Update 1.05 contains the following changes/bug fixes and new features:
<*>New structure 'Bridges';
<*>Castle health has been increased four fold.
<*>Peasants will now repair buildings faster (this is to compensate for the increase of buildings HP in a previous update );
<*>The difficulty has been increased for the 'hard' and 'very hard' difficulty levels.
<*>Fixed bug where the AI would sometimes attack too early and wouldn't attack after becoming hostile.
<*>Added option to quit game in the pause menu.
<*>The max amount of troops which can be put in a group has been increased to 200.
<*>General bug fixes.
update 1.04 is now live
Update 1.04 includes the following new features and bug fixes:
Fixed bug where it would sometimes not stop raining.
The castle can now be selected using "F1".
Fixed bug where spiders and the undead would not attack the red team.
The AI will only begin attacking your base on easy if you damage one of their buildings. (does not include spiders and the undead).
Graphical fix - Resources and health bar sprites will no longer remain bright at night time;
Improved diplomacy - There is now more chance that the AI will reject an alliance, also they will continue to refuse no matter how many times you request it.
Dragon's take half damage from fire spells;
Ice wizard's take half damage from ice spells;
Fire wizard's take half damage from fire spells;
Storm wizard's take half damage from lightning spells;
The group window will now collapse when not in use;
Fixed bug where background was not loaded in missions (bug was introduced in update 1.03).
Fixed bug where AI gates were not being destroyed.
Update 1.03 is now live
Update 1.03 contains the following new features and bug fixes:
Production buildings and troops have been added to the Map Editor.
Fixed bug where peasants were repairing buildings before they reached it.
Community map list in Skirmish mode.
Fixed bug where some towers were not loading correctly in the map Editor.
General bug fixes.
Note: We are now accepting user made maps to be included in our new community map list. To begin with this will be limited to 100 maps and two maps per user. So send your best custom maps to davidmccue@hotmail.co.uk and we will consider adding them into WizardCraft. Maps created in WizardCraft can be fount in the "CustomMaps" folder, you need to send us the text and image files, also be sure to provide a name so we can tag you in-game as the creator of the map.
Update 1.02 is now live
Here is a list of all the bug fixes/changes/new features in update 1.02.
Fixed bug where AI mines were producing resources faster than the players.
Tool tip in the mission select screen will no longer appear below buttons.
Fixed bug where units would not move if mouse was clicked near the bottom of the screen.
Fixed bug where groups were not cleared correctly when selecting the clear button.
Markers are now dropped by clicking the left mouse button instead of the right.
Farms will produce wheat faster when its raining.
Fixed bug where yellow team windmills were not being destroyed.
The AI will now become hostile at a slower or faster rate depending on the difficulty.
The number of player slots will now be shown next to the maps filename in skirmish mode.
Skirmish maps can now be filtered depending on the number of player slots.
General bug fixes.
Changes to keys:
W-A-S-D will now move the camera in addition to the arrow keys.
1-2-3-4-5 can now be used to put units into a group.
6-7-8-9-0 will now change the building tabs.
U-I-O-P-H-J-K-L are now used to select the buildings you wish to build.
Space Bar will now pause the game.
Update 1.01 is now live
Update 1.01 contains the following requested new features and bug fixes;
The game speed can now be changed in the options menu. There is currently three different speed settings, 'slow', 'normal' and 'fast'.
Reduced the height of the options menu so it can be closed properly in smaller resolution screens.
Buildings will now have more health. Does not include towers, the health of towers can be upgraded from the castle.
Fixed bug where red necro towers were shooting ice instead of spawning bats and spiders.
General Bug Fixes.
Pre-release update available for download
A new update is now available for download, the update is in preparation for WizardCraft's full release tomorrow (May 27th).
The Update contains the following new features and bug fixes:
Added new 'Very Hard' difficulty and 10 new missions.
Missions have been improved to include the new features which were added during early access.
Mission progress can now be reset in the options.
More control over allies - Players can now instruct their allies to attack or defend certain areas, simply click on your ally's icon (fount at the top right of the screen) then click on the area where you want your ally to send troops too.
Removed option to unlock any mission.
Added 'Casual Mode' option - Intended for casual gamers, the Casual Mode option sets all the AI teams to easy no matter which mission you are playing on. This option can be turned on or off at any time from the mission select screen.
The AI will automatically become allies with each other if their castles are close together.
Ranged troops will no longer fire projectiles at targets which are out of range.
Paths will now be displayed properly.
General Bug Fixes.
WizardCraft's Final Release Date - May 27th 2016
It's been a while but finally we have a date when WizardCraft will leave Early Access and you will be able to play it in its full glory: May 27th.
Until then we are eager to get as much feedback from our Early Access community as possible, so feel free to send us everything you have!
A new update will be available for download soon. The update will include a new 'very hard' difficulty as well as 10 new missions. Existing missions will also be improved to include the new features which were added during Early Access. More details of the update will be available soon.
Early Access 1.06 Update Now Live
Update 1.06 is now live, new features and bug fixes include:
New 'rain' weather effect;
Traps have now been added to the map editor;
Ice and Necro towers have now been added to the map editor;
Auto save has now been added to mission mode. The auto save feature is a single save file which will be overwritten every 10 minutes.
New 'Golden Chests' - Golden chests contain more resources than standard
chests.
Added option to unlock any mission allowing players who may have lost mission progress to recover it, this option will be removed when WizardCraft leaves Early Access.
General bug fixes and improved performance;
Early Access 1.05 update is now live
Early Access 1.05 update includes the following new features and bug fixes:
New unit 'Dark Dragons' - Dark Dragons will now be spawned from the Dark Tower in addition to Dark Mages.
New unit 'Ranged Dark Spiders' - these units will fire webs to stop troops in their tracks.
New feature 'Chests' - chests containing random resources will now appear randomly around the map.
Cattle can now be killed by enemy troops.
Troops will no longer remain stationary if idle and taking damage.
Dark troops will now only attack bases during night time;
Night time is now slightly darker.
Fixed bug where tower sounds were being played even though they were out of camera range.
General bug fixes.
Steam Early Access Update 1.04.5 is now live
New features and bug fixes include:
Early Access 1.04.5
New structure - Vertical Gates.
Enemy Spiders and Bats will no longer return to their base instead of attacking.
The AI will now build towers throughout their base in addition to any pre-set towers.
Title music should no longer randomly play while in a mission.