The behavior originally envisioned was,
after activating the teleporter trap in the treasure chest, if the party enters the battle and escapes without moving from the coodinate, the party would return to the coodinate to where it was activated teleporter. (this was also used in past works of developer, etc.)
However, due to a combination of related problems that occurred separately, the default behavior from now on will be to "stay in place" as in the 2006 version.
We are considering making this behavior selectable in the editor later.
Due to a glitch in the 2006 scenario editor, this fix will not effective on some scenarios.
this can be changed by rewriting the contents of Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata\mazekey.json.
We do not provide support for this. In addition, we are still considering whether to implement the ability to change the GUI in-game in the future, and if so, it will be after the official version of the game.
At this time, this can be changed by rewriting the contents of Data\testOption.json. We do not provide support for this.
Selecting the display to use
Adjustment of fog distance in the labyrinth
Movement speed in "Normal" movement mode
ON/OFF of party display during battle in HDUI mode
Turn on/off the key explanation when moving in HDUI mode.
High-resolution sprites can be turned on or off (toggled while the DLC is installed).
ON/OFF of the left-right swaying animation of the monster during battle.
Separation of "move forward" and "kick down door".
Change the color of "PC name," "monster name," and "spell name" in battle messages.
It is seen that there are multiple different causes for cases that do not proceed from the NOW LOADING.
(install foldier)Wizardry The Five Ordeals\Data\SystemCheck(dates).log will be created.
If you are having trouble during NOW LOADING at startup, please let us know the contents of this log on the report form or on the Steam forum.
The damage from treasure chest traps will be slightly in the player's favor. Please note that there are no difficulty 0 floors, and if applicable, they will be treated as difficulty 1.
It is seen that there are multiple different causes for cases that do not proceed from the NOW LOADING.
(install foldier)Wizardry The Five Ordeals\Data\SystemCheck(dates).log will be created.
If you are having trouble during NOW LOADING at startup, please let us know the contents of this log on the report form or on the Steam forum.
(install foldier)Wizardry The Five Ordeals\Data\SystemCheck(dates).log will be created.
If you are having trouble during NOW LOADING at startup, please let us know the contents of this log on the report form or on the Steam forum.
(install foldier)Wizardry The Five Ordeals\Data\SystemCheck(dates).log will be created.
If you are having trouble during NOW LOADING at startup, please let us know the contents of this log on the report form or on the Steam forum.

Cursor position is reset when exiting the game or switching to another scenario.
It happen since 2006. On average, the damage from enemies will increase, but it will be closer to the balance intended on the part of each scenario author.