Added some different hair styles to make the villagers look more unique.
Added ability to set the min resource production in the production menus.
Babies will now spawn instantly inside a cot, cots can now be moved anywhere around the map.
Fixed bug where certain buildings that were built on ice were not being destroyed when the ice thawed in spring.
Campfires can now be turned on or off.
Magic Towers will now recover HP over time.
Old villagers can now equip weapons, only the young villagers cannot equip weapons.
The higher your colony level is the more HP Magic towers will have.
The higher your colony level is the more damage Magic towers, cannons and ballistas will do (making them more effective and higher level regions).
In the "Load Colony" menu a preview of the colony will now be shown when you select a file.
Made some improvements to the military units AI so they will now respond better when your base is attacked. When your base is attacked military units will now temporary guard the area that was attacked (unless they are already guarding a different area, healing or "Stay" is turned on). This can be turned on or off in the AI manager.
Update 0.33
Hunting wild animals can now be toggled in the right mouse options instead of the AI manager. This will allow the player to set certain archers to hunt, instead of all of them hunting at once.
Added fences.
Added ability to drop 10 resource at once from the pack horse.
Bombs will now set each other off if one is exploded nearby.
Bombs will now go off if struck by a lightning bolt during a storm.
Added option to change how often events will happen in the option .
Pack horses will now be manually loaded by the villagers.
Trees will now sway in the wind.
Villagers will now move faster when you instruct them to move or while running away from enemies.
The villagers inventory can now be accessed while the game is paused.
Bug fixes.
Update 0.32 - Quests, Increased performance.
Update 0.32
Increased performance;
Villagers will now have tantrums when unhappy, these may include setting fires or damaging walls.
Added quests (currently there only 3 different types of quests, more will be added soon).
Added particle effects when villagers are sleeping.
Added two new weapon effects, tornado (spawns a tornado dealing damage to nearby enemies) and HP absorb( a chance to absorb HP from enemies)
Improved wall placement.
Doors can now be placed on top of walls without the need to delete the wall first.
Added new artillery building, shoots cannon balls at enemies from long range.
Enemies are now more responsive to taking damage.
Added powerful monsters. These monsters are randomly placed around the world map and are a lot tougher then normal enemies (they will appear when starting a new game).
Heat maps will now be shown over the entire map not just the area shown on screen.
Seasons will now change a lot faster and doesn't require the game to reload.
Added option to equip weapons when selecting a villager with the right mouse button.
Added option to drop weapons when selecting a villager with the right mouse button.
Wandering villagers will sometimes spawn, these villagers can join your colony for no cost.
Self tamed monsters will sometimes appear.
Update 0.31 - Haulers
Update 0.31
Added new unit "Hauler". Haulers will collect and move resources around your base, freeing up the workload of your villagers. Haulers can be rented from travellers and must be paid coin each day. They will work 24/7 and require no additional upkeep.
Dead plants will automatically be destroyed after a while.
Villagers and pet names will now be black when above snow, making them easier to see.
Path lines will now be black in winter, making them easier to see.
Trade requests will no longer just pop up and pause the game, instead a button will appear next to the messages box, clicking on this will open up the trade request.
Added ability to banish babies.
Added ability to set how hungry babies need to be before being fed.
Cows can be milked more often.
Added ability to set owner of a baby cot.
Hedges will now require wood to build, instead of coin.
Added option to manually fill animal feeders and water sources if food or water is available.
Animal feeders will now last for 4 meals instead of one.
Resources on a stockpile will automatically stack themselves over time.
Resources can now be stacked upto 10 instead of 5
Villagers can now carry a stack of upto 10 resources at once, instead of just 1.
Update 0.30 Gameplay improvements and fixes
Update 0.30
If there are no cattle feeders nearby, hungry cattle will now attempt to eat nearby crops.
Drinking water will reduce a villagers temperature if above 50;
Taking a bath will will reduce or increase a villagers temperature 50;
Added a percentage bar to the research button which will show how close you are to getting another research point
Added more to "What's next?", this will scan your base and give you recommendations on what you should build next.
Wheat can now be stacked.
Seed prices have been adjusted so they can all be grown and sold for a profit.
Fire fighting has been improved, villagers will now respond quicker to fires and will no longer just put out a single fire then move away from the rest.
Plants and fruit bushes will now die if the nearby temperature reaches above 90oC.
