Without A Roof (W.A.R.) cover
Without A Roof (W.A.R.) screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Without A Roof (W.A.R.)

April 19, 2019 - 0.107 - Build System Additions, More Clothing and The Bottle Launcher!

We continue to do additions and fix bugs. We believe its important to have a wide variety of weapons and are proud to integrate the bottle launcher! A makeshift PVC Gun used to fire explosive bottles at your foes!


- ADDED - Bottle Launcher!
- ADDED - ExplosiveGlassBottles
- ADDED - Triangle Foundation Pieces!
- ADDED - Sloped Foundations Pieces!
- ADDED - Half Wall (Vertical)
- ADDED - Pig Mask
- ADDED - Overalls (Requested by : Sckiz1 as Dungarees )
- ADDED - Visor (Requested By: Sckiz1 )

- ADDED - Players will now spawn with a random set of clothing

- FIXED - New build objects like 2x4, and plywood will save the last used rotation that they were placed at. Making building easier.
- FIXED - New build objects and other older objects, used from hot bar, Can now be used continuously, for constant and un-interrupted building.
- FIXED - Grenade Network mesh size was massive; this has been changed. and a new model will come soon
- FIXED - Bug while using Semtex, IED, or Grenade, would not subtract from quantity
- FIXED - Bugs with New Random Spawning of Clothing, and on Respawn
- FIXED - Backend bug stopping server from seeing players put away a weapon.
- FIXED - Torch continues to diminish even when put away on clients
- FIXED - Clothing item back end names have been simplified this allows us more ease of use when adding
This includes, GreenShirt, BrownShirt, WhiteShirt, Aviators, RedBaseBallHat, Tutu, RedShoes, WorkBoots and more.


- FIXED - Saved games scroll bar hard coded to top on refresh
- FIXED - Clothing Tracker bug when client instance shutdown
- FIXED - Bug with Crafting explosive requirements, was not taking into account the third requirements
- FIXED - Consumable Weapon Items Such as Semtex, Grenade, do not seem to subtract Quantity from hotbar when used, but upon inventory update, they are updated accordingly
- FIXED - Bug with Client/Server syncing quantity of ammo when reloading and removing from inventory.

- CHANGED - Hatchet is now a multitool, Hatchet on one side and Pickaxe on the other - Use RMB to flip it. - Animations to come!


- OPEN - Players are not given a random set of cloths on respawn.
- OPEN - Players cannot seem to build onto Orange County Apartment Buildings,

April 12, 2019 - 0.106 - Massive Revamp to the build system and placeable objects.

- ADDED - Players can now fortify and build with-in the city unlocking many possibilities! Build object placement is almost entirely open.
- ADDED - Players can now build into the trees and other terrain objects!

**IMPORTANT ** Players Should Turn off Snapping With the Backslash Key (\) while fortifying building and city objects, or attempting custom building.
(Snapping will be off by default or item dependant soon)

The Following Items have been Added:
- ADDED - 2x4 - A 2x4
- ADDED - 2x4-45 - A 2x4 with 45 Degree cuts on each side
- ADDED - Ladder - A Ladder!
- ADDED - Plywood - Plywood sheet that can place anywhere in the world.
We recommend these objects for boarding up houses or starting a tree house base/Snipers Nests!

- ADDED - Red Bandana
- ADDED - Blue Bandana
- ADDED - HockeyMask
- ADDED - LaserMine - a Placeable Mine that has a trip laser in it. Use this to create obstacle courses or traps in your bases.
- ADDED - Grenade - Throw-able Frag Grenade (also added to crafting and inventory). Animations and flow will be improved upon soon.
- ADDED - IED - A Makeshift Proximity Explosive - Explodes when a player is near, including yourself.
- ADDED - All the objects: LaserMine, Grenade, IED, Plywood, 2x4, 2x4-45, RedBandana, BlueBandana, HockeyMask added to Crafting.
- ADDED - LaserMines and IED's can be shot to detonate.
- ADDED - New Rotation Keys - > Page Up, Page Down, Home, End, Insert And Delete Keys for rotating objects while building
- ADDED - The following key combinations for more Finite building object rotation.
CTRL + SHIFT + (Rotation Key) = Rotate by 1 Degree
SHIFT + (Rotation Key) = Half of Default Rotation, --- Default is 45 Degrees, so (45/2 = 22.5)
As Always "R" Key is normal 45 degree rotation
(These keys will be reviewed, and fine tuned. But for now at least they are available)


