquire wood or other resources randomly and falsely
- FIXED - Colliders added for BookStacks
- FIXED - Electrical box was missing colliders
- FIXED - Wrong Search/Use feature for some trashcans and chemlab
- FIXED - Stats Font has been increased
- FIXED - Incorrect FancyLampPost Axis point, resulting in unaligned items
- FIXED - Unable to drop cotton
- FIXED - StripCenter Set Spawner had incorrect chance
- FIXED - Connect Select Elevator buttons correctly
- FIXED - Floating Shitpile around OverlookScraper when spawning wrecked vehicles

- FIXED - WeatherBox, ChemLab, Table, Storage Box's, Forge and FirePlace can all be removed with crowbar, and are added back to players inventory
- FIXED - Unable to Select Elevator Buttons correctly, and Elevator Button Cleanup
- FIXED - Fall Damage Network Sound Effects
- FIXED - Player was able to search themselves in elevator because of new elevator system

- OPEN - Gasmask seems to be in the way with camera bob and such, we will adjust this soon

Aug 16, 2019 - v0.113c Hotfix – Key binding Bug Fixes

- ADDED - Ability to Keybind Fire1 and Fire2 Actions (Mouse Buttons)

- FIXED - ActionKey Key binding was not working correct, this effected multiple areas - Big thanks to @antomus in Discord for pointing this out

Aug 15, 2019 - v0.113b Hotfix - Improvements and Bug Fixes

Yet another list of bug fixes while we continue to work on W.A.R! HUGE THANKS to ne0n, and everyone who is providing feedback in discord! We will now be concentrating on the next Months Update now, and we have a list of priority items to work on.

- ADDED/FIXED - Dedicated Server Tool is now available via Steam Tools in your Library!

- ADDED - Reset, Subtract One, Add One, Max Crafting Quantity Buttons
- ADDED - Sombrero
- ADDED - CowboyHat

- FIXED - Highrise Scraper Building Sets have been recreated. (No more empty buildings since Graphics Upgrade)
- FIXED - BurqaHead and Body spawning to often
- FIXED - Exit Confirmation menu Canvas Anchoring
- FIXED - Players will no longer be obstructed trying to walk down the build engine stairs
- FIXED - Error when populating server listings after disconnecting from server
- FIXED - Stairs have gaps showing between ceiling and other build system objects at the top rim
- FIXED - Triangle Foundation Placer and Invalid Textures Updated
- FIXED - Deleting Build objects with crowbar would not properly remove the object from server or other clients
- FIXED - Removing Wall torch with crowbar will give you a wall torch back
- FIXED - Downtown Ripper Building Sets Re-Created
- FIXED - Add Item function would stack clothing incorrectly in play inventory
- FIXED - SpinnerHat and Other Clothing item craft times have been fixed, they are no longer instant
- FIXED - Majority of Tree colliders have been resized
- FIXED - Improper Resources Displayed for upgrading build engine objects
- FIXED - Errors when dropping numerous items that use generic sack
- FIXED - Bauxite and Iron Ore WorldModels were missing
- FIXED - Triangle Foundation Snapping
- FIXED - BottleLauncher Projectile Sound Issue
- FIXED - Elevator Active Button Texture was not HDRP
- FIXED - Fall Damage has been adjusted
- FIXED - Crowbar and Upgradetool no longer require using RMB to activate Upgrade/Deletion of objects -- Easier for player
- FIXED - Hotbar Item description would stay after using all of a type of item.
- FIXED - NineElevenGas Decals have been corrected
- FIXED - When using a Buildable Item like a table or Chemlab in the hotbar, when the item would run out, and player would re-populate the hotbar cell with a new item and select it, this would result in a index error
- FIXED - HempPlant Texture Improvements

Aug 5, 2019 - v0.113a Hotfix - Squashing Bugs...

- ADDED - CameraBob Toggle Enabled/Disabled to Controls/Options and config.ini

- FIXED - Foundations not taking Explosive Damage
- FIXED - LaserMine Remote Player Model Alignment confirmed working
- FIXED - LaserMine and Semtex Left floating when they should stick to players
- FIXED - SAP Ironsight alignment updated
- FIXED - Update Inventory Command sent immediately when using give/admin commands
- FIXED - Compass World Model was massive, scaled correctly
- FIXED - Flaregun World Model was massive, scaled correctly
- FIXED - Added BurqaHead and BurqaBody to spawnable list
- FIXED - Dedicated Server Chat display cleaned up to show Nick and ID
- FIXED - Reports of Using Esc key to exit ATM wouldn’t re-lock the mouse
- FIXED - Pitchfork Sounds could be heard to far away
- FIXED - BottleLauncher Sounds Could be heard to far away - was actually duplicate sound from another source.
- FIXED - LaserMine Drag cursor Corrupted
- FIXED - Local LaserMine Model in hands alignment
- FIXED - LaserMine Mesh Internal Errors
- FIXED - Getting NetworkTransform for NetworkWeapons By HiddenChild broken by new unity, Re-programmed as a different method

Aug 1, 2019 - v0.113 - Optimization and Framerate Fixes, Graphics Overhaul complete. Bug Fixes and more



We hope you all enjoy the improved framerate and graphics!