Fixed bug where wooden walls were not catching on fire.
Other bug fixes.
Update 0.29 Hygiene
Added new hygiene stat for villagers. If a villager's hygiene level becomes too low they will become unhappy, hygiene is increased when villagers take a bath.
Added new item "Bath", used by villagers to improve their hygiene, baths must be filled with water before use, either by connecting it to a water supply or by filling it with buckets of water.
Coal, iron ore and gold ore can now be found while mining mountains. Previously only stone could be found.
Bug Fixes
Update 0.28 Additional language support
Added language support for Chinese, French, German, Italian, Portuguese, Russian, Spanish and Turkish.
Added confirmation box when deleting save files so they are not accidently deleted.
Water has been removed from the edges of the maps so villagers will no longer get trapped when starting an adventure map or attacking a faction base.
Some UI improvements.
Added a "Save" button in-game so the game can be quickly saved without having to go into the options.
Added some more furniture (Rug, 2 more kitchen cabinets);
Added "Water butt" a new water source that fills up with water when its raining.
Added ability to clear social messages.
Faction members will now only visit your base if your population is 10 or over. This will allow players more time to build up defences against any hostile factions.
When a villager is above another it will now move into a nearby empty space.
A villagers kill count will now be shown in its combat log.
Fixed bug where the wrong type of bear was spawned when the game was loaded.
Fixed bug where villager could still be manually controlled when bleeding out.
Fixed bug where villagers were using resurrection potions from a factions base.
Fixed bug where villagers would still interact socially with villagers while bleeding out.
Fixed minor bugs.
Update 0.27 - Mountain Mining
Added new "Owned" category in the market which lists all of the resources you currently own.
Improved water and lava.
Added ability to mine mountains, can be found in the remove floors building tab.
Added new mountain biome.
Fixed bug where weapon racks were set as being unbuilt when loading a game.
Fixed bug where magical gold swords were not showing.
Fixed bug where a weapons magic damage was not show correctly in the villagers weapon tab.
Fixed bug where auto planting a lot of plants crashed the game.
Minor bug fixes.
Update 0.26 - Tutorial, Pack horses and Faction bases.
Made faction names lighter so they are easier to see.
Floor tiles have been made darker so furniture and walls stand out more.
Resources will now be sold faster.
Right clicking on a resource will now give an option to quickly sell it.
Horses can now be turned into pack horses. Pack horses can carry and drop resources between regions.
Added ability to attack faction bases. When attacking a base you can select which villagers and/or pack horses you want to take with you.
Food will now last longer before going rotten.
Added a tutorial. Clicking on the "What's next?" button will give you recommendations on what to should do next.
Fixed bug where beehives were spawning infinite bees.
The building menu will now stay open when placing items.
Fixed bug where the milk churn was not producing cheese.
Fixed bug where cheese was not classed as food.
Fixed bug where some production buildings were not dropping empty buckets after using a filled bucket.
Fixed bug where the magic damage of a weapon was not being shown in the weapons tab.
Magic trees will now appear randomly around the map and cannot be brought.
Made improvements to walls and hedges.
Added some new particle effects.
Update 0.25 Bigger world maps.
Added bigger world map. The world map will now currently have 3600 regions with support for bigger world maps. The original world map only had 9 regions.
Each region in the world map will now have a random amount of resources, this will be shown when selecting a new region.
The save files will now consist of a single save file for the world map and multiple save files for each region you set up a base in. This will help to decrease loading times and allow for an unlimited world map size.
Due to changes in the world map, the ability to share resources between regions has been temporarily removed while it is being worked on.
Made improvements to the controls.
When under attack an "under attack!" button will now appear, pressing this will move the camera to where you are being attack from.
When pausing the game all of the villagers paths will now be shown. Allowing the player to easily move them away from any danger.
Fixed some minor bugs.
Important note:
Due to the changes on how files are saved in update 0.25 older save files will no longer be compatible and must be deleted. Update 0.25 increases the size of the previous world map of only 9 regions to 3600 regions with support for larger world maps. Changing the way the game is saved has also helped to decrease loading times, and will help us to add more features that we couldn't have with a smaller world map in future updates.
This will be the only time that save files will become incompatible. So don't worry about any progress being lost in future updates. We are sorry for any inconvenience this may cause and hope the new features will make up for this.