- UPDATED - Hospital Decaling and brush up.
- UPDATED - Forest trees, grass and bush texture improvements


- COMING SOON - Updates to the hatchet/pick axe weapon + tool.
The current "Hatchet" will be tuned up and have two uses. Just like how an "ice axe" has one pick side and one blunt side. The new Hatchet can be flipped for the use of both sides! One side for mining rocks, one side for gathering wood.

- COMING SOON - Additional clothing (we take many suggestions from discord and integrate them!)
- COMING SOON - Additional base bone build objects. Throw us your ideas, we want to create the ability to fortify the city.
- COMING SOON - Explosives will setoff other explosives.

**Note** The Ladder needs work, but it works. Their will be more improvements to it in the next update. We know some common bugs like not being able to stop on the ladder, and it being a little touchy, it was one of the last things we put in. TreeHouses wouldn’t be fun without a ladder.
**Note** Higher function things like using explosives on the new build objects have not been tested. They follow suit of the past objects, but it still has to be done.
**Note** I am aware that you may be able to see the laser mine laser protruding through the walls or obstructions. The sensor will stop at walls/objects or obstructions, and will not be triggered from the other side, however shortening the drawn laser, to match an obstructions distance will be done in next update.
**Note** New item Crafting requirements will be revised but we felt it important to have the items in and available.

April 5, 2019 - 0.105 - Build System Optimizations Bug Fixes, Upcoming Changes & Items, and Crafting Revisions

We are proud to announce this weeks update. Tackling many bugs in a wide variety. We would like to take this opportunity to inform the community of our planned changes going on for next week. We have a new Church building that will be added, as well as the population and spawning internal objects for the Hospital building that was added last update.

Moving forward we are planning to make the build system less restrictive, which will allow the fortification of city buildings and sky scrapers.
We will also be looking at adding 4 new weapons. We have a Rocket Launcher variation that will be added, A Hand Grenade, and a Multi-Tool Axe/Pickaxe, that we haven’t named yet. That looks very Sleek. and we have a Proximity IED that we have been modeling.
There are also Ideas floating around about a Tactical Shield, that we would value people opinions on. Similar Style to CS 1.6 Where you could hold a Shield and a side Arm.


- ADDED - When Inventory is full, picking up an object will try to add to hotbar if there is an empty slot. We will not be implementing Pickup to Equipment.
- ADDED - Ginseng Roots are edible
- ADDED - Upgrade Tool shows required materials when looking at a build object
- ADDED - SkiMask Clothing added

- CHANGED - Reloading Alternate Ammo keys have been changed to ALT+R. This was Previously SHIFT+R and we found it would interfere with running. (and the keys make more sense, lets face it)
- CHANGED - Blowdart Gun crafting requirements revised
- CHANGED - M24 crafting requirements revised
- CHANGED - NineIron Gun crafting requirements revised
- CHANGED - FlareGun crafting requirements revised
- CHANGED - Crowbar crafting requirements revised

- FIXED - Hard coded FootStep, Falling, Jumping Sounds
- FIXED - Taking Damage when loading from fall, would result in death and player hanging at loading screen, We have implemented a 30 second Invisibility while joining. It solves this problem, and looking toward the future will deter and resolve spawn killing/camping
- FIXED - Thick terrain tree colliders revised
- FIXED - Nicotine not incrementing
- FIXED - Chat Box Auto scrolling to the bottom
- FIXED - Forge and Fireplace will burn multiple piles.
- FIXED - Sky would cause graphics issues with God Camera
- FIXED - Removed LOD Scripts from Vehicle Objects
- FIXED - DeadBody Collider has been reworked.
- FIXED - When the Forge, FirePlace or ChemLab are destroyed/removed objects within will drop.
- FIXED - Pitch fork Sound heard from too far away
- FIXED - Torch would not Diminish overtime on clients.
- FIXED - Storage, Hotbar, Inventory, Forge, and Peer Inventory Fonts Adjusted to standard.
- FIXED - Build Objects, Including SmallStorageBox, LargeStorageBox, WeatherBox, Tables, Etc. not colliding with other objects, resulting in floating, placeable objects, Objects that would float toward the player, or improper placement.
- FIXED - Dragging Herbal Flush, resulted in static texture glitch
- FIXED - Removing a forge, would result in dedicated server Burn Cycle Errors
- FIXED - M24 Aiming
- FIXED - M24 Max clip size
- FIXED - M24 Fire Sound Changed
- FIXED - Increased the effect of beer - Vision Impairment
- FIXED - Chat box hides when unfocused - ne0n

