Wizardry: The Five Ordeals cover
Wizardry: The Five Ordeals screenshot
Genre: Role-playing (RPG), Adventure, Indie

Wizardry: The Five Ordeals

エディタサービスCBTのお知らせ

Sorry, this beta only for japanese.

Hotfix 2023/8/10

Update
- After activating the teleporter trap in the treasure chest, if the party enters the battle and escapes without moving from the coodinate, the party will stay in place.

The behavior originally envisioned was,
 after activating the teleporter trap in the treasure chest, if the party enters the battle and escapes without moving from the coodinate, the party would return to the coodinate to where it was activated teleporter. (this was also used in past works of developer, etc.)
 However, due to a combination of related problems that occurred separately, the default behavior from now on will be to "stay in place" as in the 2006 version.
 We are considering making this behavior selectable in the editor later.



Fixes
- Unintended behavior occurred when sorting by item box.
- When entering a name, a one-byte space was counted as two one-byte characters.
- Unintended line breaks were occurring in battle messages.
- Teleportation sound effects sometimes did not sound as intended during combat

Due to a glitch in the 2006 scenario editor, this fix will not effective on some scenarios.

Update 2023/8/9

NEW
- keyboard assignment config added.

this can be changed by rewriting the contents of Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata\mazekey.json.
We do not provide support for this. In addition, we are still considering whether to implement the ability to change the GUI in-game in the future, and if so, it will be after the official version of the game.


- Additional options added.

At this time, this can be changed by rewriting the contents of Data\testOption.json. We do not provide support for this.
 Selecting the display to use
 Adjustment of fog distance in the labyrinth
 Movement speed in "Normal" movement mode
 ON/OFF of party display during battle in HDUI mode
 Turn on/off the key explanation when moving in HDUI mode.
 High-resolution sprites can be turned on or off (toggled while the DLC is installed).
 ON/OFF of the left-right swaying animation of the monster during battle.
 Separation of "move forward" and "kick down door".
 Change the color of "PC name," "monster name," and "spell name" in battle messages.



Updates
- Further review of the startup process.

It is seen that there are multiple different causes for cases that do not proceed from the NOW LOADING.
(install foldier)Wizardry The Five Ordeals\Data\SystemCheck(dates).log will be created.
If you are having trouble during NOW LOADING at startup, please let us know the contents of this log on the report form or on the Steam forum.


- When there are multiple candidates for the result of direct input of spell names, the menu display will now show the description of the spell.
- When there are multiple candidates for the result of direct input of spell names, the remaining number of uses of the spell will be displayed.
- When there are multiple candidates for the result of direct input of spell names, change the color of spells that cannot be used or that are sealed.
- The play time data of each scenario is now read more closely.
- The sort order of weapons in the item box has been adjusted to match the 2023/5/12 update.

Fixes
- Regarding the damage of treasure chest traps, the floor difficulty was increased by +1 from the specified level.

The damage from treasure chest traps will be slightly in the player's favor. Please note that there are no difficulty 0 floors, and if applicable, they will be treated as difficulty 1.


- Dark zone display was incorrect under some conditions in "High Speed" movement mode.
- The "Character Data" item was still available in the "View Character" option in the training area in the HDUI.
- In scenario messages, when event images overlapped with monster images, some of them were not displayed in the correct order.

DLC Update 2023/7/13

The Absence of Misericordia


NEW
- Add Backgrounds for the training grounds.

Update 2023/6/28 [Update 2]

Fixes
- Some suspicious first-time startup processing has been revised.

It is seen that there are multiple different causes for cases that do not proceed from the NOW LOADING.
(install foldier)Wizardry The Five Ordeals\Data\SystemCheck(dates).log will be created.
If you are having trouble during NOW LOADING at startup, please let us know the contents of this log on the report form or on the Steam forum.



(2023/6/28 15:47 JST)
- Some suspicious first-time startup processing has been revised again.

Update 2023/6/27

Updates
- more detailed Log during NOW LOADING at startup.

(install foldier)Wizardry The Five Ordeals\Data\SystemCheck(dates).log will be created.
If you are having trouble during NOW LOADING at startup, please let us know the contents of this log on the report form or on the Steam forum.

Update 2023/6/26

Updates
- Log during NOW LOADING at startup.

(install foldier)Wizardry The Five Ordeals\Data\SystemCheck(dates).log will be created.
If you are having trouble during NOW LOADING at startup, please let us know the contents of this log on the report form or on the Steam forum.

Hotfix 2023/6/23

Fixes
- In DLC scenarios, some option settings were initialized every time when starting up.

DLC "The Absence of Misericordia" released!


Dear Adventures,
The DLC "The Absence of Misericordia" available now!
https://store.steampowered.com/app/1309771/Wizardry/

This adventure is in the traditional style of one labyrinth but in a challenging. See the article below for more information about the scenario and included content.

About the DLC:
https://store.steampowered.com/news/app/1308700/view/3674421801098787145

Enjoy the new ordeal!

ps. We will report again soon on the upcoming and editor. stay tuned!

Base & DLC Update 2023/6/22

New
- Support for DLC "The Absence of Misericordia"
- Added an item to display the current scenario in the "STORY SELECT".
- Added a keyboard shortcut key "B" while moving in the labyrinth for the "Find Bodies" command.
- Added a shortcut command (equivalent to the "V" key) for displaying a map in the sub menu.

Updates
- Changed position of continuous spell icon in SD/3:2 UI.
- Continuous spell icons are now displayed during combat.
- The cursor position at the entrance of the labyrinth is now retained even after a soft reset(CTRL+F1).

Cursor position is reset when exiting the game or switching to another scenario.


- Changed the position of commands in the utilities.
- Separated the initialization menu from the main utilities.
- Changed command positions in "STORY SELECT".
- Bit improved the sound quality of background music, including existing music.
- Adjusted processing when passing through a one-way wall in "Normal" movement mode.
- Adjusted screen processing when entering the dark zone with lights on.

Fixes
- The damage value set as the third attack of the enemy was not calculated correctly.

It happen since 2006. On average, the damage from enemies will increase, but it will be closer to the balance intended on the part of each scenario author.


- After the lights went out, the walls were sometimes displayed incorrectly.
- When soft reset was performed after entering a rock and then being wiped out, subsequent wipes were not being handled correctly.
- The return display after a heal party using from shortcut key was unintended.
- When displaying the inventory of magic items, the page was not displayed correctly.
- There was a slight gap in the door of the wooden wall labyrinth.

DLC "Prisoners of the Battles"


Fixes
- The same magic effect was sometimes applied to some items more than once.