Please join our discord for Feedback and questions :
http://discord.gg/69naDNh

We have been working extremely hard on bug fixes and performance for this update of WAR and are very proud of the optimization that has taken place. We would like to remind everyone that war is designed to be a Dedicated Server/Client game, although we never wanted to take away the ability for users to host their own server, from within the game, for ease of use.

Current Benchmarks are
~60 FPS @ Dedicated Server/Client Instance
~40 FPS @ Hosting while playing (Server/Client as one)
~225+FPS @ Dedicated Server only Instance ( Big Improvement here from previously 70-90)


- ADDED - BurqaBody and BurqaHead Clothing!


- FIXED - Punching no longer requires you to aim with right mouse button
- FIXED - Save system bug with saving new HDR pipeline assets and components
- FIXED - Tree Prefabs Reduced for Performance
- FIXED - Replaced GroundRuins Models
- FIXED - Semtex Explosion Graphics
- FIXED - Recycler Prefab Lighting Errors
- FIXED - Floating Shitpile spawner in overlook Scraper
- FIXED - Recycler Texture Errors
- FIXED - OrangeCounty Apartment Perimeter had overlapping textures
- FIXED - Particle System disabled/enabled during distance checks
- FIXED - Removed some Logging (nLog, Internal WARDEBUG)
- FIXED - PublicStorage Sets have incorrect child objects
- FIXED - OldDiner Sets have incorrect child objects effecting distance checks
- FIXED - Swivel Chair was part of ParkingGarageLobby Server Layer when it shouldn’t be
- FIXED - Terrain in and around city cliff, reworked
- FIXED - ParkingGarage Decals were not disabling in distance checks
- FIXED - More Grass Detail added to city terrain
- FIXED - Terrain Tree Distance Code was forcing distance to high
- FIXED - All materials and textures setup for GPU Instancing
- FIXED - Grenade size has been adjusted
- FIXED - Lasermine Model has been updated
- FIXED - Lasermine Cursor objects have been updated
- FIXED - Player Local Lasermine Graphics, and Network Graphics for new improved model.
- FIXED - Explosion Particle system objects not deleting on client instance's
- FIXED - Build System Object destruction particle system updated
- FIXED - Clicking while in inventory or other menus, while using the crowbar would result in deletion/upgrade of build system objects
- FIXED - WallTourch, StorageBoxes, Forge, Chemlab unable to take explosive damage and be destroyed
- FIXED - Unable to use Crowbar to remove WallTourch
- FIXED - M24 has been sighted in to a greater precision
- FIXED - Walltorch volume to high
- FIXED - Upgrade Requirement Icons when looking at build objects, were missing since HDRP upgrade
- FIXED - Elevator Button Textures incorrect since HDRP Upgrade
- FIXED - Ambient Audio and Music has been fixed

- FIXED - Items falling through skyscraper floor objects, or objects on XL Layer
- FIXED - Limestone world model was a Beer bottle... Fixed to have a lime stone looking brick
- FIXED - Iron Ore Cursor Sprite had incorrect naming convention
- FIXED - Optimized UrbanHouse A and B Fence collider
- FIXED - Removed Thousands of un-needed physics colliders
- FIXED - Drugstore Internals re-created
- FIXED - Blowdart gun ammo, and trajectory not working
- FIXED - Removing WallTorch with crowbar will not return a wall torch to the player to use again



There are open issues that we are aware of and we will try to release some hotfixes for more pressing issues this month.

- OPEN - Foundations not taking explosive damage in Client/Dedi instances
- OPEN - Lasermine Weapon models within players hand may be mis-aligned
- OPEN - Pressing Escape to exit the ATM menu does not re-lock the mouse/cursor properly
- OPEN - Explosives sticking to players may not actually follow player and may float
- OPEN - Pitchfork Bottle Launcher Sound effect distance may be too high
- OPEN - Scraper Lobby/Floors & Downtown Stripper building interiors are empty

Some of these issues may be resolved, we appreciate any feedback so we can continue to mark them complete.