March 29, 2019 - 0.104 - Crafting Overhaul, Backend Programming and Wiki work!

Thank you every one. I am proud to announce the next update for W.A.R!
First, There was a very large overhaul to the crafting menu that addresses a number of problems.
We are sure the new changes will be welcomed as it does modernize things.

Second, There was a lot of backend programming done to hard code, menu and UI functions as the engine likes to "forget" its settings.
This has taken some time, but will save time in the future and ensure things are always working.

Third, We are going to be moving into adding more clothing options into the game, our goal is a very large variety. So if you have a style of Shirt/Hat/Pants that we should add please let us know.


Note: You should delete your saved games. The New update changes core files and old saved games will not be able to load.

Crafting Menu Overhaul, Including:
- ADDED - Crafting Menu Sorting Buttons
All
Clothing
Ammo
Building
Weapons

- ADDED - Crafting Sub Menu, Adding function for multiple crafting quantity,
- ADDED - Crafting Item Showing Resources
- FIXED - Canceling Crafting Queued Quantity using CTRL,SHIFT or CTRL+SHIFT
- FIXED - Crafting Menu Scroll Wheeling
- ADDED - The folling items were missing, and have been added to Crafting Menu:
Spinner Hat, Pumpshotgun, PitchFork,
FireChucker, DuckyFloat, Tutu,
CargoShorts Variations,
MuscleShirt Variations,
Polo Shirt Variations,
Jeans Variations


- ADDED - StorageBoxes Spawn items within, when destroyed
- ADDED - WallTorch Separate Inventory Icon
- ADDED - Added Descriptions to more items
- FIXED - Blue Foliage Textures
- FIXED - Storage Hud Font issues.
- FIXED - Turner House Boulder Colliders missing
- FIXED - Crowbar/Upgrade Operations stay on when switching
- FIXED - Dropped items would not have the right type of ammo loaded (GreenFlare, RedFlare ect)
- FIXED - Cursor Icon for Herbal Flush Texture Glitch - this will be resolved

Wiki Updates

There has been alot of work on the WAR Wiki thanks to Dexmes, with alot more coming. Please Check out the wiki @ https://without-a-roof.fandom.com

March 22nd, 2019 - 0.103 - Fixes, optimizations and feedback


Update / Patch 0.103 - March 22nd, 2019

TLDR;
This patch for W.A.R. includes many fixed and changes that we received in bug reports and discord! Thank you to those who have joined us in closed testing! :)

- ADDED - Item icon on the recycle. Showing Recyclable Items.
- ADDED - Torch is durable and will diminish over time.
- ADDED - Saw, Crowbar, and UpgradeTool can now be used as weapons (put one on your hotbar to bring it out and use it, right click any of the three tools to use them for building fortifications)
- ADDED - More Hints relating to Item Stacking. -- This is not new, but be aware using CTRL+RMB or CTRL+SHIFT+RMB will give you 1 of the item, or 25% of the stack, respectively.
- ADDED - Server will remove dropped items on the floor after 5 minutes.
- ADDED - isOnline indication has been added to dedicated server 'playerstats' commands
- ADDED - Player HP indication has been added to dedicated server 'playerstats' and 'players' commands
- ADDED - NightTimeMultiplyer value added to Serverconfig.ini - This is used to multiply time during the dark night hours (19:00-06:00) Use this to increase the speed of nighttime for your server/world.
- ADDED - ListServerPublicly value added to serverconfig.ini - Turn this off to suppress listing the server publicly with our GameOverlordDaemon service/servers. This transforms your server to be private and only connected to via I.P. by others.
- ADDED - 'say' command added to dedicated server for sending chat messages


- CHANGED - Forge, Large Storage Box, Small StorageBox, Builders Box, are now all craftable only.

