This is a response to the case where some files extracted to each scenario folder are incorrect. A drastic solution has not been determined at this time, as it will take a lot of time.
The "K" key and the "5" key on the numeric keypad always act as kick down the door.
In the map log, magic lights status are always shown as "none".
From the V key shortcut, the results of the last three "wizard eyes" can be viewed as a log without spell casting.
No additional TIPs can be placed in the log. Also, the log is initialized at each GAME START.
This feature is tentative. There is a possibility of major modifications in the future.
Just "shield" only.
[/expand]The lack of water effects is the right one for this boss.
[/expand]The actual behavior and rematch conditions visible to the player have not changed.
Users who are currently playing an existing scenario and wish to play this scenario can select it from the "STORY SELECT" menu on the title screen. Tthere will be no effect on the save data of the scenario currently being played.
All settings will be reset once. Please be aware of this.
In addition, the layout of the inn screen has been partially changed.
face_j: Inn(room select)
face_k: Inn(rest)
In addition, commands to cast spells when silent now indicate this.
face_xx_SI: silence
face_xx_CO: confusion
As for the behavior, the L key is supported as before.
Changing the SE setting for the spell "Wizard Eye" will also affect when the spell "Teleportation" is displayed on the map.
Intended to reduce differences between UI modes and also to reduce exposure to UI elements.
The same can occur at the time of create character, but it is intentionally not addressed to prevent the cannot be employed in any profession.
It is a specification that all characters in an inactive state other than the "ashes" state who were in the party at the time of annihilation become "dead".
The AoM DLC will follow the correct behavior after this modification. And we consider this switch will be provided in a editor.
Floor surfaces will be addressed at a later date.




The AoM DLC will follow the correct behavior after this modification. And we consider this switch will be provided in a editor.
Intended to reduce differences between UI modes and also to reduce exposure to UI elements.
In addition, the layout of the inn screen has been partially changed.
face_j: Inn(room select)
face_k: Inn(rest)
In addition, commands to cast spells when silent now indicate this.
face_xx_SI: silence
face_xx_CO: confusion
As for the behavior, the L key is supported as before.
Changing the SE setting for the spell "Wizard Eye" will also affect when the spell "Teleportation" is displayed on the map.
The same can occur at the time of create character, but it is intentionally not addressed to prevent the cannot be employed in any profession.
It is a specification that all characters in an inactive state other than the "ashes" state who were in the party at the time of annihilation become "dead".