Early Access 1.04 update includes the following new features and bug fixes
New structure - Spike Traps;
New Structure - Necro Tower;
New Structure - Ice Tower;
New defence building tab;
New chop wood marker - This marker can be moved around the map to instruct peasants where to collect wood from.
Resource button has now been moved to the top of the screen;
Fixed bug where some enemy's were attacking even though they have been frozen.
Fixed bug were ally's favour was not going up after sending requested resources.
Fixed bug where gates were not taking damage;
WizardCraft Early Access Update 1.03.5 is now live.
WizardCraft Early Access Update 1.03.5 is now live. New features and improvements include:
Troops can now be set to guard with the guard button.
Clear group buttons have been added to the group menu.
Units will now display their group number when not selected.
Increased performance during night time and big battles.
Spiders and bats health has been slightly increased.
Portable cannon damage has been slighty increased to compensate for the reduced firing rate.
Fixed bug where tower icons would dissappear from the building menu when limit has been reached.
The blacksmith will now display "blacksmith" instead of "weaponsmith" in the description box.
Troops are now more responsive to the players commands.
WizardCraft Early Access Update 1.03 is now live
Early Access 1.03 includes the following new features/bug fixes:
Added new summon button for necromancers and dark knight;
Added new day and night cycle (can be turned of in the options).
Fixed bug where buildings would be selected while click-dragging mouse.
Fixed bug where enemy troops would attack the players well even though its been destroyed.
Fixed bug where the next level would not unlock if returned to menu.
Early Access 1.02.5 update is now live
Early Access 1.02.5 update is now live, the latest update includes the following fixes and improvements.
Fixed bug where yellow team was producing cavarly knights even though they do not have enough shields.
Artillary foundry now requires coal and iron to make cannons instead of wood and iron.
Fixed bug where troops and peasants would disappear while facing left on some PC's.
Farms will now produce wheat at a slightly faster rate.
Added option "classic control" which allows the use of the right mouse button to move troops.
Spider and Bat damage has been reduced.
Portable cannons will shoot at a slower rate.
Early Access update 1.02 is now live
Early Access 1.02 update includes the following improvements/fixes.
Health of Dragons has been increased.
Health of Knights,Champions and Dark knights has been increased.
Speed of Knights,Champions and Dark knights has been increased.
"Enemy attacks in" timer has been removed.
Dark knights will now summon Bats instead of shadow archers.
Necromancers will now summon Spiders instead of shadow knights.
Fixed bug where enemy Fire Wizards were casting the wrong spell.
Early Access update 1.01.5 is now live
Early Access 1.01.5 update fixes and improvements:
Fixed bug where wizard's were being auto built even though there is not enough gold.
Fixed bug where animal farms would block pick-up and drop-off points of other buildings if built too close.
Difficulty has been increased.
Fixed bug where diplomacy system was not working correctly.
Fixed bug where some resource tool tips were not displaying correctly.
Update 1.01 is now live
Early Access update 1.01 is now live, the update includes a number of fixes and a new diplomacy feature. The full list can be viewed below:
Early Access 1.01
• Diplomacy options added.
• Resources now have tool tips in the resource menu.
• Fixed bug where iron smelters sound effects could be heard out of camera view.
• Enemy archers, portable cannons, wizards and cavalry remain stationary while attacking buildings, this will make them more effective against towers.
• AI teams can now be removed in the skirmish menu.
Diplomacy options quickly explained
• Players can now team up with or declare war with the AI during the match.
• Players can request resources from allies.
• AI allies will request resources from the player, if the player doesn't send the requested resources in the allocated time the ally's favour meter will reduce. If the meter reaches zero the AI will no longer be an ally of the player.
• If too many of your military units are within your ally’s territory this will make the favour meter fall.
• The AI will only attack your base if they are hostile towards you (two swords).
• The AI will only attack your units if you are too close to their military units in half-hostile mode (one sword).
• The AI will help you defend your base, if they have enough units, in ally mode (dove).
• If an AI becomes hostile you can make them half-hostile by sending them resources to increase their favour meter.
• The more resources you give an AI the higher the favour meter will be filled.
• The AI will only accept becoming an ally if they are half-hostile and their favour meter is high.
• If the AI already has an ally it will refuse the ally with the player.
• Requested resources from ally will reduce the favour meter by an equal amount, 10 resource = 10 favour percent.
Update 1.00.5 now live
Update 1.00.5 is now live, new improvements/bug fixes include:
Knights will now only focus on attacking enemy buildings when you have instructed them to.
Fixed bug where units would still be visible in groups even when dead.
Units can now be switched between groups more easily.
When auto building dragons, auto icon no longer appears above storm wizard instead of dragon.
Preview window has now been added for the gate.
Fixed bug where the 'disable chopping sounds' option was not being saved.
Fixed bug where the custom settings fields in skirmish mode were empty.
Fixed bug where spiders and Dark Wizards were causing a slow down in performance.