- FIXED - Player Stats update by server on re-connect
- FIXED - Small storage box cannot be placed on table
- FIXED - Bedroll cannot be placed on table
- FIXED - Unable to place bedroll on other build objects
- FIXED - Swapping Items from Slot to slot between any section of inventory
- FIXED - Right Click Mouse Stack Splitting whole stacks, would exceed stack size, and also duplicate - ne0n, WaveShredder
- FIXED - CTRL+SHIFT right click duping items.
- FIXED - Right Click Dragging items, and closing inventory would keep the item on the cursor.
- FIXED - Spoon World Model size Revised
- FIXED - Player Stats continue to diminish over time, when offline, or disconnected from server.
- FIXED - Player Movement controls still active while in bedroll menu.
- FIXED - Builders Box Displays Nicknames now instead of SteamID's
- FIXED - Removed LOD Process from low vert meshs (Mailbox, OrangeCountyCondo)
- FIXED - Optimized Rain for at least the forth time, revising rain particles for performance
- FIXED - Tree size within city limits was increased to match terrain (007, and Dexmes)
- FIXED - Auto Add steam ID When hosting local game - This allows the local host to use admin commands
- FIXED - Looking at Bedset's action text displayed incorrectly - reported by ne0n

- OPEN - SmallStorageBox place-able on walls in mid area - We have reworked a couple of things with the build system and this may have resolved its self. I cannot re-create now, but did see it in ne0n's video.
- OPEN - WallTorch floating toward player while building - same as above... please tell me if this continues, it may.
- OPEN - Swinging the torch without interacting with another object may result in multiple Audio queues - WaveShredder
- OPEN - While mining rocks with your fists, you may accidentally be given wood. - I am aware of this and need to tweak a value a bit more.
- OPEN - Inventory Menu, Character Camera showing other remote players - I’ve confirmed this twice. It will be resolved.
- OPEN - Cursor Icon for Herbal Flush Texture Glitch - this will be resolved
- OPEN - Large storage Box place-able into walls.

- REPORTED - "My character has 83 health, trying to use a med kit doesn’t work from out of inventory. I had to put it on hot-bar and hit hot-bar button to use it..."
- RESULT - Closed. Reasoning: Discussing with the team, the option to use items in your inventory was removed from the game long ago, under the impression and understanding that items must be placed in your hot-bar in order to use them. - This is due in part to design, and function. However we do not foresee us changing the way items are used. This would also hinder our ability later on to continue with custom animations for items, like the med kit which has been discussed. Same as the ability currently to "SelfMedicate" using the Right Mouse Button with "Heroin" in your hot bar. These items are going to be actually "Used" and in order to maintain this operation and function the hotbar is where items will be "Used". A future option we may do for the med-kit in this case would be to bring it out in your hands so you can visually see your player wrap themselves up to heal! As for now you can just put it your hot bar, press that number and it will be used.

- REPORT - "apple cider gives +200 thirst, isn’t that a bit to much" - ne0n
- RESULT - Closed. Reasoning: Discussing with the team, far too many times do we hear the hardship of finding drinkable foods or water. Since the thirst is currently out of a 500 maximum, we do not believe this should be lowered. As it will increase the consistent usage of drinkable items, which can become annoying to a user. With the addition of more drinks and items in general the values for things like this may always change while in development.

- REPORT - "money isn't to be found anywhere?"
- RESULT - Closed. Reasoning: I was able to find money in tons of different storage objects, vehicles, dumpsters, so im not quite sure, maybe this was a one off error? Or maybe the server was having an issue at the time?.. Please let me know if you still have the issue, but i was unable to re-create

- REPORT - "-night time is to long, daytime to short (my opinion)" - ne0n
- RESULT - Closed. NightTimeMultiplyer added to Serverconfig.ini, -- Days are set default to 60 minutes, this leaves 30 minutes of day and 30 of night, by setting the NightTimeMultiplyer Value to a value less then 1 you can speed up time. (NightLengthInMinutes * NightTimeMultipler = LengthOfNight) e.g (30 * 0.1) = 3 (Night would be 3 minutes long)
- NOTE - The perception of time passing, is different for each man on earth - Zack :)

- REPORT - "-add notifications on the gui as where you can see your hydration and others, like small icons, green color is good, yellow color you need to start thinking about having a drink or eat and red means you're about to die? (just an idea)"
- RESULT - This is Still Open... the team cannot decide, it has come down to re-enabling the indicators that we have, and allowing it as an option to show/hide the indicators on the hud. The team is split between having on-screen indicators, or having a clean HUD with no congestion, which is what we have tried to keep. We believe this will become a UI option in the options menu sometime soon.

Again the N.W.C. team would like to send out a special thank you to ne0n, WaveShredder, 007. Thanks Guys :)


Join us in Discord to chat with us or provide feedback - http://discord.gg/69naDNh






March 15th, 2019 - 0.102 - Closed testing additions, updates, and fixes!

-

Closed Testing Update 0.102!

- ADDED - Renaming Bedrolls.
- ADDED - You can now eat peppermint leaves
- ADDED - UI Exit buttons to all menus, making it easier for the user.
- ADDED - Wall torch to craftable items.
- ADDED - Dedicated server Messages while server admin commands.
- ADDED - Mushrooms Spawning as a gatherable Resource


click to enlarge...

- FIXED - Forge to Forge Inventory move operations did not work - Reported by ne0n
- FIXED - And Updated News block on main menu.
- FIXED - Updated Inventory UI Slots, Increased Quantity size, Removed item names (Names are in description now when selecting an item) (Cleaner look)
- FIXED - Build objects showed Owners SteamID Instead of nick name.
- FIXED - Torch Crafting Requirements were incorrect
- FIXED - FOV while aiming resulted in repositioning skycam
- FIXED - Crowbar and upgrade tool not working (this was broken from previous update) - Reported by ne0n
- FIXED - Using Emotes while in inventory makes UI disappear
- FIXED - Builders box unable to place on terrain
- FIXED - Null Reference errors while looking at specific objects.
- FIXED - Issues relating to Heroin or Syringe weapons, locally getting stuck
- FIXED - Intermittent Inventory Disappearing when viewing storage objects
- FIXED - Disclaimer coming up when it shouldn’t
- FIXED - Weed and Blowdart Gun World Model Falling through city and world objects - Revised & Increased Model and Collider Sizes
- FIXED - Unable to Loot Hemp/Weed Plants, Moved Hemp/Weed plants to world resource system. This is an optimization as well.
- FIXED - Glass added to recyclables in recycler
- FIXED - Hotbar duplication bug while scrolling and using weapons
- FIXED - M24 Reload Sound
- FIXED - Fall Damage over Client/Dedicated Server
- FIXED - Over righting Item slots by right clicking - Reported By Tryhard60
- FIXED - Right Click Moving items in forge or storage and moving the entire stack left phantom items remaining, but still unable to dupe - reported by ne0n
- FIXED - Chat Scroll to bottom fixed
- FIXED - Revised LargeStorageBox Requirements
- FIXED - Dropping clothing items from Equipment Bar would result in duplication - Reported By Ne0n
- FIXED - Looking at elevator buttons shows the wrong action text - Reported by ne0n
- FIXED - Dedicated Server errors pertaining to time
- FIXED - CPULock Shader resulted in off red/green colors.
- FIXED - Unable to set CPULock Password in Client/Server setting.
- FIXED - Constant Errors when microphone not detected - We are working on voice chat i promise!
- FIXED - Tree Particle systems while gathering

- UPDATED - Build items, including Storage boxes item descriptions and information.
- UPDATED - Shelter NPC Animations
- UPDATED - Glass Bottle Model Updated
- UPDATED - Crafting Information and UI text
- UPDATED - Recycler Information and UI text

- KNOWN BUG - Crafting menu scroll wheel does not work. - We are working to revise this.
- KNOWN BUG - Item Duping while world pickup. Due to lag constraints we require people to test with this. I have implemented a AntiDupe call when checking object ID's and ensuring only single calls are made per ID
- KNOWN BUG - Blue Screen Error and crash when camera is out of bounds, Especially while building. We have implemented a fix for this and have tried to recreate the event in question. If any one else gets this bug please report it after this update, with your output.log if you can. This will remain an open issue for a little bit until we know it is hammered out.
- KNOWN BUG - Errors will occur while in the elevator and doing weapon operations and possibly lots of other things... i will be working to correct this soon.

- UPCOMING - We talked about having the crowbar and the upgrade tool as take out weapons, for ease of use. and this is coming, but we did not have time or see it relevant to holding up this update. It should be in the next.

Below is a small list of the bugs that have been reported to the team, but we are unable to recreate.
We believe some of these bugs, and some of the duplication bugs that have been reported to us were in part due to an error. Possibly on the dedicated server side that clients may not have been able to see. When a error occurs, depending on the severity, it can throw some things out and cause other cascading errors. I believe that these bugs will become less frequent, If not already completed.
Please understand, This does not mean these bugs do not exist. It means they don’t seem to happen under perfect circumstances... I will continue to monitor these bugs.

- UNABLE TO RECREATE -

- OPEN - Unable To Unstack Saw.
- OPEN - Reports of UI Glitching when in inventory of a vehicle. - Reported By WaveShredder
- OPEN - After Crafting Paper/Cardboard, unable to access forge - Reported By ne0n
- OPEN - When Crafting paper/Cardboard character hand animations erratic - Reported by ne0n
- OPEN - Unable to remove items from fireplace or forge. - Reported by ne0n
- OPEN - Cant remove clothing item from inventory, dropping them results in duplication - Reported by ne0n
- OPEN - Renaming a sleeping bag more then once may not update name. (this only happened once to me)
- OPEN - Character Hands and items disappear
- OPEN - Pressing enter, bringing up the chat box, clicking else where (un focus chat) and pressing enter, chat box remains... only goes away with escape... - I tested this multiple times and i cannot recreate this. Please note that the chat box is currently on a timer to stay on your screen after requesting it, or when a message comes in.
- OPEN - Taking items out of chem lab, but the icon stays in chem lab. This could have been done with the Right click error i found. Should be fixed.


Thank you to everyone who has joined us and provided feedback during these stages! Your help is immeasurable!

Join us in Discord to chat with us or provide feedback - discord.gg/69naDNh

March 9th 2019 - Huge Content Update - Join us in Discord!

I Invite Everyone to come join us in out Discord channel where we are taking real time suggestions and bug reports. Thanks To Sckiz, 007, WaveShredder, SinongFatherMo, ne0n, and everyone in discord who is giving us feedback.

Joing us in Discord: http://discord.gg/69naDNh

- Resource Gathering Enabled.
- RAM Usage brought down slightly while cleaning - Always ongoing...
- Multiple Types of Resources including vegetation, forestry and stone for raw materials. IronOre, Bauxite, LimeStone, Stone More Materials To Come!
- New models replacing our very old LargeStorageBox, SmallStorageBox, and WeatherBox and Boulders Box!
- Fixed problems with Raw materials within the city we not abundant enough. IE Wood, Newspaper, drinkables.
- Fixed problems with LumberStack and Plywood Stack not spawning items
- Pickup UI, Chat UI, Crafting UI, Console UI, CPULock UI all improved.
- Fixed ShelterNPC Not Spawning, - Still requires Animations and Working buy/sell store, -- Working Towards this for next update
- Fixed Recycler not giving you money, and added recyclable Objects : GlassBottle, Newspaper, glass,
- Run speed command removed from client ability
- Decreased Thirst rate.
- Added Item Descriptions to decrease confusion on using Items, including build system
- Renaming of some items to fit chemical recipes and descriptions.
- Fixed problems with Personal Inventory disappearing when using Storage/Forge Inventory
- Fixed Problems with Hotbar Scroll Wheel Highlighting and using Consumable Items
- Fixed Internal Dev Bools allowing us to work faster.

FREE W.A.R. Beta Keys! Pre-release Testing Starts March 1st!